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  • DCEmu Featured News Articles

    by Published on September 17th, 2007 18:27

    via Games Industry


    Elite Beat Agents developer Keiichi Yano has warned that a glut of titles in the music genre could lead to over saturation and poor quality.

    As titles such as Activision's Guitar Hero and Sony's SingStar strike a chord with the gaming audience, the designer and co-founder of iNiS said that he expects the genre to continue to grow, but hopes it won't be at the cost of good quality titles.

    "With regards to the US – as well as Europe, actually – music games will probably continue to be very big and will probably outgrow their current market status right now," said Yano, in an interview with Gamasutra.

    "Everybody's really looking forward to titles like Rock Band, and SingStar for PlayStation 3, and there are other titles in the works I'm sure that are probably fairly massive compared to what's been available for music games up until now," he commented.

    Yano believes that it's not just understanding game development, but understanding music, that's key to creating quality titles in the music genre.

    "I'm very concerned about the quality of the music games that are coming out and will come out, because again, I do feel as though it's kind of a special genre that requires specific knowledge of music and what makes music fun," he said.

    "Hopefully, the games that come out that are in that genre can take advantage of all that and do those things right, and make sure that it's a really fun experience so that the genre itself can stay strong and not have a lot of bad clutter in it."
    ...
    by Published on September 17th, 2007 18:22

    via Eurogamer


    SEGA has spilled news-beans that NiGHTS: Journey of Dreams will feature two-player and network support at launch, although exactly what form it will take is unconfirmed.

    Both will join the returning A-Life feature from the Saturn original, which lets you capture and manipulate the inhabitants of Nightopia - even combining them with Nightmaren enemies to create weird Mepians.

    NiGHTS: Journey of Dreams is an action-adventure game that takes place in a dream world. You play as flying jester-like character that enters the thoughts of two youngsters when they fall asleep.

    Your goal is to help them overcome the fears accumulated in their waking life, by soaring through levels collecting orbs, defeating enemies using special abilities, and facing "unforgettable" boss battles conjured up by their nightmares.

    The original game on the SEGA Saturn drummed up a significant following, and the publisher is hoping to cause more of a stir this time around with its fancy Wii controls.

    NiGHTS is due for release in Europe early next year. ...
    by Published on September 17th, 2007 18:21

    via Eurogamer


    Capcom has decided to step up to the tee with its very own golf game for Wii.

    It's called on the help of Mario Power Tennis and Hot Shots Golf developer Camelot to do the honours, and aims to bring about the most realistic simulation on the console to date.

    Top of We Love Golf's bragging rights is a promise that swinging the plastic controller will feel like doing the same thing with a metal club in real life, taking into account things like wind, physics, squirrels, and flying animals like birds.

    There will also be a strong cast of characters with their own look and styles, who you'll be able to differentiate even further by dressing them up in all sorts silly golfing clobber.

    And when you eventually do get bored of taking the computer on in tournaments or practising your drives, then you can phone up four strangers and invite them over for a bit of take-it-in-turns golf.

    Camelot has a history of entertaining games, and on paper this should tick all the right boxes. We'll let you know a bit more when we do.

    We Love Golf! is due out in the US next year. Plans for Europe are still undecided. ...
    by Published on September 17th, 2007 18:17

    via Eurogamer


    Nintendo president Satoru Iwata says that a Wii Sports sequel isn't the inevitability you might imagine.

    Speaking to Japanese blog 1101.com in an interview partly translated by GameSpot, Iwata says: "We're not closing our doors to the possibility of a sequel, but it's definitely not coming out soon."

    Rumours of a Wii Sports follow-up have been doing the rounds since last December. The original game comes free with US and European consoles, and is sold separately in Japan.

    Doing a quick sequel would undoubtedly be popular, but Iwata reckons that that's the "easy" route and that by taking it "you disengage yourself with the pursuit of true entertainment".

    And of course it all ties in with Nintendo's grand plan to grow the market rather than simply pumping out sequels to diminishing returns. "Even if we make great products, if the number of new customers doesn't increase, it won't reach people," he says.

    Besides, if they did a Wii Sports sequel then people would be less impressed by my bowling skills. So, good work. ...
    by Published on September 17th, 2007 18:16

    via Games Industry


    On the heels of NPD data showing 403,600 consoles sold in August, Nintendo's Reggie Fils-Aime promises an "unprecedented" Wii supply in North America for the holiday season.

    Speaking to Dean Takahashi and Mike Antonucci of the San Jose Mercury News, Fils-Aime promised "substantially more than the launch, substantially more than has been seen to date."

    Even so, given the level of demand, Fils-Aime suggests that it will still be difficult to obtain a Wii this holiday season.

    Although noting that Nintendo does not take its success lightly, and realises it is in a long-term battle, Fils-Aime did not seem concerned with the recent PS3 and Xbox 360 price cuts.

