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    by Published on March 20th, 2009 20:22

    via Games Industry


    Nintendo's Wii console has once again topped the list of US hardware sales, shifting 753,000 units in the month of February, according to NPD data.

    It was followed by the DS on 588,000, while the Xbox 360 saw its biggest ever sales month outside of the Holiday period, selling 391,000 consoles.

    Sony also had some reason for cheer, with the biggest month-on-month rise seen with the PlayStation 3, selling 276,000, while the PlayStation Portable and PlayStation 2 rounded off the list on 199,000 and 131,000 respectively.

    That means that Nintendo platforms accounted for over 1.4 million units across the month, while Sony sold over 600,000 units overall.

    In total hardware sales hit almost USD 533 million, up 11 per cent on last February, and yielding a year-to-date total of USD 862 million.


    The full list is as follows:

    1. Nintendo Wii: 753,000
    2. Nintendo DS: 588,000
    3. Xbox 360: 391,000
    4. PlayStation 3: 276,000
    5. PlayStation Portable: 199,000
    6. PlayStation 2: 131,000 ...

    5 Dice 

    by Published on March 20th, 2009 16:39

    Gaz has posted an entry in the Neoflash Coding Contest:

    Nickname: Gaz
    Project name : 5 Dice
    From : UK
    Division : NDS GAMES
    Original entry : YES
    Support Motion : NO
    In last NEO Compo this project have won in the top 10 : NO
    Description: A dice game based on Yahtzee

    5 Dice Screen Shots

    [Instructions]

    The goal of 5 Dice is to get as many points as possible by rolling combinations of five dice. You can roll up to three times, possibly choosing to just roll some of the dice each time. After you roll, you choose which slot to score based on the combination rolled. Different combinations of dice earn points differently. If you don't meet the requirements for the combination you choose, you still have to score it on the score card. The game ends when you have filled in all the slots on the score card.

    When the text on the [Roll] button is highlighted in red, it means rolls are active.
    When the text on the [Roll] button is highlighted in black, you have completed three rolls.
    When the text 'hold' is highlighted in Red, it means you can hold a combination of dice for your next roll.

    Tips:-

    *On the Upper part of the score card, you have ones and two's. These combinations are not going to gain you many points, so try and achieve a higher scoring combination, if it fails you can select one's or two's to give you some leeway.

    *On the Lower part of the score card, Five dice is also good as it's hard to achieve.

    Scoring
    ITEM SCORING
    Ones Number of 1’s occurring
    Twos Number of 2’s occurring
    Threes Number of 3’s occurring
    Fours Number of 4’s occurring
    Fives Number of 5’s occurring
    Sixes Number of 6’s occurring
    3 of a kind 3 dice the same, adds up the three dice
    4 of a kind 4 dice the same, adds up the four dice
    Full House 2 of the same and 3 of the same, e.g. 11222, scores 26
    Small Straight 4 dice in sequence e.g. 1234, 3456, scores 28
    Long Straight 5 dice in sequence either, 12345 or 23456, scores 38
    5 Dice 5 fives required, scores 42
    All Dice Adds up all dice

    You must complete the score card to finish the game.

    *You can save your highscores onto the online leaderboard and compete with other DS users. The leaderboard can be found @

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2009 16:33

    B12Core has posted an entry in the Neoflash Coding Contest:

    Nickname: B12Core
    Project name : Ace Attorney DS
    From: Canada
    Division : DS APP
    Original submission : YES
    Support for Motion Card : YES
    In last NEO Compo this project have won in the top 10 : NO
    Download link: http://www.mediafire.com/?invnoymml4z
    Installation: Explained in the thread
    Description: Anime Image Game Engine
    ================================================== ==========================

    Ace Attorney DS

    DESCRIPTION

    This application is an "Anime Image Game Engine". It is used to create and manipulate scenes to form a script in which the player can delve into. I have added extra support with this application, to support the emulation of the game "Phoenix Wright : Ace Attorney". This genre of game involves a protagonist Defense Attorney whom helps defend his clients through finding out information during interrogation, examining crime scenes, moving from location to location, presenting evidence to suspects and witnesses and proving testimony in court as false.

