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  • DCEmu Featured News Articles

    by Published on January 17th, 2006 07:26

    RafPSP has released a new version of his internet radio streaming client for the PSP, heres whats new:

    NEW FEATURES

    (raf) TextUI: Added a new config element to specify the length of the metadata.
    (raf) GraphicsUI: Removed from the build as it doesn't work correctly with the current core.
    (raf) TextUI: Added config item/implementation to provide 24/12-hour clock configuration.
    (raf) TextUI: Separate config files per screen
    (raf) TextUI: Metadata color is now configurable (see bug #5907)
    (raf) Core: Removed local LibPSPNet; using pspsdk's pspnet now.
    (raf) Core: Added new LocalFiles screen.
    (raf) TextUI: Using new screens by semtex199.
    (raf) TextUI: Added configuration items to cfg file to configure the list's titles.
    (raf) TextUI: -2 in the X position for configuration items makes the item not be printed (suggested by HalfastII)
    (raf) TextUI: The config file is now partitioned into one section per screen (suggested by HalfastII)
    (raf) TextUI: Added support for showing the time and the battery level.
    (raf) TextUI: Now files defined in playlists are displayed without the path, and the extension is only shown if configured to in the config file.
    (raf) Compiled against latest pspsdk (r1542). There should be some speed improvements, as things like memcpy are now optimized.
    (raf) Core/TextUI: Added support to print text using pixel coordinates
    (raf) TexUI: Removed cleaning code that was unnecessary in the options screen renderer. This should speed it up a bit.
    (sandberg) Added support for showing the time and the battery level on the 3D UI.
    (raf) Enabled pausing of local streams
    (raf) Cleanup/robustness added for play/stop core.
    (raf) Created playmodes; defaults to NORMAL (will play next track after current one ends), also has SINGLE and REPEAT modes.
    (raf) Completely re-wrote buffering system. (Using stl lists, and optimized buffers). New change from one stream to the next is seamless.
    (raf) Made font size configurable in the textui config file. If these settings are set correctly, then the artifacts produced when using outlined/shadowed text should go away. (The downside, is that the number of columns/rows is also modified as these values change.)
    (sandberg) Added support for showing the battery status and the current local time.
    (raf) TextUI is now more configurable (for listboxes/textmode(font modes))
    (raf) Added shadowed font mode for textui.
    (raf) Added option to select if file extensions should be displayed or not in textui.
    (raf) Added pngs for startup/shutdown of PSPRadio
    (raf) Now using pngs designed by Semtex/albadross/HalfastII
    (raf) Added better support for suspending/resuming psp.
    (Halfast) Minor tweaking of the textui.cfg
    (raf) The initial screen can now be selected in the PSPRadio.cfg file, under SYSTEM/INITIAL_SCREEN
    (raf) Can now refresh the playlists from the Options screen.
    (raf) Options can now be saved from options screen.
    (raf) 0.37-pre3c: Now you can save and restore USB autostart / wifi autostart / intial screen from the options screen
    (raf) Added a genre processing/parsing stage for shoutcast.com database.
    (raf) Changed the text ui layout a bit, so that the stream name has more room
    (sandberg) Added a radial blur effect as a background effect on the 3D UI.
    (raf) Added code to draw font with outline - thanks to Halfast for the idea.
    (raf) Revamped code to handle playlists in memory.
    (raf) Now shoutcast.com entries are sorted by genre
    (raf) Now will reload shoutcast.com db on download. Also now include a default db.xml

