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  • DCEmu Featured News Articles

    by Published on May 3rd, 2007 19:17

    via gibiz

    Gamers no longer want to play games that last 60 or 100 hours according to Silicon Knights president Denis Dyack.

    "Legacy of Kain had about sixty hours of play, but games have changed. People don't want that any more. I don't care how good the game is, I don't want to play something that's one hundred hours long," Dyack told GamesIndustry.biz in an interview published today.

    "If we're going to craft an epic story we decided we had to divide it into manageable chunks for the consumer," he said, referring to Silicon Knights' proposed Too Human trilogy for Xbox 360, the first instalment of which is currently in development. "At the same time we wanted to do a game that it has a chance to evolve and take advantage of development changes.

    "We think the future is all about content. By getting our flow of process together for the first game we can then look at it and evolve the way we work for the next games in the series. We didn't want to have to start from scratch again after the first Too Human. Is it gutsy to promise so much? Yes, but making games is hard."

    However, Dyack warns that even if you split your story into chunks, you can't expect every player to keep up. "Each game needs to be self contained," he argues. "That was flaw in the The Lord of the Rings movies. Too Human will be self-contained across each game of the trilogy.

    "There'll be more background for those that play all three. It's not a hook, it's a promise that if players want something epic, this is where to come. What we're trying to do is create something that moves the industry towards a very content-rich environment. I love trilogy books and series. We've got a lot of things to say in Too Human and we couldn't do it in anything shorter than three games."

    Do you agree or disagree with the "Gamers want shorter, better games" comment ? ...
    by Published on May 3rd, 2007 19:11

    News/release from Joyrider:

    Joyrider Released another version (1.2) of his blockdude game.
    Here's what's new :
    - Added a parralax layer, just look at fusion power's FP_Tech skin in levels with scrolling !
    - Fixed a bug in the level editor so that levels with not exits(/doors) can't be made anymore.
    - Fixed a small bug where the player would be moving in the last direction he moved before finishing a level when playing a level from within the leveleditor.
    - Removed some debugging code which i'd forgotten to remove.
    - Added a grid in the level editor and options to hide it (B Button)
    - Added fusion powers Tech Skin
    - Added an icon !

    Download Here ...
    by Published on May 3rd, 2007 19:08

    The Entertainment Software Rating Board website has listed a Wii version of Tecmo's awesome action game Ninja Gaiden.

    Ninja Gaiden: Black on Xbox has a Mature rating and even comes with the promise of featuring "Blood and Gore, Intense Violence" while the Wii version is currently rated an E, containing "mild violence".

    But does the listing really mean the game is in development?

    We're not so sure as there isn't a listing for the upcoming PS3 title, Ninja Gaiden Sigma. And that's defiantly coming out because we've played it and so have most PS3-owners who downloaded the demo.

    via cvg ...
    by Published on May 3rd, 2007 18:48

    News/release from Deadzone:

    Sorry for my bad English, I am Spanish and am using google translator to this message.

    PSP-DeFlasher Edition v2.0 - for all OE. By deadzone

    THIS PROGRAM WORKS THE FLASH0, I DO NOT BECOME PERSON IN CHARGE OF THE DAMAGES WHO CAN CAUSE HIS USE BADLY.

    I have proven it in psp 303oe, 330oe & 340oe and everything work correctly.

    video 303_OE_C:
    http://www.youtube.com/watch?v=TH4aKOINWs0

    video 340_OE_A:
    http://www.youtube.com/watch?v=07B5sHPwQt8

    Operation:
    He is always or to be the PSP connected to the shipper or to have the battery to but of half, by ai perhaps. It is not necessary LuaPlayer to use it since it sends a EBOOT to it.
    To decompress to the root of memory stick and to say if to everything like always.
    The folder backups must be in the root, and DeFlasher in /PSP/GAME /PSP/GAME303 or GAME150…

    For 340_OE place in folder ms0:/PSP/GAME150.