    Ace Attorney DS reads from .ini files which fill in variables needed for the case to run. This engine, or in other words "Casemaker", comes with 113 profile sprites, 280 evidence sprites, 99 maps and 941 animations (pre-scripted for you, from Phoenix Wright : Ace Attorney and Phoenix Wright : Justice For All). Using these resources and the knowledge of the .ini functions, you can basically re-create a Phoenix Wright game, with your own custom plot, characters, evidence/profiles, maps/collision maps, and music. Don't feel limited to only being able to make Phoenix Wright games, this is an Anime Image Game Engine with unlimited possibilities if you have ideas. A fanfiction can be played out, for instance, through this application with the necessary sprites and script. Simply put, Ace Attorney DS is a game-maker.

    I also realize that many of you may or may not be familiar of Phoenix Wright games and their genre. That is why I have included several tutorials on how to use this application to its fullest capabilities and learn how to create your own games or visual novels using the engine. It can take a long time to go through every single tutorial, so I'm asking if it's possible that you guys may not judge the book by its cover and flip through the tutorials, learning how the application works. Thank you very much!

    INSTALLATION INSTRUCTIONS

    1. Simply place Ace Attorney DS.nds and the AADS folder into the root of your flash card.
    2. Boot the ROM from whatever firmware you may be using and enjoy!

    HOW TO USE

    In the separate folder on the root of your flash card, named AADS, there are several folders inside. Navigate to AADS/cases/caseselection.ini and you will be able to see the case selection list used to determine the amount of cases and the folders the ROM should look for to start the cases. If you move further in, at AADS/cases/ini, there are several folders containing .ini files that the ROM reads. These .ini files are the basis of cases, and are used to define variables required by the casemaker to run. If you start the ROM up on hardware, you can begin take the tutorials (there are 30) to learn how to use the functions that are readable by the .ini files. Have fun!

    MISC.

    The application has DSMotion support. If you're wondering how, you can browse through the court record by tilting the DS in several directions. Also, you can press Start to save the game and suspend play.
    I'm also asking if it's possible that my GUI not be ripped since I made most of the entire GUI used in the ROM.

    EXAMPLES OF USAGE
    + Fanfictions
    + Ace Attorney-based games
    + Visual thriller novels (such as Hotel Dusk)
    + Plot-based video games

    FEATURES


    Quote from: Features on Today at 02:27:29 AM
    + .ini reading to determine music playing
    + .ini reading to determine character animation finished
    + .ini reading to determine character text finished
    + .ini reading to determine map background finished
    + .ini reading to determine evidence description finished
    + .ini reading to determine all evidence/profile IDs finished
    + .ini reading to determine whether or not evidence/profile is "check-able" finished
    + .ini reading to determine text type (green, blue or white, as well as inherent sound effects (male blip, female blip and typewriter)
    + FAT loading of music, allowing for custom songs
    + Added 212 Profile and 280 Evidence sprites. Basically every item/person in every single Ace Attorney game to date
    + Added 99 Maps. Basically every map in every single Ace Attorney game to date
    + Added custom fonts for text and evidence descriptions
    + Added Capcom's sounds to the "typewriter" style for their text.
    + Added colour system for the font, being able to change it from the Blue/Green/White/Gold colours tones from all Ace Attorney games.
    + Present GUI complete
    + Move GUI complete
    + Examine GUI complete
    + Talk GUI complete
    + Talk option check (if talk option is the first talk option, say this) complete
    + Present option check (if this item is evidence one, say this) complete
    + Move option check (if this map is map number one, move to this map and do this) complete
    + Examine check (if the cursor is above this object, create examine button) complete
    + Tile Collision for examining maps complete
    + Added basic JumpTo and PrepareFor events
    + Added Dynamic Options
    + Added Presenting
    ...
    by Published on March 20th, 2009 16:31

    ollipolli has posted an entry in the Neoflash Coding Contest:

