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  • DCEmu Featured News Articles

    by Published on October 2nd, 2007 23:28

    via /.

    Mistwalker studios, the studio headed by Hironobu Sakaguchi, has announced they are hard at work on two RPGs for the Nintendo DS. One is a portable version of their just-released-for-360 title Blue Dragon, while a second title called AWAY: Tsuresarareta Hitobito has few details attached at this point.
    "Little is known about the title outside of the fact that it's being developed by Artoon. They are notable for having Naoto Oshima--character designer for Sonic and Dr. Robotnik--on board. The only hint about the game is the subtitle, 'Tsuresarareta Hitobito,' which means 'kidnapped people'--strange considering the release date of January 31, 2008 is quickly approaching."
    Great news for RPG-loving DS owners, who can add these titles to the stack with Dragon Quest IX . It's also an interesting example of a primarily Microsoft studio creating content for a Nintendo console, which coincides with rumours of Viva Pinata for the Wii currently in the works. ...
    by Published on October 2nd, 2007 23:22

    New from Divineo USA



    A video projector including Wii connection cable but also compatible with any video source (any console, DVD player etc.) to play or watch movie in sharp definition on any wall/screen. Compatible with PAL/NSTC format, universal power adapter to use anywhere, high resolution... it includes all the features you expected, and comes with a low price tag!

    Specifications & extra information

    - Projection size: 12 to 80 inches
    - Projection distance: 1.1 to 5.5 yards (1 to 5 meters)
    - Compatible with PAL/NTSC
    - Universal 100/240V adapter with power plug adapter (Europe/USA)
    - Resolution 960 * 234
    - 8-120 ANSI Lumens
    - Lamp type: 50W, 1000 hours
    - Compatible with iPod Video
    - Smart design and compact size
    - Special for Wii console use (AV cable included)
    - Sharp picture, low lux, high resolution
    - Compatible with any A/V (Audio/Video) signal output port
    - Mega power amplifier and stereo speakers built-in
    - Built-in contrast, color, brightness and volume adjust function
    - Compatible with various systems like Playstation 3, Playstation 2, Xbox 360,
    Xbox, Gamecube, DVD player, MP4 player etc ...
    by Published on October 2nd, 2007 23:18

    New from Divineo USA



    The SuperCard DS One v2 (MicroSDHC) is a new Slot-1 solution. Work with normal MicroSD card and MicroSDHC.


    Features and Details:

    Plug 'n Play(No FlashMe, No PassMe, No conversion required).

    100% Clean Rom Support. 100% capatibility.

    No PC software required, just Drag 'n Drop file from PC to flash memory card.

    Hardware save support. Easy to backup and exchange saves with other players.

    Blue-Light engine included. Supports High speed flash memory card without any slow down.

    DS original card size, the perfect solution slot-1 solution.

    TFlash/MicroSD slot Push'n Push design, easy to use.
    Micro firmware designed, and extended skin which is fully upgradeable.

    MoonShell built-in design. Can play MP3, Ogg and DPG2 directly in SuperCard DS system. Compatible with DPG0/DPG1. It also supports eBooks and picture viewing. It's a real multimedia system.

    Included:

    1x Supercard DS One v2 (SDHC compatible) Slot-1 card
    1x 1GB MicroSD Memory card
    1x USB Card Reader
    1x Supercard DS One Software ...
    by Published on October 2nd, 2007 23:02

    New from Divineo USA



    The DSLinker is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
    The DSLinker does NOT require the use of a passme, external memory, the same size as an ordinary DS cart.

    This is plug and play in its finest hour; the DS writer looks like a GBA cartridge and is very easy to write games into the DSLinker's built-in memory which comes in 8GBit (1Gbyte) and 16Gbit (2Gbytes) varieties. ...
    by Published on October 2nd, 2007 22:51

    News/release from Xart:

    slimChoice is another menu for eLoader, it replaces eMenu and give PSP Slim users a reason to like eLoader a lot as the eMenu that comes with eLoader is not so good looking and tends to put some users off, but eMenu dose it's job well and slimChoice is just like eMenu except it looks sexy.

    It uses all the same button controls as eMenu so users will not have to learn new buttons.

    Things that slimChoice dose that eMenu dosn't do
    1st: Sorts by Title or Rating
    2nd: Scans the PSP folder fully for homebrew including sub folders
    3rd: Rate your homebrew collection (backward compatible with Choice for CFW ratings)
    4th: Looks Nicer
    6th: Imm too sexy for my slim, too sexy for my slim it's sexy it's nice.

    6th was such a bigy I made it bolder

    slimChoice for eLoader v1.0.4 Current release.
    slimChoice for CFW v1.0.4 Current release.

    slimChoice for CFW works on 3.71 M33 with the 1.50 Addon

    v1.0.4
    Time Zones
    iPos Letter Popups while scrolling collection.
    Circle on hombrew browsing will take you back to the Time Zone menu

    Download and Give Feedback Via Comments ...
    by Published on October 2nd, 2007 22:43

    Via IGN

    Tetsuya Nomura is in the Japanese press yet again, sharing a few new bits of info on Square Enix's big Tokyo Game Show unveiling, the three new Kingdom Hearts games. This time, Nomura spoke to the monthly Gemaga.

