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  • DCEmu Featured News Articles

    by Published on November 1st, 2006 01:42

    Alatnat posted this news/release:

    Hey-o!
    I've updated a few bug fixes and improved some stuff.

    Here's what's new in the AnimatedSprite Class\Library:
    -Fixed image reloading bug in function AnimatedSprite.addImage(i mg,name)
    -the draw function now checks to see if the sprite is being drawn on the screen and if it isn't it doesn't draw to the screen.
    -sprite animation reversing now works!

    Here's what's new in the requireC function:
    -now if it doesn't load the lua file requested, it write's to a text file called stderr.txt to tell you loading problems.

    Download and Give Feedback Via Comments
    Via Alatnat ...
    by Published on November 1st, 2006 01:39

    Everett posted a great tutorial on modding his PSP to have lighting on the L and R buttons, heres an excerpt:

    Intro

    Sony decided to make the PSP shoulder buttons transparent, leaving modders an excellent opportunity to make the device look way cooler with lighting. Llamma has done a write up on adding lights to the buttons. I wanted a similar effect, but not for the lights to be on all the time—I wanted the buttons to light when they are pushed. This is how I did it.



    First Try

    My first attempt at this can be seen here. I finished lighting the left button and left the right for another day. As you can see in the old writeup, I got a lot of my information from Llamma’s write up, with some obvious changes. When I opened the PSP back up to do the right side, I decided to completely re-do the left (I wasn’t optimistic about the durability, and I also ran into some shorting issues with the wire I used. It turned out that the varnish insulation was unreliable, and it occasionally shorted to the metal frame it ran through, which was grounded.). The second time around, I deviated from Llamma’s instructions even more.

    Full Article ...
    by Published on November 1st, 2006 01:37

    New release from Weltall

    cwcheat for Dark Alex 2.71SE B' custum firmware.this is a cwcheat built to work fine with 2.71SE without the presence of devhook and with all function intact. plus being loaded without
    devhook permits to avoid game exiting crash!

    it has all the function of cwcheat 0.1.6.
    this means that you can:
    -cheat in your games (the db and the config are loaded from ms0,
    if you don't have them it will still work only it will go for default
    config and you will have an "empty" db)
    -CHANGE THE CPU CLOCK IN GAME WHEN YOU WANT IT WITHOUT REFLASHING EVERYTIME!!
    this means that you can put a default cpu/bus clock that will be set when
    loading in the config file (change the cpu clock in the menu and save the
    config in the config menu) but also you will be able to change in every moment
    and without touching the flash the cpu/bus frequence!!
    -use remapsp to change the annoying buttons of some games
    -my screenshootbmp mod which uses volatile ram to do the screenshoot stopping the
    game for less than one sec!

    -------------------------------------------------------------
    INSTALLATION/MANUAL
    -------------------------------------------------------------

    1-make a reflash folder in the root of your memory stick and copy the included
    pspbtcnf_game.txt (if necessary change it accordly)
    2-copy cwcheat.prx in a easy to access ms position
    3-startup an app to write to flash (eg: pspfiler)
    4-copy cwcheat.prx in the kn folder in flash0:/
    5-reboot your psp in recovery mode
    6-select Advanced ->
    7-select flash pspbycnf_game.txt(2.71) (BE EXTREMELY CAREFULL WHILE SELECTING THIS)
    8-select Back
    9-select exit
    10-enjoy

    INSTALLATION/AUTOMATIC
    1-load the included installer (thanks to Cpasjuste for it) from the 1.50 GAME FOLDER
    2-press O
    3-enjoy

    cwcheat will be loaded everytime you load an iso or an umd either with UMD and NOUMD mode.
    now you will need only to copy the cheat.db and a cwcheat.lng
    (if you aren't an english speaker) in the ms0:/dh/

    thanks for this version goes out to Dan4o2 and to Cpasjuste for his installer

    enjoy

    Download and Give Feedback Via Comments ...
    by Published on November 1st, 2006 01:32

    Just a few weeks ago Ubisoft revealed that the company had been working on a Star Wars game tailored for both the PlayStation Portable as well as the Nintendo DS. In that announcement, the company only had screens and details ready to go on the PSP rendition, leaving DS owners in the dark on what their version's going to end up becoming. Today, Ubisoft let us in on what's happening with the dual-screen portable version of Star Wars: Deadly Alliance shipping this December.