    During the flashing you will see the light of ms to blink, and a screen saying “done” when finalizing he himself.

    If for whatever reason the file to be flashing not this in his place the return program an error message, but there is no problem since it does not give the flashing of this file and us return to the main menu pressing “start”.

    start: in the menu always reinitiates the program that estes and you it gives back to the main menu.

    select: screenshot takes one from the main menu.

    X: enters the menus.

    O: the flashing is executed.

    In “the main” menu [_] activates usb and O it deactivates it.

    When locating to us on mod, mod1, etc the image is shown in center of the screen.

    The image shown by defect is necessary to change (or not) it by the capture of rco to have idea of what file we are going to flashing. Image format is .png.

    The liberating one of space in flash0 changes the Japanese source by another one of so large minor.

    beta-tester: subdes

    New revision: 29-04-2007
    PSP_DeFlasher_Edition_v2. 0
    It includes all the rcos and preview. Language spanish. Rco's include only 303_OE_C.
    Size: 37MB | by deadzone.
    DOWNLOAD

    New revision: 29-04-2007
    PSP_DeFlasher_Edition_v2. 0
    Size: 3MB | by deadzone.
    version free rco's. Language spanish.
    DOWNLOAD

    New revision: 29-04-2007
    PSP_DeFlasher_Edition_v2. 0
    Size: 3MB | by deadzone.
    version free rco's. Language English.
    DOWNLOAD

    Give Feedback Via Comments, Download from Links Above
    via deadzone ...
    by Published on May 3rd, 2007 18:44

    News/release from LuisLizard:

    This program changes your XMB theme every time you restart your PSP automatically. It works by using the autorun feature in OE firmwares, you can also cycle your theme by running Cycle Theme at your game menu.

    This was tested on my 3.40 OE PSP and worked flawlessly.

    Features:
    -- 3 slots for themes
    -- Automatic theme flashing at startup

    For now the only thing i plan to do is to add more slots.

    DOWNLOAD LINK:
    http://rapidshare.com/files/29192439/Theme_Cycler.zip

    Give Feedback Via Comments
    via luizlizard ...
    by Published on May 3rd, 2007 18:39

    via Ign

    It's no secret that several members of the IGN team are big fans of the puzzle/RPG hybrid Puzzle Quest: Challenge of the Warlords. Released in March for the Nintendo DS and PSP, the game was an overnight success with consumers and media. A version has just been announced for Xbox Live, and the thought of scoring Achievements makes us hungry to start playing the game all over again from level one.

    We recently chatted with the game's developer, Infinite Interactive, and publisher, D3, about the success of Puzzle Quest, the future of the franchise, and other projects currently in the pipeline. Infinite was even charitable enough to provide some tips and strategies for Puzzle Quest success. Here we go:

    Soccer moms and zombies are big casual gamers.IGN: Were you surprised by the success of Puzzle Quest?

    Steve Fawkner, CEO and Lead Designer at Infinite Interactive: Puzzle Quest is actually the 17th game on which I've been Lead Designer, and I find there comes a point usually about halfway through a project when you know if the game you're working on is really good. Puzzle Quest was giving out those vibes very early in development, so we knew we'd stumbled onto something pretty cool, if we could just finish it, polish it and give it all the love it deserved. So, we weren't surprised by its success. What did surprise us though was the lightning quick acceptance and popularity it gained throughout the gaming community within just a few short weeks of launch. ...
    by Published on May 3rd, 2007 18:39

    via Ign

    It's no secret that several members of the IGN team are big fans of the puzzle/RPG hybrid Puzzle Quest: Challenge of the Warlords. Released in March for the Nintendo DS and PSP, the game was an overnight success with consumers and media. A version has just been announced for Xbox Live, and the thought of scoring Achievements makes us hungry to start playing the game all over again from level one.

