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  • DCEmu Featured News Articles

    by Published on November 25th, 2006 22:33

    Dark_Alex has released a new SDK (Devkit) for the PSP, heres the details:

    This SDK is to be used in HEN-D (or later) and in SE-C (or later)

    All functions from systemctrl.h and kubridge.h can be accesed in both, HEN and SE.

    Functions from systemctrl_se.h are SE specific.

    For Devs Only

    Download and Give Feedback Via Comments
    via dark_alex ...
    by Published on November 25th, 2006 22:29

    Dark_Alex has released a new version of his Custom Firmware for the PSP, heres whats new:

    - Load of plugins from the ms
    - Changes in the HEN core:

    * Fixed a bug in the loading of big user prx's, that affected a plain prx of socom2 umd, and some
    homebrew prx's.

    * Bypassed a crappy $ce protection that prevented the umd to be mounted if the application was run from
    the memory stick

    * Usb mass storage couldn't be loaded by homebrews in non-devhook version because semawm.prx is sign checked.
    HEN now applies the algorithm to reverse the sign check, letting this and the rest of firmware
    modules to be loaded by a homebrew.

    - Added a SDK for SE-C/HEN-D. (in a separate download).

    REMEMBER READ THE READ ME FILES BEFORE USAGE

    Download and Give Feedback Via Comments
    via dark_alex ...
    by Published on November 25th, 2006 22:29

    Dark_Alex has released a new version of his Custom Firmware for the PSP, heres whats new:

    - Load of plugins from the ms
    - Changes in the HEN core:

    * Fixed a bug in the loading of big user prx's, that affected a plain prx of socom2 umd, and some
    homebrew prx's.

    * Bypassed a crappy $ce protection that prevented the umd to be mounted if the application was run from
    the memory stick

    * Usb mass storage couldn't be loaded by homebrews in non-devhook version because semawm.prx is sign checked.
    HEN now applies the algorithm to reverse the sign check, letting this and the rest of firmware
    modules to be loaded by a homebrew.

    - Added a SDK for SE-C/HEN-D. (in a separate download).

    REMEMBER READ THE READ ME FILES BEFORE USAGE

    Download and Give Feedback Via Comments
    via dark_alex ...
    by Published on November 25th, 2006 22:00

    new release from charnold of his Wolfenstein3D type game for the PSP



    The changes:

    - 3 default button control sets
    - now you can actually see and evade the enemy shots :-)
    - player and enemies use 2 different weapon types with separate bullets
    - maps can have different door textures per level, hidden doors, invisible switches and a switch can open multiple doors (thanks to JEMdev for the ideas!)
    - enemies can kill each other
    - faster rendering of the 3d models

    download and give feedback via comments
    via charnold ...
    by Published on November 25th, 2006 21:50

    Dark_Alex has released a new version of his Homebrew Enabler for the PSP, heres whats new:

    * Fixed a bug in a patch bad done in a delay slot that caused some umd games not to work when HEN was running (this issue was fixed in SE before)
    * Fixed a bug in the loading of big user prx's, that affected a plain prx of socom2 umd, and some homebrew prx's.
    * Bypassed a crappy SCE protection that prevented the umd to be mounted if the application was run from the memory stick.
    * Usb mass storage couldn't be loaded by homebrews in non-devhook version because semawm.prx is sign checked. HEN now applies the algorithm to reverse the sign check, letting this and the rest of firmware
    * modules to be loaded by a homebrew.
    * Added a SDK for HEN/SE.

    download and give feedback via comments
    via dark_alex ...
    by Published on November 25th, 2006 20:37

    Via the Washington Post

    There was a showdown between the Nintendo Wii and the Sony PlayStation 3 at The Post's game testing lab last weekend.

    Here's how it went down: I invited a bunch of my friends, five guys and three gals, over to check out the new systems. Few of them play or care about video games, but they were all curious to see the PlayStation 3, the cutting-edge game console that sparked real-world mayhem on its release Friday.

    The Nintendo Wii system controls use motion-detecting technology. In a tennis game, the wireless control can be swung like a racket. (By Shizuo Kambayashi -- Associated Press)

    By comparison, most of my friends arrived having heard little about Nintendo's new system. But, as it turned out, that device was the hit of the party.

    Here's the deal with Nintendo's Wii system, in case you missed it. The system's controls contain motion-detecting technology. In some games, you don't have to punch any buttons to play. In a tennis game, for example, you swing the wireless controller like a racket. When you hit a ball in the game, the controller shudders as if you'd hit a real ball. The controllers also contain speakers that make a satisfying "thwok" whenever you connect.

