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  • DCEmu Featured News Articles

    by Published on April 23rd, 2007 23:21


    Playing violent video games like Doom, Wolfenstein 3D or Mortal Combat can increase aggressive thoughts, feelings and behaviour, say researchers.

    They warn that violent video games may be more harmful than violent television or films because they are interactive, and require the player to identify with the aggressive character.

    Psychologists Dr Craig Anderson, from Iowa State University of Science and Technology, and Dr Karen Dill, from Lenoir-Rhyne College, carried out two studies.



    This medium is potentially more dangerous than exposure to violent television and movies

    Dr Craig Anderson, Iowa State University of Science and Technology

    The first showed that young men who are habitually aggressive may be particularly vulnerable to the effects of repeated exposure to violent games.

    The second showed that everybody can become temporarily more aggressive after even a brief exposure to violent games.

    In the first study 227 college students were asked to rate their level of aggression.

    Dr Anderson said: "We found that students who reported playing more violent video games in junior and high school engaged in more aggressive behaviour.

    "We also found that amount of time spent playing video games in the past was associated with lower academic grades in college."

    In the second study, 210 college students played either a violent (Wolfenstein 3D) or non-violent video game (Myst).



    You cannot simulate in a laboratory the complex social problems that people are concerned about

    Dr Guy Cumberbatch, chartered psychologist

    A short time later, the students who played the violent video were found to be more aggressive than those who had played the non-violent game.

    This was measured experimentally by recording the length of time the volunteers "punished" an opponent by blasting them with a loud noise.

    Dr Anderson said: "Violent video games provide a forum for learning and practising aggressive solutions to conflict situations.

    "In the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts.

    "Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggression-related scripts that can become more and more accessible for use when real-life conflict situations arise."

    Active medium

    Dr Anderson said a major concern was the fact that playing video games was more active than watching television or film.

    He said: "This medium is potentially more dangerous than exposure to violent television and movies, which are known to have substantial effects on aggression and violence."

    Dr Guy Cumberbatch, a chartered psychologist and expert in media violence, said it was difficult to draw firm conclusions from research.

    "You cannot simulate in a laboratory the complex social problems that people are concerned about, and overall the actual evidence supporting a link between media violence and real violence is very weak."

    Dr Cumberbatch said research showed that some people were stimulated simply by the fast pace of action films, rather than their violent content.

    The research is published in the American Psychological Association's Journal of Personality and Social Psychology.

    source : http://news.bbc.co.uk/1/hi/health/720707.stm ...
    by Published on April 23rd, 2007 21:47

    via dsfanboy

    Developer DHG Games poured its heart into completing Motocross Challenge. The small studio built the GBA title from the ground up, hoping to one day see the game on store shelves. Despite months of negotiation, however, Motocross Challenge's planned publisher backed out of the project, citing declining GBA software sales. After having invested three years into creating Motocross Challenge, DHG found itself with a finished game and no way to commercially release it.

    Not wanting to see its hard work go to waste, DHG has made Motocross Challenge available to the public, offering the GBA ROM for FREE to anyone who will play it. We've already put a couple of hours into the racing game, and it plays a lot like an updated Excite Bike or Motocross Maniacs. There's a slight learning curve with figuring out how to land, managing your boosts, and memorizing the tracks, but it's all worth it when you start hitting ramps at full speed and racking up points with mid-air stunts.

    The fact that Motocross Challenge's publisher dropped the game says nothing about its quality. If you are a fan of motocross titles and want to support independent developers who slave over a project for the sake of making a great game, it won't cost you anything but a few minutes to try this one out.

    More Info ...
    by Published on April 23rd, 2007 21:47

    via dsfanboy

    Developer DHG Games poured its heart into completing Motocross Challenge. The small studio built the GBA title from the ground up, hoping to one day see the game on store shelves. Despite months of negotiation, however, Motocross Challenge's planned publisher backed out of the project, citing declining GBA software sales. After having invested three years into creating Motocross Challenge, DHG found itself with a finished game and no way to commercially release it.

    Not wanting to see its hard work go to waste, DHG has made Motocross Challenge available to the public, offering the GBA ROM for FREE to anyone who will play it. We've already put a couple of hours into the racing game, and it plays a lot like an updated Excite Bike or Motocross Maniacs. There's a slight learning curve with figuring out how to land, managing your boosts, and memorizing the tracks, but it's all worth it when you start hitting ramps at full speed and racking up points with mid-air stunts.