    Nomura began by noting that the fact that all three titles were announced at the same time doesn't mean players should consider the new Kingdom Hearts games to be similar to the Fabula Nova Crystallis or Compilation of Final Fantasy VII series. Different from those, the three games started development at different times and will be released at different times.

    In previous interviews, Nomura revealed that the PSP game, Birth by Sleep, started development first but would likely be released last. Here, he let slip that the DS game, 358/2 Days would likely see release first, followed by the cell phone game, Coded.

    Unfamiliar with the Kingdom Hearts series? Feeling a bit overwhelmed at the prospect of having to play the two PS2 titles and the Game Boy Advance game before sampling these new portable titles? Don't be! Nomura feels that little experience with the series won't be a problem for those trying to get into the new games, as their main characters are all different. He does, however, believe that the feeling of control from past titles is retained for the new games, so players who have played the past games will have the easiest time at it.

    Moving on to individual titles, the magazine first tackled Birth by Sleep. As mentioned in previous interviews, the game is being developed in Osaka by the same team that developed Musashi Samurai Legend and Re: Chain of Memories. The project was born when, during the development of Kingdom Hearts II, the Osaka team requested to be involved if Nomura decided to make a "gaiden" (side-story) in the Kingdom Hearts series. "The project was for the PSP from the start of planning," Nomura noted.

    There's been a bit of confusion as to how the game's multi scenario system will work. Here, Nomura clarified just a bit. "The game will have three scenarios, and you'll be able to play from which ever one you like. You'll even likely be able to stop mid way through and start a new scenario."

    While there's no singly important scenario or main character, "the main point of the story is to answer, 'Ven, who are you?'" (Ven, who resembles Roxus, is one of the three main characters -- read all about it in our initial report on the game.)

    Also mentioned in previous interviews is that Birth by Sleep will consist entirely of Disney worlds. The game takes place in the past, years prior to the original Kingdom Hearts, and the worlds will be updated to reflect this. Nomura envisions having a young Hercules appear in the Hercules world, for instance. New Disney worlds will also appear, as will favorite characters like Disney and Goofy.

    Gemaga also managed to sneak in a few bits on the game's battle system. It will, as previously hinted by Nomura, be an evolved version of the deck system that was used in Chain of Memories, where, prior to battle, you set up a card deck consisting of commands that are fed into your command menu. Also getting some hype from Nomura in past interviews was the game's character growth system; Gemaga wasn't able to get specifics, but they did say that Square Enix could make a full game based off this system alone!

    Moving on to 358/2 Days (that's pronounced "Three Five Eight Days Over Two," according to the pronunciation listed in Gemaga), Nomura answered one big question we've all been wondering: where will Disney characters fit into the storyline, which is centered around Roxus and Organization XIII. "They will appear in the game," said Nomura of the Disney family, "but in a slightly different form. KH is generally a story where you set out on a journey with a goal in mind. However, Roxus is a member of Organization XIII, so he always returns to the home base. So, this is not a story about a journey. Also, Roxus's personality is such that he does not actively attempt to come into contact with other characters. So, the relationship to Disney characters will be different from before."

    Nomura and crew are, surprisingly, making minimal use of the stylus for this game. "Wonderful World is a game where we fully used the DS's functionality," explained Nomura. "However, this time, we're not really using the DS functionality. In order to not break the Kingdom Hearts control feel, we're not using the stylus. Also, we're planning on using the bottom screen for something."

    So what is that "something"? We're not sure about single player, but during multiplayer mode, the bottom screen will be used for a unique chat system, Nomura revealed. Players will be able to draw on this screen in order to communicate messages to one-another. Different from Pictochat, everyone draws on the same screen. Nomura and crew are also considering adding a few action buttons to the chat screen; these will be for actions that don't specifically affect gameplay.

    It should be noted that Nomura's mention of chat features isn't confirmation of Wi-Fi play being ...
    by Published on October 2nd, 2007 22:29

    Via pdroms

    For those who wonder how to port their homebrews to FW 3.xx and PSP-SLIM, you will find here a very simple "Hello World" homebrew, that can be compiled both for FW 1.5 and FW 3.xx. Have a look to the README file for details.

    This is a very simple example part of the SDK, it's only for coders!!!

    See also: http://zx81.zx81.free.fr/serendipity...0&entry_id=223 ...
    by Published on October 2nd, 2007 22:27

    Via Dark_AleX.

    An update from the legendary Dark_AleX for his custom firmware, 3.71 M33, named 3.71 M33-2, was just recently released on DAX' website, and so was an update for the 1.50 kernel addon, which allows for 1.50 homebrew to be used on 3.71 M33 (only for PSP fat). They contain a number of fixes listed here:

    3.71 M33-2 changelog:

    - There was a bug that caused corruption when writing files of more than 32256 bytes using usb flash.
    The bug has been corrected, and now the implementation is as reliable as it was when it was based on 1.50 kernel.
    (tested with a full restauration of a dump)

    - Psp Slim: a functionality to let the charge of battery when connecting a usb cable has been added.
    This feature is based on Noobz plugin code.
    By default is not enabled, you can enable it in recovery.
    Note that the charge of battery may be delayed some seconds since the moment you plug the cable.

