Now that the GPU has sprites, I decided it'd probably be a good idea if I could see the OBJ palette next to the BG palette. So now, the Palette viewer has two sections; BG and OBJ. I also found that the offset of the mouse coordinates when one hovers over a palette entry was throwing up the wrong value; a quick fix of that, and it all seems to work fine now.
I've tried tracking down the jump-to-0 bug by stepping through the instructions in the debugger, and it.. never happens. Very strange, that. As long as this continues, I'm not sure I'll be able to find this without a little help.
FIX] save choosen wad when switching from main form to option/config form
[FIX] parameters handling (wad file, pwad file, ...)
[NEW] Command (cheat, keypress) can be entered in a simple console. Tap screen center to use it.
[FIX] Support for mods (tested on Quake Rally)
[FIX] Removed debugging code which was causing slowdown.
[FIX] Demo playback crash when demo ends.
[NEW] Buttons named in Launcher (controls form).
[FIX] Crash when cannot allocate a buffer.
[NEW] Software landscape rendering to prevent issue on T3 (portrait mode with software rotation).
[FIX] wadfiles list set to zero before init.
[FIX] free whole midi structure after being written to disk.
[FIX] save choosen wad when switching from main form to option/config form.
[FIX] parameters handling (wad file, pwad file, ...).
[FIX] Free feature memory used by music on exit.
[FIX] Rewrote timidity samples loading.
[NEW] Command (cheat, keypress) can be entered in a simple console. Tap screen center to use it.
[NEW] Autorun (new option in doom option menu).
[FIX] Virtual buttons (tap screen) are now active.
[FIX] Gamma, '+' & '-' keys are now in the controls list.
[FIX] Do not play demo if from a different version.
[NEW] Savegame filenames are now prefixed with iwad/pwad filename.
[NEW] Buttons named in Launcher (controls form).
[FIX] Crash when cannot allocate a buffer.
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Catherine: Full Body’s English translation for the Vita