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  • DCEmu Featured News Articles

    by Published on February 1st, 2006 03:46

    NJ has updated his NeogeoCD Emulator for the PSP, details below

    0.1 Beta 5

    Sound adjusting the processing of the timer. Load correcting the processing of picture clearing of the picture and the like.

    * Adjustment of the neo GeoCities emulation part is pause with this. Completing the modification of the inter- ace around the next, we would like to make formal edition.

    Download via comments ...
    by Published on February 1st, 2006 01:43

    ZodTTD has updated his rather excellent Playstation Emulator for the GP2X, heres the latest news from the coder:

    UPDATED:
    This release fixes issues with PAL games.
    Hi everyone,

    New in this release:
    - Fixed a bug that caused the screen to wrap around the screen vertically. Seen in Ridge Racer and Azure Dreams in v0.33b, now fixed.
    - Sped up the GPU a bit by only drawing frames that changed.
    - Changed the PSX timings a bit more to optimize for the GP2X. You should be able to see speed improvements of some degree.
    - Loading times within games should be quicker.
    - Some minor fixes and touch ups.
    - Movies should play slightly smoother, with sound sync'd a bit better

    This small update might give some user's a decent performance boost, even over v0.33b. I'm hoping the timing changes I've made are compatible with the majority of games. If not, let me know. Give it a try, worst is you'll have to use v0.33b for another few days until a new release is out. ;P

    I'm in the process of sorting the project tasks and getting a time frame on things. Hopefully in the next release or two, some of AntiPasta's code can be implemented. Unai's work will take some time, but it will be worth the wait.

    Basically, this is a small release to hold everyone over while I get things together for cooperative work on the project. ;P

    Glad to hear the great results people are getting with v0.33b. Let me know how this one compares, since I'll use feedback to determine whether the changes made were a good decision.

    You should see One Piece Mansion's lil 3D intro. It looks awesome. It runs at 8-10 FPS with 0 frameskip with no overclocking. It still looks pretty smooth and the game is fairly playable as well.

    Thanks,
    ZodTTD


    Download Here --> http://gp2x-emulation.dcemu.co.uk/gp2psx.shtml ...
    by Published on February 1st, 2006 00:42

    PSMonkey who has a site on our Network and more importantly the coder of NGPSP, the Neogeo Pocket Emulator for the PSP, Iris and Quake 3 BSP Viewer has released the Worlds first Nintendo 64 Emulator for the PSP, heres the details in full:

    Well i bring you the "theoreticaly" first nintendo 64 emulator for psp. Before you get your hopes up, it only runs a small number of homebrew demos.

    Here is the readme

    P.S. If you wish to join my protest, post here on the forums!!

    Nincest 64

    // NINCEST 64 by Marius Dumitrean [[email protected]]

    // PSP Port By PSmonkey (http://nemo.dcemu.co.uk/)

    // Based on the dreamcast port by Gpf (http://gpf.dcemu.co.uk/)

    // Icon by pochi

    http://pochistyle.pspwire.net/

    // My Protest

    NOTE: THIS README MUST BE POSTED IN FULL, ANY REMOVAL WILL CALL FOR THE RELEASE REMOVED FROM THE SITE!

    My Protest

    I am sick and tired of sites treating coders like property. We are here for the scene! We are not your property!

    You do not own us! We would still be here without you and just as strong!
    This project is dedicated to all scene coders out there keeping up the good fight to progress the scene and not for cash, fame or being bought out by sites. This project is dead from here on out untill this scene improves!

    If you wish to join my protest, please visit my homepage. http://nemo.dcemu.co.uk

    Enjoy the emu. Ps, This wont run commercial n64 roms.

    // Info

    This is theoreticaly the first n64 emulator on the psp. It only runs 2 PD/Homebrew demos (stars & fire) which are included with the release. If the scene improves. I will come back and eventualy get a working emulator that will allow psp users to play smaller n64 games like mario 64 on their psp. If not, this emulator stops here. Also do note the source is included.

    // To Use

    1) Copy the "n64" Folder to the root of the memory stick.
    ..) Example "G:\" (replace G: with your psp drive letter)
    2) Copy the files from the folder containing your psp version number
    ..) Example, 1.0 users will go into 1.0 folder and copy the psp directory to the root of the memory stick.
    3) Run the software

    // Greetings

    wraggster, GPF, Pochi, Zeenbor, Lac, Everybody who worked on this emu & all at dcemu!


    Check out the first Nintendo 64 Emulator for the PSP at the release page here -> http://nemo.dcemu.co.uk ...
    by Published on February 1st, 2006 00:26

    NJ has updated his emulator NeoGeo CDZ to the PSP, Google offers a rather amusing translation but here it is:

    * Luster it corrects the processing of the counter. Below checking the luster counter, it reached the point where the game operates.
    OVER TOP
    NEO Drift Out
    It reached the point where it operates entirely with this whether it is it is not.
    After unless luster effect how there is an oak, * & *.