    It's the same for the bowling, baseball and boxing games designed for the system. Players in all those games use motions with their hands, arms and wrists that roughly replicate the movements you'd make in the real world.

    The graphics on the Wii aren't the system's strong suit, however. One of my friends, who liked the system, summed up its games' looks as "cheesy."

    Speaking of graphics, I gave the PS3 an unfair advantage in this department. You could have called it a fixed fight if my friends had fallen for the new PlayStation over the Wii because the $600 Sony system was running on a new $4,500, 50-inch plasma TV set from Pioneer, borrowed from the company just for this test. The $250 Nintendo, meanwhile, was running on an old tube set half the size of the plasma screen.

    It was that tube set that got most of the traffic. While the people in my group preferred looking at the PS3's games, they preferred playing the Wii.

    My friends played the Wii's sports games against each other all weekend, using goofy, cartoony avatars called "Miis" that they constructed to represent themselves in the game. Give a couple of newlyweds a pair of Wii controllers, pop in the boxing game and the entertainment value is priceless. We started out playing the game sitting down, but eventually we took to our feet to get a better range of motion with the controllers.

    I have never seen a bunch of non-gamers get into this stuff like this, and I have never heard anybody laugh so much while playing any video game. A few of them now say they plan to buy the system for themselves.

    My friend Andy has always seemed to dislike video games, but he was immediately taken by the Nintendo system in a way that I -- and he -- did not expect. "I'm surprised by how much I like it," he said. "The controller is so intuitive."

    A few minutes later, he was cursing the PS3. Most of my friends who picked up the PS3's controller ended up frustrated. The typical game for the system requires players to have memorized where all the buttons are, and it's much harder to just pick up a controller and have a good time. Some of the verdicts they offered are unprintable.

    My friend Jon, a technophile who likes racing games, reached first for the PS3 and wrestled with the menus and controls for the driving game Ridge Racer. Eventually, we played some races on the system and enjoyed some crisp and realistic-looking racetrack scenarios. But, for a while, he gave up on that and watched Andy and me fall over the furniture as we boxed each other on the Nintendo system. "I'm having more fun just watching you guys play that," he said.

    Jon gave the PS3 a thumbs up in at least one area. He was eventually impressed with the quality of the Blu-ray movie format when we watched "Talladega Nights," the movie that Sony is including with the first shipments of the PS3.

    The Nintendo Wii system controls use motion-detecting technology. In a tennis game, the wireless control can be swung like a racket. (By Shizuo Kambayashi -- Associated Press)

    Game developers say the PS3 is so powerful that they haven't exploited the system's full potential. I have no idea what the system is capable of, but I can testify that you have to be pretty sharp-eyed to tell much of a difference between the first batch of PS3 games and Xbox 360 versions of the same titles.

    When it comes to accessing all of the multimedia features that Sony is promoting with its console . . . well, I still prefer the Xbox 360's approach.

    With the Xbox 360, a Microsoft product, using the interface and getting online has been easy and almost as intuitive as using an iPod. Trying to get online with the PS3, on the other hand, was a vale of tears because I didn't have a USB-compatible keyboard to plug into the console, and using the ...
    by Published on November 25th, 2006 20:18

    "While the new controller on the Wii is proving to be a success, it's turning out to be more effort than some die-hard couch potatoes bargained for. The Wall Street Journal reports on the newest workout regime for nerds."
    From the article:
    "In Rochester, Minn., Jeremy Scherer and his wife spent three hours playing tennis and bowling, two of the games included with the Wii. Mr. Scherer says he managed to improve his scores — at the cost of shoulders and back that were still aching the next day. 'I was using muscles I hadn't used in a while,' says Mr. Scherer, a computer programmer who describes himself as 'not very active.' Mr. Scherer is vowing nightly 'Wii workouts' to get in better shape."
    ...
    by Published on November 25th, 2006 20:14

    News from Divineo China

    We are now selling the V1.1 of the Mod360, the popular low price equivalent of the NME 360.

    Now with lower wire count but still its low price!

    More info :



    Overview of the product

    Low wire count, 4 or 5 wires
    one chip for Toshiba-Samsung drive
    one chip for Hitachi - LG drive
    Auto boot NME360 type backups.*
    Auto boot backups that is in dual format (xtreme/NME360). *
    Auto boot original games.*
    Mod360 will disable patching if an original game is detected. (perfect for xbox live)
    * This is region specific. However, some games are region free ...
    by Published on November 25th, 2006 15:35

    At First I wasnt Planning on releasing this until I was 100% done with it, but being as with my PC issues ive decided to release it as is as v5, then later on create 1 final version, v6. For those that dont know, this is a mod of the homebrew PSP Revolution, which is basically Dance Dance Revolution (DDR) for PSP, mine is modded with Anime Songs, graphics, menu's and such. Enjoy.

