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  • DCEmu Featured News Articles

    by Published on September 4th, 2007 16:45

    New version of the Game Boy Advance/Nintendo DS emulator for PC.

    Changelog:

    - nds/3d: internal diag screen shows used opengl driver vendor/renderer/version
    - nds: emulates hinge folded/closed (game window wm_poschanged/isiconic check)
    - gba/cheat: fixed some unreported bugs, help: added some missing decrypt info
    - nds/cheat: supports actionreplay/codebreaker codes (freeware/gaming ver only)
    - nds/help: actionreplay/codebreaker specs (thanks kenobi and dualscreenman)
    - nds/help: added info on changing key2 seed (romctrl.15) (thanks chishm/idea) ...
    by Published on September 4th, 2007 16:45

    New version of the Game Boy Advance/Nintendo DS emulator for PC.

    Changelog:

    - nds/3d: internal diag screen shows used opengl driver vendor/renderer/version
    - nds: emulates hinge folded/closed (game window wm_poschanged/isiconic check)
    - gba/cheat: fixed some unreported bugs, help: added some missing decrypt info
    - nds/cheat: supports actionreplay/codebreaker codes (freeware/gaming ver only)
    - nds/help: actionreplay/codebreaker specs (thanks kenobi and dualscreenman)
    - nds/help: added info on changing key2 seed (romctrl.15) (thanks chishm/idea) ...
    by Published on September 4th, 2007 16:43

    More news from the PlayStation 2 emulator for Windows and Linux.

    Work towards PCSX2 0.9.4 continues at a steady pace! GiGaHeRz has done significant work towards USB emulation, and we now have keyboard support!

    When going online with PCSX2, or even a real PS2, chat and general team work requires you type to other players, thus GiGaHeRz was inspired to work on the USB side of PS2 emulation and bring us working keyboard support!

    You don't even need a USB keyboard plugged into your PC, it can be any type of keyboard Smile Of course this required us to test (play) even more Monster Hunter together...*ahem*

    You may be wondering why the first word in the news post is just a bunch of stars? Well it seems Capcom like any sensible network game developer, censor certain words, however whilst 'testing' PCSX2 we soon found that the word after is censored in the game, whats even funnier, the word wanker isn't! (gasp, swearing on news page!)

    Video and yet more shots of our exploits, the video certainly makes me chuckle ...
    by Published on September 4th, 2007 16:41

    via exophase

    A new, easy to use app to show the state of the IdStorage in your PSP, and make corrections to common problems caused by the old downgraders (TA-082/86 only). Will dump keys as well.

    EDIT: 2007/09/03 v1.2 released. Major rewrite, easier than ever to use, no external keys needed, can create keys if needed (for hard-downed PSPs), and the colors are inverted to make it easier on the eyes.

    Download and Give Feedback Via Comments ...
    by Published on September 4th, 2007 16:35

    via exophase

    Chilly Willy has released an update to IDStorage Manager, a handy utility that allows users to dump, view, and verify IDStorage keys on the PSP.

    v1.2 release. New features are ability to create and delete keys, and the colors are inverted to make it easier on the eyes.

    Download and Give Feedback via Comments ...
    by Published on September 4th, 2007 16:32

    via gamesradar

    Game retailers will not be receiving official TV cables for the new PSP when it launches in Britain on September 14. An official spokesman for national retail chain GAME told GamesRadar that the cable, which is needed to play PSP games on a home TV set, would not be available at launch and that it was unknown when official units would arrive. It was also revealed that there won't be any colour choices available at launch - it's black only for now, with Ceramic White (and presumably the promised Ice Silver version) to follow at an unspecified date.

    It seems odd that Sony would release the new model of PSP in Blighty without letting gamers enjoy its best new feature from day one. It's worth noting that PS3 doesn't ship with an HDMI cable (unlike Xbox 360 Elite), but this isn't just a case of 'doesn't have one in the box'. Apparently they just won't be available from the get-go.

    We have also learned that there will be two versions of the cable - the first being a composite version that will let you watch media content but not play games, and the second being a component cable, which will let you see all PSP content on your TV. Yet another reason to buy a decent telly then. Incidentally, third-party cables will likely do the job just as well, although after a quick search we can't seem to find any available for preorder. GAME told us: "unfortunately we don’t have one available at the moment however it is something we are looking at for Q4". Hopefully someone will meet PSP gamers' needs.

    We're still waiting for an official comment from Sony at the time of writing. ...
    by Published on September 4th, 2007 03:20

    source: exophase

    Team WildC*rd have given their first ever interview!

    When PSP homebrew legend Dark_AleX decided to take leave of the scene, uncertainty existed for the future of custom firmware. Just who would follow in his footsteps?

    Weeks following Alex’s leave, a Russian team of developers known as “M33″ blasted onto the scene, with their first release being a 3.51 custom firmware. Of course, this was a surprise to many, but little did we know that another team with a similar goal would soon be emerging alongside M33.

    This team became known as Team Wildc*rd. Their first release, although released to the public eariler than the team wished, was a custom firmware known as 3.40 WildC*rd.

