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    by Published on January 17th, 2006 18:18

    Believe it or not, but the latest golf sim for the DS, released today, will not feature familiar faces from the Nintendo universe. No plumbers, no cuddly mushroom people, not even an unlockable ape. With the stylus as your virtual club, True Swing Golf has more in common with the bar room classic, Golden Tee, than it does with other golf titles. That's right, if a drunken fool can play, anyone can. True to the Nintendo standard, True Swing offers an intuitive interface, accessible to all types of gamers—and like any good golf game, it takes time to master.
    http://www.trueswinggolf.com/ ...
    by Published on January 17th, 2006 18:08

    As if we didn't already have enough PS3 delay rumors, now industry analysts are jumping into the fray, some predicting a fall launch for the console. The two reported issues that could cause a hold-up are improving chip yield and production hiccups in game development.

    From the article: "Analyst Evan Wilson of Pacific Crest Securities, said 'the most likely scenario' is that PS3 will be released in Japan this summer with about 1 million units and in the US in November with 1 million units, followed by a European launch in March 2007." Regarding the newly released analyst data, Next-Gen writes: "William Drewry of Credit Suisse First Boston said,'The decision as to whether to delay the PS3 launch has yet to be made and is dependent on improving its chip yield.' Although Sony talked about a spring launch for PS3 last year, it has never offered regional specifics. A 'delay' until November will be good news for Microsoft, which has bet its strategy for the next generation on selling as many Xbox 360s as possible prior to PS3's arrival."

    If Sony can get their chip production on schedule, would you rather have an early US release with fewer games, or wait until 15-20 titles are ready for launch? ...
    by Published on January 17th, 2006 17:43

    Hello i'm new and i'd like to have some information about GP2X:

    1)Does PSX emulator work well? If i want, can i play Mechwarrior 2 psx on GP2X?
    2)Is it possible install DOS on GP2X?
    3)Can be possible use the stick like a mouse? (for strategic pc games, for example...)
    4)Will be possible play Nintendo 64 games on GP2X?
    5)PSP or GPX2?

    Thank you very much ;-) ...
    by Published on January 17th, 2006 17:30

    Minoru Nakai, producer of the forthcoming Resident Evil remake for Nintendo's DS, has revealed that he's currently involved with a project for the Revolution at Capcom.
    Speaking to website Jeux-France.com, Nakai let slip that while the unannounced game will not be a Resident Evil title, the experience his team gains with the machine could pave the wave for a new entry in the Resi series. What's more, the Revolution's unique controller could create an evolutionary leap in the series as big as the one on display in Resi 4.

    "Even if the playability of Resident Evil 4 thus remains very led to my taste", Nakai explained (via Google translator, just in case you're wondering), "we would clearly like to use the potential of the [Revolution controller], because the players could end up wearying themselves of this style of gameplay."

    However, the producer cautioned that "it would be perhaps more judicious to develop a game other than Resident Evil on Nintendo Revolution, before attacking this series, and this, to familiarize myself more with this new concept, in order to better benefit from the potential of the [controller] thereafter. We [are working] there in this moment..."
    So, Nakai seems impressed enough with Nintendo's offering to consider it might provide the perfect match for taking the Resi franchise into new, unchartered waters. It would seem that Capcom's got no plans to bring the series to the next-gen console just yet though - does this mean we can wave goodbye to hopes of Resident Evil 5 on the Revolution afterall? ...
    by Published on January 17th, 2006 17:21

    Nothing tickles our morning gaming fancy quite like a good hard analyst's prediction, and this morning we've got a cracker, with US analysts now apparently lining up to predict that the PS3 may not be out until March 2007 in Europe.
    Now while all such predictions should be taken with the requisite amount of sodium, analyst Evan Wilson, quoted in Interactive Investor, said that he be believed the PS3 would launch in summer in Japan with a million units, with a US launch of one million units 'most likely' for November. Wilson tips the PS3's European debut to follow in March 2007 - presumably with roughly the same number of units for us poor Euro slobs.

