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  • DCEmu Featured News Articles

    by Published on June 6th, 2008 17:11

    I finally got it running on my Wii. Felt this would be something good to have. Feel free to post your findings too.

    1080 Snowboarding - Doesn't boot -=FamilyGuy=-
    Battletanx - Unplayable? [Froze at start]
    Bomberman 64 - Unplayable? [Got past first intro video, froze]
    Bomberman 64, The second Attack - Unknown [GFX error at menu]
    Bust a Move '99 - Playable [Audio crackles, lag spikes b/t screens. Otherwise good.]
    Command and Conquer - Unplayable [Speed issues/graphic problems] theeincubus
    Conker's bad fur day - Unplayable [freezes with black screen] GrandMasterJimmy
    FZERO-X - Playable [Some graphic issues, and speed problems] -=FamilyGuy=-
    Goldeneye - Playable [takes 10-20 min to get to warning screen, very low FPS] eedracon
    Kirby 64 - playable [graphical glitches aplenty and less than full speed] tylerbgood
    Mario Kart 64 - Playable [Speed issues] Bloody Ryuk
    Mario Party - Unplayable [Doesn't boot] ShadowAssasin
    Nascar 2000 - Unplayable
    NBA Jam '99 - Unplayable [Plays audio, no rendering]
    Quest 64 - Unplayable [boots to black screen runs] J_Hibiki
    Starcraft 64 - Unplayable [Doesn't load] theeincubus
    Superman 64 - Unplayable Prozac4545
    Super Mario 64 - Playable [Runs slow, some graphics glitches]
    Super Robot Taisen 64 - Unplayable [Loads, crashes in-battle] GespenstM
    Super Smash Bros. - Playable [Speed issues and glitchy graphic] Bloody Ryuk
    Vigilante 8 - Unplayable [Loads fine, operates at decent speed, major rendering issues (as always)]
    Wave Race 64 - Playable [Runs slow, many graphics glitches in game]
    WinBack - Unplayable Prozac4545
    Wipeout 64 - Unplayable WizardOfOdd
    Zelda:Majora's Mask - Unplayable [Black Screen] whYeNQue
    Zelda:Ocarina of Time - Playable [very slow, sound bugs, some sprite issued] linkinwork ...
    by Published on June 6th, 2008 17:03

    via Digital Spy

    Sega has announced its UK lineup for the current financial year, revealing the official launch dates for two new Sonic titles.

    Speaking to MCV, the firm confirmed Sonic Unleashed will launch in November for PS3, Wii, Xbox 360 and PS2, while also announcing the Bioware-developed DS exclusive Sonic Chronicles will be out in September.

    Sega also confirmed that Aliens: Colonial Marines, one of its big hopes of 2008, has been delayed and will not now be released until early 2009. The PS3 and Xbox 360 title was originally scheduled for a winter 2008 launch.

    The full Sega lineup:

    * The Incredible Hulk (DS and 360 - June 13; PS3 and PS2 - June 20; PC - June 27)
    * Beijing 2008 (360, PS3 and PC - June 27)
    * Sambe De Amigo (Wii - August)
    * Space Siege (PC - August 22)
    * Picto Image (DS - September)
    * Golden Axe Raiders (360 and PS3 - September)
    * Sonic Chronicles (DS - September)
    * Yakuzza 2 (PS2 - September)
    * Valkyria Chronicles (PS3 - Autumn)
    * Sonic Unleashed (Wii, 260, PS2 and PS3 - November)
    * Empire Total War (PC - early 2009)
    * Alpha Protocol (PC, 360 and PS3 - early 2009)
    * Mad World (Wii - early 2009)
    * Aliens: Colonial Marines (PS3 and 360 - early 2009)
    ...
    by Published on June 6th, 2008 13:16

    Those waiting for more Grand Theft Auto IV content will have to wait a little bit longer. According to Take-Two's Fiscal Q3 2008 report, the first batch of GTA IV downloadable content will be coming in Q1 of fiscal 2009, instead of the originally planned Q4 of fiscal 2008. In real calendar terms, that means the DLC, which is rumored to include whole new cities, is due between November 1, 2008, and January 31, 2009.

    The reason behind the delay, according to Take-Two, was to "provide a better balance in Take-Two's release schedule." The statement specifically mentioned Xbox 360, with no talk of content for the PS3.

    Via Joystiq ...
    by Published on June 6th, 2008 12:13

    Grand Theft Auto IV sold 8.5 million units between 29th April and 31st May, with shipments to retail now at 11 million, Take-Two said in its latest round of financials, which announced a USD 98.2 million Q2 net profit.

    It took Take-Two subsidiary Rockstar Games just a fortnight to surpass one million units sold in the UK alone, as part of six million sales in its first week on the shelves worldwide - worth USD 500 million according to Take-Two's figures.

    However, the publisher also revealed yesterday that the much-anticipated GTA IV downloadable content for Xbox 360 has been put back a bit and will now appear in the company's November-to-January quarter.

