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  • DCEmu Featured News Articles

    by Published on November 2nd, 2006 16:33

    With Need For Speed Carbon out this Friday, EA has kicked off its Xbox 360 downloadable content plans with the release of the Collector's Edition Upgrade and various smaller bundles.

    The Collector's Edition Upgrade isn't such a bad idea - aimed at gamers who either couldn't find or regret not buying the slightly more expensive retail Collector's Edition, it opens up access to all that version's extra content.

    The difference in price on shop shelves ought to be around a fiver, and it's not that bad here - asking for 800 Microsoft points (GBP 6.80 / EUR 9.30) and offering 12 new tracks, six new Challenge series missions and ten exclusive cars for the price.

    That includes the '92 Nissan 240 SX, the '07 Jaguar XK, the '06 Camaro Concept, and the Koenigsegg CCX. It's worth noting, though, that the bonus cars cannot be modified further once downloaded, and cannot be used in Career mode.

    And if you're buying the game but can't actually be bothered to play it, EA's got you covered too, with its now-standard range of downloadable content designed to let you toy with advanced kit without having to go through the painful process of playing the game to unlock it.

    On the turning front, there's the Performance Drivetrain Bundle (400 points), giving you access to all Street and Pro packages for engine and transmission upgrades; the Performance Engine Boost Bundle (400 points), which is the same but nitrous and turbo parts; the Performance Handling Bundle (400 points), which is suspension, brakes and tyres; and the Ultimate Performance Bundle (800 points), which is all three of the above in one handy download.

    There's also the Muscle Car Autosculpt Body Kit (300 points), which features 12 autosculpting kits allowing you to play around with the front and rear bumpers, skirt, chop top and bonnet on muscle cars; the Autosculpt Tuner Body Kit (300 points), which is 13 kits for tuner cars; and the Autosculpt Exotic Body Kit (300 points), for exotics.

    Not only that, but EA's throwing in the option to buy some cars too, with the '99 Nissan Skyline GT-R R34, the '04 Lamborghini Murcielago and the '06 Dodge Viper SRT-10 all available for 80 points each. All of the stuff in the last three paragraphs either says that the individual pieces of content or "many of the items" in them "can be achieved without purchase by progressing through Career". ...
    by Published on November 2nd, 2006 16:30

    Following last week's Swedish mag revelations, more Halo 3 multiplayer details have surfaced from the French edition of Official Xbox Magazine.

    The OXM previews three new multiplayer modes. Ninjaball, which - funnily enough - is about getting ahold of a ball, Elimination where the object is to kill off opposing team members and Tankflag, which is basically capture the flag with an erm, tank.

    There's also more details on the new Spartan Laser weapon, which is apparently balanced in that you have to lock-on to a vehicle for three seconds before unleashing a ground-scorching laser of death.

    Meanwhile the "Man Cannon" - which is a euphemism commonly used around the CVG office - can apparently be used to shoot explosive barrels and even vehicles around the map, which can be shot down or fired from whilst in mid-air.

    Halo 3 is currently in the alpha stage of development, with a typical non-committal release date of "when it's ready". ...
    by Published on November 2nd, 2006 16:29

    Codemasters will publish Rafa Nadal Tennis, a new tennis game on DS which will feature an interesting new touchscreen control system.

    Players will use the stylus to move their athlete around the court, and swing for the ball by making swiping motions across the screen, with lobs, drop shots, power shots and other plays all performed this way.

    This will apparently give you "unprecedented" levels of control over the angle and power of your shots. You will also be able to improve your player's attributes by winning tournaments to earn credits, which you spend in gaining higher skill levels. And it's got a four-player multiplayer option that will work with one cart, which is always nice.

    We can't imagine exactly how the control system will perform, but it certainly sounds intriguing. We've not got long to wait, though - it's due out in December. Check out the first screens.

    Screens Here ...
    by Published on November 2nd, 2006 16:28

    Mere weeks after World of Warcraft was made the subject of an entire episode of South Park, the outrageous cartoon returns to videogames again - this time featuring the Wii.

    In the hilarious episode, Cartman is going berserk in anticipation of the Wii's US launch and, is the first scene, is pacing back and forth outside a Wii poster-covered games store.

    Later in school, as Mr. Garrison teaches his rather explicit version of natural evolution, Cartman sits wide-eyed and shaking in sheer eagerness for the new Nintendo console, as he asks: "How long until Nintendo Wii comes out, now?" Then shouting "OH GOD" when Carl tells him it's still three weeks away. "How about now" he immediately asks.