    The fact that Motocross Challenge's publisher dropped the game says nothing about its quality. If you are a fan of motocross titles and want to support independent developers who slave over a project for the sake of making a great game, it won't cost you anything but a few minutes to try this one out.

    More Info ...
    by Published on April 23rd, 2007 21:42

    News from Lick:

    I have successfully ported FreeType2 to the DS. However I have stripped out some of its features. You can examine the source and rebuild the library if you want to.
    To rebuild with different options, edit the files in /include/freetype/config/*.h. Also, in the /source/ directory, you have to rename some directories/files removing the "_DISABLED" that I added onto them to prevent compilation.

    Anyway, FreeType2 (2.3.4) that *should* support:
    - TrueType, OpenType and Windows Fonts.
    - Monotone vs Antialiased rendering.

    FreeType2 Tutorial

    I have only tested the initialization of FreeType2 and loaded a font. That all works, but I haven't tried anything beyond that. I kind of released this in a hurry, since I don't have a lot of time on my hands. I will try to squeeze in a font rendering demo this week.

    - Lick

    More Info --> http://forum.gbadev.org/viewtopic.php?t=13061 ...
    by Published on April 23rd, 2007 21:38

    New from Quirky

    Just when you thought it was safe to go back in the IRC channels.... another web browser with a silly title is announced! Except this time it is by someone who has a history of actually releasing things. What's more, here is the first release.

    I started this a couple of days before DragonMinded announced his 2.7 alpha series with web browser included. I thought it would be impossibly difficult and so far I've been right. There is a lot of tag soup out there.

    It is currently buggy and incomplete. It really does the minimum to allow you to search stuff on Google and that's about it. However, it is proper Free Software (GPL), compiles using all the latest stuff (devkitArm r20, dswifi 0.3d, etc) and there is an issue tracker for you to add your feature wishes/bug reports to.

    Please keep in mind:


    It uses wi-fi auto connect. So routers only and configured from an official game, I'm afraid.

    It has the font compiled in - originally it read them from the card but...

    ... my EZF 5 has stopped working, so DLDI is now more or less un-testable by me.

    The keyboard is crap

    It has no history feature (yet)

    There is no cache (this is good since it means no corruption and bad since it goes slower)

    No, it doesn't support Flash, javascript, images, style sheets (or most HTML in fact).

    There is a lot of room for optimisation - "make it right, then make it fast"

    I can only test on the phat DS, so it might not work at all on the lite.


    That is all for now, hope you like it. Or at least, hope it isn't too offensive to your senses.

    Download and Give Feedback Via Comments ...
    by Published on April 23rd, 2007 21:32

    Wizlon has posted a new release of his game, heres the release info:

    Its still a ways off being finished but i'm pretty happy with the progress I've made since the last version. I've basically upped the graphics and added a trail, you can hold the trail but otherwise it doesn't really do much at the moment except look pretty, but by v0.3 there should be a pretty good use for it.

    Download and Give feedback Via Comments ...
    by Published on April 23rd, 2007 21:19

    litghost has released a DLDI version of the LemmingsDS game:

    Heres the release info:

    I have complete a DLDI port of the LemmingsDS 3.2 source code.

    If you just want to play it, extract the LemDS_DLDI.rar to the ROOT of your flash card. I could not program the paths to present working directory, so everything must be in place correctly. The rar has the directory format that is expected. It goes like this:

    /LemDS/graphics - Sprites and backgrounds files
    /LemDS/music - xm music files.
    /LemDS/levels/canon - Canonical level files. There should be 120 levels.
    /LemDS/levels/custom - Custom level files. Just drop them in here and they will automatically be detected. Maximum number of custom levels is currently 50. This can probably be increased.

    In /LemDS is "mattproj_lem_ds.nds" the actual rom. Make sure to use your DLDI patcher of choice before running it.

    Download and Give Feedback Via Comments ...
    by Published on April 23rd, 2007 21:12

    Ashai Rey has updated Project JDS the multi language learning app, heres whats new:

    v1.20

    Solved 2 bugs in the menu

    Added a help system

    Added a switch to turn the animation on/off

    Improved randomizer

    Each image have a 'weight' counter. If you have the character correct then it's less likely that the charachter is picked again. If you take the wrong character then the change will increase. If you pick all characters 3 times right in a row then sequence is restarted.