    BUG FIXES

    (raf) ScreenHandler: Now selecting to refresh playlists in Options screen will also refresh the local files screen virtual playlists. (Bug #5904).
    (raf) Core: Corrected basename implementation bug #5982. (files shorter than 4 chars weren't getting displayed).
    (raf) Core: Corrected bug #5924, if PSP/MUSIC folder was empty, the app would crash.
    (raf) Core: Corrected problem where if no playlist or local files where present, the app would crash when the user tried to access the next track/playlist using UP/DOWN.
    (sandberg) Core: VBlank fix.
    (sandberg) Core: Updated to use socket headers from the new pspsdk.
    (raf) TextUI: Fixed bug where localfiles where getting truncated as they were displayed.
    (raf) Corrected logging timestamping, now using localtime (inspired by sandberg's code).
    (raf) Core: Logging instantiated in the heap instead of the data segment.
    (raf) Core: Modifications to make it compatible with the latest pspsdk (r1542)
    (raf) Playback: Corrected bug that caused app to crash when a stream failed.
    (raf) TextUI: Made the title shorter so it fits no matter what font is used.
    (sandberg) Updated the 3D UI so all options are fitted to the screen.
    (raf) Corrected log times now that clock changed in sdk
    (raf) Corrected bug with playlists v2, where streams with spaces were getting truncated.
    (raf) Fixed problem where PSPRadio was exiting when it went into screen blank mode.
    (raf) Some refactoring of options code/pspapp_network. ...
    by Published on January 17th, 2006 07:26

    RafPSP has released a new version of his internet radio streaming client for the PSP, heres whats new:

    NEW FEATURES

    (raf) TextUI: Added a new config element to specify the length of the metadata.
    (raf) GraphicsUI: Removed from the build as it doesn't work correctly with the current core.
    (raf) TextUI: Added config item/implementation to provide 24/12-hour clock configuration.
    (raf) TextUI: Separate config files per screen
    (raf) TextUI: Metadata color is now configurable (see bug #5907)
    (raf) Core: Removed local LibPSPNet; using pspsdk's pspnet now.
    (raf) Core: Added new LocalFiles screen.
    (raf) TextUI: Using new screens by semtex199.
    (raf) TextUI: Added configuration items to cfg file to configure the list's titles.
    (raf) TextUI: -2 in the X position for configuration items makes the item not be printed (suggested by HalfastII)
    (raf) TextUI: The config file is now partitioned into one section per screen (suggested by HalfastII)
    (raf) TextUI: Added support for showing the time and the battery level.
    (raf) TextUI: Now files defined in playlists are displayed without the path, and the extension is only shown if configured to in the config file.
    (raf) Compiled against latest pspsdk (r1542). There should be some speed improvements, as things like memcpy are now optimized.
    (raf) Core/TextUI: Added support to print text using pixel coordinates
    (raf) TexUI: Removed cleaning code that was unnecessary in the options screen renderer. This should speed it up a bit.
    (sandberg) Added support for showing the time and the battery level on the 3D UI.
    (raf) Enabled pausing of local streams
    (raf) Cleanup/robustness added for play/stop core.
    (raf) Created playmodes; defaults to NORMAL (will play next track after current one ends), also has SINGLE and REPEAT modes.
    (raf) Completely re-wrote buffering system. (Using stl lists, and optimized buffers). New change from one stream to the next is seamless.
    (raf) Made font size configurable in the textui config file. If these settings are set correctly, then the artifacts produced when using outlined/shadowed text should go away. (The downside, is that the number of columns/rows is also modified as these values change.)
    (sandberg) Added support for showing the battery status and the current local time.
    (raf) TextUI is now more configurable (for listboxes/textmode(font modes))
    (raf) Added shadowed font mode for textui.
    (raf) Added option to select if file extensions should be displayed or not in textui.
    (raf) Added pngs for startup/shutdown of PSPRadio
    (raf) Now using pngs designed by Semtex/albadross/HalfastII
    (raf) Added better support for suspending/resuming psp.
    (Halfast) Minor tweaking of the textui.cfg
    (raf) The initial screen can now be selected in the PSPRadio.cfg file, under SYSTEM/INITIAL_SCREEN
    (raf) Can now refresh the playlists from the Options screen.
    (raf) Options can now be saved from options screen.
    (raf) 0.37-pre3c: Now you can save and restore USB autostart / wifi autostart / intial screen from the options screen
    (raf) Added a genre processing/parsing stage for shoutcast.com database.
    (raf) Changed the text ui layout a bit, so that the stream name has more room
    (sandberg) Added a radial blur effect as a background effect on the 3D UI.
    (raf) Added code to draw font with outline - thanks to Halfast for the idea.
    (raf) Revamped code to handle playlists in memory.
    (raf) Now shoutcast.com entries are sorted by genre
    (raf) Now will reload shoutcast.com db on download. Also now include a default db.xml

