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  • DCEmu Featured News Articles

    by Published on January 12th, 2007 20:17

    New from SuccessHK



    All the official drivers, cars, circuits, rules, and teams of Scuderia Toro Rosso, Super Aguri F1 Team, and Midland F1 Racing speed onto PS3 with Studio Liverpool's Formula One 06. High definition visuals, full surround sound, extensive circuit details and lighting effects, and progressive dirt and car damage lend themselves towards an attempt at the game's true realism. Interconnectivity with the PlayStation Portable system has also been included. ...
    by Published on January 12th, 2007 20:15

    New from SuccessHK



    * Exciting arcade-style racing action with unique cel-shaded graphics
    * Use your Wii controller as a fully functional steering wheel with fluid drift-style control, physics and scored runs based on how far you can drift
    * 82 real cars from 10 Japanese car makers - Mazda, Nissan, Mitsubishi, Honda, Subaru, Suzuki, Toyota, Mitsuoka, Dahiatsu, ASL and more
    * 5 gameplay modes including drift combo and split-screen multiplayer
    * Dominate the competition in drift mode by mastering awesome drift combos ...
    by Published on January 12th, 2007 20:14

    New from SuccessHK



    * Games include turning the Wii remote on its side and pumping it up and down to inflate a balloon, swinging it in your arms to make a man run a race, making a slashing motion to cut a barrel, turning it on its side to turn a crank and placing it on the hips and wiggle to make a character use a hula-hoop
    * Under Wario's tutelage and with the help of the Wii Remote, players will swing, spin and squat their way to victory
    * Over 200 lightning-quick microgames, with controls that range from scribbling to flailing ...
    by Published on January 12th, 2007 20:09

    New from SuccessHK



    Inspired by the "superhero movie within the movie" finale of the movie, Disney's Chicken Little: Ace in Action features Ace, the superhero alter ego of Chicken Little, and the Hollywood versions of his misfit band of friends: Runt, Abby and Fish-Out-of-Water. The crew of the intergalactic Battle Barn faces off against Foxy Loxy and her evil Amazonian sidekick, Goosey Loosey, who have an evil plan to take over Earth. Battle evil alien robots through multiple levels across the solar system and combat your foes in one of three distinct game play modes: Ace on foot as a soldier, Runt as the driver of an armored tank, or Abby as the pilot of a spaceship. The original Chicken Little and his friends Abby, Runt and Fish we know from the film are featured in cut scenes throughout the game. ...
    by Published on January 12th, 2007 20:08

    New from SuccessHK



    Product Features of Nintendo Wii Wii Crystal Force(3rd Party)

    Transparent and ultrathin close-fitting protection shell
    Perfect protection for your remote controller
    Protect your controller from scraping and dirty
    Available colors: Clear and Transparent Black (You could request specify color during ordering)
    Please mark down the color you want in remark column when order

    More Description of Nintendo Wii Wii Crystal Force(3rd Party)

    This product is designed with close-fitting protection shell which is highly transparent and very thin. This cover is easy to change and can give your controller dazzle beautiful color. It is also very light and will not affect operation. ...
    by Published on January 12th, 2007 19:58

    Via NG

    GameCube’s dead? Not to publisher O3 Entertainment, which is publishing a new GameCube shoot ‘em up. O3 tells Next-Gen backwards compatibility offers small publishers low-risk opportunities.
    Outside of still strong sales of the PlayStation 2, the industry has its eyes fixed on the new generation of consoles. But with backwards compatibility, small publishers can take advantage of the install base of both old and new console generations, and in theory make more sales.

    Santa Clara, Calif.-based O3 will be publishing the GameCube game Radio Allergy, a title developed by Japan’s Milestone studio, which is also responsible for another O3-published shoot ‘em up, 2005’s Chaos Field. The company describes its upcoming vertical-scrolling shooter as “a modern day revival to the classic arcade style shooters like Gradius and R-Type.”

    O3 product marketing manager Mike Pepe told Next-Gen that backwards compatibility gives publishers additional venues to make more sales, thanks to a larger compatible hardware userbase.

    He added, “With the prices that you can sell a GameCube title for, it’s a lot more reasonable currently than going with the Wii, which of course is a lot more expensive for us to garner [titles for] and also a lot more expensive for the customer to buy.”

    It’s not a strategy that larger publishers may necessarily be interested in, but for small, more specialized companies like O3, it just might make sense. The earlier Chaos Field had respectable sales of 15-20,000 units, according to Pepe—not bad for an import-focused publisher with only seven employees.

    While O3 is quick to point out that Radio Allergy is compatible with the wildly popular Wii, backwards compatibility isn’t the only reason O3 is bringing a game to Nintendo’s fading GameCube.

    “There’s still a large following for shmups [shoot ‘em up games] on the GameCube,” said Pepe. “We’ve actually been prodded a lot by the fan base out there to put one out.”

    A version of Radio Allergy also appeared in Japan on the Dreamcast, and is known as Radilgy (or Radirgy or Rajirugi). News of a GameCube version surfaced in late December, with O3 confirming the game today with an official announcement.

    Perhaps the most notable GameCube shmup is Treasure’s Ikaruga, published by Atari in 2003. The cult classic is regarded as one of the most elegant, insanely challenging tributes to arcade-style shmups.

