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    by Published on October 5th, 2006 16:46

    Via CVG

    Never before has a moment so clearly sorted the normal, average men from the frothing fanboys; jumping around like a stupid idiot, I made my allegiance clear as I acted like a hooting American and threw my proverbial knickers in the air when we got a personal invite to Nintendo's UK headquarters to play Legend of Zelda: Twilight Princess.

    The version we played this week was not all that different from the E3 build, except for one crucial tweak; updated Wii controls allowing us to swing Link's sword with a flick of the controller and risk accidentally twatting colleagues when the controller-strap wasn't on.

    There's no discussion that Wii Twilight Princess is the Gamecube game with an additional wand-waving control scheme, but the question is; is it worth the effort and price of a shiny new Wii? From my hour-long bash I certainly found sword-combat much more enjoyable with the Wii controller; flicking my wrist and slashing with the remote seemed like a far more natural an intuitive method of control than simply punching buttons.

    The Z button locks on to foes as normal, while a shake of the Nunchuk expansion performs a devastating spin attack, which certainly felt nice. There's also new finishing moves chucked into the mix which, when executed on a downed-enemy with the A button, send Link into a lunging-stab attack which usually finishes off what's left of your aggressor. Nintendo has previously demonstrated this same move being executed by performing a downwards stabbing motion with the controller, but we're not yet certain which method will make it to the final game.

    The crown of Zelda's new Wii tricks however, are the excellent ranged aiming-controls, which allow you to use the Bow and Hookshot as precisely as you like in a lightgun-esque shooting set-up. Ranged controls feel very natural and lend themselves to the Wii controller incredibly well, with a simple point-and-click set-up using an on-screen cursor to mark out your target. Literally from the very moment I lifted the pad, I was sniping enemy-archers from a mile-away and making short work of anyone foolish enough to approach my new toy. It's undeniably more accurate and more enjoyable than vanilla pad controls, and making the sound of an arrow travel from the remote speaker to the television is perhaps the most satisfying thing I've done this week (sadly).

    But beyond the control scheme, we know that Twilight Princes is going to be fantastic; Nintendo has touted it as the 'best Zelda game ever', which is no modest promise when half of the series backlog is already hailed as some of the greatest games of all-time. The dungeon I played through was the same fire-based local seen at E3; starting with a small dock area full of archers, crates and a giant crane to exploit the new tricks of my special metal boots.

    Perhaps it's the voice of ignorance speaking, but the camera appeared troublesome when navigating tight spots and ladders, though the inclusion of a quick motion-powered first-person view was certainly welcome. Our on-screen pal, Navi helps keep track of where you're pointing, which was useful when in other games I spent most of my time pointing the pad at the ceiling.

    The properties of my fancy footwear - presumably the prize of the dungeon - were exploited further in the demo when in true Zelda style I dramatically discovered a giant, flaming dungeon boss - who we're guessing had some kind of sacred stone or crystal lodged into his face.

    With the Zelda franchise now in its 15th entry, it can't be easy to come up with new boss concepts, but the bods behind Twilight Princess have come up with an excellent method of dispatch for this baddy. The flaming nasty lashes at Link with two massive chains attached to his ankles, occasionally stopping to perform the odd fire-blasting attack.

    (Warning: spoilers ahead) To clobber him, you've got to niftily land an arrow shot in the shiny jewel in his forehead - something we're sure will be far more troublesome without the Wii's excellent light-gun-esque aiming - and then use your new boots somehow to send him flat on his face.

    It has to be said; even though the Wii is severely lacking in the horsepower department compared to its rivals, this boss battle is as dazzling and intense as anything higher-abled consoles have offered us so far.

    Slowing things down a bit, an equally important part of our Zelda hands-on was the fishing demo, which gave us our first sample of the new hook, line and sinker motion controls which no-doubt have fans of previous series' fishing games very excited. Unlike previous instalments, Twilight' puts you on the open lake in a rugged fishing boat, where you can paddle around freely scouting out the best spots for catching top trout.