    BUG FIXES

    (raf) ScreenHandler: Now selecting to refresh playlists in Options screen will also refresh the local files screen virtual playlists. (Bug #5904).
    (raf) Core: Corrected basename implementation bug #5982. (files shorter than 4 chars weren't getting displayed).
    (raf) Core: Corrected bug #5924, if PSP/MUSIC folder was empty, the app would crash.
    (raf) Core: Corrected problem where if no playlist or local files where present, the app would crash when the user tried to access the next track/playlist using UP/DOWN.
    (sandberg) Core: VBlank fix.
    (sandberg) Core: Updated to use socket headers from the new pspsdk.
    (raf) TextUI: Fixed bug where localfiles where getting truncated as they were displayed.
    (raf) Corrected logging timestamping, now using localtime (inspired by sandberg's code).
    (raf) Core: Logging instantiated in the heap instead of the data segment.
    (raf) Core: Modifications to make it compatible with the latest pspsdk (r1542)
    (raf) Playback: Corrected bug that caused app to crash when a stream failed.
    (raf) TextUI: Made the title shorter so it fits no matter what font is used.
    (sandberg) Updated the 3D UI so all options are fitted to the screen.
    (raf) Corrected log times now that clock changed in sdk
    (raf) Corrected bug with playlists v2, where streams with spaces were getting truncated.
    (raf) Fixed problem where PSPRadio was exiting when it went into screen blank mode.
    (raf) Some refactoring of options code/pspapp_network. ...
    by Published on January 17th, 2006 07:26

    RafPSP has released a new version of his internet radio streaming client for the PSP, heres whats new:

    NEW FEATURES

    (raf) TextUI: Added a new config element to specify the length of the metadata.
    (raf) GraphicsUI: Removed from the build as it doesn't work correctly with the current core.
    (raf) TextUI: Added config item/implementation to provide 24/12-hour clock configuration.
    (raf) TextUI: Separate config files per screen
    (raf) TextUI: Metadata color is now configurable (see bug #5907)
    (raf) Core: Removed local LibPSPNet; using pspsdk's pspnet now.
    (raf) Core: Added new LocalFiles screen.
    (raf) TextUI: Using new screens by semtex199.
    (raf) TextUI: Added configuration items to cfg file to configure the list's titles.
    (raf) TextUI: -2 in the X position for configuration items makes the item not be printed (suggested by HalfastII)
    (raf) TextUI: The config file is now partitioned into one section per screen (suggested by HalfastII)
    (raf) TextUI: Added support for showing the time and the battery level.
    (raf) TextUI: Now files defined in playlists are displayed without the path, and the extension is only shown if configured to in the config file.
    (raf) Compiled against latest pspsdk (r1542). There should be some speed improvements, as things like memcpy are now optimized.
    (raf) Core/TextUI: Added support to print text using pixel coordinates
    (raf) TexUI: Removed cleaning code that was unnecessary in the options screen renderer. This should speed it up a bit.
    (sandberg) Added support for showing the time and the battery level on the 3D UI.
    (raf) Enabled pausing of local streams
    (raf) Cleanup/robustness added for play/stop core.
    (raf) Created playmodes; defaults to NORMAL (will play next track after current one ends), also has SINGLE and REPEAT modes.
    (raf) Completely re-wrote buffering system. (Using stl lists, and optimized buffers). New change from one stream to the next is seamless.
    (raf) Made font size configurable in the textui config file. If these settings are set correctly, then the artifacts produced when using outlined/shadowed text should go away. (The downside, is that the number of columns/rows is also modified as these values change.)
    (sandberg) Added support for showing the battery status and the current local time.
    (raf) TextUI is now more configurable (for listboxes/textmode(font modes))
    (raf) Added shadowed font mode for textui.
    (raf) Added option to select if file extensions should be displayed or not in textui.
    (raf) Added pngs for startup/shutdown of PSPRadio
    (raf) Now using pngs designed by Semtex/albadross/HalfastII
    (raf) Added better support for suspending/resuming psp.
    (Halfast) Minor tweaking of the textui.cfg
    (raf) The initial screen can now be selected in the PSPRadio.cfg file, under SYSTEM/INITIAL_SCREEN
    (raf) Can now refresh the playlists from the Options screen.
    (raf) Options can now be saved from options screen.
    (raf) 0.37-pre3c: Now you can save and restore USB autostart / wifi autostart / intial screen from the options screen
    (raf) Added a genre processing/parsing stage for shoutcast.com database.
    (raf) Changed the text ui layout a bit, so that the stream name has more room
    (sandberg) Added a radial blur effect as a background effect on the 3D UI.
    (raf) Added code to draw font with outline - thanks to Halfast for the idea.
    (raf) Revamped code to handle playlists in memory.
    (raf) Now shoutcast.com entries are sorted by genre
    (raf) Now will reload shoutcast.com db on download. Also now include a default db.xml

