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    by Published on April 24th, 2006 07:51

    Vexed is a puzzle game in which your goal is to move similar blocks together, which causes them to disappear.
    Block can be moved to the left or to the right.
    When no block in under the current block, the block falls down.
    Once all the blocks are gone, you've solved the level and you're presented with a new level to solve.

    Vexed was created by James McCombe (Vexed at SourceForge.net) for the Palm OS.

    Any kind of feedback is welcome, send an email to this address: cancangm (at) gmail.com


    or see attached screenshot (I have problem today with the hosting of psplua.com)

    Downloads

    Vexed.zip for luaplayer
    Vexed15.zip for standalone 1.50 version
    Vexed10.zip for standalone 1.00 version

    (All files are attached)

    All are containing the application, three themes and all (19) level packs

    Commands

    Start: Exit the program in LuaPlayer version
    Home: Exit the application in standalone application

    You can see in each screen the available commands and their function

    Upgrade from previous version

    Overwite the directories with the new ones.


    Changelogs in v1.1

    - When a block is selected the cursor changed from black to red
    - Added music and sounds (press Select to activate/deactivate it)
    - Added difficulty level (press Select to select between easy and hard)
    When selecting difficulty easy; you can browse through all the available levels of a level pack
    without having complete the previous ones.
    when selecting difficulty hard; you can only access the next level when the current one is complete
    - When changing level pack, the program will jump directly to the first level not solved
    - Improved the graphics on all the themes ...
    by Published on April 21st, 2006 01:14

    Please note, this was not developed by me. It was developed by "Critical" whom made an Amiga emulator for the GP2X.
    ------------------------
    Hi,

    I bought a couple of Gizmondos a few weeks ago, but haven't had much time to do anything much with them until now.

    I took the PocketNester source and beat it into submission until it ran on the Gizmondo. The buttons are mapped, sound works, and all that jazz.

    I'm including the text of the readme.txt file from my distribution below. Please read it in full before asking any questions about how to get it running and so on.

    GizNester 0.1.0
    ------------------

    Gizmondo port by critical of PocketNester 0.7, which in turn is based on nester.

    It emulates a Nintendo Entertainment System console, complete with sound.

    PocketNester is licensed under GNU Generic Public License(GPL), as is GizNester.
    The original licence files and documentation may be found in the doc directory of
    the zip file that this readme file came in.

    Contact: [email protected]

    Installation
    ------------

    Put GizNester.exe in the root of your SD card, along with the included gx.dll
    if you don't already have it.


    Usage
    -----

    Currently only one NES ROM is supported (there's no file chooser). The file must
    be put in the root directory of your SD card, and be named:

    ROM.NES


    Buttons
    -------

    The joypad does what you'd expect. The other buttons are:

    << SELECT
    [] START
    |> A
    >> B

    There is currently no elegant way to exit the emulator.
    The system may be reset by holding down Home and Power for a few seconds as usual.


    Tests
    -----

    I've tried it with Super Mario Bros. 2 and 3, and they seem to work fine.

    TODO
    ----

    ROM selector
    Quit

    Feel free to mirror it anywhere, provided its origin is not misrepresented.
    ------------------------

    So there you have it, the first NES emulator for the Gizmondo. No flaming needed please. Also, the full thread can be found here: Gizmondo Forums ...
    by Published on April 21st, 2006 01:04

    To those who dont know what this is ill let you in to what this is.

    This is a rather unique experiment if you like of a public interview of up to 40,000 people who are members of the DCEmu Network. We are all here for the love of homebrew and gaming and so the questions will be based around that subject.

    Heres question 10

    How Do We Get Homebrew Mainstreamed ?

    Now heres a toughy to answer, first off you would have to say that no Warez/iso loaders. Secondly using commercial roms in emulators would have to be a no no.

    But other than them i dont see why companies like Sony, Nintendo and Microsoft cant let us have a way of using their systems for homebrew, in this day and age where developers find it hard to break into the market it could be great. Maybe getting Homebrew Mainstreamed will give coders the chance to sell games they make ?

    The only systems where Homebrew going commercial and being sold are on the Dreamcast and Mobile Phones (GP2X Soon), but will the 3 main players do it, we know they are all looking at emulation in some way but i cant see them letting people run code on their systems.

    SO How Do We Get Homebrew Mainstreamed ? ...
    by Published on April 21st, 2006 00:54

    News from PSP3d

    Sharko and Static's DreamWare team has just released a simple tool for the PSP which allows you to switch between eMenu and eLoader on the fly, without having to use two different memory sticks. Although they are basically the same thing, and some may find it to defeat the purpose, as the future, final eMenu will be included with the next version of eLoader, it's still cool if you're having any problems with eMenu (since it's still in RC BETA), or if you just feel like going back to the standard loader GUI from time to time. This is just a BETA though, and actual loading of EBOOTs still has some issues, be sharko plans to fix that in the next release.

    Download and Give Feedback Via Comments ...
    by Published on April 21st, 2006 00:49

    SephZero has released a new version of SimpleAmp for the PSP, heres whats new:

    Features:

    - Reading of files contained in ms0:PSPMUSIC (no subdirectories at the moment)
    - launch mp3 files up to 12MB
    - scrolling animated filelist
    - Show Time
    - Switch to Prev./Next. Song
    - Runs at 333Mhz Cpu mode

    Download and Give Feedback Via Comments ...
    by Published on April 21st, 2006 00:44

    Clubskill post more info on the new Socom game:

    This new PSP version will feature more dynamic mission types; players must now travel throughout the whole level in different paths to complete their objectives. A new "equity" system will also come into effect, where players are rewarded for conducting the mission properly. The infrastructure mode will feature three new modes, Tug of War, Capture the Flag, and Target, at 10 new maps and many of the favorite maps from the original.