    The game's in development at Ubisoft Morocco, the development team that worked on the Nintendo DS version of Peter Jackson's King Kong last year. In Star Wars: Deadly Alliance, players are thrust into an era between Star Wars Episode III and Episode IV, just before Princess Leia secured the plans for the Death Star. You're actually put into the role of Rianna Saren put to the task of securing those plans for the Princess and the Alliance.

    The game's all action, running on the Nintendo DS in full 3D. Players will run through many familiar areas of the Star Wars universe, including such locations as Mustafar and Tatooine, as well as new locations on Despayre, Danuta, and Alderaan. Duke it out with the all-star cast including Boba Fett and Darth Vader.

    The Nintendo DS version will have special touch-screen mini-games between the action, as well as a four player wireless multiplayer option. The current, official boxart indicates that the game might go online, though don't be surprised if it's a feature that gets the axe before the game's release.

    Star Wars: Lethal Alliance ships to stores this December.

    Screens Here ...
    by Published on November 1st, 2006 01:21

    New release from Lick, heres the full details:

    What's new:
    - ALL Supercard devices will now return to the sc menu. (SCLite users, please give feedback)
    - GBAMP (with chishm's hack) will now return to _BOOT_MP.NDS.
    - M3 devices will now return to the m3 menu. (M3CF and M3SD tested. If not working, try holding L. Please give feedback)
    - EZ IV devices will return to the ez menu. (Note: it takes a few seconds before LoveLite is initialized. After that, it works though)
    - EZ-Flash III and EZ-Flash II has potentially working code, but no one tested yet.

    What's changed:
    - The firmware is now tested before it writes the brightness. Also corrected the iQue offsets.. iQue users: Please make sure you have a -Flashed iQue- before trying this software. No tests have been done on iQue devices, because I don't have one. It should work as expected, but until people have tested it, I can't claim anything.
    - The buttons were reacting too slow, now you shouldn't have any input-delays. In other words: smooth touching.
    - Graphics glitches were found on some cards, also fixed.

    What's about the beta?
    I turned this into a beta, so that people hopefully will read the release notes.

    THIS SOFTWARE BRICKS YOUR DS (Disclaimer)
    No, it doesn't. Yes, it bricked a few iQues (hopefully they were flashed) but the code is fixed. As you can read in the changes, the potentionally dangerous code now includes checking of the firmware before writing to it.
    The release is tested on western ds'es, but make sure your firmware is flashed if you're the first person to test LoveLite on your type of hardware. (FlashMe users are 100% safe!)

    To do
    - Implement new device-detection code.
    - Make the return feature work for even more deviceTypes.

    Enjoy, and report all possible bugs so I can fix them in the next release!
    Thanks,

    Download and Give Feedback Via Comments ...
    by Published on November 1st, 2006 01:17

    News from Sektor

    Small update to SpoutDS. It now clears VRAM, so you won't have left over sprites in the background when launching on certain flash cards.

    This is a modified version of Birslip's DS port. Spout is a small, abstract shooting game from Japanese developer kuni. It plays somewhat like Finnish cavefliers, except you have to erode your surroundings with your ship's exhuast. It's great fun. It was originally written for a handheld LCD console, then ported to Windows/SDL, then to Unix/SDL and now to DS.

    The goal is to get as high as you possibly can, without crashing or your time running out.