    BUG FIXES

    (raf) ScreenHandler: Now selecting to refresh playlists in Options screen will also refresh the local files screen virtual playlists. (Bug #5904).
    (raf) Core: Corrected basename implementation bug #5982. (files shorter than 4 chars weren't getting displayed).
    (raf) Core: Corrected bug #5924, if PSP/MUSIC folder was empty, the app would crash.
    (raf) Core: Corrected problem where if no playlist or local files where present, the app would crash when the user tried to access the next track/playlist using UP/DOWN.
    (sandberg) Core: VBlank fix.
    (sandberg) Core: Updated to use socket headers from the new pspsdk.
    (raf) TextUI: Fixed bug where localfiles where getting truncated as they were displayed.
    (raf) Corrected logging timestamping, now using localtime (inspired by sandberg's code).
    (raf) Core: Logging instantiated in the heap instead of the data segment.
    (raf) Core: Modifications to make it compatible with the latest pspsdk (r1542)
    (raf) Playback: Corrected bug that caused app to crash when a stream failed.
    (raf) TextUI: Made the title shorter so it fits no matter what font is used.
    (sandberg) Updated the 3D UI so all options are fitted to the screen.
    (raf) Corrected log times now that clock changed in sdk
    (raf) Corrected bug with playlists v2, where streams with spaces were getting truncated.
    (raf) Fixed problem where PSPRadio was exiting when it went into screen blank mode.
    (raf) Some refactoring of options code/pspapp_network. ...
    by Published on January 17th, 2006 07:12

    Yeldarb has posted a great compilation on all the software released so far for versions 2.5/2.6 and 2.01 PSPs. heres what he posted:

    Since releasing Snakman two days ago, I have been bombarded with tons of inquiries asking how you can run more than one program on 2.01+ firmware. Well, this is my little hack to get it working. It's nothing complicated. Basically, it's the source code of all three games that have been released as of now compiled into one game. It's a simple solution, but I suppose it works.

    There's info in the file on how to add your own programs.

    Included so far:
    Pong
    Snakman
    Tetris

    Download and give feedback in the release topic here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=17236 ...
    by Published on January 17th, 2006 07:09



    Edison Carter has updated his Trainer for the PSP Game Grand Theft Auto Liberty City Stories".

    Cheats Include: Infinite Health and Armor, Set Wanted Level, Set Time, Set Weather & Spawn Anything.

    Whats new:

    Rocket Boost gives you forward thrust whether you're on the ground or in the air or upside down. Settings 1 or 2 are good for fast driving on the ground. Rocket Boost 10 is good for making bikes fly.

    I added the ability to turn your motorcycle in the air while using Rocket Boost.


    Download both versions via comments:

    awesome work Edison ...
    by Published on January 17th, 2006 07:04

    Modsyn has released LuaLinker for the PSP, heres the info:



    LuaLinker - Remote file grabber for the PSP
    This program allows you to grab files from the internet
    from a list of websites you save on your memory stick.

    Everything is completely customizable. You can:
    Use your own bookmarks (bookmarks.inf)
    Define your own file extensions list (type.inf)
    Choose where to save the files you download (dirs.inf)

    The future?
    Possible to allow following links (maybe a VERY primitive
    text-based web browser)

    much of this code was borrowed. here is the credits
    Elxx - modified graphicsPrint()
    LuMo - str_explode/implode
    ema - Button (pad) control
    [your name here] - if i forgot someone, oops...

    thanks to p4ch3c0 and LordCthulu for the handy-dandy advice
    on domain resolving!

