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  • DCEmu Featured News Articles

    by Published on June 1st, 2008 22:16

    Eke-Eke has released a new version of the Genesis/Megadrive Emulator for Nintendo Wii/Gamecube

    Heres whats new;

    01/06/2008:
    -----------
    [Genesis]
    - improved HCounter accuracy: fix graphic glitches in "Striker (Europe)"
    - improved HINT timing accuracy: fix flickering in "Zero The Kamikaze Squirrel (USA)"
    - improved rendering accuracy when backdrop color is modified during HBLANK (Road Rash I/II/III)
    - fixed broken Game Genie support

    [NGC/Wii]
    - added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
    - added progressive mode support (480p) in menu also
    - added automatic SRAM/FreezeState support (OFF by default, check "system options")
    - added automatic configuration file support
    - /genplus/saves is now automatically created if it does not exist
    - use libfat automatic SDCARD detection: default slot is now always used when accessing SDCARD
    - assigned Reset Button to Genesis Soft-Reset

    [Wii only]
    - added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
    - added option to return to Wii System Menu
    - fixed "TP reload" option: now compatible with HB channel
    - removed SD-Gekko support (Wii slot becomes default slot)
    - added Wii SD slot support for SRAM & FreezeState files
    - added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
    - added customizable key mapping (for each configurations: wiimote only, wiimote+nunchuk or classic)

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on June 1st, 2008 22:16

    Eke-Eke has released a new version of the Genesis/Megadrive Emulator for Nintendo Wii/Gamecube

    Heres whats new;

    01/06/2008:
    -----------
    [Genesis]
    - improved HCounter accuracy: fix graphic glitches in "Striker (Europe)"
    - improved HINT timing accuracy: fix flickering in "Zero The Kamikaze Squirrel (USA)"
    - improved rendering accuracy when backdrop color is modified during HBLANK (Road Rash I/II/III)
    - fixed broken Game Genie support

    [NGC/Wii]
    - added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
    - added progressive mode support (480p) in menu also
    - added automatic SRAM/FreezeState support (OFF by default, check "system options")
    - added automatic configuration file support
    - /genplus/saves is now automatically created if it does not exist
    - use libfat automatic SDCARD detection: default slot is now always used when accessing SDCARD
    - assigned Reset Button to Genesis Soft-Reset

    [Wii only]
    - added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
    - added option to return to Wii System Menu
    - fixed "TP reload" option: now compatible with HB channel
    - removed SD-Gekko support (Wii slot becomes default slot)
    - added Wii SD slot support for SRAM & FreezeState files
    - added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
    - added customizable key mapping (for each configurations: wiimote only, wiimote+nunchuk or classic)

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on June 1st, 2008 22:13

    Eke-Eke has released a new version of the Sega Master System and Game Gear Emulator for Nintendo Wii/Gamecube

    Heres whats new;

    01/06/2008:
    -----------
    [SMS, GG]
    - fixed port $3E emulation: fix Gain Ground, Ninja Gaiden,...
    - added Paddle emulation: fix inputs in all games requiring paddle (Alex Kidd BMX Trial, Megumi Rescue,...), best handled using D-Pad or Analog Sticks.
    - added LightPhaser emulation: fix inputs in all games requiring the lightgun (Wanted, Rambo III, Operation Wolf,...), best handled through Wiimote IR pointing, can also be used through D-Pad or Analog Sticks.

    [NGC/Wii]
    - added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
    - added progressive mode support (480p) in menu also
    - added automatic FreezeState support (OFF by default, check "system options")
    - added automatic config file support
    - /smsplus/saves is now automatically created if it does not exist
    - assigned Reset Button to SMS Soft-Reset

    [Wii only]
    - added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
    - added option to return to Wii System Menu
    - fixed "TP reload" option: now compatible with HB channel
    - removed SD-Gekko support (Wii slot becomes default slot)
    - added Wii SD slot support for SRAM & FreezeState files
    - added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
    - added customizable key mapping (for each configurations: gamepad, wiimote only, wiimote+nunchuk or classic)

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on June 1st, 2008 22:13

    Eke-Eke has released a new version of the Sega Master System and Game Gear Emulator for Nintendo Wii/Gamecube

    Heres whats new;

    01/06/2008:
    -----------
    [SMS, GG]
    - fixed port $3E emulation: fix Gain Ground, Ninja Gaiden,...
    - added Paddle emulation: fix inputs in all games requiring paddle (Alex Kidd BMX Trial, Megumi Rescue,...), best handled using D-Pad or Analog Sticks.
    - added LightPhaser emulation: fix inputs in all games requiring the lightgun (Wanted, Rambo III, Operation Wolf,...), best handled through Wiimote IR pointing, can also be used through D-Pad or Analog Sticks.

