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    by Published on February 18th, 2008 21:11

    lps has updated his Quake Arena release he made here a few months ago, heres the details:

    Great mod of quake with q3 weapons, armors and gameplay style.

    Based on q1a 0.75 mod from electro (see q1a.txt for more info) with some updates by me.

    Tested on:
    ----------------------------------------------------------
    - phat psp with cfw 3.71m33 and phat psp with fw 3.80m33
    - psp quake 1.1 hw-um (13mb heap memory)
    - psp quake 1.1 hw-um adhoc (14mb heap memory)

    WARNING!
    - you may have some problems with psp quake 1.1 hw-um on NOT ORIGINAL MS.
    - psp quake 1.1 hw-um adhoc crashes with maximum screensize

    changelog:
    ----------------------------------------------------------
    plans:
    - add waypoints for all maps, it may make bots smarter


    psp q1a 0.75 R3:
    - used psp gl quake 1.1 (see PSP_Quake_1_Readme_v_1.0. txt)
    - changed/fixed some maps (see maps.txt)
    - some maps was retextured in q3 gothic stle by me
    - fixed all missed sprites (bubbles)
    - green armor textures was changed
    - bots skill decreased (0-1)
    - maximum bots now - 3
    - changed fraglimit on some levels
    - demos was removed
    - some small fixes
    - all levels was tested

    Download Here and Give Feedback Via Comments ...
    by Published on February 18th, 2008 20:53

    News/release from Red Squirrel:

    RS Psar Dumper by Red Squirrel
    http://redsquirrel.forumitalian.com

    What's?
    RS Psar Dumper is a "derivated" from classical Psar Dumper (last version of which was released by HelldashX).
    Its functions are the same of classical Psar Dumper (so dump Firmware from an Official Udpater Eboot), but it's more! Infact this version has a user interface full of colors, more interactive and especially it has the new important function to make a dump of Firmware directly on PC, without using Memory Stick!
    Infact this Homebrew has a USBHostfs connection function with a PC, so the program can read eboot directly from Hard Disk (that is a good profit because new Sony Updater Eboots weigh also more than 20Mb!) and it can also dump the Firmware directly on PC, so Memory Stick is NEVER used during the process!

    Attention: v3 does NOT violate any Sony Copyright!
    Infact if you use it under a 3.80 (or more) Firmware, the program try to get NATIVE support for decompress KL3E (to decompress reboot.bin) and the oldest 2LRZ (to decompress <=3.73 firmwares).
    KL4E in this case is decrypted using an import exported by UtilsForKernel function.


    What is the effective profit?
    1. Well, first of all homebrew does not require free space on Memory Stick (that can be full too!)
    2. You spare time because you do not need to copy files betwenn PC and Memory Stick!
    3. Extracting and Dumping process require a very smaller time!
    An example? Look to this my little "experiment":

    Process:
    3.71 firmware dumping from the Official Updater Eboot

    Technical data:
    Eboot of 22,5Mb (biggest released from Sony!).
    Memory Stick used: Sony Memory Stick Pro Duo 2GB (that released with PSP pack!).
    Process used: the most "onerous", so PSAR loading with extraction e decrompression of the Firmware (SQUARE key in the homebrew)

    Result:
    -"Classical" process executed on Memory Stick: about 90 seconds of waiting...
    -"New" process executed on PC Hard Disk through USBHOSTFS: about 25 seconds of waiting...

    Conclusions:
    Using new USBHOSTFS function you can gain more than one minute!
    And then I do not calculate great times necessary to copy eboot from PC to Memory Stick, times that with USBHOSTFS are void!



    Features
    v3.1
    - Fixed a critical bug in the previous version of pspdecrypt.prx.
    In previous version if you signcheck a encrypted file you obtained a corrupted prx.

    Download and Give Feedback Via Comments ...
    by Published on February 18th, 2008 20:42

    Team ICE has released Ice Package 1.2 today, and it contains some new and updates from their previous release.

    Changelog:

    1.2:
    ----
    + RADTools
    + Home Beta Exploit EU
    + HDD Format SELF
    + Customize your XMB Version 2.0
    + Motorstorm Exploit US
    + Resistance Exploit US
    + Motorstorm Exploit Fix
    + Resistance Exploit Fix

    Download Here (20MB) and Give Feedback Via Comments
    via ps3hax ...
    by Published on February 18th, 2008 19:47

    Chano posted 2 releases of his rather awesome looking RPG for the GBA (DS)



    First and foremost, excuse me for posting this thread in english. Although I'm spanish, I visit PlayerAdvance regularly because I think that it's a great dev community. It's just that my french language level isn't too good .

    Well, I'm doing a RPG for the GBA using HEL and AAS libraries. I just wanted to show you the game a bit.

    More information :
    There isn't still any downloadable demo, I'll try to put one this summer. The battle system is similar to the system used in Grandia games, but with a bunch of changes (for example, there's no magic points).

    I'm using the following libraries to make the game:
    - HEL (on top of HAM) for main hardware access. If you are doing something with HAM change NOW to HEL .
    - AAS for playing mods and wavs. Good sound quality and crazy performance.
    - HAM for managing a BG that needs to be updated in real-time (for transparency effects on top of sprites).