    This in itself opens up a lot more possibilities than before; after spending so much time casting out in Ocarina of Time's tiny pond, our social lives have little hope of recovering from Twilight Princess's massive lake, which features waterfalls, shorelines ...
    by Published on October 5th, 2006 16:44

    News from CVG

    Free rag thelondonpaper labels male gamers 'hairy-palmed wank-monkeys'

    Think of a computer gamer and what comes to mind? Probably a lot of things but not necessarily, according to Stuart McGurk of thelondonpaper on October 4, "A zit-crusted, Olay-avoiding, hairy-palmed wank-monkey living with his mother". For a start, we don't live with our mothers (well Andy does but he's only 20, bless him).

    The abuse doesn't end there friends. According to the article (on girl gaming), a rise in technology has now widened the market to "slightly older hairy-palmed wank monkeys". Cheers!

    McGurk then goes on to say developers assumed gamers only wanted to kick someone in the groin and shoot them in face (hey, we like driving games too!), but gaming objectives "have now expanded beyond causing death and pain". Yeah, because that's all we've been able to do in the millions of games released over the last few decades...

    Next time you see one of those purple paperboys handing out thelondonpaper near a Tube station, we strongly recommend you take it, thrown it on the ground and stamp on it. We always preferred London Lite anyway...

    Comments anyone ...
    by Published on October 5th, 2006 16:41

    Normally, when hooked up to a HDTV the PS2 would produce a hideously blurry picture. But the Xploder HDTV Player disc fixes this problem, allowing you to play any PS2 game in pin-sharp resolutions.

    For those who are on their tech-speak, this disc allows you to put the PS2 into 480p, 576p, 720p and 1080i modes. That's high-res, for the techno newbies out there. It also includes VGA support, so you can hook your PS2 up to a PC monitor.

    All you do is plonk the CD into the PS2 and up pops a menu screen. Set your desired resolution, insert your game and off you go. We tested it with two Sony HDTVs, both running OutRun 2006: Coast 2 Coast. With the HDTV Player pre-loaded on one PS2, the difference was immediately noticeable. We're talking Xbox 360 sharpness, and absolutely no effect on frame-rates at all.

    It works simply by unlocking a high-def mode that already exists within the PS2's hardware. The Xploder HDTV Player comes bundled with a PS2 component cable needed for a HD signal, and will hit shops for £29.99.

    An exact release has not yet been set, but it's due to hit shops before the end of October. ...
    by Published on October 5th, 2006 16:39

    Sony is looking to re-brand itself in the wake recent troubles and negative publicity in an effort to regain its rep as a first-class electronics giant.

    According to a report on marketing-focussed website Mad.co.uk, the company is currently seeking an advertising agency to produce a new corporate branding campaign, and has already hired in a consultancy firm to look at its positioning and brand identity.

    Part of the negative publicity Sony has been subjected to has focussed on PS3, of course. Only recently the company had to defend itself following concerns raised about hardware stability and possible overheating issues with the console.

    Its announced delay of the release of PS3 in Europe to March 2007 didn't exactly go down too well either.

    Via CVG ...
    by Published on October 5th, 2006 16:38

    Codemasters has announced Heatseeker, an aerial combat game firing afterburners on Wii, PSP and PS2 in early 2007.

    Strapping you into the cockpit of modern-day and near-future fighter jets, the title's very much an arcade experience with the publisher promising plenty of explosive destruction.

    "If you like fast and furious action, and blowing everything in sight to bits, then Heatseeker is a dream come true. Expect the greatest military aircraft armed to the teeth with the latest hardware, big explosions, great smoke trails, and gung-ho heroics", enthused Heatseeker's senior producer Andrew Wensley.

    Apparently, when wannabe fighter aces - you - takes to the skies, they'll face off against "a seemingly-impossible amount of airborne enemies" and be trying to prove aerial combat skills cut the mustard as they combat in the US, the Caribbean, across Antarctica and into the Far East.

    Plus, beans have been spilled on the game's Impact Cam, which allows players to follow loosed missiles 'home' and observe the results of a strike from numerous angles.