    Nickname: OlliPolli
    Project name : DSwiki
    From: Germany
    Division : DS APP
    Original submission : YES
    Support for Motion Card : NO
    In last NEO Compo this project have won in the top 10 : NO
    Download link: DSwiki-0.3alpha2 and DSwiki-indexer-1.1.0
    Installation: See the README below
    Description: Offline Wikipedia Reader
    -------------------------------------------------

    OK, then, time to enter the compo. I present DSwiki. This program is a viewer application for any wikimedia powered wiki, the most famous one is surely the original "Wikipedia". But also any(!) wiki hosted on http://www.wikia.com can be used.

    You can download pre-made dumps from http://code.google.com/p/dswiki/wiki/Dumps, or use an indexer to turn any database dump into usable files for DSwiki. The instructions for that can be found under http://code.google.com/p/dswiki/wiki/CreateDumps.

    The new version (0.3+), exclusively built for months to reach the deadline of this compo, is not comparable to v0.2 in any way. It features a totally different approach, namely to convert the markup into XML and parsing the XML-tree.

    The left image shows the rendering of a "random" article ;-) Note the typography (bold/italic), the correct rendering of the list and that you reached this page through a redirection. The right image shows the table of contents that you can use to quickly navigate the article.

    The left image shows the searchable index (this screenshot was taken from the uncyclopedia), the right image demonstrates just a little of DSwiki's feature to display most unicode characters.




    The last image shows a typical run of the indexer, preparing the german wikibooks for DSwiki.


    If you have questions, feature requests or other things you want to say, just do that in the thread in the PAlib forum (just google it), here, or write me a mail. Bug reports should go into the list on the googlecode-page.

    For the installation, see the README below. Make sure you take the tutorial on the first start, you'll learn everything you need. But you can start it also at a later time from the menu.

    I hope you like DSwiki, it was a pleasure to code it.

    Ciao
    OlliPolli

    DSwiki (v0.3alpha2)
    =====================

    DSwiki is an offline viewer for Wiki markup, for example for the
    Wikipedia, Wikibooks, Wiktionaries, ...

    DSwiki is NOT a web browser!

    Why DSwiki?
    =============

    DSwiki is optimal for all people with a Nintendo DS that like to
    have their information "portable", but cannot access the Internet
    directly. So far, no Program was very good in displaying the
    Wikipedia on the DS. NewDictS can display an uncompressed dump, but
    this dump is outdated, and the Wikipedia has grown dramatically
    since then, so compression was absolutely necessary. In addition,
    most homebrew programs can't handle UTF-8.

    Features
    ==========

    -- Get the complete(!) Wikipedia on a Nintendo DS. The English language
    edition fits on a 4GB storage device, the German edition is just 1.2GB.
    -- Quite good handling of internal links. Alternative display text
    and appended letters are supported to create the same look as
    in the online version. Subpage links are supported.
    -- Very good Unicode/UTF8-Support (as much - or as little - as the
    underlying font covers)
    -- Fast and easy searchable index
    -- Bookmarks

    Usage
    =======

    Just take the tutorial at the first start, or start it any time later
    from the menu.

    Installation
    ==============

    1. Copy DSwiki.nds somewhere on your flash card, DLDI-patch it if
    necessary.

    2. Create dumps of your favorite wiki or download already prepared ones.
    Visit for a list.

    3. Copy all files with the extensions

    ifo
    idx
    ao1
    ao2
    db? [ ? = one letter, typically "a" or "b", "z" is used in older versions ]

    into /dswiki. This directory must exist in the root directory of your flash card.

    Planned Features
    ==================

    -- Improved Search (advanced input)
    -- "Find as you type" inside an article
    -- Switching between fonts on the fly
    -- Customization

    DSwiki is based on
    ====================

    -- NewDictS
    Thanks to sesa for graphics-/unicode- and font-routines

    -- Wiki2Touch
    Thanks to Tom Haukap for the file format and index routines

    -- libbzip2

    -- UCS fonts
    Thanks to Markus Kuhn

    + some other fonts

    + Titlegraphic
    Thanks to my beloved wife


    Have Fun!
    ===========

    OlliPolli

    Download and Give Feedback Via Comments ...