    So far, so fairly interesting and while of course these things should never be taken as gospel, what is intriguing is that Wilson has gone so far as to actually name unit allocations. If he's to be believed, there'll be a scramble for PS3s that would make the Xbox launch look like it was overflowing with milk and unit allocation honey.
    Although Sony has long said it would launch the PS3 in spring 2006, many discerning games watchers believe this can only be in Japan and it may indeed be lucky to make that time frame. Overseas markets like the US and Europe will almost certainly face delayed gratification similar to the PSP launch and Wilson's predictions would certainly appear to fit intë that time frame.

    Whatever way you slice the PS3 launch carrot, it seems good news for Microsoft with a lot riding on the PS3 launch for Sony as it looks to the PlayStation 3 to restore the company's profitability.

    However, whether any of this is more than inspired guesswork, we simply can't tell. Analysts do the stuff for a living and they're not always right and perhaps analyst William Drewry of Credit Suisse First Boston sums it best when he says: "The decision as to whether to delay the PS3 launch has yet to be made and is dependent on improving its chip yield." ...
    by Published on January 17th, 2006 16:36

    2K Sports, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced that World Poker Tour® (WPT) for the PSPTM (PlayStation®Portable) system is slated for release this spring. World Poker Tour for PSP features real-life professional poker stars and venues featured in the popular World Poker Tour television series with enhanced A.I. players, customizable characters and online capabilities compatible with PlayStation®2 consoles.

    "With the growing popularity of televised poker shows such as World Poker Tour, poker has become a mainstream sport," said Greg Thomas, president of Visual Concepts, a 2K Sports studië. "By partnering with the trusted World Poker Tour brand, we are bringing both gamers and poker fans alike the most realistic poker experience available. And now that World Poker Tour will be available on the PSP, gamers can enjoy the game wherever they go."

    World Poker Tour for PSP allows gamers to take a seat at the world's most prestigious poker tournaments and make their mark in the virtual poker arena. The game will feature the virtual equivalents of real pros such as Antonio "the Magician" Esfandiari, Erick Lindgren, Evelyn Ng, Lyle Berman, Michael "The Grinder" Mizrachi and Phil "Unabomber" Laak.

    Online connectivity is a major part of playing World Poker Tour on the PSP. Gamers will have the ability to connect wirelessly with other PSP systems or online to compete against players across the country on both the PSP and the PlayStation 2 computer entertainment system. New enhancements to World Poker Tour for PSP include a completely new and innovative artificial intelligence system that allows gamers to challenge more than 1,200 different characters, all with their own unique playing styles and behaviors. Gamers who are able to bump up their career earnings can unlock custom clothes, accessories, and invitational events found only in the PSP version. Players can also create more than 4,000 custom variations of poker, and choose to play against computer opponents or take their custom poker game online to battle for poker supremacy.

    "We are thrilled to be launching World Poker Tour on the PSP with 2K Sports," says Andrea Green, VP of Global Consumer Products, WPT Enterprises, Inc. "2K has far exceeded our expectations for this game and recreated the thrill of our TV show with simulated casinos and events in the palm of your hand. We can't wait to see where this takes us in the future."

    For more information, log onto http://www.2ksports.com. ...
    by Published on January 17th, 2006 16:34

    News from Lik Sang



    Celebrating its 10th anniversary, Biohazard Deadly Silence brings the bloody, horrific, and now classic tale of Spencer Mansion to the NDS. Classic Mode lets you experience the original game without any changes, right down to the cut scenes and the 'so bad it's good' voice acting (fancy a jibble sandwich anyone?). Rebirth Mode on the other hand features a slew of changes, starting with improved controls, including Biohazard 3's 180 degree turn, and both the knife button and quick reload from Biohazard 4. The top screen displays a map, ammo and health meter, and there's also new traps, battles and puzzles, many of which make use of the touch screen. Certain parts of the game will also switch to first person mode and wielding your knife with the stylus, you can slice and dice your way through rotting zombie flesh. At other times you can use it to wipe blood off the screen, or blow into the microphone to perform CPR on an unfortunate teammate.