    Codemasters is developing Heatseeker in collaboration with IR Gurus, which brought us air combat game Heroes of the Pacific.

    Speaking about the game, Ben Palmer, exec producer at Gurus, said, "The Heroes air combat engine is being advanced and getting armed to the teeth with the latest military hardware. It's set in a realistic now-time world, that's cohesive and believable, but the speed of play will feel like lightening".

    Screens Here ...
    by Published on October 5th, 2006 16:29

    There's a fighter on your tail, but you've got an enemy in your sights – lock on! This is blow-you-away modern military air combat and you're in the pilot's seat


    Delivering the fiercest collection of modern military jet fighters, Codemasters today announces Heatseeker, an original title that’s set to be the most explosive, destructive and exhilarating arcade aerial combat experience ever.

    On target for take off in Q1 2007, Heatseeker will lead its attack on Wii™, the PSP® (PlayStation®Portable) system and the PlayStation®2 computer entertainment system.

    Designed to be an incredible lock-on/shake-off experience, Heatseeker reinvents missile combat to give gamers a massive rush of destruction. Set to feature an incredible collection of current and near-future military fighter jets, Heatseeker’s arsenal includes the stealthy F-22™Raptor™, the classic F-15 Eagle, the cutting-edge F35® Lightening II®, and the aerodynamically advanced Russian SU-47 Berkut.

    Says Andrew Wensley, Senior Producer for Heatseeker at Codemasters:
    “If you like fast and furious action, and blowing everything in sight to bits, then Heatseeker is a dream come true. Expect the greatest military aircraft armed to the teeth with the latest hardware, big explosions, great smoke trails, and gung-ho heroics.”

    Heatseeker is a joint development project between Codemasters and IR Gurus, the Australian studio behind the acclaimed historic air combat title, Heroes of the Pacific.

    Says Ben Palmer, Executive Producer, IR Gurus
    “The Heroes air combat engine is being advanced and getting armed to the teeth with the latest military hardware. It’s set in a realistic now-time world, that’s cohesive and believable, but the speed of play will feel like lightening”

    Heatseeker will strap you into the pilot’s seat and deliver an exhilarating white-knuckle ride that’ll have you clutching the joypad as you engage in face-melting 6G turns and fight against a seemingly-impossible amount of airborne enemies.
    And when you launch a strike, you’ll follow your missiles as they ruthlessly home in on their targets via the Impact Cam™. Delivering awesome cinematic 3rd-person camera cutaway scenes, the Impact Cam™ will reveal the results of your attack in all their devastating glory from all kinds of dynamic angles, complete with jaw-dropping explosions and smoke trails.

    With missions across the US, down to the Caribbean, across Antarctica and into the Far East, it’ll be high-velocity combat all the way that’ll see you constantly switching from predator to prey as an enemy missiles lock on.

    Throughout the game’s campaigns, you’ll be proving your right to fly with the best. Are you good enough to advance ahead of your fellow pilots and stay top? Can you throw your aircraft to the floor, twist and turn, and punch out counter measures as you pull as many Gs as necessary to out-manoeuvre the missile? Basically, are you good enough to stay alive?

    Putting you right in the centre of the action, Heatseeker will deliver the latest fighters, current conflicts, black ops, grey and white missions and a constant stream of macho military radio traffic to build the atmosphere. Heatseeker will launch Q1 2007 for Wii™, PlayStation®2 system and the PSP® system. Aspiring fighter pilots can sign up for additional and exclusive briefings online at www.codemasters.com/heatseeker ...
    by Published on October 5th, 2006 16:28

    Pinpoint have released a screenshot of their sound system for the DS Lite.

    Screen Via Comments ...
    by Published on October 5th, 2006 16:26

    Some new screenshots of the PSP Hifi from pinpoint has been released, the hifi retails for 199$

    Screens Via Comments ...
    by Published on October 5th, 2006 16:24

    Another press release:

    Ironstone Partners and Winning Moves today announced a new licensing deal which grants exclusive Worldwide Video Game Rights to enable Ironstone to bring the highly successful Top Trumps brand to the video gaming market.

