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  • DCEmu Featured News Articles

    by Published on February 8th, 2008 19:18

    The latest Japanesse console hardware figures are in with a change in positions as follows:


    Nintendo Wii: 94,473
    Playstation Portable: 72,528
    Nintendo DS Lite: 67,472
    Playstation 3: 41,796
    Playstation 2: 12,115
    Xbox 360: 6,060

    Nintendo Wii swaps places with the DS lite, whose now behind the PSP by roughly 6,000 units. Playstation 3 gets an increase from last weeks' reading too while the PS2 and Xbox 360 stay about the same. ...
    by Published on February 8th, 2008 15:36

    via PSO-World

    We always hate having to report this kind of news, but it must be done. Less than four hours before maintenance begins, SonicTeam have reported that tonight's originally scheduled update for the PC/PS2 servers has been delayed due to a critical bug arising which cannot be fixed in time. On the bright side, the content announced for the Xbox 360 servers will still be delivered.

    No word yet on when to expect this update, but we'll keep you posted as any information becomes available. Special thanks to Obsidian_Knight for bringing this to our attention.

    Update! It seems that part of the update went through, anyway. According to the official site, the Valentine's lobby was released for all servers and the two new S2 missions were added to the PC/PS2 servers. On a side note, multiple reports have come in revealing that the rare free mission "Forest of Illusion" has been released on the PC/PS2 servers. Unfortunately, it doesn't seem to have made it to the 360 just yet. ...
    by Published on February 7th, 2008 23:17

    via neoflash

    DLDI Drop for MK-R6 (Mac OS X DLDI app)
    by Jan Kampling (modfied by Sturmen)

    Usage: Drag .nds/gba.nds/.sc.nds file onto the icon. Can also be dragged to icon in the Dock.

    Changelog from 1.52:
    Added NeoFlash MK-R6 driver

    download: http://www.neoflash.com/forum/index.....msg33230.html
    ...
    by Published on February 7th, 2008 23:11



    Frosty Chaotix posted this news/release:

    hello folks

    I'm making a Castlevania 1 Remake (The first NES game and stuff)... it's been some weeks ago.

    I decided to post here so people can comment/suggest on my project, and watch its development.

    I'm also interested in some help, if possible

    Well, the game is about the first duel against Count Dracula, as you play with Simon Belmont. His weapon is the classic whip, and you can use items with Up+Attack (just like in the original game).

    There will also be a "Time" system, the quicker you pass through levels, more points you'll get.

    I'm still finishing the main engine, the only things left to be done are enemies/interactive objects(things you can push,break,etc) and items.

    So, what's already done:
    -Movement (moving,jumping,falling,etc)
    -Attacking
    -Sounds (they're very simple, but I'm really wanting to change them)
    -Life bars/Time counters/Heart counter/stuff like these.
    -A Test Map

    Also... i was thinking of making a 'special move' for simon. Something like Richter's Item Crash, what do you think?

    DIGG THIS



    Screenshots:




    The commands are: Y attacks, B jumps, and you can move Simon with D-Pad

    Download and Give Feedback Via Comments ...
    by Published on February 7th, 2008 22:43

    New version of the SPU plugin for PCSX2 (the PlayStation 2 emulator for Windows and Linux).

    Changelog:

    # SPU2replay disabled until I add options for it.

    # Improved the limiter handling to reduce lag (in dsound stereo and 5.1 only).

    # Initial AC3 decoding - does NOT work yet!

    # Experimental 24/32bit audio input. This allows the CDDA player in the bios to work!

    # Added a button on the config to configure the output modules. NOTE: None of the modules have a config dialog yet.

    # Simplified redundant code in the mixer.

    # New experimental register handling method. Might slightly improve the processing speed.

    Download and give feedback via comments ...
    by Published on February 7th, 2008 22:38

    Gigaherz released a new version of his CD plugin for PCSX2, the PlayStation 2 emulator for Windows and Linux.

    Info:

    A few days ago I started to code a CDVD plugin using IOCtl raw reading as the access method.

    The main reasons I started this plugin were:
    1. To have the ability to start the emulator without a disk in the drive, and to be able to swap discs anytime.
    2. To be able to keep some kind of "cache" or maybe a file with "hints" about what is the game gonna read next.

    At the moment, the plugin will start without a disc, and will detect when the disc is removed or inserted, but sometimes it fails to detect the disc correctly and it will report the disc as being illegal (making the bios show that annoying red screen).

    Download and give feedback via comments ...
    by Published on February 7th, 2008 22:28

    via rudolph blog

    That only built to patch things up had shown reluctance to change their situation in reversal.. .. .
    Have no principles at all. Have no principles at all.
    And the translation of "3 in1 ExpPack Tool" substantially remodeling it. And the translation of "3 in1 ExpPack Tool" substantially remodeling it.
    The name "GBA ExpLoader." The name "GBA ExpLoader." What's the secret?-Exp (false). What is the secret for several Exp (false).. .. .
    After all, part of the screen and GUI弄れません. After all, part of the screen and GUI弄れません. Therefore, the apparent "3 in1 ExpPack Tool" exactly the same. Therefore, the apparent "3 in1 ExpPack Tool" exactly the same.. .. . Myself in a totally different thing going. Myself in a totally different thing going.


