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  • DCEmu Featured News Articles

    by Published on May 20th, 2007 22:23

    via cvg

    You've probably already seen the leaked weapon and vehicle details unearthed from the Halo 3 beta by modders, but now the no-good dirty hackers have gone and uncovered something even bigger...

    By digging through the source data of the multiplayer beta, the modding community has been able to unlock a massive list of on-screen text for both Halo 3's multiplayer and single-player campaign.

    One fragment of text modders unearthed was this bombshell:

    "The game cannot start because all players are set to observer. Too many players for splitscreen. Only 2 players may play splitscreen coop on the same Xbox 360 console. The party size is too large to start the game. Up to 4 players may play coop on Xbox Live or System Link. Loading information from Xbox Live..."

    So if this doesn't turn out to be another Bungie red herring, it looks like Halo 3 is going to sport 4-player campaign co-op via Xbox Live and System Link - a feature that's been begged for inclusion since Halo 1.

    Potentially - requiring Halo 3's single-player campaign isn't as rubbish as Halo 2 - this feature could be huge on Xbox Live - and indeed we'll be as happy a butcher's dog if it does in fact make it in.

    When Microsoft get back to work tomorrow morning we'll see what it has to say on the matter, but don't count on it being anything other than "we don't comment on rumours and..." etc. ...
    by Published on May 20th, 2007 22:11

    via cvg

    Half-Life 2 Black Box, which contained Half-Life 2: Episode 2, Portal, and Team Fortress 2, was intended for those who didn't want to shell out for Half-Life 2 and Episode One. Look like they don't have a choice now.

    "The Black Box has been cancelled," Doug Lombardi, Valve's director of marketing, said to IGN. "We're going to have one package, The Orange Box, available on the PC (US$49.99) as well as the 360 and PS3 (US$ 59.99). In addition to the three new products -- Portal, Team Fortress 2, and Half-Life: Episode Two -- The Orange Box will also contain the full version of Half-Life 2 and Half-Life 2: Episode One.

    "Those who purchase the PC version of The Orange Box will get three separate Steam product codes: One for the three new games, one for HL2, and one for Episode One. This way a PC Orange Box owner can give away their Half-Life 2 or Episode One unused Steam product codes if they don't need a copy of those games. We are excited to deliver the highest value of new gaming content ever offered in one box." ...
    by Published on May 20th, 2007 22:11

    via cvg

    Half-Life 2 Black Box, which contained Half-Life 2: Episode 2, Portal, and Team Fortress 2, was intended for those who didn't want to shell out for Half-Life 2 and Episode One. Look like they don't have a choice now.

    "The Black Box has been cancelled," Doug Lombardi, Valve's director of marketing, said to IGN. "We're going to have one package, The Orange Box, available on the PC (US$49.99) as well as the 360 and PS3 (US$ 59.99). In addition to the three new products -- Portal, Team Fortress 2, and Half-Life: Episode Two -- The Orange Box will also contain the full version of Half-Life 2 and Half-Life 2: Episode One.

    "Those who purchase the PC version of The Orange Box will get three separate Steam product codes: One for the three new games, one for HL2, and one for Episode One. This way a PC Orange Box owner can give away their Half-Life 2 or Episode One unused Steam product codes if they don't need a copy of those games. We are excited to deliver the highest value of new gaming content ever offered in one box." ...
    by Published on May 20th, 2007 21:53

    Quake has released a new version of his Organiser for PSP, this release has some bugfixes over previous versions.

    Download and Give Feedback Via Comments ...
    by Published on May 20th, 2007 03:54

    Hi,

    I spent another long day making a preview video of one of my upcoming releases. It is almost done, and I just want to polish it a little more.

    Here is the background of the game:
    After a long double shift at work, to your suprise, your co-workers threw a party. They wanted to celebrate your raise at work, a reward for those long hours you work. But now, tired and quite drunk, you're objective is simple. Leave the building, to get to the subway, and go home to sleep it off. The only problem is that the elevators are broken, and this is a big office building.