    Top Trumps is a card-based game which gained popularity in the 1970 and 80’s and combines luck, strategy and subject knowledge in a game-concept that has hooked children for several generations. Packs start from £2.98 retail and sales in the UK hit £10 Million each year. The brand has enjoyed many years of success with its strong licensing programme which includes brands such as Marvel, Star Wars, Harry Potter and recently, Doctor Who.

    Ironstone will develop games for the Sony’s PlayStation®2 (PS2), Nintendo DS™ and PC gaming platforms and will also work with Winning Moves to create proprietary Top Trumps characters.

    “We are tremendously excited to be working with a brand with such fantastic heritage as Top Trumps”, commented Ironstone’s Managing Director, Paul Gouge, “our track record working with high-value concepts in the gaming space and our award winning studio Rockpool Games, will ensure a great success for Winning moves”.

    Winning Moves, Head of Interactive, James Rankin added, “We’re delighted with how quickly Ironstone have understood our brand values and implemented them in such high quality products. We’re looking-forward to a long and successful relationship bringing many more video gaming products to market”.

    For more information see: www.peppermintm.co.uk ...
    by Published on October 5th, 2006 16:21

    Press release from Nintendo:

    Super Mario World® 2: Yoshi's Island™ for the SNES® was revered as one of the greatest side-scrolling platformers ever made. The lighthearted art style and compelling game play defined a genre. Now, return to the colorful wilds of Yoshi's Island in a new platforming adventure for the Nintendo DS. Kamek has captured Baby Luigi, and now Yoshi™ and his band of babies must rescue him.

    This time, Baby Mario™, Baby DK™, Baby Wario™ and Baby Peach are along for the ride. Each one gives Yoshi access to unique powers: While they cling to his back, Baby Mario gives Yoshi speed, Baby DK gives him strength, Baby Peach gives him the ability to fly and Baby Wario gives him magnetism.
    All of Yoshi's classic abilities are on full display. Players gobble enemies and either spit them out immediately, or turn them into eggs that they can throw at items and enemies. Pound the ground to flatten whatever's underneath, and flutter jump to traverse precarious heights. In certain areas, Yoshi can even morph into special vehicles.
    Thanks to the power of the Nintendo DS, all of the lush vistas and perilous paths of Yoshi's Island span two screens. Players hit objects on the top screen while using the touch screen, and tackle super-tall enemies that fill both screens.
    Hidden in every level are flowers, stars, red coins and character coins, so even after players finish the game, the challenge continues.

    Game storyline: A mysterious floating castle has suddenly appeared over peaceful Yoshi's Island. Soon after its arrival, kids begin to disappear. Baby Mario, Baby Peach, Baby Wario and Baby DK manage to avoid being kidnapped, but Baby Luigi isn't so lucky. Now Yoshi and the four young superstars and must set out on a wild and colorful quest to rescue the kids and investigate the ominous castle hovering overhead.

    Characters: Yoshi, Baby Mario, Baby Peach, Baby DK, Baby Wario, Baby Luigi, Bowser, Kamek.

    How to progress through the game: Players run, glide, climb and fight your way through five levels as Yoshi, gobbling up enemies as they go. As they play through different levels, different babies will join the party. Depending on the baby on his back, Yoshi can adopt different abilities. The main game play comes from using different babies' abilities to defeat foes and advance past obstacles. Each level is also stuffed with hidden items like stars, red coins and character coins, which give players bonuses when they collect them.

    Special powers/weapons/moves/features: Yoshi returns with all the abilities we know and love: He can swallow enemies, turn them into eggs, throw eggs and flutter jump. However, depending on the baby he's carrying, he also adopts new abilities. Baby Mario gives Yoshi the power of speed, while Baby DK gives him strength and the ability to climb vines. Baby Peach lets Yoshi float, and Baby Wario's giant magnet grabs metal items like coins.

    Boxart via Comments ...
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