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    by Published on August 29th, 2007 21:52

    via pdroms

    Cid2Mizard has released a new DSLua "hangman style" game for NDS, but without hanging someone



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    by Published on August 29th, 2007 21:48

    Kukulcan has updated his excellent game for the DS, heres whats new:

    It is the final version of play NECRO-QUIZZ DS with now 2 languages (French and English), the translations in English were realizes by Erdnal, which had strong A to make with the history mode and the 100 characters.

    Other changes:
    Automatic control of the language to the starting of the play
    Possibility of changing between French and English, on the principal menu
    2 musics in background
    Screen titrates with the modified dragon
    New background ravelling and correction of a bug in the run on the x axis,
    Border on the screen of the bottom simplified for better emphasizing the buttons,
    Modification of the colors of the edges for better differentiating them from the ravelling background,
    Modification of the parchment to improve the visibility of the texts and to increase contrast between the edge and the background,
    Modification of the cartouche for the question about the screen top,
    New framework for the posting of the photographs of the characters with corners rounded and more relief and of detail,
    The colors for the dragon on the screen top are more sharp,
    Corrections of errors on information on the level of the characters,
    Modification of the routine of posting of the texts in 16c,
    Correction of a shift on the level of the notes, and surely of other small details which I forgot to note, in any case the Romanian one passed 1176 KB has 1437 KB.

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    via pdroms ...
    by Published on August 29th, 2007 21:37

    Kotaku have got their hands on a PSP Slim, heres there findings so far:

    I'm still tinkering around with the settings and such on the PSP Slim that just arrived at the house, but I wanted to get a quick post up about some of the differences I've noticed in the settings and such.

    The game ships with firmware 3.60 preloaded on the system. There are a lot of menu differences but I found two in the system menu.

    UMD Cache: If you set it on you can reduce the frequency at which the system reads from the UMD.
    USB Charge: Allows you to charge using USB instead of a A/C.

    The system now also has a new menu in Settings that gives you options for when you connect your PSP to your television to either play games or watch a movie.

    Connected Display settings
    Switch Video Output: You can use this to display video on the television or you can hold in the display button.
    TV Type: 16:9 or 4:3
    Component /D-Terminal Cable: Lets you select either progressive or interlace output.
    Screensaver: Lets you set the timeout for a screensaver from none to 15 minutes.

    I still have to play test the thing, check out the video output and compare the screens. More to come.
    ...
    by Published on August 29th, 2007 21:33

    News/release from Akez:

    I created this homebrew app so i could flash my own waves to my psp. I dont know whether there are other applications like this but i would still much rather use my own as i know there is nothing which harms my psp. It is fairly easy to use and it shouldnt brick your psp unless the file you select to copy is not a system_plugin_bg.rco file.

    PSP Theme Changer

    I have added my own themes to this download. If you dont want them then just delete them.

    If anyone does use this then use it at your own risk and make sure you know how to change the system_plugin_bg.rco in flash0 using the recovery menu.

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    by Published on August 29th, 2007 21:29

    Interesting Interview from Pocketgamer

    With rumours rife of an imminent PlayStation-branded handset, it seemed strangely prescient that we bumped into Sony Ericsson's gaming guru, Peter Ahnegard, at the Leipzig Games Convention only a few hundred metres from the plush PlayStation stand.

    However, despite the obvious omens Peter remained somewhat tight-lipped and reticent to discuss the subject... Not that it stop us from asking, naturally.

    Pocket Gamer: We've had Walkman music phones and Cyber-shot camera phones, so where does gaming fit in Sony Ericsson's handset priorities?

    Peter Ahnegard: Gaming is probably the most mature content area we have today in mobile phone and Sony Ericsson has always reflected that, having games embedded on our handsets for many years. That said, at the same time it's an area Sony Ericsson hasn't really put all its focus on yet in the same way we have with the Walkman-, the Cyber-shot- and the Bravia-branded handsets. However, regardless of the branding, we've always had games on these phones.

    Essentially, you're saying that gaming is a secondary but ever-present function in the Sony Ericsson plan?

    If you think of the mobile like an onion, then at the absolute core it's all about making calls. Then perhaps the second layer is music, if we're looking at a Walkman phone, but games is always on the third or fourth layer of virtually all our devices.
    However, we absolutely see that gaming is on the rise and certain handsets have worked extremely well with downloads from operators and the gaming experience was really strong – the W550i for instance.

    What developments are you working on to promote gaming on your current handsets?

    The hardware is developing incredibly fast. If you look at something like Moore's Law, which describes the doubling of speed in computer processors, it really doesn't apply to mobile handsets because the market is moving so much faster. Partly, of course, this is because we can use technology that has already been tried on PC, console and web to get up to speed.

    The power of the phones we're creating now is phenomenal. Smartphones like the W960, P1 and associated families have hardware acceleration and OpenGL ES and are capable of providing gaming experiences on a level similar to PSP, certainly somewhere between PS1 and PS2. The key challenge is to communicate with consumers about these capabilities and what they can do with our phones.