    We recently had a chat with Team WildC*rd, to find out more about what’s in store for the next WildC*rd release, as well as their personal views on the homebrew scene.

    Read on for the first exclusive interview with Team WildC*rd.

    eXophase.com: When was the team formed?
    WildC*rd: July 2007

    eXophase.com: Was the team created to pick up where AleX left off, or was the timing of AleX’s retirement a co-incidence?
    WildC*rd: Not a coincidence. After Dark_AleX announced he was leaving the scene, a thread started on MaxConsole in which a few hackers started talking about how OE works and considered reversing it. People in there spoke on IRC and gathered some experienced developers, and we started to reverse 3.40 OE a short time later.

    eXophase.com: Once AleX left, did your team receive any help from him?
    WildC*rd: Not from him directly. As Mathieulh has clarified on PSPGen, he got word of our project, and asked for a sample of our code. He realised we were serious, and after we had reversed around 90% of 3.40 OE, he gave us the 3.10 OE source code (with AleX’s agreement) when we had reversed around 90% of 3.40 OE and used it to check our work, verify it, add comments to it, and so on. Unfortunately we kept it on our SVN which was later compromised and it ended up being leaked, which we apologise to AleX for.

    eXophase.com: How many members actively contribute to every new custom firmware release that comes from your team?
    WildC*rd: Around half of the team contribute to the code, which means about 7 people.

    eXophase.com: Perhaps a few words about the different members, and the role each one plays in the creation of a new custom firmware?
    WildC*rd: I would prefer not to mention names as everyone makes their own contributions which the team would struggle without. There are people who reverse code and write code, people who think of new features, people who write our statements and readmes, and importantly the testers who we’d be screwed, shooting in the dark, without.

    eXophase.com: Is there any sort of an informal rivalry between you and the Russian team M33? Maybe not officially, but will you be trying to beat them to a new feature?
    WildC*rd: We pride ourselves on working alongside M33 rather than against them, and are extremely grateful for their recent support after the source code leak. We reversed some of the features they added to 3.5X M33, such as 99.9% NO-UMD compatibility (the np9660.prx patcher), because no custom firmware can be without them, but we write other features by ourself.

    eXophase.com: How difficult or easy is it to bring together a whole custom firmware, considering the number of people contributing to it simultaneously?
    WildC*rd: Quite difficult; it presents interesting security issues as we have seen. There is also a problem when two people who start reversing a module without being aware of the other person doing it, and end up wasting their time, but sometimes it’s useful to compare code and it helps because it makes it easier to find mistakes.

    eXophase.com: What motivates the team? Is it a “damn the man” attitude, or do you see it as just a hobby improving what Sony has released and perhaps giving Sony some ideas on what the people want?
    WildC*rd: Our primary aim is to keep providing custom firmware for the PSP scene. The official firmware locks out any attempts at homebrew which we feel is entirely wrong, and we’ll continue unlocking the true potential of the PSP until Sony do it themselves.

    eXophase.com: How difficult was it when a certain website got into your group’s secret forums and decided to steal all your code and release it into the open?
    WildC*rd: The first few days were very difficult, we felt our privacy and security had been completely violated, and considered ending the project. But then we realised, it’d be pointless to let that site benefit and profit from our hard work, so we released the source ourself, and the 3.40* binaries a few days later. We have re-organized ourselves and are now working towards 3.52*.

    eXophase.com: After the
    ...
    by Published on September 4th, 2007 00:31

    via engadget



    If the DS hasn't managed to catch you in its deathly, irresistible, touch-sensitive grasp by now, Jam Sessions just might be the title that pulls it off. The "game" is basically a guitar simulator, and while you can play along with built-in songs if you so choose, the real power of Jam Sessions is in the improvisational aspects: you can pretty much play thing the like a guitar, and that's where Ubisoft's Performance Bundle comes in. You can pick up one of these First Act amp / Jam Sessions bundles in November (the game itself hits this month) and really crank the tunes -- and finally annoy your neighbors in a way you've never quite managed with Guitar Hero. ...
    by Published on September 4th, 2007 00:12

    Masscat has updated his animation toy for the Nintendo DS.



    Heres whats new

    # Fix for frame order corruption
    # Reduction in stylus jumping
    # Larger GUI tool buttons
    # Added first, last, next and previous frame navigation buttons
    # Reversed the direction of the shoulder button stylus frame drag to feel like you are dragging a continous strip.
    # Ignore drawing strokes that are outside the drawing area, stopping them causing an indication that the film has changed.

    Download and Give Feedback Via Comments ...
    by Published on September 4th, 2007 00:02

    Tippy has released a new version of his RPG for the DS, heres the release info:

    -Changes:
    -Massive bug fixes
    -Sprite gfx bugs resolved(mostly)
    -new sidequests
    -new challenges
    -new characters
    -sidequest bugs fixed
    -new items
    -changed text system
    -items display correct text info
    -boss gfx changed for some
    -music changed / added
    -signs fixed (They actually 'say' something);
    -fixes in collision detection system for maps (not houses though unfortunately)

    Download and Give Feedback Via Comments ...
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