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  • DCEmu Featured News Articles

    by Published on November 6th, 2007 22:45

    Jaklub has released a new version of his variant of Pong, heres whats new:

    Changelog:
    * some minor graphical changes
    + Yoshi & Tricky mix in obstacles selecting
    + 4 bgs

    Download Here and Give Feedback Via Comments
    via jaklub ...
    by Published on November 6th, 2007 22:41

    Jason UK has released a new version of his Elf menu for Pandora, heres the release details and info:

    This is a minimal ELF menu for Pandora.

    Replace ms0:/kd/resurrection.elf on your magic memory stick with the one included in this archive, so the PSP loads it when you insert the Pandora battery & memory stick, and it shows a list of ELFs inside the ms0:/elf folder (it will give a warning and shutdown if the folder doesnt exist or there are no ELFs inside it)

    Use D-Pad up/down to choose the ELF you want to run, and press X.
    Hold HOME and press D-pad up/down to reload the menu if something goes wrong with the arrow, I have fixed as many problems as I could but it's still pretty bugged up. The handling code isn't perfect, but it should have no trouble displaying at least 20 apps.

    LoadExec seems to have problems if the filename contains spaces or symbols, so use underscores(_) instead. These will be converted to spaces on the menu, so they look nicer.

    Applications containing _SLIM or _FAT at the end of the filename (e.g. blah_SLIM.elf) will be greyed out if the menu is not running on that model.
    For example, keyCleaner_FAT.elf will be greyed out and unselectable on a Slim PSP.

    If the ELF fails to run, the screen usually flickers and remains on the ELF menu.
    Note: you must use ELFs with this, EBOOT.PBP files are likely to fail (Use PBPUnpacker to extract DATA.PSP from whatever EBOOT you want to run, and rename it to whatever.elf)

    Finally, there is a Shutdown option at the bottom.

    CHANGELOG:
    0.2 -> 0.2a
    - Fully detects motherboard revision based on Tachyon and Baryon numbers (hardware revision info)
    - Increases screen brightness to 80% (only on the fat PSP).
    - Battery info in the top right corner

    Download and Give feedback Via Comments ...
    by Published on November 6th, 2007 20:33



    Hi All,

    PSPIRC is a basic IRC client for the PSP.

    * What's new in this version ? *

    - New graphics designed by Delight1 herself !
    - Display all user flags in the user list menu
    - IRC Channel name is now automatically added in command
    /TOPIC, /KICK and /MODE
    - Command /MSG is now supported (alias to /PRIVMSG)
    - Command/Text line history
    - Command completion in the console window ! (see readme for details)
    - You can now paste the name of an existing tab in the console line
    - Bug fix in /TOPIC command (only the first word was taken into account)
    - Bug fix in the new input line feature (the text was messed up when
    line size was greater to the width of console window)
    - Bug fix in the help menu (only first lines were displayed properly)


    * Credits and license : *

    It is mainly based on the IRC engine written by Danzel, and the user
    interface i wrote for PSPSSH.

    The IR keyboard support is based on the work of Harald Fielker.

    Thanks to Snaap06 and KookBott for their work on previous eboot icons and graphics.

    If you like Hookbott graphics you can still download them on my blog :
    http://zx81.zx81.free.fr/

    Big thanks to Delight1 for her graphics, help, support, ideas, comments and beta testing !


    This software is distributed under GNU V2 License, see GPLV2.txt file
    for all details and information about it.

    It has been developed on linux for Firmware 1.5 and 3.71-m33, and
    for the IR keyboard part it has been tested using a Targus Universal IR Wireless keyboard.

    How to use it ? Everything is in the README.txt file.

    You can download it on my blog : http://zx81.zx81.free.fr/

    This should be the last release, only if major bugs are found ....

    Enjoy,

    Zx ...
    by Published on November 6th, 2007 19:10

    via Gizmodo




    Sweet merciful cr*p. A seriously obsessive gentleman spent 30 years of his life collecting video game consoles and games, and now he's selling his entire 1,768-piece collection on eBay in one shot, presumably at the command of either the courts or a lady. Just the system list is insane, not to mention the games.

