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    by Published on May 19th, 2007 15:06

    Hey all,

    Okay so I went and did it , I got my hands on a XCM V-box early and felt up to the challenge (especially since the unit I received was for USA/JP and I have a PAL Wii). I went up and modded the USA/JP XCM V-box to accept ANY other video device capable of outputting S-video or Composite signals. After finding out how I wrote a guide about it which you can see:


    I will also soon do this to the PAL version of the unit, however that is not yet released at this time (it is however due for shipping soon).

    A bit of background info on the XCM V-box (for those who haven't been following the news ;

    The XCM V-box is a video adapter for the Nintendo Wii allowing you to watch the video of your Wii on the PC (and record it / take pictures). There are two versions of the unit (at this time) one for USA/JAP users and one for European users. Homepage
    .........
    they can be used with every device that outputs this kind of video type. This is also advertised by the team by adding the feature of inputting other video signals using a special adapter (which you have to buy separately, and is not yet available nor have any images been posted).
    A small sneak at my guide;

    A bit more background information in detail; As I stated earlier the USA/JAP version of the XCM V-box uses S-video as it's signal. S-video is composed out of two data lines, one of which is (Y) luminance/brightness and the other is colour/chroma (C). These lines are split to create better image quality as opposed to composite video which has both signals on one data line. The PAL Wii however (and lots of other devices) cannot produce S-video. Thankfully though, a very easy and cheap way of splitting composite into S-video is available (though there is quality loss in that way. Using a better method results in a much more costly solution) leaving us with a V-box that is also capable of using composite signals


    Have fun modding!
    ~Scorpei ...
    by Published on May 19th, 2007 14:11



    sonicteam10 received an official reply from Planetweb and they said the website will be back maybe in the next week.

    This is the email received:

    "On Thu, 17 May 2007 22:24:07 -0700, "Ken Soohoo" <[email protected]>
    said:
    Dear Erik,

    Sorry that you've been emailing pwsales, its really not the right place to make Dreamcast requests. The reason dreamcast.planetweb.com is down is that Planetweb moved locations and we don't have the same network capabilities in our new location. We're going to try to bring it back online next week, but we're quite busy and not sure we can get to it.

    Please do check back regularly.

    Thanks for your patience." ...
    by Published on May 19th, 2007 13:51

    News/release from the ketchupman

    We were working on PRX Launcher, but, but ... we cant get it work, and of course, we got an headache.

    So we've decided to do some little things do calm down

    So here is the first version of Sudoku XK. It's simply ... a sudoku !

    Actual version : 0.1

    New :

    First release

    To Do :

    - Add musics
    - high scores (via net ?)
    - more sudoku (there is only 10 in this release, a generator ?)
    - add a difficulty selection ...

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 08:00

    Eke-Eke has released a new version of Genesis Plus the Genesis emulator for the Nintendo Wii and Nintendo Gamecube:

    Heres whats New:

    18/05/2007:
    - you can now switch between FM cores without reseting the game. FM registers value are automatically restored when switching.
    - modified PAL framesync a little bit: the 20ms period is now applied between the start of 2 consecutive frames, no more between the end of the previous and the start of the next one, which seems more correct to me (am I wrong ?)
    - removed the previous VINT timings modification because it brokes some games (Rocket Knight, Thunderforce III,...)
    - added automatic Timing configuration (VDP latency, VINT timing & alternate Line Timing) at game loading, based upon specific romname detection.
    This means you can still modify some of these options afterwards but they are now automatically set/unset when loading a game which need special timing fixes. These fixes are also automatically desactivated when the current game doesn't need them.

    For information, games that are actually detected and need special timings to run properly are:
    .Legend of Galahad & Road Rash series (single line not rendered properly)
    .Sesame Street Counting Cafe (don't boot)
    .Chaos Engine/Soldiers of Fortune (graphic glitches on scrolling)

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 07:50

    News/release from Shadow77340:

    hi all ,
    I am an only 13 years old french boy so sorry for my english I come back with an update of destroydust who is now on 0.2
    it's my first homebrew coded to 0, so it's difficult for me to update speedly the game !!

    CONTROLEs :
    ________________
    X shoot down
    O shoot right
    [] shoot left
    ^ shoot up
    START PAUSE
    up take screenshot
    joystick move
    SELECT exit
    down stop all sounds

    FULL CHANGELOG :

    v0.2 :
    _ You can switch off all sounds by pressing the button "down" ( speed increase !)
    _ Dusts have now eyes and a mouth ( thanks Yan2Yan !)
    _ Ther is now many enemy's colors
    _ Measure life is now functional
    _ AI increased
    _ Add 4 new enemies
    _ Fix minor bugs
    _ New virtual world
    _ Add 3 new levels
    _ New menu bouton
    _ Add an 'option menu' in the main menu
    _ We can go to the the credits in the 'option menu'
    _ The processor is given rhythm in the menus (111mhz)
    _ Music converted in .wav to increase speed during the game
    _ New sounds in the main menu
    _ Vertical shoots are blue
    _ Screenshots are saved in ./data/screenshot/

    i hope you will enjoy it
    Shadow77340

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 07:38

    via ign

    While last week's announcement of Dissidia Final Fantasy (note the order of the name) was certainly a big surprise, Square Enix didn't really reveal too much about the title. Even after a short trailer at the Square Enix Party, all we could do was make guesses about the battle system.