    His solution? To go into a state of suspended animation by freezing himself "like in the space movies". It's hilarious. ...
    by Published on November 2nd, 2006 16:26

    Call of Duty 3, Gears of War, Rainbow Six Vegas and... F.E.A.R. All four games are out this month on Xbox 360, turning November into shooter-love season for Microsoft's console. It's also going to turn our bank accounts into sobbing piles of despair. If only money really did grow on trees...

    Anyway, it's F.E.A.R. that we're concerned with here, 15 new screenshots from the horror shooter fired our way by Vivendi. So enjoy. The FPS releases on November 10.

    Screens Here ...
    by Published on November 2nd, 2006 16:23

    Insomniac has revealed that it's full steam ahead on a Ratchet & Clank game for PlayStation 3 at the studio.

    Reportedly dishing the dirt in a fan newsletter and saying the game is in "full production", the developer refused to spill further beans but did hint that more on the sequel will be unveiled soon.

    Insomniac, of course, is also behind PS3 game Resistance: Fall of Man, an alternate reality-themed FPS. ...
    by Published on November 2nd, 2006 16:22

    Star Fox Command, the latest in the long-running series of space shooters, will land in UK stores on DS on January 26.

    Star Fox Command does away with the usual linear Star Fox-style shooting levels and replaces them with free-roaming action stages split up by a new strategy element.

    Using the touchscreen, players draw paths on an overhead map screen for their Arwings (airships) to fly. Full 3D battles initiate when an Arwing comes into contact with an enemy unit or base, at which point you jump into the cockpit and fight to destroy the enemy.

    Star Fox Command is one of many great titles due for release soon after Christmas, so make sure you save any money you get from Santa.

    Screens Here ...
    by Published on November 2nd, 2006 16:20

    Lionhead boss Peter Molyneux has revealed how he would have loved to have developed for Nintendo's Wii. "[It is] something I would've loved to have got my teeth into," he said in an interview with CVG, part one of which is hitting these pages imminently.

    When asked if under different circumstances he'd like to develop for Nintendo's console, Molyneux said: "I'd love to play around with it. You know, it's a pure design challenge and the biggest change you can make in a designer's life is changing the controller".

    "Not thinking about 'oh we're not going to put this on the X button and that on the A button' but having to do a complete re-think is quite an exciting challenge and something I would've loved to have got my teeth into, yes."

    Lionhead was recently bought out by Microsoft and is now developing Fable 2 for Xbox 360 and another undisclosed title that Molyneux also mentions in our interview.

    You can checkout the first part right now, and look out for the second sometime tomorrow. ...
    by Published on November 2nd, 2006 16:19

    Nintendo is going crazy with the Twilight Princess videos. Yesterday it put four gameplay videos of Link fighting in a field on the official Wii website.

    Now there are two new direct-feed videos on the same page, revealing the game's full title-screen sequence - which is strangely reminiscent of Ocarina of Time's intro sequence in places - and a huge trailer showing Wolf Link and many of his new powers.

    Get yourself over to Wii.com right now and watch those damn videos. Then start counting down the seconds to its December 8 release.

    http://uk.wii.com/software/01/ ...
    by Published on November 2nd, 2006 16:16

    Final Fantasy XII producer Akitoshi Kawazu has questioned whether games should be targeted at different global markets - something Square Enix doesn't practice.

    Speaking in an interview with GamesIndustry.biz, Kawazu said, "When we're making [FFXII] we really don't think in terms of Japanese players, American players, European players. I think if you stop and start looking at features, and saying, this will work in Japan, this won't work in America, this will work in America but won't work in Japan - then it's very difficult to make anything at that point.

    "Ultimately, we're making all of our decisions based on what we think will make for the best game," he continued.

    "I think this is something that's true not just in gaming, but in general when you're creating something - you have to make something that first and foremost, you think is appealing and is going to have an interest to people. In that regard, we really don't think about what particular market group we're developing something for."

    However, Square Enix does treat markets differently with regard to when games are released - Final Fantasy XII, for example, won't be out in Europe until nearly 12 months after the Japanese launch.

    "Naturally, in a perfect world, we would also love to have the game released simultaneously worldwide. Realistically speaking, there are a lot of reasons that make that impractical," Kawazu explained

    "There is very much a movement within the company to try and shorten the time it takes to do that, but there are a lot of practical things that make it difficult, and hopefully in the future it can be made a little bit shorter." ...
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