    We recently chatted with the game's developer, Infinite Interactive, and publisher, D3, about the success of Puzzle Quest, the future of the franchise, and other projects currently in the pipeline. Infinite was even charitable enough to provide some tips and strategies for Puzzle Quest success. Here we go:

    Soccer moms and zombies are big casual gamers.IGN: Were you surprised by the success of Puzzle Quest?

    Steve Fawkner, CEO and Lead Designer at Infinite Interactive: Puzzle Quest is actually the 17th game on which I've been Lead Designer, and I find there comes a point usually about halfway through a project when you know if the game you're working on is really good. Puzzle Quest was giving out those vibes very early in development, so we knew we'd stumbled onto something pretty cool, if we could just finish it, polish it and give it all the love it deserved. So, we weren't surprised by its success. What did surprise us though was the lightning quick acceptance and popularity it gained throughout the gaming community within just a few short weeks of launch. ...
    by Published on May 3rd, 2007 18:37

    daaa57150 has released a new mod of Animlib, heres whats new in this release:

    added fps counter on the demo
    corrected a bug in ANIM:blit()
    added pixel() and save() methods so now you have all the getter methods existing on images
    optimized spriteSheet animations (no more calculations on blit)
    corrected a copy/paste bug in setMaxLoops() for spriteSheets
    added frameChanged() method

    Download and Give Feedback Via Comments
    via daaa57150 ...
    by Published on May 3rd, 2007 18:31

    News/release from Mcbumface:

    TechBiz - PSP Portal ver 2.0

    ..::Requirements::..

    .a PSP with 2.7+ and flash enabled
    .Winrar

    ..::Thanks::..

    .Thanks to the makers of all the flash content on this site
    .Thanks to the makers of WLPM
    .Thanks to the makers of PSPTunes
    .Thanks to the makers of the portals featured in this portal
    And a HUGE thanks to the helpful and friendly staff of TechBiz!

    Greenscreensrock
    Bobtentpeg
    TUCANSAM
    Sportz
    Emir

    Thanks for your ongoing support through the making of this portal.

    ..::How to Install::..

    1. Extract the "TechBiz - PSP Portal ver 2.0.rar" to the root of your psp's memory stick.
    2. Open your webbrowser.
    3. in the addressbar type file:/techbizportal2.0/start.swf
    4. Have Fun!

    ..::Features::..

    .13 Flash Videos
    .16 Flash Apps
    .211 Flash Games
    .3 Separate Portals
    .20 Wallpapers
    .PSPTunes
    .Links
    .WLPM
    .Camera
    .5 different themes

    download the portal at: http://www.mediafire.com/?1uyiiyizdzz
    ...
    by Published on May 3rd, 2007 18:27

    press release:

    2K Sports, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that Albert Pujols, St. Louis Cardinals All-Star first baseman and power hitter, will be the cover athlete for The BIGS. The BIGS is an innovative, action-packed pick-up-and-play MLB® licensed video game that will be available this summer.

    "The BIGS celebrates the heroes of Major League Baseball® and the epic moments of professional baseball," said Erik Whiteford, Vice President of Marketing at 2K Sports. "Throughout his career, Albert Pujols has delivered unforgettable plays at the most amazing times. His larger-than-life abilities and flair for the dramatic embody the spirit we are striving to capture in this game, making Pujols the perfect cover athlete."

    "I'm honored to represent this revolutionary new baseball title from 2K Sports," said Albert Pujols. "I've been blessed to have played in some monumental baseball games in my career and it's amazing to see how The BIGS captures the most dramatic plays and brings them to life in a baseball video game."

    As the youngest MLB player to hit 250 home runs, Albert Pujols has garnered many accolades in his young career. With three Silver Slugger awards, Pujols added his first Gold Glove in 2006 playing for the 2006 World Series Champions, the St. Louis Cardinals. The bigger the moment, the greater Pujols performs, making him a natural choice as the official representative player for The BIGS.

    The BIGS will be available this summer for the Xbox 360TM video game and entertainment system from Microsoft, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system and Nintendo's WiiTM.

    For more information, log onto http://www.2ksports.com ...
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