    Too drunk to find your way out alone, ask helpful people for directions. Staggering around, try to avoid frightening the people who might help you. Although strangely you get points for frightening them. Somehow if you get sober before you get home you will lose, from the depressing realization that you must be an alcholholic.




    A top down 2D game, which features:
    - 6 playable levels
    - full level editor
    - 3 types of collectables
    - over 50 non-player characters to interact with (some help you, some insult you but give you points)
    - particle effects on picking up things
    - cool sound track

    here are the full credits:


    Credits
    Programming: hardhat, a_nub
    Levels: hardhat
    Graphics: birdman2078, hardhat, a_nub, Meyitzo, Zion
    Sounds: WernerVonBraun, meanrabbit.com
    Music: Music: http://www.mono211.com/modsoulbrother/ These works are licensed under a Creative Commons License with the full permission of Aleksi 'Heatbeat' Eeben, aka Antti Mikkonnen. (CC-Attribution-Non-commercial-No Derivatives).
    Testing: hardhat, PSPJunkie, Zion, Wally, PSPdemon, legendpaul, Meyitzo, Whazilla
    Fonts: Sprite Slicer with Font Mechanic
    PSPSDK: ps2dev.org ...
    by Published on May 20th, 2007 00:53

    DevInside Team:
    Madcupid
    Dead Angel
    RichardV

    Hey everyone!!! I'm really proud to announce my second game coded(the first one was Pro Foosball, which will be updated soon) and the first DevInside Team Project.
    Please READ this whole post before posting!!!
    First, what is T.O.W.? It's a shooter wherein you fly an F-15 to take down the enemies for avengence(see story).
    Well, before any comments, let me explain something real quick. The idea of the game came up in a conversation between me and RichardV, which was to make a game not too complex in game play, but rather, something simple and classic looking sort of like Space Invaders, River Raid, or Galaga where all you do is just shoot the enemies down( i mean, no different weapons, or different things popping up on the screen like speed-up items, bonuses and stuff). So, the game is that!!! However, it does have a lot of different things though. Here's

    what's in T.O.W. v0.1:

    *Diagonal Scrolling (we though it'd be different homebrew wise)
    *Story (interesting in our opinion)
    *14 Levels (meaning 14 different backgrounds)
    *1 Recovery Level (where you have a chance to go back to the game if all lives were lost)
    *19 different types of enemies( maybe more coming)
    *Highscore/
    *Save/load/delete files (invented a new code for that, i think)
    *Extra lives every 25000 points
    *Extra special(bomb) every 15000 points
    *Final grade from "F" to "A+++" (total of 15)
    *Take a screenshot of highscore screen, gameplay(any level) and final results screen(total kills, final score, final grade and more)

    -- the game looks like this
    --menu
    STORY MODE
    NEW GAME
    LOAD GAME (3 slots)
    TRAINING MODE
    CHOOSE A LEVEL ( practive to get better)
    OPTIONS
    MANAGE HIGHSCORES ( reset highscores [8])
    MANAGE FILES (delete saved games)
    GAME TUTORIAL (explains the whole game, tips)
    CONTROLS (you all know this)
    CREDITS (and this too)
    MUSIC VOLUME (choose from 1 to 5)
    EXIT

    --game
    D-PAD or ANALOG - Move around
    SQUARE - Shoot
    CIRCLE - Special (bomb will explode every enemy)
    TRIANGLE - Take a screenshot
    CROSS - Not used (yet, it might be though)
    SELECT - Save/Load Menu
    START - Pause Menu (resume game, Music on or off, quit)
    L - Decrease speed
    R - Increase speed

    -- levels

    LEVEL 1 - AREA 51 (easiest one, obviously)
    LEVEL 2 - THE RED CANYON
    LEVEL 3 - THE RAIND FOREST
    LEVEL 4 - THE ROCK BOTTOM
    LEVEL 5 - BRICK CITY
    LEVEL 6 - THE SNOW-COVERED PARADISE
    LEVEL 7 - THE GREY SEA ( the shortest one)
    LEVEL 8 - THE DEEP WATERS
    LEVEL 9 - HIGH SKIES
    LEVEL 10 - THE MATRIX (my favorite)
    LEVEL 11 - THE 4TH DIMENSION
    LEVEL 12 - THE DREAM GALAXY (the hardest one after last)
    LEVEL 13 - THE FIRE PIT
    LEVEL 14 - THE INFERNO (last one)
    RECOVERY LEVEL - THE BLUE SCREEN OF DEATH

    -- and more...

