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  • DCEmu Featured News Articles

    by Published on May 19th, 2007 07:23

    via pspgen

    Ac_K delivers his very first PRX, the good named to us “PRXInfo”. Will know that it will not have been necessary for to him that one day to code it of A to Z! It is in fact a small utility which will post following information: Level of battery in %, Volts and remaining time Connected sector (Yes/Not) Temperature of the battery Speed of the processor Speed DRUNK UMD in the reader (Yes/Not) Activated USB (Yes/Not)

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 07:20

    At its Gamer's Day earlier this week in San Diego, Sony announced the latest two titles in its SOCOM franchise, Tactical Strike for the PSP and Confrontation for the PlayStation 3. Fans of the series quickly noted that it was not Zipper Interactive handling the reigns of both games but rather relative newcomer Slant Six. To find out more about the group that's taken over the tactical series, we fired off a few questions to the team. Dan McBride, director of development, and Brian Thalken, managing director at Slant Six, filled us in on the team's history, its work on the latest SOCOM titles and more.

    IGN: Firstly, can you give our readers a quick overview of the team's history?

    Brian Thalken: Slant Six Games started out with 5 of us and in 2 years we've grown to a company of over 80 people. Our staff is comprised mainly of experienced developers that have been in the industry for awhile. The original core of the company came from people that Dan and I used to work with at Barking Dog Studios and Rockstar Vancouver, and also from a group of friends of ours from Electronic Arts. Dan and I have been working together for over 12 years.

    Full Article ...
    by Published on May 19th, 2007 07:19

    Heres an excerpt

    GI: One of the things that was discussed was the fact that the PSP will have some sort of online network for downloading content. Are you talking music and movies? Is that the plan, and will it be through Sony Connect?

    Dille: We were a little bit coy about revealing all of the plans, but I think all of the above. We’re looking at downloading games, and you can do that now via the PlayStation Store on PS3. Download it on the PS3, slide it over to your PSP, take a PS1 classic or other content directly to your PSP. The missing ingredient for us has been making it easier for consumers to get video content or music content to the PSP, because the device has this awesome technical playback capability, awesome screen built for video and yet we don’t make it terribly easy for people to access any content. So we’re looking to fix that. We’ve got a lot of people hard at work on it we look forward to rolling that plan out and that service out later this year. But be patient, we hope it won’t be much further.

    GI: Will this be something you’ll be able to do over Wi-Fi, or will you have to connect your PSP to your PS3?

    Dille: We haven’t really announced details, but, again I think if you look at that product I think you can get a bit creative and say, it already connects to the PS3, it’s got Wi-Fi connectivity, I think both paths are open to us.

    GI: Was the Home feature created as something responding to a need or a want that PS3 owners have expressed? That they want some open world or was it more something that you created and hoping that they’ll adopt?

    Dille: It wasn’t in response to what they wanted, because when Home was started there were no PS3 owners so we didn’t know what they wanted. Home has been in development for a while. It would have been nice to have had it on November 17th, but our perspective is don’t announce things too early. You never have a second chance to make a first impression. I think Home really demonstrates the creativity and unique approach that we have to this business. When we were preparing to launch PS3 a lot of people said, “Okay, I guess they’re going to match Live feature by feature and we’ll just expect a derivative approach.” That’s not Sony’s way of doing things. We take a step back and say, we want online gaming for sure. Resistance you’ve got 40-player multiplayer on November 17th. Check that box. But Home from my perspective leapfrogs the competition. What’s going on with community in the console environment, because now you’ve got a true 3D based community. You’re not going to see anything like Home on any other platforms. I think it really speaks to the creativity and individuality you’ve seen in PlayStation products throughout the years.

    Full Article ...
    by Published on May 19th, 2007 07:17

    One of the games that was overlooked at Sony’s Gamers Day was Jeanne d’Arc, a strategy RPG developed by Level 5. It was sitting in the PSP booth on the first day while most people were checking out Uncharted: Drake’s Legend and Heavenly Sword (impressions on the latter coming soon). It’s sort of a shame that the four demo stations got little to no attention.