    [NGC/Wii]
    - added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
    - added progressive mode support (480p) in menu also
    - added automatic FreezeState support (OFF by default, check "system options")
    - added automatic config file support
    - /smsplus/saves is now automatically created if it does not exist
    - assigned Reset Button to SMS Soft-Reset

    [Wii only]
    - added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
    - added option to return to Wii System Menu
    - fixed "TP reload" option: now compatible with HB channel
    - removed SD-Gekko support (Wii slot becomes default slot)
    - added Wii SD slot support for SRAM & FreezeState files
    - added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
    - added customizable key mapping (for each configurations: gamepad, wiimote only, wiimote+nunchuk or classic)

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on June 1st, 2008 22:08

    Reppa has released Homebrew Manager, heres the translated details:

    Today I present to you a manager of Homebrew for the Chaine Homebrew exit a few days ago.

    Level use I could be more simple:
    -- You must necessarily be in his Sd card reader connected to the PC
    -- The load is normally automatic, if this is not the case it may need to select the drive containing the SD card via the combo at the top of the program.
    -- The creation of a homebrew, automatically create files on the sdcard good place based on the name of your homebrew.
    -- Once the new homebrew added a new entry will be available in the list of homebrew. Select there.
    -- Amend the fields on the screen while avoiding the use of focus (the chain homebrew does not support it), the record button will change the XML file
    -- To change the image just click on it and choose any image file, it will automatically resize and register on the sd to png.
    -- The amendment to the ELF file is on the same principle it suffices to choose and it will copy where it should.

    Côté known bug:
    -- For the moment I have only one linked to the XML file homebrew Wii64, for a reason returns lines of this file are not recognized as returns line by my software, although I did no problem with other xml files, therefore I give this link to replace your meta.xml by a change ^ ^: meta.xml amended to Wii64

    Download above and Give Feedback Via Comments ...
    by Published on June 1st, 2008 22:02

    Bushing one of the main Wii Hackers tells it like it is with regards to piracy on the Nintendo Wii:

    There still seems to be some confusion about why we turn our noses up at WAD-manipulation tools, so I think an analogy is in order. A WAD Installer is like an ISO Loader.

    Why?

    WAD files and ISO files are very similar, in fact. They are container formats (like ZIP files and TAR archives), which means they can contain all sorts of different things — some good and wholesome, some evil and foolish. Unlike other containers, WADs and ISOs are generally used for self-contained, bootable content. You know, like warez.

    Of course, this is not always the case and there are exceptions. You can download a bootable Linux ISO (for your computer, and eventually for your Wii). I made some semi-brick fix ISOs, and we also made some Homebrew Channel Installation discs available, too. This doesn’t change the fact that the reason anybody in the world wants an ISO Loader for their game console is so that they can rip a game disc into an ISO, put it up on BitTorrent, and trade with their friends without “wasting money” on recordable media. I don’t believe there is much argument on this point.

    What about WADs? Well, what kinds of things come packaged as WADs?

    Firmware updates from Nintendo
    Ripped VC games
    Homebrew Channels
    Ripped WiiWare games
    … er, I think that’s about it.
    Nobody is using a WAD Installer to install firmware updates from Nintendo. Almost nobody is using a WAD Packer to create new firmware updates. Real, genuine “Homebrew Channels” are almost nonexistent, and for good reason — they’re really tough to make when you don’t pirate existing Nintendo content for your banner file or NANDLoader. They offer more convenience than using the Twilight Hack to launch your homebrew, but that added convenience is almost never worth the added risk of bricking your Wii.

    The technical reason that WADs and ISOs are mainly used for piracy is that they are the easiest ways to rip published content. When you download some random shareware program for your computer, it comes as either an executable file, or maybe an installer. The same holds true with Wii Homebrew.