    The full the system list:

    Atari 2600, Atari 7800, Atari Jaguar, Atari Lynx, Coleco ColecoVision, Coleco Gemini, Coleco Telstar, Commodore 64/128, GCE Vectrex, Mattel Aquarius, Mattel Intellivision, Mattel Odyssey 2, Microsoft Xbox, Microsoft Xbox 360, Miscellaneous APF TV Fun, Miscellaneous Handheld Games, Miscellaneous PC Games, Miscellaneous SC Eight Thousand, Miscellaneous Sega Pods, Miscellaneous TV Games, NEC Turbo Duo, Nintendo DS, Nintendo Game Boy Advance, Nintendo GameCube, Nintendo NES, Nintendo Nintendo 64, Nintendo Super NES, Nintendo Virtual Boy, Nintendo Wii, Sega Dreamcast, Sega Game Gear, Sega Genesis, Sega Master System, Sega Saturn, SNK Neo Geo, SNK Neo Geo Pocket, Sony Playstation, Sony Playstation 2, Texas Instruments TI 99/4A, VM Labs Nuon.
    See anything missing in there? Because I don't. Wait, where's the TurboGrafix 16? And he calls himself an obsessive collector.

    As for games, he has, well, a lot of them, including weird rare stuff like the Christmas version of NiGHTS for Sega Saturn and the Gold Cartridge Micro Machines for NES. Gold Cartridge!!! How can you resist?

    You really need to see the full list to really appreciate how bananas this auction is. Right now it's at $6,100 [£2,923], but the Buy It Now price is $10,979.00 [£5,263]. Plus free shipping! What could you possibly be waiting for?!

    See the eBay auction here. More photographs of the console collection are here. Complete list of all items with prices here. ...
    by Published on November 6th, 2007 19:04

    via Joystiq


    Over at Newsweek's Level Up blog, N'Gai Croal is reporting that the NPD will start withholding more info this month from those who aren't paying (read: the media). Most crushingly, the group says it will no longer release monthly console sales numbers and will only release the top five in software, rather than the top 10 we're used to. These numbers will eventually be available on a quarterly and annual basis. Console makers can still release the data themselves (and you can bet they will if it makes them look good) but that's not a guarantee.

    It's bad news for both journalists like us who like to pass that information on to you and those who follow the numbers like they were sports scores. Now listen, forum kids and comments flamers, we know we've had a rocky relationship in the past, but we're going to need each other to get through this. Come, let your tears fall on our shoulders. ...
    by Published on November 6th, 2007 18:45

    via Games Industry


    This year's UK Christmas videogames chart is set to be spearheaded by EA, Microsoft and Konami titles, if the odds on Paddy Power are accurate.

    It places the latest Need for Speed title - ProStreet - as the favourite to claim the top spot on evens, with FIFA 08 at 2-1, Halo 3 at 6-1 and Pro Evolution Soccer 2008 at 10-1.

    Other prominent titles include The Simpsons Game, Call of Duty 4: Modern Warfare, Super Mario Galaxy and Guitar Hero III: Legends of Rock.

    While most people are unlikely to bet against those games hitting the Christmas number one spot, there are a few games that might raise an eyebrow.

    Manhunt 2 is listed as 25-1, despite the game being effectively banned by the BBFC in the UK, although an appeal is pending.

    Additionally the main contenders are dominated by titles that will appeal to the traditional gaming market, including Super Mario Galaxy, despite many predictions that the Wii will continue to be the market-leading console for some time yet.

    At the other end of the betting list, the longest odds available are for Balloon Pop, which weighs in at a hefty 250-1. ...
    by Published on November 6th, 2007 18:39

    via Computer and Video Games


    Infinity Ward president Grant Collier has opined that the next console generation wave will hit in around three to four year's time.

    Describing the developer's Call of Duty 4 as the first game in the second wave of next-gen titles, Collier told Next-Gen.biz:

    "When the games first started coming out I remember thinking, 'oh my gosh, they look so realistic, they can't possibly get more lifelike than this"

    "...but then if you look at the games coming out now the photorealistic quality of them is so much higher that I'm kind of amazed."

    "I definitely think we have another three or four years left in this cycle, with people making games for the next-gen platforms."

    This comes after Nintendo boss Sotoru Iwata declared the typical four-year life cycle for games hardware as "too inflexible" for the Japanese giant - Nintendo won't make a new console until it's needed.