    GBA file, SD where they start to be able to leave. GBA file, SD where they start to be able to leave.
    SAV files, multiple Slot-1 card expansion pack consideration of the use of leave has been fixed folder, the folder is "GBA_SAVE" change. SAV files, multiple Slot-1 card expansion pack consideration of the use of leave has been fixed folder, the folder is "GBA_SAVE" change.
    Devkitpro from R19 to R21 in one sitting, libfat to respond to SJIS. Devkitpro from R19 to R21 in one sitting, libfat to respond to SJIS.
    SAV GBA also file does not exist, create a file with the same name as. SAV GBA also file does not exist, create a file with the same name as.
    SRAM automatic patches and visceral, boot from the second, "GBA_SIGN" SGN folder created by the contents of the file as a patch. SRAM automatic patches and visceral, boot from the second, "GBA_SIGN" SGN folder created by the contents of the file as a patch.
    Slot-2 PASS support boot (BIN file is not a patch). Slot-2 PASS support boot (BIN file is not a patch).

    "GBA_ExpLoader_00" Ver0.0 prototype version of "GBA_ExpLoader_00" prototype version Ver0.0

    In the meantime, EEPROM / FLASH system unless you know all about the response to it. In the meantime, EEPROM / FLASH system unless you know all about the response to it.
    However, the number of samples tested was very low because of the same type but not work correctly if SAVE might have. However, the number of samples tested was very low because of the same type but not work correctly if SAVE might have.
    SRAM is not a patch on the system. SRAM is not a patch on the system. Addition, the analysis is not impotent ROM and ROM also SAVE The analysis is not impotent ROM and ROM also SAVE
    SRAM for processing. SRAM for processing.
    SAV files and the size of the adjustment according to the type of SAVE, it is the size and type EEPROM is difficult to determine how big it was created to 8 KB. SAV files and the size of the adjustment according to the type of SAVE, it is the size and type EEPROM is difficult to determine how big it was created to 8 KB.
    If the type of SRAM, 32 KB and unconditionally. If the type of SRAM, 32 KB and unconditionally.

    Anyway, "EZ4 Client" patch, No No! Anyway, "EZ4 Client" patch, No No!
    This time, not only seriously FLASH_V121 figure out FLASH_V120 also not moving at all? This time, not only seriously FLASH_V121 figure out FLASH_V120 also not moving at all?
    Also, about FLASH1M_V102/V103 PSRAM / NOR mode which can be used to patch them. Also, about FLASH1M_V102/V103 PSRAM / NOR mode which can be used to patch them.

    This has changed in many ways, the large number of bugs that are inherent to the point I am careful to please. This has changed in many ways, the large number of bugs that are inherent to the point I am careful to please.
    In addition, the SRAM management table "3 in1 ExpPack Tool" in different styles. In addition, the SRAM management table "3 in1 ExpPack Tool" in different styles.
    Other tools used in the "expansion packs" to use the SRAM will be changed prior to use backups please. Other tools used in the "expansion packs" to use the SRAM will be changed prior to use backups please.
    Similarly, when you start YSMENU GBA in the same (yasu he managed to combine his address tables, clean disappears). Similarly, when you start YSMENU GBA in the same (yasu he managed to combine his address tables, clean disappears).

    "EZ4 Client" and "GBATA", the GBA Per SRAM patches, please do not use the files. "EZ4 Client" and "GBATA", the GBA Per SRAM patches, please do not use the files.
    SAVE type is properly detected. SAVE type is properly detected. Always, clean, please use ROM. Always, clean, please use ROM.

    Download and Give Feedback Via Comments ...

    Soduky 

    by Published on February 7th, 2008 22:24

    News/release from Bobiwan :

    Oyo,

    Voila long as I wanted to do when even a test of the bete.
    Tonight I had the force:

    Here version 1 of soduky, rapid sudoku solver.
    It solves any sudoku grid possible, and in case of multiple solution takes a solution to the hazard.

    Here is the bete:

    A remark your question:

    Download and Give Feedback Via Comments ...
    by Published on February 7th, 2008 22:16

    via podcast network

    The PSP Show #67 - Gradius Collections (MP3 6.7 mb 9 minutes 42 seconds)
    DOWNLOAD the podcast by right clicking on this link or press play and listen in your browser.

    Carrying on with the classic titles from last year (and beyond, by the looks of it) is another ‘Arcade Collection,’ this time focussed on a specific genre (the horizontal shooter) and a specific brand - Gradius. How does this make the transition from arcade cabinet to portable powerhouse? I’ll give you a hint, slightly better than Atari Classics… but only slightly. ...
    by Published on February 7th, 2008 22:08

    Sony has just released two new demos available for download. The games are Harvey Birdman and Puzzle Guzzle. You can download from the PlayStation Store or by following the following links.

    Harvey Birdman (247MB)
    Take control of Harvey Birdman in this demo to the popular PSP game, “Harvey Birdman: Attorney at Law”! In this episode, Harvey finds his office furniture has been stolen. He must question two likely suspects and takes them both to court. As Harvey, you must navigate through a court session in an attempt to find the real thief!

    Puzzle Guzzle (11MB)
    Get ready for your mind to bend in different directions, because Puzzle Guzzle is a game like no other. Your goal is to complete diagonal shapes on a squared board, which would be easy if you weren’t facing off against an opponent throwing different attack moves that make you think in even more peculiar ways. Addicting and fast-paced, when you play Puzzle Guzzle, you don’t just think outside the box, your brain tears the box to shreds!
    ...
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