    We see this as the main issue, as well as one of our responsibilities – to reach out to consumers and tell them about gaming. This is something we're starting to do with marketing. Whereas campaigns used to be focused purely around specifications – how big the screen was, how many megapixels the camera had, etc – we're now starting to see campaigns focusing on what you can actually do with the phone.

    We also see that embedded games have an important role to play and this is something we're doing a lot of work into: embedding titles that really show off the capabilities of the handsets.

    What about the development community?

    Of course, it's not just the consumers that we need to educate. There's the developers and publishers, too – we need to support them. We have a big responsibility there and we recognise that. Our vision is to help these communities as much as we can and to work together so that we don't get games that 'just run on mobile phones', we have games that are specifically for mobile phones.

    It's fair to say that you're seen by a lot of the community as standard bearers, providing some of the best form factors and hardware for gaming. Yet despite this you don't really shout about it, why?

    That's very nice of you to say and of course I have to agree that we are known for our high-performance handsets in gaming – certainly within the development industry and hopefully amongst consumers. For instance, at this year's Game Developers Conference there was a mobile competition for developing a game and out of the nine proposals demonstrated, eight were shown on Sony Ericsson handsets.

    The developers are constantly giving us their feedback and we're trying to deliver everything we can to support the development community and make development and porting as easy as possible for them. We're certainly not the biggest handset manufacturer and don't have massive resource for support, but I think we have done it responsibly and sensibly. However, I also agree that this position is currently very unexploited from a press and marketing viewpoint.

    How much are new Sony Ericsson form factors affected by gaming?

    It's a tricky balance. The latest craze for slim handsets doesn't really go hand-in-hand with gaming comfort. Console controllers are bulky for a good reason and have been designed with specific elements in mind, e.g. the need to be hardwearing, ergonomically comfortable, etc. The same considerations go into our phones and there are lots of elements that affect gaming performance, from the spacing between buttons to joypad position. We have to accept that some devices simply won't be appropriate to drive some games and, in many cases, gaming or other entertainment content isn't the prime concern behind the design.

    That said, though, we're definitely at
    ...
    by Published on August 29th, 2007 21:26

    Danzel has updated his Defence Station Portable game for the PSP.

    Heres the release info:

    This version has a slightly longer River TD, plenty of playability fixes and fixes/improves the bugs that prevented many other people from releasing their own maps.
    There is also a difficulty modifier, so daring folks can try play the levels through with more difficulty. Try beat River TD on 2.0x difficulty, I DOUBLE DARE YA!

    Mapdevs, check the updated leveldev.doc, the file formats are still the same but you can now override more of the images, check levels/test as an example :-)

    ChangeLog:
    Add "How To Play" level.
    Difficulty multiplier. (bigger number = more enemy HP)
    Show tower stats while placing one.
    Add "Save the house" mode.
    Show range rings when upgrading towers (Yes, you can upgrade towers! :P select one on the map with X)
    Show Wave XX/XX Text between waves.
    Most game graphics customisable by level.
    Fix loading levels made on windows.
    Fix Quitting level in middle of wave stops player starting wave.
    Fix points (Max 10 points / normal enemy, 40 points / boss. Quicker kill = more points)

    Updated Version released 1.1a

    Fixes the redsubmarine issue >_>
    Fixes Difficulty changing on PSP

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    by Published on August 29th, 2007 21:21

    Baly23 has released a new app for the PSP, heres the details:

    Baly23 (Me), has coded this homebrew, Timers. The homebrew will starts a lot of timers (maximum 10) in sequential mode like "Nike Running Triax" watches. This could be used in gym or other case.

    Video:
    http://www.youtube.com/watch?v=8GXy5s9IyuI

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    by Published on August 29th, 2007 21:11

    Gibus, Genevois Romuald & Alexel posted this new game for the PSP, heres details:

    The goal of the play is to escort hearts so that they arrive at the PARADISE. For that you must guide them and help them to avoid the obstacles who could destroy them. With the joystick, you direct your vessel. You can lay out with the button “R” a “magnet” which will attract at this place the hearts. To decontaminate it, click on “L”

    The play comprises 12 different levels and 4 decorations

    Keys:

    Joystick: allows to direct your vessel
    R: allows to activate the magnet
    L: allows to decontaminate the magnet
    START: /Menu pauses

    Do not hesitate to make all your comments over the official topic of the play.

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    by Published on August 29th, 2007 20:59

    CrazyC has posted up a new binary of his Dos Emulator for the PSP, heres what he posted:

    There is a newer version of the driver for the palm keyboard in svn that doesn't freeze. I've put up a new binary linked with it...

    Download Links

    0.71 patch
    0.71 binary (rename to EBOOT.PBP if you have to)
    0.71 conf file

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    by Published on August 29th, 2007 20:56

    LarryTM posted this news/release:

    Released a few months ago Hope you gonna like it )

    1st polish demo for psp ;]

    Screenshoot :


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