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    by Published on August 4th, 2008 20:39

    via Eurogamer


    Square Enix has revealed that Final Fantasy XIII will be released in Japan next year.

    A PS3 demo will arrive as a bonus disc with the Final Fantasy VII: Advent Children animated film in March 2009. We're unlikely to see a sampler at the Tokyo Game Show later this year, though.

    That's according to announcements from the DKΣ3713 event in Tokyo last weekend, where FFXIII director Motomu Toriyama said work has not yet begun on the Western Xbox 360 version of the game.

    Square Enix has previously told us Final Fantasy XIII will launch on both platforms simultaneously in Europe and the US, which means we could face more than localisation delays as the Microsoft version plays catch-up.

    "We haven't changed the direction of the development. We're making the PS3 version first, and then porting to the 360 later," said Toriyama in an on-stage video interview, translated by GameSpot.

    "I'm telling [the development team] to not think about the Xbox 360 right now. We can think about it after the development kits arrive."

    Videos from the show are rarely released, but reports suggest real-time footage of Final Fantasy XIII and action sibling Final Fantasy Versus XIII was shown.

    Square Enix told us European plans for Final Fantasy XIII and the demo are yet to be confirmed. ...
    by Published on August 4th, 2008 20:36

    via Computer and Video Games


    SCE Worldwide Studios boss Shuhei Yoshida has briefly mentioned Fumito Ueda and Team Ico's new PS3 game, which he says is looking "really, really good".

    In an interview with Official PlayStation Magazine UK, Yoshida hinted that it could be a while before we see the Shadow of the Colossus team's new game.

    "They are working on a title," he told the mag. "I started the ICO project. Ueda-san joined my team in Japan as a cinematic animator, but he created a short movie and presented it to me and said, 'I want to make this game.'

    "I said, 'Yes, let's do it, but you have never made a game. We have to have experienced people do it,' so it took a while, recruiting one person at a time. And because Fumito Ueda doesn't compromise, we had to move the development from PSone to PlayStation 2. Then I couldn't complete the game because I moved to the United States.

    "It took four years and the second game took four years too," the new Sony games boss continued."So I started calling them the 'Olympic Team.' They haven't released a PS3 title yet - of course not - they'll take four years! But they have something really, really good on the way." Hopefully we'll see something next year, then?

    An image of the mysterious Ico PS3 game emerged earlier this year, showing a ancient, stone environment that wouldn't be out of place in either of the previous two games. ...
    by Published on August 4th, 2008 20:31

    via Computer and Video Games


    A new trailer for Sonic Chronicles: The Dark Brotherhood has been released online. You can check it out to the right.

    "An epic journey begins," says the trailer. It certainly portrays it like that.

    We were expecting something a bit lighter and more tongue-in-cheek, but this earnest approach is none the less welcome.

    It's the footage that excites us though. The trailer shows Sonic going through loop after loop, collecting rings and generally doing all the stuff we've missed seeing him do.

    Sonic Chronicles: The Dark Brotherhood is tapped for release on September 26.


    Trailer ...
    by Published on August 4th, 2008 20:25

    via Kotaku


    The promised 1.01 patch for Uncharted: Drake's Fortune has hit the decidedly charted PAL regions of the world, unlocking PlayStation 3 trophy support for one of the console's greatest titles. The patch, which weighs in at a modest 13 megs, unlocks 47 trophies that coincide with the achievements already built into the game, along with a 48th platinum trophy for unlocking all of the other trophies. Already unlocked all of the game's achievements? Well start a new game and unlock them again, as they won't be applied retroactively due to cheating concerns.

    Right now the patch is only showing up in PAL territories, though we're certain a North American release can't be too far behind. AHA! Err, UPDATE: Now available in the states! ...
    by Published on August 4th, 2008 20:13

    via Computer and Video Games


    Satoru Iwata has said that the company has now used all the ideas in the proposal pipeline for Wii with the development of Wii Music.

    "Wii Music completes what Miyamoto wrote in his proposal when he came up with the idea for the Wii," he told the Wall Street Journal. "He was saying that he needs to think up more ideas now."

    The steady amount of new peripherals is set to dry up too. "Most of the ideas for accessories that we had initially come up with are out now.

    "We might think up some more, and we might make them if we do, but we don't have any plans to release a whole lot more."

    That is of course, only if Miyamoto's next big idea doesn't require one. We're also holding out for a proper Wii Remote joystick for whenever Star Fox rears its welcome head. ...
    by Published on August 4th, 2008 20:01

    via Eurogamer


    Insomniac Games has said Ratchet & Clank: Quest for Booty will be available here from 21st August - the same day as the US.