    Via Eurogamer ...
    by Published on June 6th, 2008 11:27

    Forbes recently ran a story focusing on the best-selling US games using updated NPD Group data.

    Despite the fact that the data Forbes looked at went back 15 years, all of the titles on the list were released after 2001 - perhaps not so surprising when you consider that the best-selling console of all-time (the PS2) was released in 2000.

    Three titles from last year - Guitar Hero III: Legends of Rock and Call of Duty 4: Modern Warfare, both from Activision, and EA's Madden NFL 2008 - have now made the Top Ten list, no doubt bolstered by their release on multiple platforms.

    The Top Ten best-selling titles in the US based upon units sold are:

    * 1. Grand Theft Auto: San Andreas (9.43 million)
    * 2. Guitar Hero III: Legends of Rock (8.2 million)
    * 3. Madden NFL 2007 (7.7 million)
    * 4. Grand Theft Auto: Vice City (7.3 million)
    * 5. Madden NFL 2006 (6.65 million)
    * 6. Halo 2 (6.6 million)
    * 7. Madden NFL 2008 (6.56 million)
    * 8. Call of Duty 4: Modern Warfare (6.25 million)
    * 9. Grand Theft Auto III (6.2 million)
    * 10. Madden NFL 2005 (6.1 million)

    Via gamesindustry.biz ...
    by Published on June 6th, 2008 06:10

    via Torch

    Yet another revision, supporting both Phat and Slims!

    that's what appears to be the changelog after reading the release thread. if i'm wrong, please correct me

    mad props to Torch over at QJ

    Download via comments
    use great caution when installing. refer to readme
    if you do not trust your memory, i would recommend installing
    UPMS with utilities (google it) for flash0 usb access without granting XMB access
    ...
    by Published on June 6th, 2008 03:16

    The Homebrew Channel has been updated!

    Beta 8 changes include:
    -bug-fixes
    -increased sd-card reading speeds
    -icons are now listed alphabetically
    -wiimote rumble support

    To download, simply run HBC 0.7 on your Wii and it will automatically update.

    The Homebrew Channel is a homebrew application loader by Team Twiizers which allows users to load homebrew applications without having to run the Twilight Hack every time. Once installed, users can access the channel from the Wii Menu just like any other Wii channel. It is currently capable of running dol or elf homebrew applications from an SD card, a USB Gecko, and TCP, or using Wiiload. It is also capable of downloading online updates for itself.

    Download and Give Feedback Via Comments ...
    by Published on June 6th, 2008 01:53

    RetroEmu Coding Competition - Summer 2008 :

    RetroEmu.Com

    RetroEmu is proud to announce it's first ever coding competition!.

    To celebrate our grand opening we are offering some fantastic prizes to give away to the winners of our Summer coding competition.

    These marvelous prizes include :

    1st Place : Nintendo Wii Console + Wii Sports or 2GB Asus EEE PC (CELM-900M).



    2nd Place : 2GB iPod Shuffle + $100US via PayPal.



    3rd Place : Indiana Jones collection DVD or $50US paid by PayPal.



    All prizes are brand new and sealed and bought exclusively for this competition.

    How To Enter :

    To enter this fantastic coding competition all you need to do is have knowledge of programming/coding in any language.

    You can pick from the following category's for your entry :

    Games
    Emulator

    You can enter right now! The competition starts today and ends August 31st 2008 at 23:59 GMT.

    Place all your Entry's/Submissions in THIS FORUM (click here) please.

    Due to our site being focused on "Retro" we want your entry's to be inspired/focused on "Retro" things or "Retro" gaming. So if your planning on entering a game into the competition, we want it to be based on something "Retro" or based around "Retro" gaming.

    Now this doesn't mean it has to be all 2d and pixelated sprites. You can make something 3D if you would like. As long as it is based on something "Retro" its fine by us. Same goes for emulators. If you plan on entering a emulator, your only restriction is your target console. Your emulator cannot be based on any console that is in the 7th generation.

    The below list will show you what category each console is listed under :

    1st > 7th Generation Consoles List

    What do you mean by "Retro"?

    By this we mean either any retro games : circa 1970 > 1999 or any event from that time frame. Use your imagination, a 1970's flower power game is one example I guess.

    Rules :

    1. Deadline is August 31st 2008 at 23:59 GMT.

    2. Submission is by posting in the Competition Subforum - Click here ] at RetroEmu.com.

    3. You MUST post your entry at RetroEmu first (including the file). You may post about your entry on other sites but you MUST post a link back to your submission post on this site.

    4. Judges are Zack and hardhat, and will send out prizes two weeks after the final deadline.

    5. Prizes are: 1st place - Nintendo Wii Console + Wii Sports Or 2GB Asus EEE PC (CELM-900M) 2nd place - 2GB iPod Shuffle + $100US paid by PayPal, 3rd place - Indiana Jones collection DVD Or $50US paid by PayPal.