    Admittedly it’s hard to get into a strategy RPG with only a couple of minutes of play time, but I sat down to check out Jeanne D’Arc. When I started the game I was already in a battle and something different in Jeanne D’Arc is the topography is more vibrant. Jeanne was smack in the middle of a city with bridges to cross and narrow streets to walk in. Some enemies were hiding on the roofs of buildings too and the only way to reach them was to climb up ladders. Since the demo had Jeanne, Jean and another character extremely overpowered you didn’t have to use any complicated tactics to “win”. You could run up and use your standard attack or sit back and let Jean waste enemies with counter attacks. However, there are some neat tactics you can use like clustering your characters in a group, something you wouldn’t want to do in most other SRPGs, to grant a defense boost to any connected characters. Jeanne also has a set of skills to boost allies within one square of her, which can be an added benefit if you bunch up your party around her. It’s clear that Level 5’s spent a great deal of time on Jeanne D’Arc’s presentation and check past the break to see a trailer with spliced anime scenes.

    Full Article
    ...
    by Published on May 19th, 2007 05:10



    The HKT-0200 Sega Katana Controller Box is a peripheral device for the Sega Dreamcast Development Box prior to the Set 5.xx. It connected to the older Katana Development Boxes, which lacked controller ports. This device worked best with either the MK-80117 Sega Saturn 3D Controller Pad or the HSS-0137 Sega Saturn 3D White Controller Pad.

    http://segakatana.com/hardware.php?cat=dcdev&id=hkt02 ...
    by Published on May 19th, 2007 04:01

    via Game Digest

    Speaking at the Gamers Day event in San Diego this week, SCEA president Jack Tretton dropped hints that a portable version of the PlayStation Store would be coming to PSPs soon. "I think the advent of a long awaited and quite frankly long overdue ability to deliver a downloadable service for the PSP will help us out a great deal," he said. "Hopefully we'll have it out there by the fall."

    Yep, being able to browse, download and buy content right from your PSP, especially whilst to in a Wi-Fi hotspot would be pretty smart. There’s just one minor thing Sony needs to do first: put some bloody content on the PlayStation Store!! I know that US PS3 users have access to a pretty healthy array of PSOne titles and PSN titles already, but those of us living in Europe are stuck here twiddling out thumbs (or, rather, not twiddling our thumbs) with pretty much bugger-all to play.

    I can’t believe that it would be that hard to leverage the existing PS3 system into suiting the PSP browser – the trick would be making sure that content purchased via the PSP store would also be recognised on the PS3 store as well so you wouldn’t, for example, end up paying for a PSOne game twice. So fall seems a pretty fair time scale, even if Sony hasn't started working on it yet. This will probably also be used as another excuse to upgrade the firmware and keep the incredibly dedicated PSP hacking community at a disadvantage.

    Whatever the reason, I sure wish Sony would stop put the means to sell games in place and, y’know, actually start selling the games. ...
    by Published on May 19th, 2007 03:59

    via Punch Jump

    Namco Bandai Games America Inc. on Fri. announced that Namco Museum Remix will launch on Nintendo Co.'s Wii video game system this fall.

    The title will feature five remixed Namco arcade games that will utilize the Wii Remote control and allow owners to whip, swing, twist, and shake the video game classics.

    Remixed titles include Pac'n Roll, Pac-Motos Remix, Galaga, Rally-X, and Gator Panic Remix.

    "Namco Museum Remix breathes new life into all time classic games like Galaga, Rally-X and Pac’n Roll by taking their fun and famous gameplay and adding new twists which are easy to grasp, involve multiple players and offers a level of fun that is only possible with the Nintendo Wii," Makoto Iwai COO and Senior Vice President, Namco Bandai Games America Inc., said.

