Big and hairy, he's been around since the dawning of videogame history, a famous Nintendo in-house creation and for that as much a recognizable character brand as superstar Mario. No surprise, since it all began with a standoff between Donkey Kong and the cheerful Italian plumber (initially called "Jumpman") in the arcades of 1981 on a dedicated machine named after the famous ape. None other than Nintendo mastermind Shigeru Miyamoto was responsible for the birth of these characters, which should appear in a myriad of games on many different systems over the years, never losing their tremendous appeal for gamers.
Now Donkey Kong is back on GameCube again, with two titles that make use of the official Tarukonga Controller, a Bongo drum-like peripheral that provides a whole new take on how you navigate the action on screen. While the music game Donkey Konga 3 naturally asks for a great tool like this to handle the groovy rythms thrown at you, Donkey Kong - Jungle Beat lets you have a go at a frantic Jump'n Run in a very unique way: your drum beats and claps guide the big gorilla through the lush, level based environments! Let us give you the gist of these beauties below, where we talk about features, gameplay and more...
Note: Both games are in stock and shipping within 24 hours, while all preorders have been cleared and new orders are very welcome, of course eligible for our Free Shipping Worldwide promotion.
So Hot it's Cool: Bang Away with Donkey Konga 3 JAP
Similar to the Taiko no Tatsujin line of games where you follow and try to match the in-game music, Donkey Konga allows you to manage the on-screen rythm frenzy with the above mentioned Tarukonga Controller, representing a Bongos peripheral that features a microphone for picking up clapping sounds along with your drum beats. Apart from Mr. Big Ape himself, Donkey Konga 3 stars monkey celebrities Diddy Kong and Funky Kong, the latter turning his back on the travel service he's heading to join his mates, who devote themselves to spinning conga beats. Some of the included mini-games will see the appearance of Funky as well.
Players can indulge in a variety of modes in Donkey Konga 3. Shuffle Mode presents you with a tricky challenge, since the notes of a given song change each time you have a go at it. Or nourish a tree by playing well in a mode called Rythm Banana Island. Here you're able to unlock a new Taru-taru mini game, allowing you to fly through the air and hit a tree. Save data (such as bought patterns) from the first two Donkey Konga games can also be accessed via a memory card. Please watch the recently posted Donkey Konga 3 TVCM or head over to Nintendo's DK3 site to view another wierd Japanese commercial which was just released.
The colorful graphics sure match the superb music in this ultimate edition of Donkey Konga released so far; it's a great opportunity to obtain fresh song material to bang your bongos to. Gameplay is straightforward enough to guarantee an easy entry to Donkey Konga 3, while Bemani veterans will love to squeeze every drop of game content out of this more than worthwile expansion.
Ideal for any music game and Donkey Kong fan alike, the third installment of the series offers an enormous update through a huge songlist of 50 fine tunes now, even more than the first expansion, Donkey Konga 2: Hit Song Parade. You can take a look at the list of melodies on Nintendo's official site, or view the translated version here:
Donkey Konga 3 songlist:
J-Pop:
1. Hana
2. Kimi ni Bump
3. Happy Days
4. Rokoroushon
5. Ignited (Gundam Seed Destiny opening theme)
6. Start (Detective Conan opening theme)
7. Seishun Kyousou Kyoku (Naruto opening theme)
8. Baka Survivor (Bobobo-bo Bo-bobo opening theme)
9. Relight (Fullmetal Alchemist opening theme)
10. Go!!!
11. Kore Ga Watashi no Ikiru Michi
12. Tomorrow
Anime:
1. Kite Kite Atashinchi (Atashinchi ending theme)
2. Mezase Poke-Monster (Pockemon opening theme)
3. Ora-ha Ninki Mono (Crayon-shin-chan opening theme)
4. Cha-la Head-cha-la (Dragon Ball Z opening theme)
5. Touch (Touch opening theme)
6. Ashita ni Nattara (Donkey Kong opening theme)
7. Banana Tengoku (Donkey Kong ending theme)
TV:
1. Doremifa Daijoubu (Hajimete no Otsukai theme song)
2. Fire Emblem
Variety:
1. Youderu Tabe Houdai
2. Iiyuudana
3. Makkensanba II
Western:
1. Entertainer
2. La Coocoo Racha (I can't figure out how to spell this)
Classic:
1. William Tell
2. Aine Kuraine Nahatomajiiku
Games:
1. Smash Brothers DX
2. Kochira Monopiza (Mawaru Made in Wario)
3. Jungle Beat
4. Star Fox
5. Donkey's Groove (Donkey Konga 3 theme song)
Children's Music:
1. Te no Hira wo Taiyou Ni
2. Bingo
Famicom:
1. Super Mario Brothers
2. Mappy
3. Zelda no Densetsu
4. Tower of Doruga
5. Hoshi no Kirby: Yume no Izuumi no Monogatari
6. Doctor Mario
7. Pacman
8. Digdug
9. - 15. unlockable songs
Jump'n Drum: Donkey Kong - Jungle Beat US
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Not sure how "newsworthy" this is, but might be worth something of a news article...
Remember that DC-on-a-chip? Well, I couldn't ever get it out of my head, I mean, really, nobody makes a chipset that specific to a platform without some client that wants to buy it.
Well, doing some research, I found that Sega has handed the dreamcast.com domain name over to the Sega Mobile division, and Sega Mobile has taken their site into a "reconstruction" mode.
What I do know is that running articles with this kind of preliminary info generally does yield results, and technically DC-on-a-chip was doing some emulation, so I would be thrilled to see some article.
After all, a portable Dreamcast with a hard drive and in an iPod like configuration with an iTunes-style content purchasing system could quite well compete with the PSP... but you didn't hear that from me
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