    Hwos2 

    by Published on March 20th, 2009 16:27

    funkystuff has posted an entry in the Neoflash Coding Contest:

    Nickname: Funkystuff
    Project name : HWOS2
    From : Canada & USA
    Division : APP GAMES
    Original entry : YES
    Support Motion : NO
    In last NEO Compo this project have won in the top 10 : NO

    The Interactive TM team is the group, 2 people, who have put hardwork and time into make this. This team includes Alcohol Smurf and myself, Funkystuff. Credit must be given to alcohol smurf for he produced the RSS feed reader and Wiki online applications, which are included in HWOS.

    Description:
    HWOS(2) is a simple operating system for flash carts of the kind. It only boots homebrew unfortunatly. HWOS has a few appliactions included with it like RSS reader and online wikipedia reader. More applications are to come at later dates.

    HWOS is pronounced 'h-wos'. Sort of like the way stewie puts emphesis on the h in cool whip. HWOS stands for Hello World Operating System.

    Major Features:
    Quick Boot - boot the last game you played.
    Homebrew Browser - Browse your homebrew files from your "Homebrew" folder
    Fav's - Play your favorite homebrew that you choose in the homebrew browser
    Mediaplayer - Starts the "mediaplayer.nds" found in the apps folder. Simply put your favorite media player in the apps folder and call it "mediaplayer.nds"
    Slot-2 - Start Slot-2. For GBA games and the like.
    RSS - Read RSS feeds online, save articles, favorite them.
    Wiki - Online Wikipedia reader. Save articles, search articles, read'em, favorite them.
    Downloader - Download homebrew directly to your DS! They will be placed in the "Homebrew" folder
    Update - Update the OS to a more recent version if avaliable.

    Minor Features:
    Wifi Signal Status when using wifi
    Battery Status
    Time and Date
    Custom MP3 for background menu music - called music.mp3 in the settings folder. Must be 64kbit sample rate. must be called "music.mp3"
    Custom background - Use a gif of your choice located in the settings folder. must be called "wallpaper.gif"
    Light adjustment - works on any DS

    Pre-Installation!
    Step1: Back-Up your micro-sd card!
    Step2: Make a new folder on the root of the card called "Homebrew"
    Step3: Put homebrew into the "Homebrew" folder.
    Step4: Do the the following for what is suited to you to use with the below instructions.

    Installation for Regular Users
    Take the HWOS folder and put it on the root of your cart. Thats it. Make sure everything copies over though. Then navigate to it and boot "HW_OS2.nds" from inside the folder. If for some reason the updater fails or it no longer works, just use "RecoveryMode.nds" to update it again.

    Installation for R4 Users
    Do the same thing as you would for regular users, but this time copy the "bootme.nds" and "bootme.txt" to the root of the card and boot that.

    Installation for R4 Users with autoboot OS feature
    Do the same as you would for R4 users, but this time take the "_DS_MENU.DAT" and copy it to the root of the card. This will over ride your old one so make a back up.

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2009 16:25

    Walar has posted an entry in the Neoflash Coding Contest:

    Nickname: Walar
    Projet name: Ragdoll Cannon v2.11
    From: France
    Division: PSP GAME
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO


    Ragdoll cannon is a PSP clone of the flash game with the same name

    Project description:

    Shoot the ragdoll guy from the cannon.
    Hit the target to go to the next level.
    Try to make as little shots as possible, like in golf.
    When new levels are unlock in campaign mode, you can replay them in "play" mode.
    Levels are lua scripts so new levels can be make easier

    Update v1.8 -> 2.1
    - now levels can be make with xml files
    - 13 levels added (11 in "campaign" mode and 2 in "play" mode)


    Update v2.1 -> 2.11
    - "Swap Force/Angle Controls" in "Options" Menu added for MK2K ^^

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2009 16:19

    TheUnderminer has posted an entry in the Neoflash Coding Contest:

    Nickname: The Underminer
    Projet name: Crazy Gravity Portable
    From: The Netherlands
    Division: PSP GAME
    Original enter: Yes
    Support Motion: No
    In last NEO Compo this project have won in the top 10: No


    This game is based on Crazy Gravity for the PC by Axel Meierhöfer.
    He gave written permission to me to use the sounds and graphics of the original game.