    Whatever the translation says we have a new Neogeo CD emu to play with, download and source via comments. ...
    by Published on February 1st, 2006 00:22

    Latest Version of PMP Mod v1.02 released from Jonny

    PMP Mod is a media player for PSP.
    The "Mod" suffix indicate that this is a modified version, based on the original version from JiniCho.
    Many thanks goes to JiniCho for porting FFMPEG and FFPLAY to PSP. Without his work, this modified version would never be possible.

    Change in this version 1.02

    - A part of the color space conversion is done in parallel with audio decoding, speed increase around 2.5fps

    Download via comments ...
    by Published on January 31st, 2006 23:55

    Aside from a lifetime of nightmares, there's no longer any reason not to try out Resident Evil 4 for the GameCube. Capcom today announced that the game has achieved Player's Choice status for Nintendo's console, meaning it will be repackaged with a new price tag of $19.99, down from $39.99. However, the PlayStation 2 version of the game remains priced at $39.99.

    The game, which reinvented the zombie-slaying franchise, has been lauded by critics and fans alike. Though it was released in January 2005, it still grabbed several Game of the Year awards for last year, including GameSpot's editors' and readers' choice awards.

    The game sees secret agent Leon Kennedy, a veteran of Resident Evil 2, on a quest to find the US president's missing daughter. His search brings him to a mysterious village in Europe, where a great evil has grabbed hold of the populace. Armed with upgradable pistols, shotguns, and rifles, Leon takes on all manner of beasts to fulfill his mission.

    Though Resident Evil 4 spent a good part of 2005 as a GameCube exclusive, it found new residency on the PlayStation 2 in October. Now it appears that the game may be infecting another platform, the PC.

    According to retail site Play.com, Resident Evil 4 for the PC is scheduled to hit Europe in late March. It wouldn't be the first time PCs have faced Capcom's fears--Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis have all found their way onto the PC. US Capcom representatives told GameSpot that no official announcement has been made. ...
    by Published on January 31st, 2006 23:51

    Source Gamespot

    Fans of Mega Man have had to endure a full three weeks without a new release starring their favorite blue robo-boy. Thankfully, the dry spell is over for the prolific protagonist, as Capcom today announced that Mega Man Maverick Hunter X for the PSP is now available for the PSP. The game is rated E10+ for Everyone 10 and Older and retails for $39.99.

    Those familiar with the series will recognize the game as a mobile remake of the original Mega Man X, which debuted on the Super Famicom in Japan in 1993 and was a series spin-off. The game retains the classic side-scrolling and boss-battling action of Mega Man, while introducing a different story and new characters.

    The PSP version features new graphics, gameplay tweaks, and rearranged music and sound effects from the original. Those who played the SNES veresion will be happy to know that there are new pre-boss-fight cutscenes, new locations for items and enemies on levels, and a new story featuring Mega Man X's archrival, Vile, which is unlocked after beating the game's story mode.

    Even though he debuted in the late 1980s, Mega Man does not appear to be slowing down. He continues his assault on handhelds March 14 with Mega Man Powered Up for the PSP. ...
    by Published on January 31st, 2006 23:41

    Source CVG

    One of Microsoft's key advantages in both current and next gen is its impressive and rather slick online service Live, which offers a seamless interface to the (sometimes) wonderful world of online gaming. With online one of the key battlegrounds in the next gen, it's something Sony has probably always looked at enviously, but officially seemed less inclined to follow.
    Well, all that might be about to change with the arrival of the PS3, if the latest word from the Official US PlayStation Magazine is to be believed. Despite past assurances that Sony would leave multiplayer matchmaking to game developers and in the remit of individual titles, it now seems like a centralised Live-style service is almost certainly in the works.

    PSM reports that Sony wants much, much more than a simple matchmaking and ranking lists service, and developers in possession of the PS3 dev kits will have to meet with Sony's online compliance team to make sure their titles will work with the projected PlayStation Network.
    Unnamed sources quoted by the magazine say Sony plans to develop a full PlayStation Network type service to compete head on with the current version of Live. They also say that the service will integrate the PlayStation Portable, which we've always speculated may act as a controller for the PS3 - and now as a portable connection to the online service. The magazine suggests Sony has been plotting this service since just after the delivery of the PS2 Network adaptor.

    If OPM's reports are true - and we have to say they're given a boost by the appearance of that recent online questionnaire - it signals a seismic shift in Sony's thinking, but a vital one if it's to compete with Microsoft's perceived online advantage.