    In Pac'n Roll Remix, players can roll Pac-man through worlds that feature pac pellets and obstacles. In Galaga Remix, up to four players can shoot alien invaders. In Rally-X Remix players can use the Wii Remote to steer.

    In addition to Namco Museum Remix, Namco Bandai will also release Tamagotchi Party On! in 2007.

    Nintendo has sold nearly 2.5 million Wii units in the U.S. to date. It ranked as the top-selling home console in Apr. retail sales data. ...
    by Published on May 19th, 2007 03:58

    via Advanced Media Network

    The April NPD numbers have finally been released, and it looks like Nintendo has been performing all the right moves.

    The company sold a combined 831,000 Nintendo DS and Wii units over the monthly period with an estimated 63% of total Wii games and 79% of all DS games sold developed by Nintendo themselves. Yet Nintendo’s success has come at the expense of many third-party publishers who depend on the younger demographic for a huge chunk of their monthly revenue.

    Take for example Electronic Arts, whose sales fell an estimated 44% to $37.9 million in monthly revenue. EA’s Medal of Honor: Vanguard for the PlayStation 2 and Wii sold only 56,000 units combined, while only 53,000 copies of Tiger Woods PGA Tour for the Wii were sold. Indeed, Pacific Crest’s Evan Wilson stated that a recent "shift in interest to Nintendo products has clearly stolen share from third-party games across all platforms." He continued, "This has had the greatest effect on Electronic Arts due to its size."

    Other companies that saw a slide in software revenue included Take-Two Interactive, which had a 54.5 percent decrease in sales ending at $19.8 million. THQ suffered a 27.6 percent fall to 13.4 million for the period.

    According to UBS analyst Benjamin A. Schachter, “A key to the successes of many publishers during the last console cycle was market share gains at the expense of first-party publishers. We are concerned that this cycle may revert somewhat back to greater share gains for the first-party players, particularly as Nintendo rebounds and Microsoft focuses on and improves its AAA titles." ...
    by Published on May 19th, 2007 00:08

    via joystiq

    We know some of you out there are excited about Capcom's on-rails Resident Evil, Umbrella Chronicles, so we ask you: How excited are you? Are you excited enough about the Wii as light-gun functionality that you'd be willing to dish out ¥3675 (about $30)? Are you excited enough about returning to the original Raccoon City mansion that you'd want to decorate your mom's basement with a game case disguised as a medical waste containment carrier?

    We'll admit, we're not quite as excited as you lot, but we would like to decorate our mom's basement with more video game-themed tchotchkes. ...
    by Published on May 19th, 2007 00:06

    You remember Namco Bandai's Galaga, don't you? The very mention of it should conjure images of a lone spacecraft darting through unrelenting waves of giant insects, with bullets whizzing by and an unusually pleased Pac-Man rolling past. Oh, you don't remember him being there? That's because you haven't seen Namco Museum Rehash Remix for the Wii yet -- the "Remix" part referring to the inclusion of gluttonous gaming icon, Pac-Man, into every one of the revamped titles.

    The image above is from Galaga Remix, a point-and-shooter (yes, really) that forms part of the five Wii-vitalized games included in Namco Museum Remix. Others detailed by IGN are:

    Pac 'n Roll Remix -- Much like the early DS game, Pac-Man has to roll his obese body to the end of the level while overcoming enemies, obstacles and a self-image problem.

    Pac-Motos Remix -- Pac-Man knocks his opponents out of dangerous arenas. He'll eat them later.

    Rally-X Remix -- It's a 3-D version of Rally-X, only with Pac-Man driving the car (miraculously sans arms and legs).

    Gator Panic Remix -- Whack-a-Mole, but with gators. And Pac-Man.

    Galaxian, Dig Dug, Mappy, Xevious, Gaplus, Super Pac-Man, Pac & Pal, Pac-Mania and Cute Q will also be included, though they'll all have to make due without a "remix." Namco Museum Remix releases on Wii this Fall.

    via joystiq ...
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