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  • DCEmu Featured News Articles

    by Published on May 9th, 2008 23:09

    New from Divineo UK



    The cooling stand provides you with a convenient and extremely cool way to display your WII gaming console.
    With a built-in cooling fan and custom glowing LED bar your Wii gaming console will be protected from overheating while looking cooler than ever.
    The stand is powered by your USB ports. ...
    by Published on May 9th, 2008 23:08

    New from Divineo UK



    This pack contains everything you need for your PSP to keep it and your games safe and protected. The 3 UMD

    cases, for your favourite game selection, protect the software for the console when not in use and the durable

    screen protectors protect from scratches and any form of dirt and dust while the PSP is in use, which are peelable

    and easy to replace.

    The sock provides a cushioned environment for the PSP in which the console is protected from damage when in storage or travelling. Finally, a cleaning cloth is supplied to help you keep the console and screen clean of fingerprints and dirt. ...
    by Published on May 9th, 2008 23:05

    New from Divineo UK



    WiFi MAX is the easy way to take your PS3 onine wirelessly. Just plug the it into your PC to create an instant Wireless Access Point.
    WiFi MAX for PS3 provides a true Wireless ?G? access point, which is up to five times faster than a standard WiFi connection. You can also take other games systems like the NDS, Nintendo Wii and Sony PSP online with it, and even access the internet with your WiFi-enabled laptop or PDA!

    WiFi MAX for PS3 contains everything you need to turn your PC into a wireless access point. There?s the USB WiFi dongle, a handy stand that lets you position it for optimal coverage and a software application for your PC. ...
    by Published on May 9th, 2008 23:03

    New from Divineo UK



    Optimise your viewing and gameplay with this essential cable. Produces up to 480p resolution with LCD TV's. ...
    by Published on May 9th, 2008 23:01

    New from Divineo UK



    Engineered specifically for the Wii, the Wiisper will lower the temperature of your console and bathe it in a cool glow.

    Keeps your wii CPU temps cooler than the OEM fan
    Reduces temperature spikes when you turn off your Wii
    Fan runs during wii updates to reduce possibility of overheating
    Backlighting effect for a unique color ambiance ...
    by Published on May 9th, 2008 22:38

    Madmab released a new version of Atarixlbox - a Atari 800/5200/130/320/XL/XE Emulator port for Xbox1.
    What's new/fixed (Atari core related changes):
    * Fixed new pokey sound issues. Using a modified new_pokey engine by foft, author of the GP2x port of atari800.
    * Core updated to ver 2.03 with the exception of the pokey engine.
    * New NTSC palette code using some routines created by Kr0tki.
    * Autoconfiguration for select games. If you do not have a game configured and the emu finds a matching crc in the configs\game directory it will ask you if you wanna use it.
    * 5200 Overlay support!! Now you can bring up the corresponding overlay for whatever 5200 title you are playing. Just use the same button used to bring up the onscreen keyboard (currently left trig+x for 5200). Use left analog or digital pad to select a keypad button. Right analog moves the overlay around. Black makes more transparent, white less transparent. The overlay location is saved for each title.
    * Support for the 5200 analog stick. It is only read when in 5200 mode.
    * Dual Analog support! Yeah Dual Robotron and Space Dungeon baby!! Just check out the configuration screen and enable dual analog.
    * Trackball support! Use for games like Missile Command and Centipede(info). Plus a trackball/analog stick sensitivity mode to make certain games more playable. 100 is the default. 70-80 is a decent setting for titles like Missle Command and Super Breakout.
    * Replaced generic keyboard with 130xe look alike (only used within game). Keyboard can be moved with right analog stick. Keyboards location and transparency are saved in each games configuration.
    * Extra functionality for the virtual keyboard. Cursor can be moved with the analog stick. X button toggles shift key. Y toggles ctrl key. Start presses enter and back backspaces. White/Black change the keyboard transparency.
    * Lightgun support. Barnyard Blaster, Bug Hunt, Crossbow, and Special Forces play pretty well.
    * New default "Miner 2049'er skin" you can change it to the "old_atarixlbox" if it rakes on your nerves.
    * Ability to pick a file from within a zip file. That way multi-disk games can be zipped now. Code stolen from the ViceX emulator. Keep in mind that if you play any game that "saves" to a floppy, that disk has to be a seperate UNZIPPED file.
    * New option in the "Game Options" menu to display what files are "loaded" in drives 1 thru 4. Plus I added a rotate disks option. Press the A button when viewing the loaded disks.
    * Added rotate_disks option to the controller setup.
    * Option in configuration menu to allow swapping of joystick in port 1 and 2. I think like a total of two 8-bit and 1 5200 game use this.
    * Rewind and slow down functionality. This was already in the last release by x-port but I just wanted to re-iterate. :P
    * Ability to turn on/off player/missile/playfield collisions (for cheating). Try it on games like Pacman or Jumpman. The collision setting is not saved, but the sprite collision detection settings are saved on exit. So all it takes is a simple hop into the options menu to re-activate it.
    * Added in to configuration menu "do not allow activating attract mode". Really only useful in demo's. This and above idea borrowed from AwinPlus.
    * Paddles 0 & 1 are now mapped to sticks 1 &2, or 3&4 depending on what port you have the mouse set too.
    * Added built in disk menu for using with megaimages. When you turn this option on the emulator will read the disk and display all games on it for your selection. It's under the "computer specific options" and it's called "Use built in disk menu". Thanks to HiassofT for letting me use Picodos as the built in disk menu.
    * Add in the ability to play SAP music. I used the ASAP code made by Piotr Fusik. Playback speed (for SAP files) can be set to either NTSC or PAL. For those not in the know SAP is like the Atari equivalent of the SID collection for the C64. Check it out at "http://asma.atari.org". The player can also play the following formats, CMC (Chaos Music Composer), CMR (CMC Rzog), DMC (DoublePlay CMC), MPT (Music ProTracker), MPD (MPT DoublePlay), RMT (Raster Music Tracker), TMC, TM8 (Theta Music Composer 1.x), TM2 (Theta Music Composer 2.x).
    * modified the cheat code system to read/write values the way an Atari would. That way you can check, for example, the player/missile collision registers to see if a collision happened. Or you could (in theory) disable certain sound channels, etc.
    * Added ability to add in cheat codes from a Gameshark compatible database (see description below). This includes the ability to export the cheat codes in a game to "share" with your friends. Cheat/rumble codes are included for most 5200 games. When "adding" codes from the gameshark DB it will move you to the entries with a matching CRC. If not you'll have to manually find the game (sorry, only one CRC per game).
    * Fixed artifact mode selection option, it can now be used for games like (drol, lode runner, etc).
    * Fixed screenshot saves. The colors are now correct.
    * Corrected screen not displaying ...
    by Published on May 9th, 2008 22:34