    Screenshots Via Comments ...
    by Published on April 21st, 2006 00:41

    Moonlight posted this new release and info:

    This is a simple tool to record audio of games or a predefined homebrew at PSP/GAME/HOMEBREW.
    It works by hooking the data that is being sent to the psp audio channels.

    Usage is very simple. Press X to start the UMD game, or O to start the homebrew.

    During the game/homebrew, press L+R+O to start capture of audio, and press L+R+square to stop it.

    Audio is saved under PSP/MUSIC/ in WAV-PCM format (a minute of sound in this format is about 10 MB, so be careful with your memstick space).

    Problems:
    - While you are recording, the sound that you are currently listening lags. Don't worry, the sound that is being written to the file will be better.

    - Some times, 44 bytes files are written because tha application/game reserve an audio channel but then they don't use it. Those are empty wav files, delete them.

    - Also, some times games/homebrew output silence to some channels, so you'll end with some wav files that are fully silence.

    - Some games don't work with it, i don't know why.

    Download and Give Feedback Via Comments
    via moonlight ...
    by Published on April 21st, 2006 00:34

    News from Japan Chronicles

    Today’s date has been mentioned around the web as the day when GPS-related firmware and other stuff would be released. Most of that probably originated by someone spotting ads about today’s software release: Minna no chizu (Everyone’s map). That software is indeed available from today, but there is no new firmware, and no mention of any GPS support yet. With that cleared out, let’s see what we’ve got.

    Overview
    For sale from April 20, Minna no Chizu contains maps of Japan, put together by map data provider Zenrin. For comparison, this is the data provider used by Google Maps for Japan, which lets us compare things easily later on.

    It lists for 3,990 yen ($34) and at that price it’s a rather nice deal if you need a map for those trips around Japan. Once again, there is no GPS support, so if you get lost, you’re out of luck.

    Ok, let’s pop the disc in and have a look. The first thing you’ll notice is that firmware version 2.60 is required, so if you don’t have it you’ll have to start by using the included update.

    The maps
    As mentioned before, all of Japan (including Okinawa etc) is included.
    Maps can be viewed at zoom levels 0 to 7. At level 7, 1 cm on screen equals 3 km, at level 0 1 cm equals 25 m. Check next page for screenshots of these levels.

    However, maximum detail is not available for all of the country, outside major metropolitan areas (such as my city of 300,000…) only goes to zoom level 3. At that level 1 cm on screen represents 100 m, and you will see most city streets. A bit of a letdown, but still useable.

    For people outside Japan who might be interested in this, you’ll have to be aware of the fact that there is no text at all in the roman alphabet. All city names and neighborhood names are written in kanji, only railway station names are written in hiragana.

    Controls
    Once in map-viewing mode, the controls are fairly simple. Square zooms in, triangle zooms out. The L and R buttons are used to rotate the map, useful to make the map face the same way as walking.

    Finding places
    To find an address you’re looking for, the method is step based, you start from selecting prefecture, then city, then city ward and finally house number. A little tedious, but it works well.

    The other option is to search by railway station name, which is really useful in a country like Japan where property value is largeley determined by how far the nearest railway station is.

    You can also bookmark places on you own and jump directly to those.

    Add-on packages
    You will be able to purchase add-on data with more information on points of interest, restaurants etc. More on this later today in another update.

    Screenshots Via Comments ...
    by Published on April 21st, 2006 00:28

    Showing some true 1up-manship, Jeremy Parish has updated his blog with tantalizing non-details about a secret, pre-E3 Nintendo DS press event. Like all of the attending journalists, Parish was allowed to experience some new DS titles ("pretty cool surprises") at the cost of having to keep his opinions bottled up until Nintendo yanks the cork out. Expect the yanking to occur as soon as E3 is upon us.

    Parish does share one minor detail, though. There wasn't a single new Metroid game. If you had any dreams of playing a traditional, 2D Metroid game on the DS, consider them decisively stomped to teeny, unrecognizable smithereens. At least for now. It's not that I don't like Hunters--it's just that I tend to prefer exploring an intricate network of ancient ruins to repeatedly shooting menacing bounty hunters in the face. Chalk that up to a deranged childhood, if you want.

    http://www.dsfanboy.com/2006/04/20/n...-ds-this-year/ ...
    by Published on April 21st, 2006 00:28

    Showing some true 1up-manship, Jeremy Parish has updated his blog with tantalizing non-details about a secret, pre-E3 Nintendo DS press event. Like all of the attending journalists, Parish was allowed to experience some new DS titles ("pretty cool surprises") at the cost of having to keep his opinions bottled up until Nintendo yanks the cork out. Expect the yanking to occur as soon as E3 is upon us.

    Parish does share one minor detail, though. There wasn't a single new Metroid game. If you had any dreams of playing a traditional, 2D Metroid game on the DS, consider them decisively stomped to teeny, unrecognizable smithereens. At least for now. It's not that I don't like Hunters--it's just that I tend to prefer exploring an intricate network of ancient ruins to repeatedly shooting menacing bounty hunters in the face. Chalk that up to a deranged childhood, if you want.

    http://www.dsfanboy.com/2006/04/20/n...-ds-this-year/ ...
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