As for trouble of beta 6 you think perhaps it was repaired. Drowsy * & *.
* Trouble of drawing when Zoom1, Zoom2, FULL is appointed when starting for the second time correction.
* Drawing processing of user interface (the pg.c) provisional above-mentioned attendant upon problem, rewriting.
Because trouble is easy to occur unlike the drawing method of emulation side, finally abolition schedule.
* When restart is chosen, correction of the trouble which has fallen to the infinite loop.
changed doublesided to singlesided meshes & backfaceculling (-> draws only visible triangles, front side! Planes might be invisible, because of orientation)
new conversion tool (as cmsh might be v2, v3 i just call it v2 now...)
rewrote maya export script to export the faces in correct* order
added Gouraud Shading -> no more flat view!
added a light
note: max face/vertex count is 65xxx (not limited by my loader) but you can split your mesh into multiple 3db files and load em up...
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