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  • DCEmu Featured News Articles

    by Published on October 15th, 2006 16:21

    I rerofumi have released two homebrew games. "TCGS-BLOCK" and "TCGS-INVADER(psp-lunavader)"

    Insert by wraggster

    Block is a game where you bounce the ball and it breaks through the blocks at the top, from the translation it seems multiple balls can be used.

    Invador is a cool looking space shooter

    Download Both Games and Give Feedback Via Comments ...
    by Published on October 15th, 2006 15:08

    Welcome to my 7th release of TTR.

    I'd like to mention that it is indeed kxploited, so there is no damn luaplayer needed!

    Okay, so now its time for a brief overview of the Game:
    TTR stands for Table Top Rally, which is like your average Car-Dodging style game plus one. Rather than having the same boring old layout everytime you play, there are new cars, interchangeable backgrounds and cool music. If none of these appeal to you, everything I just mentioned can be custimized and changed with the minimum of effort, in 5 minutes, to make the game look and feel just how it should. And with our new feature, custom cars, the game's already limitless boundries are stretched even further.

    This is basically the perfect game for the office, on the road, or having a wee, for an addictive fast-paced thrill game as you swere and dodge to avoid a firey death at the hands of oncoming traffic. Read on to find out more.

    Phew, you'd think i'm actually trying to sell you this thing!

    Anyways, nwo that we've heard what the game is all about, lets look at some screenshots of the new features included in this release of Table Top Rally:





    Lol, amazing, isn't it?


    Okay, now that we have a basic idea of what the game is, lets look at whats new to this version:

    - New Re-Vamped Soundtrack
    - Custom Music
    - Music Management (To set your music)
    - Movement Management (How fast or slow your car moves)
    - Improved Collision detection for Intersection
    - Fixed Intro Credits
    - Fixed white boxes on some of the cars
    - Highscores (Hopefully) Fixed
    - Once again, new GFX courtesy of PSP_Bling
    - Compatible with windows lua! (if you run the Game.lua first)

    It's hard for me to keep track of everything new in this release, theres too much to remember, so if I've missed something please tell me!

    Now its time to say thanks to everyone that made this version possible, espcially my partner Skate_3214, who basically did everything but the coding. If you didn't know, Skate_3214 is now my partner for this project and will continue to help me with versions to come. Also, whilst i'm here, i might as well apologize to long delays on this release, we just had to make sure that everything was perfect for all you TTR fans

    Thanks for playing, and have fun, but remember;
    Tell us your comments and Suggestions, they're always appreciated!

    Download and Give Feedback Via Comments ...
    by Published on October 15th, 2006 13:35

    ttursas has again updated his homebrew game for the DS, heres whats new:

    Added PAUSE (written on the screen) when game is paused
    Added third gun
    Normal acceleration and turbo boost can now be used at the same time
    Gas bar is drawn only if gas is enabled in the game configuration menu screen
    Changed the way gravity works
    Added a new menu page: PLAY, and compressed the tabs.
    Moved network play to PLAY menu page.
    Added animated menu hotspots (to show the user what he can really click)
    The menu screen scrolls up at the startup
    The names and ready statuses of the players are displayed on the PLAY menu page
    Added level selection to PLAY menu page, and the second test level to the game

    Download and Give feedback Via Comments ...
    by Published on October 15th, 2006 13:31

    News/release from Discostew

    This is my very first public demo of anything involving the GBA or DS, and it is just a simple test of Rigid Skinning of a mesh with bones. I'm just assuming this is considered Rigid Skinning because each vertex is linked to a certain bone, and are manipulated that way (I've been taking close observations of how Maya did skinning). All matrix calculations were done by manual code, though I'm hoping to figure out the problem I'm having with trying to use the DS's matrix registers (could just be an emulator thing, since I have nothing to get testing on real hardware).

    Everything was entered by hand (bones, vertices, etc), but I hope to learn a bit of Maya scripting so that I could export a model (and maybe animation) in the format I use to be used. I also hope to some day find out how Smooth Skinning works, since Rigid Skinning has it's limits.

    You can download my demo here....

    http://www.rarhost.com/download-u61dq7.html
    ...
    by Published on October 15th, 2006 13:29

    PSPhakkor posted this news/release:

    Here it is everyone, I'm so excited to be releasing my first game. It seemed only yesterday (because it was) that I was confused as crap by C++ on the psp, so I decided to use Lua .

    Now, mainly to get myself acquainted with the language, I programmed a simple running game similar to those track and field and olympic games for the consoles which I love and can't wait for a psp version.

    It is only text based at the moment, partly because I was having a hard time making simple running animations or images, but with time, I'm sure they'll some together and I'd really love to slip them in there as soon as possible. However, there are a few things I want to do first, as outlined in the readme.

    Please give me feedback as I would love to know how to make my programming better and if you actually like playing the game(I would like to know if you do!), what should be on my future improvement list?

    Anyways, This is the most exciting thing to happen to me in a long time, so I'm really proud of myself right now. Hope you like it.