    6. You can post and update your competition entry as much as you like, from now until August 31st 2008 at 23:59 GMT.

    7. Your entry/submission MUST include the RetroEmu.com splash screen at the beginning/start up of your game/emulator. You can find the splash images at the bottom of this post or HERE

    8. You can choose between the following target platforms for your game/emulator entry/submission : Windows Vista/XP, Mac OS X, NDS, PS3, Wii, PSP, Ubuntu Linux.

    9. You may enter an updated version of your emulator/game, but it MUST have significant changes done from the previous version.

    10. Both open source and closed source submissions are allowed.

    11. Breaking the rules excludes you from the competition.

    12. The submission deadline will not move, so don't ask for a change.

    13. The judges decisions are final, so don't say that they are unfair.

    14. The judges will take into consideration user votes upon judging.

    15. There is no restriction on sprite/content, you may use commercial sprites if you wish.

    16. There is no restriction on programming language used. However you must include all needed runtime's, images etc with your entry in order to run your game/emulator.

    17. Implementation of the Splash screen counts for a 5% judging bonus, so be creative. (i.e Special effects on splash screen).

    18. You MUST include a screenshot with your entry/submission.

    19. Have fun and enjoy the competition!

    Splash Images :

    Here are the splash Images that you MUST have displayed at the start/beginning of your game/emulator entry/submission.

    Note : You may NOT make your own variations of these images, you be as creative as you like your implementation of it though. For your entry to be accepted you must use one of the following images. ...
    by Published on June 5th, 2008 21:20

    via IGN

    Brash Entertainment, in partnership with Six Flags Inc., (NYSE: SIX), announced today the development of Six Flags Fun Park, a videogame releasing in North America that brings the thrills and chills of a Six Flags theme park to the family living room. Featuring uniquely themed areas and mini-games representative of a visit to Six Flags park, this new videogame ensures that summer fun continues all year round.

    Calling gamers of all ages - Six Flags Fun Park, welcomes the whole family into a virtual theme park filled with everyone's favorite games, all re-imagined within a colossal park environment that is sure to keep gamers challenged. Upon entrance to the game, players are tasked with quests that encourage them to explore the park's zany universe. After creating a unique custom character, Six Flags Fun Park patrons can test their skills, win prizes, and play against friends and family with 40 mini-games.
    "Everyone has memories of visiting theme parks with their families, and having a great time with games like the Ring Toss and Bumper Cars," said Mitch Davis, co-founder, chairman and CEO of Brash Entertainment. "With Six Flags Fun Park, we are re-imagining these time-honored tests of luck and skill, and launching the first virtual park in the Six Flags family, while taking advantage of today's most popular gaming systems."

    "Six Flags is synonymous with great family fun, and Brash Entertainment is committed to bringing fantastic family entertainment to the gaming world" said David McKillips, Vice President of Corporate Alliances for Six Flags. "Six Flags Fun Park is the next best thing to actually being inside the park. Now families can keep their favorite theme park gaming skills fresh year round."

    The creation of Six Flags Fun Park demonstrates the way that Brash Entertainment continues to redefine licensed games for the gaming and entertainment industry. Explained Davis, "Brash has already announced partnerships with leading film companies such as Lionsgate Films, Twentieth Century Fox, Universal Studios, Vanguard Animation, and Warner Bros. Six Flags is the world's largest regional theme park company; by teaming up with them, we continue to prove our strength in collaborating with the top brands in entertainment and bring the gaming experience to new fans."

    Six Flags Fun Park will be available for the PlayStation 2 computer entertainment system, and the Wii and Nintendo DS videogame systems from Nintendo. This game has not yet been rated, and will be available at North American retailers this fall 2008.
    ...
    by Published on June 5th, 2008 20:54



    Hi All,

    fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.
    It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
    See http://fms.komkon.org/fMSX/ for further informations.

    It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.

    GP2X-MSX is a port on GP2X of the version 2.7.0.40 of fMSX-SDL from Vincent van Dam that
    i had previously ported to PSP.

    What's new in this version ?

    - Speed improvements
    - Add gzipped disk file support, reduce disk file size from 700k to 50k !
    (you may gzip original dsk file using www.7-zip.org)
    - A thumbnail image is now displayed in the file requester
    while selecting any file with the same name of a previously
    saved game (rom, disk, keyboard, settings).
    It might be very helpful to recognize that game later if you
    have thousand different games on your disk and rom folders !
    - In the emulator menu you can go directly to keyboard and settings
    menu using the L-Trigger key.
    - The virtual keyboard is now usable in the file requester menu to
    choose the first letter of the game you search !


    How to use it ? Everything is in the README.txt file.

    It's distributed under Marat Fayzullin's license for the original MSX part, and under GNU license for all the GP2X part.

    You can download it here :
    http://zx81.zx81.free.fr/

    Enjoy,

    Zx. ...
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