    Collier additionally noted that Infinity Ward hasn't experienced any issues developing for PS3, something he puts down to the studio's "development philosophy". . ...
    by Published on November 6th, 2007 18:34

    via Computer and Video Games


    Time Crisis 4 has been in development for a while, yet we know little about it. What we do know is that it'll let you move your character as well as shoot, and these are the first images of the gun that'll make it all work.

    Satsukawa explains the intricacies of designing a lightgun shooter of this type. "The Time Crisis team has been eager to implement a solution for moving and shooting to the series for years now - our development tools allow us to do this in early builds of games - but it was too difficult to implement this feature into a full game using only the Guncon 2 controller," he said.

    So now he's making a new gun. "With our next title planned for the PS3 system, we began work on our next iteration of the Guncon hardware to bring new functionality to the series and allow us to implement our goals for a free-roaming Time Crisis experience," he added.

    Below is a sketch of the initial ideas for a Guncon that could allow for Satsukawa to realise his aim. "We asked our designer to come up with a few illustrations showing a Guncon with one analog stick. After getting the results, we realized that this was going to be a more intimidating project than we had planned."

    Protoype software was also made, as Satsukawa explains: "We worked for a month to create a prototype based on the Time Crisis 3 engine in which two players can move freely around a small square environment and try to shoot each other. ... Even though this early prototype only allowed for horizontal aiming, we felt confident enough in the design to move forward with the full game."

    He concludes: "As we understood that we would have to implement vertical aiming in our game, we decided to revise our Guncon hardware designs to meet this goal. That was the real jumping-off point for Time Crisis 4, which I will cover in-depth soon in my next entry!"

    We're interested to know if the Guncon will overcome the obstacle of working on LCD TVs (which old lightgun techniques won't work with) with a sensor bar like Wii (which doesn't simulate accurate aiming) or another way.


    Photographs of the gun here ...
    by Published on November 6th, 2007 18:31

    via Eurogamer


    Microsoft will be treating us all to two new Live Arcade titles tomorrow.

    The first is Word Puzzle, which you may remember as Word Search, the game you played at school when you had a substitute teacher step in. The general idea is to scour a grid of letters for words based around a theme, all of which can be arranged horizontally, vertically or diagonally. Word Puzzle will offer 3D boards to spice things up, some word bombs for a spot of literature terrorism, and some special effects to dazzle you when you get things right.

    There are five game modes in total and you can switch your Live Vision camera on and use it while playing online against up-to four of your spelling chums. Word Puzzle will set you back 800 points (GBP 6.80 / EUR 9.30).

    Next on the list is Switchball, which squashes you into a ball and challenges you to get around various tricksy mazes. To help, you will be able to alter the physical properties of your sphere to overcome obstacles; you can morph into a Metalball to smash things to pieces, charge up as Powerball to make jumps or climb steep inclines, float over obstacles as Airball or pick up speed by zipping around as Marbleball.

    It looks very pretty and has five levels to roll around in total, either on your own or in two-player co-operative mode. Tire of that and you can always head online and get competitive with up to seven of your friends. Switchball will also cost you 800 points (GBP 6.80 / EUR 9.30).

    Look out for our thoughts on both very soon. ...
    by Published on November 6th, 2007 18:30

    via Eurogamer


    Reflexive Entertainment is working on some sort of mining game for Xbox Live Arcade called Axiom Overdrive. Which is surely a 2 Unlimited song.

    We say "some sort of" mining game because Reflexive's launch announcement, accompanied by one screenshot, is billed as an announcement "that the mining colony 'AF128' in orbit about Neutron Star PSR B1913+16 is now in full production".

    As a result, "The Axiom Corp. mining company is now preparing for a massive hiring program of O.T.F. pilots." Go on. "Inside the mine, pilots discover side-scrolling, omni-directional, 3D, physics-based job challenges that will push their piloting skills while dazzling their eyes." Aha! You are a description of the game and I claim my five pounds!

    Quite when Axiom Overdrive will be released is another thing, but there's an official website to keep an eye on if you're interested. Reflexive's previous games include Wik: Fable of Souls and Ricochet.

    Whatever the answer, we probably won't see it this month as Word Puzzle and Switchball are up tomorrow and Microsoft's recent list of future Xbox Live Arcade releases made no mention of Axiom Overdrive. ...
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