    Radio Allergy is set to launch in February for $19.99. ...
    by Published on January 12th, 2007 19:56

    Via alt-ctrl

    For the second in our occasional series about alternate input devices for videogames, we present you with an exclusive look at the control schemes for SSX Blur, the latest entry in Electronic Arts' acclaimed snowboarding franchise. "SSX is a lighthearted, colorful, over the top game," producer Alex Hyde told Level Up in an email. "The motion-sensing features of the Wii controllers seemed a natural fit to the sports of skiing and snowboarding, and at the same time allowed us to add a level of depth to the game that isn't possible on a traditional gamepad using a complex combinations of buttons. Also, the fact that the control scheme is more physical causes the player to be much more engaging and immersive experience, which is a real plus." We plan to get our hands on it within the next few weeks; for now, enjoy our exclusive screens, pictured below.

    Screens at link above ...
    by Published on January 12th, 2007 19:41

    via cvg

    A well-placed source - who wishes to remain anonymous - has informed CVG that an announcement from Sony on complete, concrete PS3 Euro launch details is "likely to go ahead at the end of January".

    But the timing of the company's announcement is not yet etched in stone, they added. Fingers crossed though, eh?

    Sony remains adamant that PS3 is on track for a March launch in Europe, pooh-poohing recent rumour suggesting that the console may suffer further delay, possibly to September.

    Sony was unavailable for comment on the information given by our source at the time of writing. ...
    by Published on January 12th, 2007 19:39

    News/release via Moneytoo:



    Hello everybody
    There were some annoying things for me in PMP Mod AVC (Video Player for PSP) . Through my poor PSP programming experiences, I did some changes. The most important imo was the time and battery display in PMP (have no wrist watch and dont use irShell :-) ) and some subtitle stuff. Feel free to use if you like it. Never mind if you dont. :-)

    Verison 1.02M_g (11.01.07) tuned by madruscoe:

    - fixed freezing when displaying osd without inserted battery
    - fixed completing description of controls (some left)

    Verison 1.02M_f (11.01.07) tuned by madruscoe:

    - fixed single line subtitle limit in .sub file (now if its more than 62 chars, new line is added so subtitles are displayed correctly - no more gray strokes)
    - added extension .avc is supported and displayed in filelist
    - added basic support for analogue pad (only up/down in filelist)

    Version 1.02M_e (10.01.07) tuned by madruscoe:

    - fixed deleting (not disappearing dialog window)
    - added elapsed/remaining time display (press X + start)

    Version 1.02M_d (09.01.07) tuned by madruscoe:

    - added description of controls (press square in filelist)

    Version 1.02M_c (09.01.07) tuned by madruscoe:

    - added display subtitles up, when the bar is shown

    Version 1.02M_b (09.01.07) tuned by madruscoe:

    - added left battery life time on status bar during video play
    - added deleting only .pos file (press SELECT - O to confirm)

    Version 1.02M_a (09.01.07) tuned by madruscoe:

    - added time and battery on status bar during video play (audio stream and loop hided - no use for me)

    Version 1.02M_ (06.01.07) tuned by madruscoe:

    - fixed file info date display (maybe only my problem cause of using xvid4psp)
    - fixed units Mb -> MB etc.
    - added deleting .pmp including .sub, .srt, and .pos files
    - added actual time display (press Start button to refresh)
    - added battery status (percent) and time left

    Download and Give Feedback Via Comments
    via moneytoo ...
    by Published on January 12th, 2007 16:41

    via register

    If you're getting poor quality on calls to mobile phones at home or abroad, it's probably because of the operator's poor business strategy, not the quality of its wireless network.

    That's according to Conrad Tuytte, the CEO of network testing specialist Meucci Solutions. He claimed that mobile operators across Europe could be losing call revenue worth millions - and earning themselves an undeserved reputation for poor line quality into the bargain - because they insist on setting their interconnect fees too high.

    "A big part of the problem is mobile operators are charging too much for connections from other networks," he said. "They concentrate on offering cheap on-net calls instead - including free minutes, or in some countries, flat rate voice calls - so clever people use those to bypass the interconnect fees."

    They do this using devices called SIM boxes, or GSM gateways - essentially two phones on different networks, rigged so that a call arriving on one is routed out again on the other. To the networks involved - which can be mobile or fixed - each call appears to start and end on its own network, so no interconnect fee is payable.

    Tuytte said that Meucci detected 50,000 SIM boxes around Europe last year, and claimed that each box could represent as much as €3500 in lost interconnect revenue. On some mobile networks, calls through SIM boxes could be as much as three percent of the total traffic, he added.

    These gateways are run by third-party carriers who sell their services on to mobile and fixed line operators, offering them connections to other networks for less than the usual interconnect fee.

    "Most of them are poor line quality - you have a large concentration of modems and SIM cards in one location, and the networks aren't designed to handle that, plus with a SIM box you never get caller-ID," Tuytte said.

    Other uses of the technology include adding a SIM box to a PBX or VOIP system to cut the cost of calling out to mobiles. This presents less of a quality issue because it's less of a concentration of lines and SIMs, Tuytte claimed.

    Belgium-based Meucci detects SIM boxes using its own SIM-equipped probes which it connects to the various telcos in each country. These continually dial each other and measure the call quality to determine how the call was delivered.

    It's not the only way to detect SIM boxes, though. Others on the trail include US company Sevis Systems, which analyses network usage data to detect SIM boxes via on their characteristic usage patterns.

    Tuytte said that SIM boxes are legal in most (though not all) countries - they are legal in the UK for one's own use, but not for providing commercial services, for example - so they are really a business issue for the mobile operators which they can best deal with by cutting their interconnect rates to more realistic levels.

    "There is potentially a business deal in this - the mobile operators need to make a deal, or call the other network and offer them a better rate," he said. ...
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