    Characters have been both re-modeled and re-animated, and confirmed guests of the Mansion include Chris Redfield, Jill Valentine, Barry Burton and Wesker. Not to be out-done, the zombies are upgraded too, being not only smarter, and not only chasing you from room to room, but in greater numbers also! All this alone would make for a spectacular remake, but no, Capcom always has to go that extra mile. Through a full on four player Wi-Fi mode, there's both co-op and competitive games to play, the later being a race to kill the most monsters! In stock now, the Spencer Mansion is once again ready for dinner, erm, visitors. ...
    by Published on January 17th, 2006 16:31

    I posted about Streetfighter coming to PSP yesterday but now Lik Sang have posted this article:



    The way recent news of Street Fighter II on Xbox Live Arcade spread across the net like wildfire shows Capcom's legendary beat 'em up still packs a punch. So naturally fans are thrilled that this week Street Fighter hit the PSP, and the title they chose to port is regarded by most as the single highest point of the entire series, SF Zero 3 Double Upper (known as SF Alpha 3 MAX outside of Japan). Starting with an all new animated intro, you'll discover beyond the line-up of characters from SF 1, 2, 3, Final Fight 2 and Capcom vs. SNK 2, there's the cute but deadly Ingrid from Capcom Fighting Jam, new to this PSP release. Also unlike the handheld's other fighter, Darkstalkers, which simply stretched the game to fit widescreen, SF here is in true widescreen format. Heading in, there's both single and wireless multi-player options, including a Variable Battle tag-team mode exclusive to the PSP. Here you can switch between your two characters at any point of the match, which also lets you quickly compare how various fighters fare against a specific opponent.

    Arcade Mode pits you against 10 fighters, while the in-depth Training Mode lets you manipulate your opponent and even repeat a string of moves for you to practice against. Next Edit Mode allows you to balance your character's attributes to your exact liking and purchase upgrades that'll allow them to deal out more damage, take none when blocking, or automatically guard. Given you have to spend chunks of your 1,000 character points on these however, fights remain balanced. Furthermore with the ISM system you can customize and even create your own combos, then use these characters in modes like World Tour, traveling the globe dishing out pain. As you progress you'll earn even more character points to build up your fighter too. Dramatic Battle Mode teams you up with a computer controlled ally against one enemy, while Reverse Dramatic Battle Mode pits you alone against 2 opponents. Finally over the wireless you can play VS, Team, Variable and Dramatic Battles, proving this is much more than a simple port, it's a jam packed SF explosion! We received stock of the Asian Street Fighter Zero 3 Double Upper a few days early, and so new orders are welcome right now. ...
    by Published on January 17th, 2006 07:35

    LostJared has released a compilation of ports for the PSP dubbed LostPorts, heres the list:

    LostPorts contains
    Trails Demo
    Iso-Fractals Demo
    MasterPiecePSP 2.0
    SDL_mxf (for custom fonts)
    LostPuzzleBox 0.2
    and PSC CD Demo (A Joke where you shoot pennys at PlanetSourceCode CD's)

    Screenshots and Download link via comments: ...
    by Published on January 17th, 2006 07:30

    PacManFan has released a new Alpha version of his Playstation Emulator for the PSP, heres what he posted:

    "Well everyone,

    I've decided to release another ALPHA version of the PSPSOne emulator as a demo so everyone can see how much the speed has progressed.

    No BIOS is required for this demo, I'm using the internal HLE Bios built into the emulator. This is the same Paradox demo I released last year, except this runs much faster.

    Some techinical info:

    -This version is running with the interpreter CPU core, not the recompiler.
    -This is running with full 256x256 textures (I can get better speed with 64x64 or 128x128 textures)
    -No sound
    -Partial debug loggin enabled
    -partially optimized build

    I'll add a fps counter to all future versions so you can see speeds for yourself. Remember that this Paradox demo was designed to test the very limits of the Playstation."

    Thanks to miemt11 for the news

    Download and give feedback via comments: ...
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