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  • DCEmu Featured News Articles

    by Published on June 10th, 2008 23:51

    from the official development blog of Mupen64Plus

    As we roll around to 1.4 (which is coming soon folks, I promise), we have once again sparked the interests of developers around the world. Although netplay might not see the official 1.4 release, it is coming around the corner like a fast car. We can thank orbitaldecay for joining the project team to provide us with custom netplay code. This means we will not be using the dead remains of what was once Kaillera. Our netplay code is expected to be faster with less delay then ever seen with an online Nintendo 64 Emulator, also when the time comes, it will be cross-platform.

    Another thing few things that we are working on at this point in time is the Rom Cache System, which is very similiar in function to Project64's Rom Database. Also the debugger, which should be a blessing to all you ROM hackers is expected to make it into the 1.4 release. Mupen64Plus is always looking for new developers for any platform, feel free to stop by in IRC and chitchat aswell. (irc.freenode.net #mupen64plus)

    I guess that's all for now...

    - okaygo ...
    by Published on June 10th, 2008 23:46

    Weltall returns with a brand new CWCHEAT revision. REV “C” primarily focuses on cleaning up the situation created with REV “B” and fixing other various problems. It’s all detailed in the changelog below.

    And for those who continue asking the question, “is there a Game Shark equivalent to cheat PSP games?” Yes, you’re looking at it. Cheat each and every PSP title, as well as PSOne game under POPS emulation, using Weltall’s CWCHEAT. Read the documentation to get started.

    CWCHEAT 0.2.2 REV. C:

    * [ALL] Fixed a timing bug which could lead to the dump function not working after enabling the usb mass device. this is because the memory stick device wasn’t mounted when the dump was taking place: making the function fail.
    * [ALL] Removed some optimizations which made some regressions (rev b’)
    * [ALL] Changed slightly the behaviour of pointers codes. now the q part is effectively useful by itself (this change is be needed for upcoming cheats)
    * [ALL] Now if connected to a hotspot like connection (so a connection requiring the browser to login in the network), the db downloader will automatically open the browser to let you login upon connection. Making so possible to download the database through this type of hotspot (available only on 3.x build)

    source : http://cwcheat.consoleworld.org/ ...
    by Published on June 10th, 2008 19:33

    via Computer and Video Games


    Gameplay footage? Nah, you're not interested in that. Check out this wicked CGI Viva Piñata: Trouble in Paradise video Microsoft's just released. It erm, shows off some new Piñatas at least, we suppose.

    The follow-up adds the obligatory extra critters, new environments as well as something called Piñata Vision, which lets you pop to the shops to pick up Viva Piñata trading cards, and the slap them in front of your Vision Camera to put them in your game. Sounds like an idea to make money to us.

    If you fancy seeing the actual game in action, have a gander at this earlier video, and you can read our hands-on impressions here.


    Trailer ...
    by Published on June 10th, 2008 19:27

    via Computer and Video Games


    Halo Wars will feature a two online campaign co-operative mode and support up to six players on Xbox Live for versus multiplayer, according to US mag GamePro.

    Aside from the now-standard options of co-op and multiplayer, we're also promised a shorter learning curve than traditional real-time strategy games. Don't make it too easy though or they'll be trouble on the forums, we can already sense it.

    Maybe Ensemble has stripped out some of the more time-consuming resource-management parts of RTS games? For more information on Halo Wars, go read our most recent preview of the game, which alleviates some fears about transporting Halo into a RTS and putting a RTS on console. ...
    by Published on June 10th, 2008 19:07

    via Kotaku




    Poor, put upon Europe. You either had to pay exorbitant prices to import a Japanese or North American version of Crisis Core: Final Fantasy VII or simply wait patiently for the game's release on your continent on the 20th of this month. Well SCEE feels your pain, and they hope to ease it somewhat by offering a limited edition PSP Crisis Core game bundle, complete with the game and the silver engraved PSP the Japanese got when the game first launched there.

    Of course those of you in the UK who already have a PSP they don't wish to replace with shiny silver goodness still get to benefit from the exclusive special edition, so while it might take a bit longer for you to get the games, Square Enix and SCEE definitely love you guys the best of all. ...
    by Published on June 10th, 2008 18:54

    via Computer and Video Games


    The first screenshots of new Wii game Wario Land: The Shake Dimension have found a way on to the internet. You can look at them below.

    Details on the new title are sketchy, but we've been told that the game is an actual disc-based release (as oppose to our first assumption that it was WiiWare) and Europe should see it by the end of 2008.

    The Shake Dimension looks like it's the continuation of the Wario Land 2D platforming series that was featured on the Game Boy and Game Boy Advance. If that is the case, it will be the first game in the series since 2001.

    Nintendo of Europe hasn't officially confirmed it yet, so we're expecting a confirmation soon. Maybe out at E3.

