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  • DCEmu Featured News Articles

    by Published on October 13th, 2006 20:07

    If you've heard rumors of a red iPod and just started drooling uncontrollably out of sheer lust, then you can start turning all that pent up emotion into kinetic energy and make a dash for your favorite Apple store. Yes people, the red Nano is a reality.

    Looking as red as a cherry and retaining its trademark sleekness, the Special Edition 4GB iPod Nano RED has everything you love about the Nano: it's lightweight, has a 1.5-inch color display, battery life for up to 24 hours, and it only costs $199. Also, $10 from every one of these babies sold goes directly to the Global Fund to fight AIDS in Africa. A very good deal for a very good cause. ...
    by Published on October 13th, 2006 20:06

    New Release from Birslip, heres the translated whats new:

    Presentation:
    Following this topic, an alarm clock, to awake you with music. And yes, contrary to that of the DS, that Ci makes it possible to read musics with the format mp3.

    History:
    - Version n°1.

    How to play:
    Good, here is a version more completed a little. And here instructions:
    - Download RéveilHumain.zip.
    - Put at the root of your memory board the file wake.mp3
    - Launch ReveilHumain.nds, or .ds.gba or .sc.nds, that depends on the material used.
    - Regulate the hour of the révei, while pressing on the small arrows.
    - Once the regulated hour, support on “Alarm”, it should reduce, that wants to say that alarm is engaged.
    - Close your DS. Deaden. And wanted hour, the mp3 will be played!

    Download and Give Feedback Via Comments ...
    by Published on October 13th, 2006 19:56

    Hey all good to be back and soon 100% back up to date but anyway on my searches of the internet i came across a newly released game for the PSP released over at our DCEmu affiliates Playeradvance, heres the news:

    Heres the release news from OuiOui:

    Presentation:
    A small Puzzle game without too much claim.
    The goal is to push or aspire small the bebete (tortoise, star, whale…) towards the dustbin in order to pass at the following level. There are files of various sizes. Their colors makes it possible to recognize them.

    How to play:
    It is necessary to move the cursor on a file in order to be able to actuate it.
    ROUND: Actuate the file in order to push/aspire the small beast.
    TRIANGLE: Leave the play.
    L: Preceding level.
    R: Following level.
    SQUARE: Screenshot.

    Other information:
    Only six levels for the moment. I will add some can be ulterierement.

    Download and Give Feedback Via Comments ...
    by Published on October 13th, 2006 19:47

    Of more than 66,000 pieces of Tony Hawk's American Sk8Land fan-created artwork submitted via the Nintendo Wi-Fi Connection, Activision showed off the 50 winning pieces of art selected to appear in the upcoming Nintendo DS game Tony Hawk's Downhill Jam.

    The winning logo and skateboard deck art will be included as design options in Downhill Jam along with artwork from the game's developer, Vicarious Visions.

    "We're very impressed with number of entries we received and the details fans put into these designs," said David Nathanielsz, executive producer, Vicarious Visions. "In Tony Hawk's Downhill Jam we are including a vastly improved art editor and expect to see even more impressive artwork created by our amazing community, which continues to grow month after month."

    Downhill Jam boasts an art editor with the ability to create art which can customize the look of the player. Gamers can take generous liberties with the design of their skater's clothing and share outfits with others via the DS' Wi-Fi connection. The game will also feature voice chat and local wireless and online multiplayer for up to four skaters.

    Tony Hawk's Downhill Jam for the DS is due out on October 24. The Wii version is due out with the system's launch on November 19.

    Via IGN ...
    by Published on October 13th, 2006 19:45

    Via Cubed

    Earlier today an anonymous reader sent in an interesting rumour for the upcoming Metroid Prime finalé, Corruption. Apparently industry sources suggest the reason for the delay was to implement Wii Connect 24 features, refine the graphics/expert mode and possibly integrate Wi-Fi multiplayer features with the success of the DS version. Whilst there's a strong chance of some of these being false, the prospect of online battles and DS connectivity sure adds incentive to the wait. ...
    by Published on October 13th, 2006 19:44

    Via Adventure gamers

    The smallest adventure platform is starting to get crowded from all the developers climbing aboard. The Nintendo DS, already with three current adventures in production and another new game recently announced, will soon be home to an adaptation of Sinking Island, the upcoming mystery by White Birds.

    Written by Benoît Sokal, Sinking Island is the first game in a planned series of adventures starring middle-aged private investigator Jack Norm. The third-person game takes place on a private tropical island that is literally sinking under the weight of the colossal art deco-styled hotel built upon it. In a classic whodunit with a twist, the hotel's billionaire owner is murdered, and there are ten suspects on the island, each with a strong motive for having done the deed. It's up to Norm to determine the true culprit. The catch? With the island sinking and the game occurring over a simulated three day period, lower level environments (and the evidence they contain) are only available until they're lost forever to the sea, so players will need to make best use of locations and time in order to succeed.

    According to White Birds co-founder Michel Bams, development on the point-and-click PC version of Sinking Island is progressing well and still on target for its projected completion next February. The French developer kindly provided some exclusive screenshots (still works in progress, as post-production has yet to be done) to show off the game's environments, which can be found in our Sinking Island image gallery.