    Almost done

    Build032 is almost done (OldPrisoneR has just sent me new source code)
    It need new menu, and I'm coding it now
    So, release is planned for tomorrow

    So what does FuSa do?
    - It allows you to play games on ANY TV over ANY cable.
    ( composite, component, svideo, d-terminal )
    All kinds of cables are supported!
    Besides that, it allows you to play on full screen area!

    http://foosa.do.am/ ...
    by Published on May 9th, 2008 22:28

    via pspgen

    ac-portugal put online Master PSP-Quiz, a quiz based on the underground PSP. In it, you whenever 3 proposals, one is the correct answer. Once you have answered the questions with a 3 buttons (), you proceed to the next question with the button R.
    Good luck!

    Coming up:


    More questions
    Possibility of seeing his score at the end of the quiz
    Possibility of knowing the right answer when you selected the wrong answer.

    Download Above and Give Feedback Via Comments ...
    by Published on May 9th, 2008 22:19

    via pspgen

    GGC lordvisaris and just put online a new version of their homebrew appointed windows XP 2008, this homebrew copy almost to perfection the design of Windows XP. You can play your games and UMD dumper, connect your PSP to USB, launch the browser and many other things. Feel free to share your impressions in the forum.

    What's new in this new version?

    Ability to dump your UMD

    Possibility to launch your UMD

    Interface improved

    Bug fixes


    I can do what with?


    Paint version PSP

    Launching UMD

    Dump of UMD

    Internet Browser

    USB connection

    Lots of other features you will discover for yourself!


    And I can change the design?

    Yes of course, to change the substance, change the image fondd.png (480 x 272) for the username go in the folder and open UTIL NAME or NAME2, change the name to your liking!

    Download and Give feedback Via Comments ...
    by Published on May 9th, 2008 22:09

    via devsgen

    TriPingColors goes more to flourish. After the emergence of complex forms, M-Cid introduces the 3rd dimension in his game, which changed its path concept. Click away if your eyes are always radar colors.

    Presentation:

    As you may know, a color (on a screen like the PSP) is composed of red, green and blue. M-Cid (My Custom IDentity) shared with us TriPingColors Freedom (v3.1), whose goal of the game is simple: you will need to know these three colors proportional to find, as soon as possible and in a certain period of time, good color (one on the platform below) and score a maximum points.
    Concept (by the author):

    In this version the aim is to keep a level above zero, the more time passes over the gauge empties, it will perform in terms of points scored. Plus the player gets closer colors generated more it will mark points. The rating is based on a calculation of proximity, as a percentage. Each note will be added to your score. When the gauge empties, your points will be carried in grey left of the screen.

    Download and Give Feedback Via Comments ...
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