    The game costs USD 14.99 over on the other side of the ocean, but Sony Europe has yet to set a price. We're getting a regional Blu-ray release of Quest for Booty, although the exact date for that is also TBC.

    Quest for Booty is the naughtily- and nautically-named PSN sequel to Future tools of Destruction.

    The game is around three to four hours long and looks as impressive as Future Tools of Destruction did, only this time there are pirates with brilliant things like cutlasses and big leather boots and parrots.

    Sadly there will be no Trophy support, as Insomniac finished the game before that feature was released in PS3 firmware v2.4. ...
    by Published on August 4th, 2008 19:58

    via Games Industry


    John Schappert, Microsoft's corporate VP of Live, Software and Services, has caused some confusion over the business model for the forthcoming Xbox Live avatars by saying that microtransactions might happen in the future - despite telling GamesIndustry.biz previously something slightly different.

    In an interview with Venturebeat's Dean Takahashi, when asked if the avatars would have microtransactions, Schappert responded: "That may be in the future. In the near term, we want to launch these with great customization and a great library of accessories this fall. I think there is a lot more we can do with them."

    But speaking to GamesIndustry.biz at the same event, Schappert was asked the following question, "Do you have any details on how new items will roll out - will that be microtransactions?"

    "No, there won't be any microtransactions for costumes and clothing," he replied. "When we launch it we're going to have a bevy of clothing and accessories, and what we hope to get into is a regular cadence of new avatar items. And what we're going to work on next up after we've wrapped up this new Xbox experience, is how we're going to package up these things so that we can have our publishers and third parties able to deliver add-ons for the avatars - so that's what we hope to have next year."

    And pressed on whether it would be free, or require payment, he reiterated: "When we launch this Fall, all of the items certainly will be free on avatars."

    Taken together the two questions seem to produce conflicting answers, although it's possible that Schappert was talking literally about the launch of the avatars, rather than potential future business decisions, or may be referring to functionality that might incur costs, such as name-changing.

    GamesIndustry.biz has contacted Microsoft for clarification on the issue. ...
    by Published on August 4th, 2008 19:08

    Jam has released a new version of Filer2X for the GP2X;

    A FileManager / Launcher, which can copy, move, delete, rename, etc. files. Associations of filetypes with external programs is possible.

    Download and Give feedback Via Comments ...
    by Published on August 4th, 2008 19:05

    canavar has updated Termula2X:

    i have released termula2x 0.3.0. this release has a new transparent and floating on-screen keyboard.

    gp2x f-200 users had better use "termula2x-f-200.gpu" because the button map and on-screen keyboard layout is specially designed for f-200. on-screen keyboard is split into pages and it has bigger buttons to be able to "touch" easily.

    gp2x f-100 users had better use termula2x-f-100.gpu which has smaller buttons in only one keyboard page.

    as a request you can now disable the background image by commenting out the background entry in your configuration file.
    ================================================== ====
    = default buttons F-200
    ================================================== ====
    quit=select+start
    cursorLeft=left
    cursorRight=right
    cursorUp=up
    cursorDown=down
    tab=a
    selectConfig=select+l
    ctrl=voldown
    shift=volup
    alt=select+voldown
    esc=select+volup
    capsLock=select+r
    screenShot=start+r
    toggleKeyboardVisibility=b
    nextScreen=l
    floatUp=y : move on-screen keyboard up
    floatDown=x : move on-screen keyboard down


    ================================================== ====
    = default buttons F-100
    ================================================== ====
    quit=select+start
    left=left
    right=right
    up=up
    down=down
    cursorLeft=select+left
    cursorRight=select+right
    cursorUp=select+up
    cursorDown=select+down
    tab=click
    sectionLeft=l
    sectionRight=r
    selectConfig=select+l
    ctrl=voldown
    shift=volup
    alt=select+voldown
    esc=select+volup
    capsLock=select+r
    screenShot=select+click
    insert=a
    enter=b
    backspace=x
    space=y
    toggleKeyboardVisibility=start+r
    floatUp=start+volup : move on-screen keyboard up
    floatDown=start+voldown : move on-screen keyboard down

    Download Here ...
    by Published on August 4th, 2008 19:02

    Wil has updated his Solitaire game for the Wii:

    Wii Solitaire is a very simple solitaire game which makes use of the Wiimote. This game is still a work in progress.

    .2
    Home Row Ace-Creation Bug Fix
    During development of the Menu I discovered a serious bug where one could select the empty home row and force the creation of aces within the game.

    Initial Menu Work
    Because of the above fix, I quickly finished implementing the early stages of the menu system. You can now create a new game without having to return to HBC.

    Download and give feedback via comments ...
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