    And the tools I'm using are these:
    - Visual HAM for programming and compiling and stuff like that.
    - gfx2gba for converting graphic files to GBA useable data.
    - GBA Crusher for compressing background data.
    - SoX for converting wavs to a suitable format for the AAS converter.
    - Katie for convert the gfx automatically to a suitable format.

    Download both versions via Comments and Give Feedback ...
    by Published on February 18th, 2008 19:41

    News/release from dsmaps

    This is an initial alpha release of a map viewer for the DS that downloads tiles on-the-fly from the Google Maps keyhole server. It's alpha because I've still got lots of functionality to add but the stability is actually pretty good. Please see www.dsmaps.com for full details. And leave a comment on the site to let me know what you think. Thanks!

    Download and Give Feedback Via Comments ...
    by Published on February 18th, 2008 19:37

    News/release from Falafel

    Yes, here it is: yet another game of life for the DS but this time, it has a twist!

    Controls:
    Start - Opens up "draw mode" which allows you to use the touch screen for drawing
    Select - While running the game it changes the display mode from the original B&W to colour mode (and back) in drawing mode it clears the screen.
    A - while in drawing mode this will put down a white point on the position of the red cross-hair
    D-pad - moves the cross-hair
    R - Random filling
    All the other buttons - decoration

    (If you let it run for a while in colour mode, it just starts to look so damn psychedelic, at least, compared to how it normally looks )

    Don't hesitate any longer:

    Download and Give Feedback Via Comments ...
    by Published on February 18th, 2008 19:34

    News/release from darkplastic

    Just like to say thanks for the lib and the pretty amazing docs that came with it. For my first game I just extended one of the existing demo's quickly and made puckerDS. Includes Basic AI and dodgy goal scoring physics, but is good for a bit of quick entertainment .

    Source is at:

    http://svn.jamesgrafton.com/pucka_ds/

    Comments welcome!

    (works best on supercard hardware)

    Download and Give Feedback Via Comments ...
    by Published on February 18th, 2008 19:29

    News/release from zajako:

    I put this in the root on her ds, so she had to see it :P

    Anyways, the controls are simple,

    control pad = move hearts
    Touch screen = restart song

    Its very simple, but I've maybe spent 4-5 days worth of time learning to program for the ds, so some of the code may look familar to some of the demos around, however trying to blend what I learned proved to be a pain :P

    Anyways, I went from knowing PHP to programming this in less than 5 days time, and if someone wants to change the image, and use the source for their loved one, have at it

    Download and Give Feedback Via Comments ...
    by Published on February 18th, 2008 19:26

    Updated PocketPC game from Mollusk:

    Version 1.05 of Znax is out ! This version corrects a few bugs, optimizes everything (CPU, ram, battery), and brings a quick menu (will be used for later additional modes )

    Complete changelog :
    - No more invalid moves
    - Smoother/faster changes
    - New input method : simple drag
    - Support for WinCE 5 systems
    - Optimised CPU/battery use
    - New menu with possibility to check the top scores
    - Hitting quit when playing returns to menu

    http://www.xflib.net/index.php?topic=51.0 ...
    by Published on February 18th, 2008 19:22

    The DS Xtreme team posted this:

    Hello,

    1.1.3 Beta that has been uploaded 1-2 days ago and is actually the release candidate. We were internally testing it since then in order to prevent major issues from happening upon release. Thats why there is no proper announcement or support for this firmware as of yet.

    I would not personally call it a "leak" as it is a destined-to-be official firmware running alongside the currently labeled "stable" 1.1.2. We will not shutdown 1.1.2 when releasing 1.1.3 Public Beta, it will be a public beta and thus we enable users to jump back and forth as its one of the few Firmwares working properly on both 512MB and 2GB units as well as a beta

    The "leak" was more of one of our users/customers attempting the naming sheme and incrementing the number to 1.1.3 to see if it was up or not, and he got lucky

    To be honest, we could have named it 100 different ways so nobody snooping in this rather amusing fashion could grab it, but as it was really close to release (I think we are a few days off for the official release) and this 1.1.3 having a high chance to be the "final" of this beta, we didn't

    So while we do not support it due to the simple reasons of us not being aware nor sure which issues it may cause that could/would be beyond repair, we discourage using it right now, but if it pans out to be "safe" to update to it, we will come out with a proper announcement, should be in a few days time.

    To make sure everyone got it right, here is the sum up:

    The Firmware is a release candidate of 1.1.3, we are currently doing internal tests in order to be sure it will not kill your DS-X or do any harm beyond repair to it, thus we currently chose not to offer support for it.

    It is not a "real" leak since it was only obtained through URL probing, while a leak would point to one of our inner sources having given internal information to an outsider, which in this case has not happened.

    If this revision of 1.1.3 makes it through our tests, the final release of 1.1.3 Public beta will be announced on our website (http://www.news.ds-x.com) and will be fully supported and last but not least, it will run alongside of 1.1.2 - Which means we will not remove or shutdown 1.1.2, you will be able to jump across both firmware revisions officially and still keep your warranty.

    So have some patience and you should be on the safe side if you care about warranty If not, its your beer
    ...
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