    And if this is the big new E3 announcement Reggie has previously hinted at, we'll cry.


    One screenshot ...
    by Published on June 10th, 2008 18:48

    via Computer and Video Games


    The Cell chip that forms the brains for your slick black PS3 has been used to power the fastest supercomputer in the world.

    IBM's roadrunner supercomputer has shot into the record books after having become the first computer to process one quadrillion calculations per second. That's like one of those numbers you make up after a billion and, in more technical terms, is a f**king lot.

    It managed that with 12, 960 Cell processors combined with 6,948 dual core AMD Opteron chips. We'd love to get Crysis running on that bad boy.

    The previous record holder, the Blue Gene computer, had many more processors - 212,992 to be exact - but only managed half the processing speed (around 478.2 teraflops, if you know what they are). You can go here if you want to geek out on more specifics.

    What does that mean for games? Nothing. But you can rest in the knowledge tonight that your PS3 has a good brain in its box. ...
    by Published on June 10th, 2008 18:41

    via Eurogamer


    Electronic Arts has told us Command & Conquer 3 expansion Kane's Wrath will be out for Xbox 360 on 27th June in Europe.

    The PC game was released back in April, but this version will feature extra treats specifically for couch-based commanders.

    Chief among them is a radial menu interface that makes managing your army much easier on a console pad, with options spiralling out and selectable all with one stick, apparently.

    On top of that are additions such as a Risk-like Global Conquest mode, more sub-factions, units structures and powers for GDI, Nod and Scrin forces.

    Oh, there's a fresh campaign based around that Kane chap too, who we spoke to not so long ago and found him to be very chirpy and not at all like an evil maniac he portrays.

    He said he usually gets cast as villains, though, and also reckons there's lots of snobbery from telly actors towards the videogame sector. ...
    by Published on June 10th, 2008 18:29

    via Games Industry


    Ubisoft has told GamesIndustry.biz that it still considers the PlayStation Portable as an important platform in the current videogames market.

    "By way of further clarifying some recent statements made in the press, Ubisoft wants to reaffirm that it strongly supports the PSP, which holds a unique place in the market, addressing dedicated gamers and offering unprecedented power in a portable console," a spokesperson explained.

    The statement comes after a GamesIndustry.biz interview last week with UK managing director Rob Cooper, in which he called for more direction from Sony with regard to its plans for the handheld.

    However, while Sony Computer Entertainment Europe's own boss David Reeves recently admitted to GamesIndustry.biz that the platform did need more games, Ubisoft is keen to stress that it is looking to answer that call.

    "We support the PSP with innovative game experiences and plan to publish around 12 PSP games this fiscal year, including titles for some of our top-selling brands."

    Although sales of the PSP have fallen away in Europe, the platform continues to perform strongly in Japan, with lifetime sales of 9.5 million units and 2008 sales of almost 2 million, according to Media Create. ...
    by Published on June 10th, 2008 18:24

    via Games Industry


    Ready at Dawn, the US developer behind two of the biggest releases on Sony's handheld, has confirmed it will no longer be making games for the PSP.

    The studio was responsible for God of War: Chains of Olympus, a title that was honoured with the release of a limited edition PSP in the US. The game is also the highest-rated PSP title according to Metacritic, with an average score of 91 per cent.

    Daxter, the studio's first PSP title released in 2006, had sold over two million copies by February this year, helped by being bundled with the ceramic white PSP in Europe and the silver SKU in the US, and later re-released as part of the Greatest Hits range.

    "With Chains of Olympus going gold in Japan, we're now officially done with PSP development," said the company.

    "Today we sent all out devkits back and seeing all these boxes ready to be picked up definitely marks the end of an era here at Ready at Dawn," the company said in a recent blog post.

    Ready at Dawn first mentioned it wouldn't be making any more PSP titles in March.

    As a start-up studio, it was a developer keen to sing the praises of Sony's handheld, with president Didier Malenfant criticising other developers for making excuses for inferior games.

    "Everything is compromised, and it bugs the hell out of me when you hear a lot of developers saying, 'Well, we can't do this that way because it's a handheld game,' or 'We can't do this because it doesn't have a second analog stick,'" he told GamesIndustry.biz in March, 2006.

    But the future of Sony's handheld console looks shaky. In a recent interview, Rob Cooper of Ubisoft said that Sony currently lacks direction with its PSP strategy, although he was also keen to point out that the handheld is still a viable format, with the publisher stating it has 10 PSP titles scheduled for release this fiscal year.

    Sony Europe's president David Reeves also recently admitted that the format lacks new titles in Europe and the US, where the company is introducing new applications such as the Go! Explore sat-nav application.

    However, sales in Japan continue to outperform its rivals in the region. Last week alone the console sold 71,896 units, helped by new PSP releases from Konami and Marvelous Entertainment. ...
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