    The surprising news, however, is that White Birds has also begun pre-production on a DS version of the game. Believing there to be a strong market for more mature games on the popular handheld (an opinion we certainly share), White Birds will retain the same storyline, characters, and gameplay of the PC version, and adapt the controls and presentation to the unique features of the DS. The main screen will be the lower one, while various secondary interface features such as the inventory, map, and notes will be shown on the top screen. The following is a mock-up of the game provided by the developer:

    Mock-up of Sinking Island DS

    Looking even further ahead, the story for Jack Norm's second adventure has already been written, though so far White Birds has only revealed that the case will take place in New York.

    Screen Via Comments ...
    by Published on October 13th, 2006 19:40

    Via mcv

    The managing director of value publisher Play It has said that the majority of big publishers are “getting it wrong” on PSP.Mark Cale told MCV that labels which built their reputation on home consoles don’t understand what is needed to keep the PSP audience entertained.

    “The reason so many games have failed on PSP is that big publishers are prioritising lavish, full 3D productions ahead of gameplay,” said Cale. “But this type of game will never be as big as it is on home console, because handheld users are seeking a more addictive, distracting experience.”

    Cale highlighted Capcom’s Ultimate Ghosts’N’Goblins as a perfect fit for the machine. “Capcom kept the core gameplay of a vintage classic and tidied up the graphics for a modern system,” he said. “Unsurprisingly, gamers became hooked.” ...
    by Published on October 13th, 2006 19:39

    Heres an excerpt

    Once bitten, twice shy, the old saying goes - and based on that logic, Sony has some way to go before proving to people that it can do a comprehensive online gaming service. However, what we've seen is very promising. Account creation and management, buddy lists and various types of chat appear to be working just fine, the interface is simple and elegant, and the PlayStation Store, even at this early stage, looks like being one aspect of the service which will be a genuine improvement over Microsoft's offering, Xbox Live Marketplace - which is well-stocked, but has a terrible user interface that struggles to cope with the amount of content now available, and has only been marginally improved by recent updates.

    There's still some way to go - and one area we're still intrigued by is what Sony will do about user profiles, which Microsoft revolutionised with Xbox 360 thanks to Gamer Points and Achievements. Love 'em or hate 'em, they're a big draw for many people, and how Sony will handle this aspect of its community remains to be seen.

    Full article ...
    by Published on October 13th, 2006 19:37

    The GBA Emulator for the GP2X has been updated, heres whats new:

    vba2x Domm's port recompiled with static libs. Its slow but should be playable. It could be faster if you turn off sound in .cfg file

    Download and Give Feedback Via Comments ...
    by Published on October 13th, 2006 19:31

    Via Spong

    Xbox and women don’t mix too well. Despite Microsoft’s PR hyperbole about wanting to reach new markets (read ‘the ladies’) we all know that the company’s Corporate VP ‘of games’, Peter Moore’s ideal consumer is a young, male college graduate, who's also a sports fan and who enjoys playing Madden online with his buddies.

    In other words, a jock. Moore admitted as much himself in an interview earlier this year.

    Despite making noises about broadening the appeal of Xbox to the fairer sex, Moore is also reported in today’s Washington Post, “the coming lineup of games for the [360] system features mostly the same old violent, guy-oriented titles that have long given the industry a bad rep.”

    Gears of War, which SPOnG has played and can confirm is truly going to be up there as one of our games of the year, is hardly being marketed to female gamers. This is not a sexist attitude on behalf of Microsoft, merely a calculated commercial strategy. And if there are ladies out there who have a deep love for visceral, violent action games, then please tell us more in the forums.

    To be fair, Microsoft’s superb Pokémon-a-like Viva Pinata, is going to broaden the 360’s appeal amongst younger gamers – but will they be able to market this and other similar titles well enough to encourage the mums to get involved in playing the game with their children?

    The Post news goes on to heap praise on Nintendo for managing to convert a writer/photographer called Tracey Clark, a mother of two girls, ages 8 and 3 and writer of a well-known blog about motherhood-related issues. The Clark family doesn’t own any game consoles.

    Nintendo rocked-up to Clark’s drive last month in a truck containing four large-screen televisions and four Wii consoles, to let the Clark family and friends spend the day playing Wii.

    Previously unsold on videogaming, Clark told the Post this week, “I think it’s fantastic marketing…moms are who spend the money; moms are the ones who go shopping for their kids.”

    SPOnG just spoke with Nikki Sharpe, a friend and mother of four boys, from the ages of eight up to sixteen, who expressed a similar opinion when quizzed about the Xbox 360 and the Wii, telling us, “I don’t really know anything about the Xbox 360. My eldest has a PS2 and wants a PS3 whenever that comes out.”

    She continued, “I’m actually looking forward to playing Wii with all the boys when it comes out, which is a first. I’ve never personally had any interest in computer games whatever, but this one looks a bit different, a lot easier and like it might be more of a laugh for us all to play together.”

    SPOnG just spoke with Rob Saunders, Nintendo's UK PR manager, who told us that the company will be announcing their trade marketing plans with details of how they intend to appeal to the mothers of the UK later next week. ...
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