    - After installing this update, program at /PSP/GAME/UPDATE will always be executed on 3.71 kernel, despite configuration.

    - VSHMenu: vshmenu will not be executed when onscreen keyboard is active, to avoid the lost of
    the select button function in the keyboard.
    An option to reset the psp has been added.


    Note about twi bugs remaining:

    The WLAN network error, and the PSP Slim psx game change of brightness.
    These two bugs are copyright of Sony happens too in OFW.

    The WLAN network happens when there is no network available, so not a big problem.

    1.50 kernel addon v2 changelog:

    - When returning from sleep mode, 3.71 ipl was executed causing an inmediate crash. Fixed.
    - vsh plugins were being executed on recovery too Fixed

    It is important that you read the full readme for installation instructions!

    Original custom firmware 3.71 M33 - needed before installation of these patches

    Download and comment! ...
    by Published on October 2nd, 2007 22:25

    Via pdroms

    Just found those honest words from the author of FiveDice:


    Hey Apple Inc.! I know your listening.
    The Google Analytics account tied into this Google provided series of web-pages shows you're listening. This little slice of fun is getting several page views from Cupertino each day. So, here is my two-cents.

    First, I do not participate or condone the SIM-Unlocking shenanigans of the iPhone. I fully understand and appreciate the unlocking communities arguments, and respect their efforts. I would be frustrated too if I lived in an area where I could not get AT&T service, and thus no access to the iPhone. In all honesty I would likely be very tempted to pursue the same solution they have. However, I also respect the amount of effort and money that has gone into not only developing a product like the iPhone, but also to the development and cultivation of the partnerships that have brought this technology to fruition.

    Many complain that the iPhone should never have been limited to one carrier, or that a world-wide roll out should have been available at launch. I find this naive. This point of view shows no real understanding of reality, and what it takes to do what Apple has done. They have entered a space that is so crowded with well established players and deeply entrenched business models, and attempted to turn it all upside down if not cockeyed. I have never liked AT&T (Cingular) cell service. Several years ago I had their service, and it was awful. 2 years ago, I tried their service again. Still awful. But I chose to leave my Verizon Wireless service and switch to AT&T because I wanted an iPhone. As far as the service, and support of AT&T. Well, it has been much better than my past experiences. In Southern California, it has been at least as good as Verizon was for my needs. Apple made it very clear from the very beginning that this was a service locked deal. Take it or leave it. We all chose to take it. Many refused to believe it, and have now gotten rather upset with Apple because their expensive toy is now an expensive paperweight. I hope things work out for you in the end. I would be pissed too, but mostly at myself.

    Now on to my real purpose here. 3rd-party applications. Yes, I know same deal as above. We all knew from early on that 3rd-part applications were not supported outside of Safari. So, why is it ok to bitch about this, but not about unlocking. Well, because this is my rant. No one is forcing you to read this.

    The crux of the issue is this. Steve Jobs stood before a large audience at MacWorld 2007 and proclaimed the iPhone as "revolutionary" and something that "changes everything." He talked about OS X, Cocoa, Core Image, and Core Animation. What did he think would happen when a few months later he hands us this silly Web 2.0 thing as a software development solution. Not acceptable Steve-o. Not after what was just dangled in front of us. So, some very enterprising folks came up with a way of full-filling Steve's original promise. Yea it may not have been blessed by Steve, but it also did not bring down AT&T's "west coast network." Apple, look at the code to the released apps. Heck, click the Source button above and look at the code to this one. Do you see anything in there that would bring down AT&T's network? I didn't think so. Through the efforts of the 3rd-party community, the iPhone has become infinitely more usable to a core group of your customers. This is your Think Different legacy. You remember us don't you. "The Crazy Ones", "The Misfits", "The Trouble Makers", "The Round Pegs in the Square Holes", "The Ones Who See Things Differently". I am not proclaiming any one of us have as profound an impact as those depicted in your outstanding Think Different campaign, but you started this. You inspired us with those words so poetically delivered by Richard Dreyfuss. You created the anthem that holds true today. We are the users who infect those around us with our enthusiasm and interest in making the technology experience better for everyone.

    Apple, you have created a great set of frameworks for Mac OS X development. The tools on the iPhone echo the care and ingenuity of their older brothers. UIKit has been fun to write with and explore. Many of the tools created by the community do nothing but showoff more of the iPhone capabilities.

    Apple, bring back 3rd-party development. I am not expecting support, or warranty service for my 3rd-party infused iPhone. I just want to be able to continue to upgrade my firmware without fear of losing the great benefits the community has brought to my iPhone. Don't lock us out. Don't continue the cat-and-mouse cycle. Embrace it. Let your "Misfits" have their fun with the products they paid for. As a small developer, I want people to continue to be able to play my little game, or read an ebook on their new "revolutionary" device. I want people to stay excited about this technology experience.


    I am leaving this uncommented, ...
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