    I put a lot of work into this but there still mey be bugs i'm not aware of so i would appreciate it if you guys could try it out and report the bugs you find for it's only v0.1.

    As of now i'm working on:

    -Game Tutorial (not in this version yet)
    -Different enemy movement (only changed a few levels)
    -Bosses at the end of some levels
    -A nice story ending when game is finished
    -Bugs (if any found)
    -More sounds and music, art and grafx, and eboot(add another image)
    -New credits screen
    -other improvements and more...

    The game is not really hard, i finished it on my first attemp through the whole thing!!! It will get harder in the next versions. I would say the code was 100% original but i did use the bullet system (from Evilmana,not sure who actually wrote it) and the centeredText function( also from Evilmana and thanks to them). Other than that i created a lot of stuff like the save and load codes, extra lives, how to "dribble" the dofiles, bla bla bla...thanks in advance to everyone who will download it and to Dead Angel and RichardV (DevInside) who helped me get through this!!! :thumbup:

    Here are some screenshots and videos!!!

    http://www.youtube.com/watch?v=abgHYBUrse4

    P.S. there's a cheat somewhere in the game, see if you can figure it out (hey, no reading my codes,hehe)

    Here's the download link:

    http://rapidshare.com/files/32387872..._v0.1.zip.html ...
    by Published on May 19th, 2007 23:12

    jojodu0010 has released a new game for the PSP called Duck Hunt, heres the translated info:

    duck-hunt v0.1 Presentation: veiled for all which likes to play has duck hunter veiled you capable of the possèder on psp and without emulator ^^ veiled for the sacher presentation just that one prévoi already the duck-hunt v0.2 whose summons us already entraint to thus work dessu one will ask you if possible to ask us to add thing to the following version for thus improved our homebrew his capaciter maximum!

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 23:10

    via GameInfowire

    The concept of PAIN was derived from an extensive teen market research report. The findings of the report indicated that comedy, random chaos, creativity, community and competition were the central figures driving entertainment choices for the teen audience.

    PAIN is much more than a game, it’s actually a creative, user-driven comedic experience that presents players with the unique opportunity to control and capture the irreverent style of humor found in television shows such as Jackass or Viva La Bam. The game boldly tackles a rarely explored area of video-gaming… comedy. Many games and products have allowed players to experience scripted, comedic scenes, but none have successfully allowed the end-user to actually be the architect of these situations… until now.

    One thing is certain; gamers have never seen anything quite like PAIN…

    The core, unique mechanic of the game allows the player to load a character into an extreme launching device, such as a human-sized, ultra-powerful slingshot, and fire the character into an active, physics-controlled environment, filled with precarious and humorous situations. The player receives points by stringing together painful collisions and inducing chaos in the environment. The player must achieve a wide variety of goals and / or reach various scoring milestones in each of the different modes of play.

    Available exclusively via download on the PLAYSTATION Network for the PLAYSTATION 3 (PS3) computer entertainment system, PAIN will feature a robust online community where players will be able to upload and share their comedic experiences; while other users can rank and comment on the content shared within the community.