    "In terms of our competitors, what we continue to see is that 360 and PS3 essentially trade share as they alternate on price reductions. But, really, none of that is impacting our business," he said. ...
    by Published on September 17th, 2007 18:14

    via Games Industry


    Sony is in negotiations to sell its microchip production facilities to Toshiba, and an agreement is likely within a few months.

    According to a Reuter's article, the sale is part of Sony's strategy to shed costly semiconductor assets and focus on the production of products such as image sensor chips used in digital cameras and camcorders.

    The sale, worth approximately USD 869.7 million, includes production lines for the Cell microchip used in the PlayStation 3.

    Neither Sony nor Toshiba responded to the report in the business daily Nikkei, but earlier this year Sony had said that it planned to cut back on future chip spending and may not produce next-generation microchips in-house.

    Sources reported that Sony is considering setting up a join venture with Toshiba after the sale, to secure a stable supply of chips for its game machines. ...
    by Published on September 17th, 2007 18:12

    via Games Industry


    The UMD is a dead format that's a waste of money, time, and investment according to David Perry.

    Speaking to GamesIndustry.biz, the Shiny founder and operator of GameConsultants.com revealed what he would do if he were in charge of PlayStation Portable development.

    "They really need to restart the PSP programme in my book. They really need to bring out the PSP 3.0 and start again and try to get a lot of units out by reducing the manufacturing costs, by taking out all the motors and drives and stuff they have in there."

    "That will make it even more sexy-looking, because it will be thinner again when they get all that junk out. Then, hopefully, the platform will actually get enough interest so that people will make a game specifically for it," Perry said.

    He referred to the recent PSP Slim and Lite remodel as a "head in the sand" move.

    As for what current PSP owners will do with their UMDs if Sony turns to a download-only handheld, Perry said that it would be fairly trivial to include software to validate that a user owns a certain game, much like iTunes. With authentication, users should be allowed to download digital versions of UMD games they already own.

    When questioned as to why Sony hadn't already done this, Perry responded: "The truth is, the stores will not carry PSPs unless they feel they are going to get a piece of the action on the back end. And Sony has not come up with an innovative business model that can support that concept."

    But with the industry moving in the direction of digital downloads, Sony needs to come up with a shared revenue system eventually.

    "Maybe its an even slightly better deal because there is no cost of goods, and shipping, insurance, and warehousing is all out the window...so maybe the store gets a little bit more. And they get more of their shelf space back, which is their most valuable asset."

    The complete interview with Dave Perry will be published tomorrow on GamesIndustry.biz ...
    by Published on September 17th, 2007 15:20

    M33 Official Website

    Hello, world.

    As you have seen, some things have changed between Sony and the developing of custom firmwares.

    Due to the leak (that we've always gone against this crime) of the OE sources from a private svn, everyone can
    take a peek into the patches done from the Open Edition to the original firmwares to allow the development
    into this scene that was growing day after day. And, when we say anyone, we include Sony.

    This intrusion into one of the basis of the actual PSP Scene, has just made harm to the entire world of the
    PSP Scene. Therefore, Sony saw this and made some interesting changes in some modules (mainly loadcore), plus
    the change of some nids that are used to the development of M33 Custom Firmware.

    So, if you can't wait for the new release, you'll have to wait; and this is cause this leak and this changes
    made upon the material we work and we try to release asap to the *entire* psp community. Looks like, as always,
    there is someone that wants to be important in this world when no-one asks him, and his result is this delay
    on the development of the new versions.

    This "benefit" that much lammers talked about in foreign forums, talking about OE leak, will just made a result
    in the near future: that serious developers (including us) will think twice before releasing anything else.

    And also, speaking about the new "custom firmwares" that have been released, such as AoP, and others addons
    that use M33Cf, will be deeply studied and reversered to see if *anything* of the core, reboot, or whatever
    from our work has been ilegally used. If this is afirmative, we'll have to act against this.

    This changes won't probably last too long and won't be an important problem, but it's just, as we have just said,
    another resultant of trying to be someone on this world by stealing and leaking instead of studying.

    Please have patient and stay tuned for the next Custom Firmware for PSP and PSP Slim and Lite

    M33 Team.

    So hang in there guys! ...
    by Published on September 17th, 2007 14:24

    SEGA today announced that the demo for SEGA Rally, is available for download on the Xbox LIVE. The demo features two quick race tracks taken from the colourful, steep sided Canyon environment and the gloriously muddy and downright dirty Tropical environment. Players will also have the choice of literally tearing up the deformable surfaces in either the Mitsubishi Evo IX FQ3 or the Subaru Impreza STi Spec C type RA.

    SEGA Rally will be released across Europe for the Xbox 360, PS3, PSP and the PC on September 28th 2007. ...
    by Published on September 17th, 2007 06:15

    We have been given worldwide exclusive first-look at all aspects of Dragon's Lair on the DS! We now have a mini-portal giving eager players a beta-tester's first hand insight on the development of this
    highly anticipated title!

    http://dragonslair.dualscreenradio.com/

    Gameplay footage coming soon! ...
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