    Project description:

    You are the captain of a freight shuttle on a far away moon base. Crazy gravity rules the place. Your objective is to move cargo from their platforms to your homebase; avoiding obstacles like cannons,magnets and one-way gates.

    Interface (from left to right,see screenshot)
    - lives (top,semi transparant)
    - cargo waiting to be shipped
    - cargo you are carrying
    - Color keys you have collected (opens Color Gates)
    - Fuel
    - your time / time to beat
    - landing indicator (green:safe,yellow: warning,red: slow down or crash)

    Due to the flu I could only complete 3 levels, but they are pretty challenging.

    Note: the levels for PC are sadly not supported. All levels were made with the included level editor (for psp, included in game).

    The lua (pge) source code is open and included in the download

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2009 16:16

    Slasher has posted an entry in the Neoflash Coding Contest:

    Nickname: Slasher
    Project name: Asterz V1.2
    From: Ontario, Canada
    Division: PSP GAME
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Asterz is a shoot-em-up space game partly inspired by the classic hit game "Asteroids", originally released in 1979 by Atari. As you begin to start playing Asterz you'll find that this game primarily involves:

    #1 – Dodge the incoming asteroids and enemy ships.
    #2 – Destroy the incoming asteroids and enemy ships.
    #3 – Pick up the dropped powerups to increase your ammo or give your ship an extra boost.
    and #4 - Don't die!

    I hope that this formula makes for some fast paced addictive and fun gameplay.




    ~ Changelog ~

    Asterz Version 1.2
    - Spring Neoflash Competition Version
    - New fast shooter powerup added
    - New asteroid that breaks into pieces
    - Message background looks more pleasant
    - Arcade mode is no longer an unlockable
    - Complete controls overhaul
    - Lives added instead of just health
    - Various subtle changes


    A Team Duck Production
    Lead Programmer: Slasher
    Programming & Support: Xigency
    3d Models: Cablekevin
    Graphics: Ubersheep

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2009 16:12

    pspflashsystem has posted an entry in the Neoflash Coding Contest:

    Nickname: pspflashsystem
    Projet name: asterSpace3D
    From: France
    Division: PSP GAME
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Release 1.0:

    How to play:

    Your goal is to escape, to dodge some asteroids to join your planet: it seems the Earth because you recolt a lot of important information about the possibility of traces of water in an unknown planet. For this, use the joystick (or the D-pad) to move your spaceship and if you have enough munitions you can press cross to send asteroids touched in a black hole.

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2009 16:09

    pspflashsystem has posted an entry in the Neoflash Coding Contest:

    Hi everybody,

    Nickname: pspflashsystem
    Projet name: prxutility++
    From: France
    Division: PSP APP
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Release 7.0:


    Code:
    **********************************************
    * prxutility++ v.7.0 by pspflashsystem *
    * *
    * Visit my website: *
    * http://www.pspgen.com/~pspflashsystem/ *
    * http://91.121.106.119/pspflashsystem/ *
    * *
    **********************************************
    * update: 19/03/2009 *
    **********************************************





    **********************Principe:******************* ***

    From 30%, the led will flash slowly,
    form 20%, the led will flash less slowly,
    form 10%, the led will flash fast,
    and from 5%, the led will flash faster.

    **********************Last versions of prxutility++:**********************

    ###VERSION 1.0:###

    With a combination of Key, you can:

    -turn of the PSP

    -reboot the PSP

    -Set in sleep mode the PSP

    -put the backlight on maximum

    -put the backlight on minimum.