    Download and Give Feedback Via Comments
    via psphakkor ...
    by Published on October 15th, 2006 13:26

    New release from trex6662k5 of his mod of jonnys Xbox Media Centre Remote Interface, heres the info from the readme:

    Changes Since V0.6 Mod

    -Index.lua is now system.lua in system folder

    -Thumbnail path is now no longer fixed

    -Fixed a mistype which caused the script to crash when adding a folder to playlist

    -Removed that annoying sound that played everytime you pressed a direction key

    -Button to play DVD (option to automatically switch to remotecontrol after pressing)

    -Button to restart XBMC (By using new left shoulder button modifier)

    -Fixed the play timer so it gives you a very slightly inaccurate position of music\video

    -Fixed the issue with getcurrentlyplaying with a Time of nil

    -Left shoulder button modifier
    holding the left shoulder button in combination with others will trigger alternative actions
    Currently (holding left trigger)
    Left and Right (Previous and Next, (for music, videos or picutures))
    Up and down (on shutdown button will cycle though 2 available options, restart or shutdown xbox)
    Cross (sync with the xbox)

    -Static writing which were drawn at runtime
    Writing which remained from V0.2 in the remote control screen
    Writing at the top of the main screens
    Have now been moved to the background PNGs
    A mild performace increase

    -neatened code (well in my eyes anyways) and reorganised functions and made less use of variables
    A mild performace increase

    -Reduced the length of the now playing scroller which caused most lag and timeouts if it were too long
    A HUGE performance increase
    --

    Known Bugs.
    --
    --Controls are now extremely responsive. I am currently thinking this is due to the performance increase
    unless I broke something elsewhere. I played around with the delay settings in settings.ini but no
    change. Having spent a few hours dribbing at this problem Ive given up

    --If you have a playlist playing already before you logged on using the PSP. Next and previous functions
    dont work untill the script makes its own local playlist (eg by playing a file)

    Ideas (May need a whole redesign for these and might beyond my reach)
    --
    "viewing picture of pictures" display (Eg Picture 5 of 13)
    --RSS feeds
    --getting screenshots in remote controls and for displaying pictures
    I have that almost working
    --using getsysteminfo to get more information (EG Weather)
    sounds\looks easy...now a matter of doing it
    --playlists for all media
    current problem is depending on which screen your under (video, music, pictures) it will attempt to play the
    first file using the command it that screen requires (eg displaypicture for an MP3)
    A way to distinguish between video, file and pictures is nescessary and (like xbox) a list of extensions will
    need to be kept locally and updated
    --play whole folder without viewing it
    kinda like pressing select on a folder to add them to a play list
    --unicode or a way of converting characters to a more readable form

    Download and Give Feedback Via Comments
    via trex6662k5 ...
    by Published on October 15th, 2006 13:20

    The Unique Warrior posted this news/release:

    The Ushell is out now :
    It play's mp3 located in ms0:/ushell/mp3.mp3
    It has a Background changer that remain were ever u go Exept The PSP Counter
    TODO:
    Fix The Background for counter... and mp3 changing ... USB Actvation and a lot more
    U can see the readme file 2....
    It can be started on DA 2.71 SE-A
    Update v0.11 :
    fixed the bug for black backgound on mp3 start.
    ////// and it takes less memory on cash..

    Download and Give Feedback Via Comments ...
    by Published on October 15th, 2006 13:16

    PopcornX posted this news/release:

    BEFORE ANYTHING, I WOULd LIKE TO THANKS AND GIVE MOST OF THE CREDIT TO Sorin P. C who make the pmfplayer AND THANKS TO DARK_ALEX FOR MAKING THE CUSTOM FIRMWARE!

    WHAT THE HECK IS THIS?
    This is almost like HelloPRX by Sousanator except it plays PMF files instead of displaying ascii.
    This program will play a PMF (length does not matter now! you can make your pmf how ever long you want!) file after you do a hardboot. During the movie, you can press X to skip the movie...However, the movie will freeze and if you press X right when the movie is about to be over.

    THIS SHOULD NOT BRICK YOUR PSP SINCE YOU HAVE ALEX'S CUSTOM FIRMWARE OR HARLY OR ANOTHER CUZTOM FIRMWARE INSTALLED!!!

    You can see an example here
    http://www.youtube.com/watch?v=_Dys6StWwYs

    thanks to kage no yami and his cool intro!

    NOTE: YOU CAN ONLY USE .PMF MOVIES

    Requirements:
    Custom Firmware Proof of Concept - by Dark_alex
    An PMF movie that you want your intro to be
    1.5 Firmware (this has not been tested out on 2.71...email me at [email protected] if you tried it on 2.71.)

    Download and Give Feedback Via Comments

    Please read throughly before trying this software ...
    by Published on October 15th, 2006 13:05

    The Personal Media Manager team have released a new version of their Media Manager for the PSP,

    Heres whats new:

    Manage Savegame (new version): Correction of the bug to display savegame's na
    Manage homebrew : Display PSP 1.0 homebrew
    Manage Movie : 1) Add progress bar to WMV movie encoding. 2) Correction of the bug to display movie name's on WMV encoding

    Download the French and English editions which weigh in at 20 megs each at their site here --> http://www.psp-mediamanager.com/ ...
    by Published on October 15th, 2006 12:56

    The russian site PSPx have released a new issue of their magazine for its users, it covers most of the new games coming soon for the PSP. As the magazine is in russian it will only appeal to those who understand the language, check it out here ...
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