    I wasnt planning on releasing it this way, but with my PC issues I cant continue my normal work on it, instead ill make v6 the final release.

    Nobody has the right to use any of my work without my permission. I have seen others do just that, and I had their mods taken down. If you come to me and ask me, I dont see a reason why I would say no, but all credit for my work goes to me and my team.

    Installation instructions:

    Fw 1.50:

    Drag the folders inside the 1.50 folder into your
    "ms0:/psp/game/" folder.

    Fw 1.00 & 2.0+:

    1st: Drag the folder inside the 1.00 folder into your
    "ms0:/psp/game/" folder;
    2nd: Go to the "__SCE__Anime_Style_v5" inside
    the 1.50 folder and copy all but the Eboot.PBP to your
    "ms0:/psp/game/Anime_Style_v5" folder.

    Changelog:
    --Updated to PSP Revolution v0.3

    --Graphical Changes
    -Eboot Completely redone ( Song/BG/ICON )
    -Main Menu Redone
    -Song Select Menu Redone
    -Failed Screen Redone
    -New Score Screen, Updated for v0.3
    -Options Text Edited
    -Loading Bars Redone
    -Some Song Backgrounds redone
    -Some Song Banners Redone
    -Other Graphical Changes ( You will see ^_^ )

    --Song Updates
    -28 Naruto Songs Added ( Just so many good ones, I couldnt resist )
    -5 Bleach Songs Added
    -One Piece Anime Added, with 1 Song ( More to Come )
    -Gundam Anime Added, With 2 Songs ( More to Come )
    -FLCL ( Fooly Cooly ) Anime Added, with 7 Songs

    Coming in v6:
    -7+ More Gundam Songs
    -5+ More Inuyasha Songs
    -2+ Yu Yu Hakusho Songs
    -Updated Graphics
    -Most New Naruto BG's Redone

    Id Like to Thank:
    -RomTheStampede ( He's helped me so much, way too much to say )
    -KyyubiDX ( Great help with Naruto songs and Main graphics )
    -Liam15 ( Great help with Anime Style v4 )
    -Galeth ( Help with Bleach Songs )
    -4NONYMOU5 for Score Screen, Options, and song select buttons.
    -DeNitro and friends for making PSP Revolution.
    -DeNitro for helping me fix my beats for v0.3
    -The Original Creators of all the songs used
    -Original Creators of Pictures and Backgrounds used
    -Anyone im forgetting, thanks

    Note: None of my work may be used for Otaku Style, I will enforce it.

    UPDATED LINK: Anime Style v5 by MonkeyBoy1916

    It may be a large file, but you have to remember how many songs are included, also that MP3's cant be compressed anymore than they are. You also need a 256mb Memory Stick or higher, the download itself is 155mb, I cant compress it any farther as its mostly MP3's.

    If you have any problems, feel free to contact me here or at my Home, DeviantPSP

    Awesome Screenshots Via Comments ...
    by Published on November 25th, 2006 14:58

    Nice news, a new Dreamcast emulator called DEmul was released today! And it runs commercial games (see the compat list).

    Heres the release news:

    Hello from Russia! We are very proud to introduce you new DC emulator DEmul! We have been trying to write new emulator that will be able to run commercial games since first and only real DC emulator Chankast so far is stopped to develop.

    Emulator was started to development early in 2004 year by Wind, but just canceled after Chankast released. About half a year it has been in hibernating, but Chanka was still imperfect and emu was continued to developing. About a year it takes before it shows up BIOS spiral, then early in 2006 year Wind found some emu-russia members and run his first most desired commercial game Resident Evil: Code Veronica. Next progress was very fast and last six of seven month took improvements and debugging.

    Now emulator is able to run most commercial releases by various groups all along with homebrew demos and free software. We hope you enjoyed it.

    Emulator still imperfect and incomplete. A lot of work still needed. Sound, timing and graphics need improvement and speed up. Since main developer is going to be little busy to do something with DEmul next year, we do not promise fast promoting and emulation progress. We try our best to fix as many bugs as we can and improve emulation.

    Compatibility list with advanced features will be later all along with plugins SDK, docs and faqs. Anyway, you can ask your questions (not dumb, please) by e-mail, report about some bugs or progress, please, read README.TXT file before. If you interest in development, we will glad to see you on IRC channels or forums that will be available later too.

    Download and Give Feedback and Compatibility Reports Via Comments ...
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