    However, if you’re trying to pirate a game, you pretty much have to stick with an ISO or a WAD, because the code for these games assumes that they were packaged that way, never to be modified. Therefore, people have created ISO loaders … and WAD Managers … to make it easier to trick this code into believing it is running as originally packaged.

    Don’t get me wrong — it takes some hard work and clever hacking to write ISO loaders and WAD-manipulation utilities. However, you won’t catch me pretending that a WAD Installer is a “decidedly positive cause”.

    http://hackmii.com/2008/06/wads-and-...ez-connection/ ...
    by Published on June 1st, 2008 21:59

    WiiuseJ 0.12 is out. Added nunchuk support !!!! It is now based on wiiuse 0.12 and plenty of other improvements !!! More details on new features soon.

    http://code.google.com/p/wiiusej/

    Download above and Give Feedback Via Comments ...
    by Published on June 1st, 2008 21:57

    Feesh has released a new game for the Nintendo Wii, heres the details:

    Masteroids is a multiplayer Asteroids clone for the Wii. It currently allows up to 4 players to simultaneously play the classic Asteroids game. Gameplay is customisable with an options menu allowing you to alter the amount of lives each player starts with, the amount of bullets a player can fire, whether team killing is allowed, the difficulty and how many players there will be in Multiplayer mode.

    Download and Give Feedback Via Comments ...
    by Published on June 1st, 2008 21:50

    Here is a youtube vid of the action: http://www.youtube.com/watch?v=O3LUEVsyktg



    Resonate is a fast paced undersea rail shooter. Your goal is to evolve into a thresher shark and become king of the ocean. On normal difficulty the player starts as a Sea Urchin (level 2). Hit the blue striped targets to collect evolution up. Collect eight and move up a level to Sea Horse (level 3). Miss a target that collides with you and move down to Zooplankton (level 1). If you're hit too many times, the adventure ends and you need to try again.

    Features

    - five hero forms: Zooplankton, Sea Urchin, Seahorse, Stingray, Thresher Shark
    - high score tracking for each game
    - boss fight at the end of the main level
    - online high score sharing
    - enemies in various attack formations
    - three kinds of power ups
    - level editor for Windows, Linux or MacOS based on fltk and OpenGL

    I submitted version 0.55 of Resonate to the compo last night, but I found a couple of minor issues with the boss fight. Download via comments. So here is the post compo release version.

    Here is the change log from 0.45:
    version 0.57
    - fixed boss damage visualization

    version 0.55
    - new compo title screen with water drop special effect
    - new main level which is easier for Meyitzo but still interesting
    - now fight against the tall ship of doom to free the sea (boss fight)
    - moved old main level to version0_45
    - Intel Mac level editor now available
    - added model preview in the level editor
    - increased the number of supported enemies to 512
    - increased the memory used by the CFW build to 20MB for bigger sounds, etc.

    And credits:

    Game Design: hardhat, PSPdemon
    Programming: hardhat
    Art: PSPdemon, Meyitzo, Genz
    Icon Music: DimensionT
    Music: by Aleksi 'Heatbeat' Eeben, aka Antti Mikkonnen. (CC-Attribution-Non-comm
    ercial-No Derivatives). http://www.mono211.com/modsoulbrother/
    Sounds: meanrabbit.com
    Testing: zion, Dutt, Wally, #psp-programming
    Levels: Hardhat, Meyitzo
    Mac build of the Level Editor thanks to A_Nub, jparishy, InsertWittyName, BronxBomber
    Title screen is cc-by-sa licensed (http://www.creativecommons.com) and includes a reef photo by Mila Zinkova
    Inspired by Rez ...
    by Published on June 1st, 2008 21:42

    And no word on when it will actually arrive. In an interview with VideoGamer.com, Nour Polloni of developer Eden Games says the game is "not performing as well on PS3 as we hope it is in terms of frame rate," and they're holding back the title in order to give PS3 players their money's worth.

    "We didn't want it to come out and have less of an experience for the PS3 gamer," Polloni said. "We wanted to tweak that up and make sure they get the best experience on PS3 as much as possible."

    Alone in the Dark for PS3 will be the same content as the 360 and PC versions but will still be "worth the wait." Those two consoles plus the PS2 and Wii versions will drop on June 24.

    And, interestingly, he got real cagey about multiplayer possibilities in this franchise.

    http://kotaku.com/5012105/alone-in-t...elayed-for-ps3 ...
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