    Download at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=16791 ...
    by Published on January 17th, 2006 00:49

    PSPWeekly have posted their latest mag for the PSP, heres the info:

    PSPWeekly, the first and original weekly psp emag has already reached Issue 3. It features all the latest news, reviews, previews, cheats and tips, downloads and lots more!
    In this issue, we've listened to your comments and tried to improve the mag but we've still got more to do and we need your feedback and help.

    Download via comments ...
    by Published on January 17th, 2006 00:36

    PacManFan posted this update concerning his Playstation Emulator for PSP Project.

    Hey eveyone,

    I want to let you all know the current status of PSPSOne. After I got my dyanmic recompiler(mostly) working, I realized that I just wasn't seein the speed increase I was hoping for. The actual CPU emulation was running 3-5X faster, but the screen updates were still very slow (2-4 fps).

    Well, I took the plunge, and converted my project to use the latest version of the PSPSDK, and the HW accelerated graphic functions (ge functions). With this, there is good and bad news. The bad news is that I'll no longer be able to run my project under the PSPE emulator, the good news is now PSPOne has the ability to run much faster with ge functions,than with the previous SW-based rendering.

    I found an open-source OpenGL graphics plugin for PCSX, and converted it to work with the PSP GL framework. The PSP GL functions take advantage of HW-based acceleration, instead of software based rendering that I was doing before.

    I was amazed by the speed improvement immediatley. I am now getting 8-10fps, and that is running with the interpreted (not dynamically recompiled) version of the CPU core.

    So, In short, PSPSOne is now running at 8-10fps using hardware accelerated functions through OpenGL.

    Because the PSP OpenGL port is not 100% complete. My rendering has some issues. Most noticably, the textures are not in the correct format. I'm working today to manually change the code that specifies the texture pixel format.

    I'm very excited by this huge jump in speed. This will be even faster once I work out some issues with my dynamic recompiler running on the PSP with OpenGL

    -PMF
    ...
    by Published on January 17th, 2006 00:34

    IchigoKurosaki posted this news:

    Same as the last Version except now there is a User Friendly GUI, A Notification of
    when it's done writing to the Flash0, A exit option in the menu, and now you can have the
    EBOOT.PBP in any folder. You can also find updates on Orbis PSP Development's Project Page

    Version 1.5:
    -User Friendly GUI
    -Notification when done writing
    -Folder Name can be changed
    -Exit option in menu

    Version 1.0:
    -Remove Wavey Effect
    -Add Wavey Effect
    -Change Background
    -Restore Background

    Special Thanks:
    Thanks Go out to McZonk and everyone on their IRC, the PS2SDK's Samples, and Brad Dwyer for the tutorials.

    The Download is available via the comments, but we at PSP News do not agree or condone the use of programs that write to the Flash Memory and can damage your PSP. Use with Caution ...
    by Published on January 17th, 2006 00:23

    SuperCard has just released the v1.60 Firmware and v2.50 Patcher software for both the Compact Flash (CF) and Secure Digital Cards (SD) version of their very popular GameBoy Advance / Nintendo DS Development/Backup unit.

    Heres whats new:

    Fixed the RESET function problem for some games. It works perfectly now.
    List the iQue games sperate for supportting NDS games better.
    Redesigned the "I/O" program and enhance the reading card performance. Now it is X times faster than previous versions
    Added "Trim" option, fixes the bug of deadlock for trimed games in pervious versions.
    NDS Games patch update to 261, now 100% NDS games Support.
    Will enter NDS mode directly if FlashMe installed. Hold "START" will enter GBA mode when power up.
    Running GBA games in NDS mode, the second screen will turn off the light to save power.
    NDS game RESET hot keys change to "L+R+A+B+X+Y".
    IPS patch of NDS games included. These games need IPS patch 0007,0011,0017,0018,0022,0025,0032,0033,0037,003 9, 0043,0052,0056,0061,0073,0123.
    For easy to use, IPS patch will be patched automatically when convert the game. And will not effect the game if IPS patched already.

    Important: NDS Owner, please update the New firmware in GBA mode

    Download the files you need via comments ...
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