    Enter this week's issue of Famitsu, which provides a first full look at the game.

    Believe it or not, they actually managed to put together a storyline for Dissidia in order to explain how all the Final Fantasy heroes and villains got together. It all has to do with the god of balance and harmony, Cosmos, and the god of disorder, Chaos. The eternal war between these two is struck with a slight imbalance, leading to chaos filling the world. All hope lies in 10 warriors brought forth by Cosmos.

    The long and the short is, Cosmos has called upon a bunch of Final Fantasy warriors to do battle over a fully 3D battle field. Currently, we know that Warrior of Light (FF1) and Zidan (FF9) will appear in the game. Also appearing (apparently from the Chaos side) are their two greatest rivals, Garland (FF1) and Kuja (FF9). Sephiroth should also be making an appearance, based on what we saw in the Square Enix Party trailer.

    As suggested by the storyline, there should be at least 10 heroes in the game. This number does not include characters from the villain side, with character designer and creative director Tetsuya Nomura admitting to Famitsu that the development team is currently simply working on getting as many characters as possible into the game.

    The characters will feature in a storyline that players will be able to see by clearing the game's story mode with each one in turn. As this game is being made in celebration of the Final Fantasy series 20th anniversary, one of the hopes of the development staff is that fans will exclaim things like, "I was able to meet that character!".

    Considering that this is a fighting game at heart, more important than the storyline is the combat system. Fights revolve around the use of an individual set of special skills to do damage to your rivals. Each character's skills are displayed through a command list on the bottom-left corner, which changes based on distance from your enemy and other special factors. The battle system also includes evasion and jumping, although the controls are said to be simple enough that even players who aren't into action games will be okay.

    Players are encouraged to destroy the environments. Destroying pillars and other objects builds up your character's "Brave" meter, which gives you access to new attacks. You also gain an advantage by pounding your opponents, as this causes a special move gauge to build up.

    Special moves include the skills that you'd expect to see given the background story of each character. Warrior of Light can transform using a Class Change command. So too can Zidane, making use of a Trance command. Warrior of Light also has an Excalibur command, and when facing off long range, gains access to a "Long Range" attack option.

    You'll be able to build up experience through battle, growing stronger as you rise in level. You can also customize your characters with equipment. This should make for some interesting wireless fights against your buddies.

    This strange twist of the Final Fantasy series is currently without a release date in Japan. However, as it is a 20th anniversary game, we're expecting to get our hands on it some time this year. ...
    by Published on May 19th, 2007 07:37

    DemonX has updated his application that lets you see your PSP Screen on your PC.

    Heres whats new:

    Remotejoy GUI V1.51

    Changes :

    *Added full credits to TyRaNiD 2k6 for Remotejoy SDL and Schrade for batch files and script files, tutorial, and compiled binaries
    *Added killall batch to MyBase.Load
    * Accurate process checking of USBHost FS
    * Added mode menu, Not completed.

    Info :

    .NET Framework 2.0 must be installed.
    This is Version 1.6, 17/05/07.

    Download and Give Feedback Via Comments
    via demonx ...
    by Published on May 19th, 2007 07:32

    News/release from Grimfate126

    Hi. Its been some time since the neo flash competition, and i thought of updating space escape a bit. Here is the change log for this version:

    ChangeLog:

    - Fixed some text allignment issues in the menu. (the text wasn't going at a 45 degree angle)

    - Added a new backdrop. A particle effect. (look at the pictures to see it)

    - Added ability to return to the main menu from gameplay. (couldnt do that before. )

    - Added a speed limit. Once it gets to a very fast speed, it stops increasing, and all your stats get halved. Meaning, when you get a bullet powerup, the bar only gets half-full. Same with the shield. And the multipliers only last 15 seconds, unless you pick-up another one.

    - Added a new "feature". Powerup "cages" are transparent ifyou have to shield, just as a warning. Also, if you shield is low, they blink. (transparent, then solid)

    Thats all i can think of now.

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 07:27

    News/release from Test30

    Hello already today updater the V0.4 of my flasher for tuning the XMB of our PSP.

    The new features are:

    *it already has a menu
    *backup can already be done of the XMB
    *is more stable
    *fixed some bug
    *the program already creates the necessary folders automatically

    INSTALLATION

    now it has a new folder that is called BACKUP (there it is where it save the archives from your XMB)
    that goes in ms0.lo good is that the program creates you single the folder.

    in order to be able to flashear rco or font you must put it in its respective folders that are:
    FONT, ICON

    NOTE: the folder BAK I do not touch it is for the operation to suppress space in flash0

    NOTE2: the archives that are going to you to erase the liberating one of flash0
    are the sources Chinese and Japanese.

    NOTE3: If a file happens error flasheando the single application happens a Semibrick to your PSP
    but you use a FW 1,50 that is not is Custom FW is a Brick.

    I recommend before flashear to make a Backup of the XMB

    This application writes in flash0 and can obtain semibrick in your PSP

    VIDEO



    Download and Give Feedback Via Comments ...
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