    KEY FEATURES

    * Based on a teen research report indicating that chaos, comedy, creativity, and community are central themes to their entertainment choices, PAIN is the first game of its kind that allows the gamer to be the architect of theses comedic episodes.
    * Multiple playable characters each with a very unique personality and attributes as well as character specific in-flight poses.
    * Dozens of ways to play – over 9 different ways to play single player alone, including modes like Spank the Monkey and Mime Toss. With multiplayer modes like HORSE and online competition, PAIN provides both the challenges and the replayability gamers are searching for.
    * Completely Interactive Gameplay Environment – regardless of what the player does within the PAIN thematic, the overall environment remains completely dynamic and fully destructible, waiting for the player to find new ways to create chaos, comedy or simply wait to see what happens next.
    * Each time a player launches into the PAINful environment, the physics and animation data is stored on PS3’s HDD allowing the player to view a replay instantly. With control over various camera angles and the replay speed – slow motion and fast forward – users can edit and re-record each bruising launch.
    * Unique physics model created on Havok powered events, allow for amazing ragdoll animations, while insuring that duplicating incidents is almost impossible. Keeping gameplay fresh over and over no matter how many times a player is launched into the same environment.
    * Available exclusively via the PLAYSTATION Network, PAIN will have a robust online community feature set that will include: head-to- head and cooperative gameplay, leaderboards, the ability to upload and download user generated replays, and contests.
    * With PAIN’s modular backbone, the game is made to expand. More characters, more themes, more gameplay modes and most importantly more PAINful fun! ...
    by Published on May 19th, 2007 17:01

    In order to get the DVD Playback to work on the Nintendo Wii, you will need a modified console with a modchip. So far, it has only been tested with WiiKey with all other modchips to be tested on soon.

    - There is no ETA until WiiVision can confirm all attributes are fully functioning. When there are ETA's and when that time comes, people will be complaining and spreading rumors. So he would like to avoid this.
    - The app will allow you to play original single layer DVD movies (store bought movies).
    - The app will also work in ANY region of Wii fitted with ANY modchip that is capable of booting GC homebrew.
    - The app supports both standard and widescreen TV/DVD formats.

    So I really liked the MFE for GC homebrew... But its lacking in many ways.

    My latest project is a new homebrew app that specificly plays DVDs. It's still bound to the GC-Linux (because we still can't load Wii homebrew), but has greatly been improved in playback quality and region support.

    This new app is derived from the "proof of concept" that is MFE, but is all fresh code and loads media without the need of a FileSystem mount emmbedded on each media (eg. the DVD Drive FS mount that has to be included on all media MFE loads).

    I'm still in development phase, but have tested a couple canidates with good results.

    Support currently includes:
    - 4.7G DVD Media (-r, +r, +rw, and of course "originals")
    - Region Free
    - Multi-Language Subtitle Support

    The only real downside to this is that you have to load the DVD containing the app, then swap the DVD you want to watch when asked. It's going to stay that way untill we get true Wii homebrew support (and getting there is way beyond me).


    Since the application is run via GC Homebrew, you will need a GameCube controller to operate the controls of the DVD UI. There is no way to run Wii Homebrew as of right now. Once there is, things will probably change.

    This is the menu of the app, here it allows you to eject, play/pause, and displays the title of the dvd inserted, uses the "b" button to toggle this screen on/off and continues to play/display the dvd unless "start" is pressed to pause. (sorry the image sucks, my camera is old).

    Controls:
    Toggle menu: B
    Play/Pause: Start
    SlowMotion: A
    Goto Disc Root: Y
    Goto First Chapter: X
    FF: R Trigger
    RW: L Trigger
    Next Chapter: C-Stick Right
    Previous Chapter: C-Stick Left

    DVD Menus Navigation: D-Pad
    DVD Menus Select: Start

    Eject the disc at anytime: L+R Trigger Combo

    After doing more testing, I've decided to ditch the Menu UI and here's why:

    System Memory usage and availability: For the app to be able to support standard single layer store bought DVD's, it has to run on top of GC-Linux. Although GC-Linux is small, it still uses quite a bit of the available ram leaving a smaller amount available for the app and its decoder/buffer. If I port my app to direct boot, we loose ALOT if not ALL of the quality and compatibility (simply because the ram and video/audio device support is very limited and mostly has to be writen from scratch).

    All of the navigation controls will remain as well as the app/disc loading features.

    This evening I will be testing a stripped build allowing a larger decoding buffer.

    Here is a link to the video. Its kind of grainy due to crappy webcam but still visible and WiiVision talks about it.

    Source: WiiNewz

    DIGG THIS
    ...
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