    Live has already shown that it can be used for much more than multiplayer gaming, with the delivery of movie trailers, music and additional content - key targets and battlegrounds for Sony as it looks to establish Blu-ray and return all divisions of the troubled company to profitability. So it increasingly looks as if PS3 will have an online network to truly compete with Live and push Sony's multimedia content to every PS3 and PSP owner. We'll be following developments on this one closely, though we have to say, it'll have to get the PS3 out of the door first.

    But what would you want from a Sony online service, and can Sony compete in the one area where it has always trailed Microsoft? Let us know what you think in our forum below. ...
    by Published on January 31st, 2006 23:34

    Source CVG

    One of Microsoft's key advantages in both current and next gen is its impressive and rather slick online service Live, which offers a seamless interface to the (sometimes) wonderful world of online gaming. With online one of the key battlegrounds in the next gen, it's something Sony has probably always looked at enviously, but officially seemed less inclined to follow.
    Well, all that might be about to change with the arrival of the PS3, if the latest word from the Official US PlayStation Magazine is to be believed. Despite past assurances that Sony would leave multiplayer matchmaking to game developers and in the remit of individual titles, it now seems like a centralised Live-style service is almost certainly in the works.

    PSM reports that Sony wants much, much more than a simple matchmaking and ranking lists service, and developers in possession of the PS3 dev kits will have to meet with Sony's online compliance team to make sure their titles will work with the projected PlayStation Network.
    Unnamed sources quoted by the magazine say Sony plans to develop a full PlayStation Network type service to compete head on with the current version of Live. They also say that the service will integrate the PlayStation Portable, which we've always speculated may act as a controller for the PS3 - and now as a portable connection to the online service. The magazine suggests Sony has been plotting this service since just after the delivery of the PS2 Network adaptor.

    If OPM's reports are true - and we have to say they're given a boost by the appearance of that recent online questionnaire - it signals a seismic shift in Sony's thinking, but a vital one if it's to compete with Microsoft's perceived online advantage.

    Live has already shown that it can be used for much more than multiplayer gaming, with the delivery of movie trailers, music and additional content - key targets and battlegrounds for Sony as it looks to establish Blu-ray and return all divisions of the troubled company to profitability. So it increasingly looks as if PS3 will have an online network to truly compete with Live and push Sony's multimedia content to every PS3 and PSP owner. We'll be following developments on this one closely, though we have to say, it'll have to get the PS3 out of the door first.

    But what would you want from a Sony online service, and can Sony compete in the one area where it has always trailed Microsoft? Let us know what you think in our forum below. ...
    by Published on January 31st, 2006 22:38

    Well i bring you the "theoreticaly" first nintendo 64 emulator for psp. Before you get your hopes up, it only runs a small number of homebrew demos.

    Here is the readme

    P.S. If you wish to join my protest, post here on the forums!!
    ---------------------------------------------------

    ////////////////////////////////////////////////////////
    // Nincest 64
    ////////////////////////////////////////////////////////
    // NINCEST 64 by Marius Dumitrean [[email protected]]
    // PSP Port By PSmonkey (http://nemo.dcemu.co.uk/)
    // Based on the dreamcast port by Gpf (http://gpf.dcemu.co.uk/)

    // Icon by pochi
    http://pochistyle.pspwire.net/

    // My Protest
    ////////////////////////////////////////////////////////
    NOTE: THIS README MUST BE POSTED IN FULL, ANY REMOVAL WILL CALL FOR THE RELEASE REMOVED FROM THE SITE!

    ------My Protest

    I am sick and tired of sites treating coders like property.
    We are here for the scene! We are not your property!
    You do not own us! We would still be here without you
    and just as strong!

    This project is dedicated to all scene coders out there keeping up
    the good fight to progress the scene and not for cash, fame or
    being bought out by sites.

    This project is dead from here on out untill this scene improves!

    If you wish to join my protest, please visit my homepage.
    http://nemo.dcemu.co.uk

    Enjoy the emu.
    Ps, This wont run commercial n64 roms.

    // Info
    ////////////////////////////////////////////////////////
    This is theoreticaly the first n64 emulator on the psp.
    It only runs 2 PD/Homebrew demos (stars & fire) which are included with the release.

    If the scene improves. I will come back and eventualy get a working emulator that will allow psp
    users to play smaller n64 games like mario 64 on their psp. If not, this emulator stops here.

    Also do note the source is included.

    // To Use
    ////////////////////////////////////////////////////////
    1) Copy the "n64" Folder to the root of the memory stick.
    ..) Example "G:\" (replace G: with your psp drive letter)
    2) Copy the files from the folder containing your psp version number
    ..) Example, 1.0 users will go into 1.0 folder and copy the psp directory to the root of the memory stick.
    3) Run the software

    // Greetings
    ////////////////////////////////////////////////////////
    wraggster, GPF, Pochi, Zeenbor, Lac, Everybody who worked on this emu & all at dcemu! ...
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