    Controls: A/B/X/Y - shoot, accelerate, spout, start
    left - turn left
    right - turn right
    start - pause
    select - LCD swap
    L - toggle top backlight
    R - toggle bottom backlight

    Download and Give Feedback Via Comments ...
    by Published on November 1st, 2006 01:14

    JimmyL posted this news/release:

    Brand new game!
    Multiplayer!
    No Rules!
    Has... um... cards, chess and reversi...
    ...no chat support of any kind...
    ...if you play online, I hope you're in the same room...
    ...and trust your friends...
    ...never been tested with more than 2 players...
    Fun for the whole family!

    Seriously now, here's a game idea my friend Rob came up with years ago, and I thought would be fun to play on the ds. You get a table, it has stuff on it, you move the stuff around, your friends can join you and move the stuff as well. You can put stuff in your hand, your friends can't move that stuff. That's pretty much it. Play checkers with chess or reversi pieces! and more!

    The game is not quite ready to be played online since there's no way to talk, and I don't have very high hopes that it will work with more than two players, but I've been having fun with it single player and two players on the same couch, so I figured I'd release it as is.

    As with the other games I've written, to play online you need your ds's to be configured for wifi with one of the official Nintendo games, and to host, you need to have your router forward port 9999 to your ds(you can find your ds's ip in game).

    Adding new games/items should be fairly painless(other than me drawing cards and chess pieces by hand...), so if there's anything you'd like to see added, let me know on the forums.

    Download and Give Feedback Via Comments ...
    by Published on November 1st, 2006 01:11

    JimmyL released this over a week ago and sad to say i missed it, heres a new version of his RTS game for the DS:

    Time for another update. I made the switch to Ubuntu about a month ago, and it took me a while, but I've finally settled in and found all the apps I need to code with a bit of ease(it's hard to move away from msvc as an ide). But I don't want to turn this into a blog, so here's some game update news...
    This is yet another bug fix release, a couple of people on the forums have now mentioned that the minimap "selected area" box wasn't showing up, something I don't quite understand was causing the box to be drawn offscreen, but I managed to get it working regardless. I also fixed another problem that creeped in when I updated libs, the random number generator I was using for setting up the world stopped working, causing all the grass tiles to look the same. So, changing to plain old rand fixed the problem.
    I also played a wifi game with this version and it works great, so I've taken down the previous versions.

    Download and Give Feedback Via Comments ...
    by Published on November 1st, 2006 01:07

    Birslip has posted a new version of his mini games collection for the DS:

    Mini-games collection, in each game you must avoid letting your player get touched by any of the baddies. And they increase in both speed and numbers as the game goes on, so stay on your toes! The graphics are great, and look out for the tribute to the old arcade classics and home computer raves! Avoid, avoid again, scores! There is a Wifi mode for the online high scores

    30/10/2006 News: Wifi Update

    I added a new item in wifi menu: your highscore for each level!
    And, i fixed small bugs.

    Download and Give Feedback Via Comments ...
    by Published on November 1st, 2006 00:48

    Critical has released an updated version of the Amiga Emulator for the GP2X, heres whats new:

    The great new speed is thanks to Chui. I found sound output to be much, much better now. As of 0.6.2, it's using Chui's core which he has modified to work when compiled with GCC4. Thanks go to him once more.

    The unreliability issues are thanks to me

    EDIT: updated to 0.6.2. There seemed to be a problem with some people getting crashes when using the internal overclock function. It doesn't crash for me any more (with uae4all gp2x 0.6.2). It's hard to test, as it used to be intermittent for me, but I'm sure you good people will let me know.

    If the internal overclock function crashes for you, you can use the included uae4all-tweak.gpe script to launch uae4all at 266MHz. Obviously that can be edited down to whatever your GP2X can cope with.

    If you like this release, please consider donating to Chui, who has clearly put a lot of time, effort and skill into the new FAME/C core. His paypal details can be found at the top of his website: http://chui.dcemu.co.uk/index.html.

    Download and Give Feedback Via Comments ...
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