    N.B: all combinations are detailled in an help menu.

    Press L to display this menu.

    ###VERSION 2.0:###

    -The Help menu is now accessible when you press L+NOTE and will disappear after some moments

    -You can now acces a menu to have informations on your battery.
    You can see the CPU and the BUS in this menu too.
    Press NOTE+ VOLUP to acces this menu.

    -Minor bugfixes.
    ###VERSION 3.0:###

    -More informations in the battery menu:
    * information Mac adress of your PSP.
    * information on WLAN of PSP (possibility to know if WLAN button is ON or OFF and
    if the WLAN operating normally)
    * information on your motherboard(if it is a TA-79/81/82/86/85 or 85 V2 but for the TA-85 V2, I haven't got a PSP with this motherboard so I can't check if it runs.)
    - You can personalize the menus with a new file.
    - You can change buttons in a file called pspflashsystem.system located in "ms0:/SEPLUGINS/prxutility++/pspflashsystem.system".
    N.B: * Default buttons to acces Help Menu are L+NOTE
    * Default Buttons to acces information menu are NOTE+VOUP
    * Use the "notepad" to open this configuration file
    * All is detailled in this confguration file spflashsystem.system
    - Fixed bug that caused affchage texts overlap when going from one menu to another
    - Amelioration of the presentation of the information menu.


    ###VERSION 4.0:###

    - compatibility with 4.01 M33 firmware
    - Possibility to take screenshots (bmp format) with L+Home button (the screenshots will be save in ms0:/PICTURE/prxutility++shot)
    - Now, when you acces to Help Menu, XMB will be blocked to avoid slowdown.
    - Fixed some bugs

    N.B: Graphics will be added soon.


    ###VERSION 5.0:###

    * Code optimized

    * Compatibilty with 4.01 M33 and 5.00 M33

    * Changing location and configuration file name that allows you tu customize the two buttons to quit or display menus : now present in "ms0:/SEPLUGINS/prxutility++/configuration/prxutility++.ini"

    * Changes at features adding :
    - Reduce gradually backlight
    - Increase gradually backlight
    - Reduce CPU/BUS speed (following all values in vshmenu)
    - Increase CPU/BUS speed (following all values in vshmenu)
    - 2 modes integrated : "Preserving PSP Battery"
    * When you active Hold : CPU and BUS speed becomes 65/28 MHz, and PSP screen is turned off,
    Back light desactivated and buttons blocked
    * With a buttons combo(here NOTE + START): CPU and bus speed becomes 65/28 MHz, PSP screen is turned off,
    backlight desactivated but Ability to use XMB for listening musics and preserve your battery...
    - Ability to customize your PSP (5.00 M33 and higher) by Memory Stick whithout modificate Flash0.
    *Compatible Files for now:
    opening_plugin.rco;
    topmenu_plugin.rco;
    topmenu_icon.rco;
    osk_utility.rco;
    osk_plugin_500.rco;if you are in 5.00 M33
    impose_plugin.rco;
    sysconf_plugin.rco;
    system_plugin.rco;
    system_plugin_fg.rco;
    gameboot.pmf;
    * Tutorial :
    Create a folder named "theme" at the root of Memory Stick
    Put theme files(only those are compatible )in this folder;
    * prxutility++ check if files are present at PSP Boot to avoid bugs
    * If you are in 4.01 M33 you can use this functionality but not put the file " osk_plugin_500.rco " in the dir " theme " because PSP can freeze and crash

    * Changes in information menu:
    - prxutility++ now detect almost motherboards :
    TA-079 v1
    TA-079 v2
    TA-079 v3
    TA-081
    TA-082
    TA-086
    TA-085 v1
    TA-085 v2
    TA-088 v1
    - Display if you have Fat or Slim model
    - Display your PSP tachyon model in hexadecimal
    - Display your PSP baryon model in hexadecimal
    - Integration of a button tester with the hexadecimal value of the pressed button and his name
    - Display X positition of
    ...
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