    Download and Give feedback Via Comments ...
    by Published on April 23rd, 2007 20:55

    Mr Modchips has announced they are stocking the Undiluted Platinum Modchip for PSP. For those who have a bricked PSP this could be an option at £29.99.

    For those who dont know heres the spiel from the site:



    The Undiluted Platinum PSP Mod Chip is packed full of features. It is every gamers' dream to have a modified PSP that will play all Homebrew Games, Movies, and Apps. The Undiluted Platinum PSP Mod Chip will allow you to Unbrick any previously Bricked PSP because of its 2nd flash on the board. It is hands down the BEST breakthrough in the gaming industry today.

    The U.P. (Undiluted Platinum) PSP ModChip is a flash replacement system for the Sony PSP™ which allows the use of previous flash updates or custom firmware builds, This ability creates the opportunity to run unsigned homebrew code on even the latest Sony PSP Handheld Portable. There is no more need for Unreliable Hacked Firmware. The U.P. contains 32MB NAND flash which is programmable from a PC via USB Cable with user friendly software. The Dual-Boot Feature of the U.P. PSP Mod Chip allows you to boot from the PSP's Onboard Flash, or the one mounted on the Undiluted Platinum PSP ModChip; You can tell your PSP which Flash to use by a single button being pressed during power-up. Hold L1 during power up to boot from PSP flash, or dont hold anything to boot from U.P Flash Default. Since U.P. provides a secondary flash which the PSP can boot from, it can even be used to restore a PSP which has been "bricked". Every effort has been made to make our flash updater software, which will be freely available for download, both as easy to use and reliable as possible. The software also contains diagnostics which can be used by installers to determine if an installation has been successful or not.

    The U.P. has been designed to minimize installation difficulty and effort. A FPC (flexible printed circuit) cable is included which routes the essential signals from the PSP motherboard to the U.P. main board and U.P. USB connector. Copper enamel wire is included, which will provide the connection between the FPC cable and the motherboard signal traces. The FPC cable also helps by reducing the mechanical stress placed on the solder points, making a U.P. modified PSP shock resistant which is important for handheld systems.

    The FPC cable end to which the USB connector board attaches is routed into the battery compartment and sits above the battery. The Battery Cover can be replaced after flash updating and the cable remains safely in the compartment until the next update is required, whereupon the USB connector can be clipped in place within a few seconds. This means that the U.P. is completely contained within the PSP under normal usage and avoids any unsightly external modifications to your PSP. PSP is after all portable, let’s keep it that way!

    In order to maximise the benefits that U.P. can provide its users, The U.P. PSP Mod Chip has an open source approach, and will be releasing source code for any software U.P releases, as well as full documentation for the U.P. hardware interface - including information on how to control U.P. from within PSP programs. This will allow anybody to create software which can take advantage of what U.P. has to offer.


    Features:
    Run your Homebrew Code in even the latest PSP's
    No need for Hacked Firmware anymore, Dual Flash boot will bust your PSP wide open with possibilities
    Play your Homebrew or Backup Games, Movies and Apps
    Ultra reliable and feature rich Actel ProASIC Plus FPGA
    Full Speed USB 1.1 ASIC onboard
    Branded 32MB NAND flash onboard (same flash as used in PSP)
    Stable and reliable flashing software freely available for download
    Installation verification using flashing software
    Ultra compact four layer PCB
    High quality Japanese connectors
    USB cable included
    FPC cable included, reducing installation effort and improving shock resistance
    Copper enamel wire included
    Open platform development system for software developers
    Installation has been optimized to fit entirely inside PSP
    All PSP hardware versions/regions supported
    User updatable flash
    Low power consumption
    Flash select via button press
    Ultra compact PCB has been designed to avoid signal bounce
    ...
    by Published on April 23rd, 2007 20:39

    F00 f00 over at Acidmods has posted another killer PSP mod over at his site, heres what he says:

    This one has a few new elements to it an is defanatly one of my best pieces so far.

    Lifey asked me to install music pulsing LED's along with a few other mods. What I didnt fully realize at the time was, this would be the first fully internal music mod so far. 's original poc worked only via the headphone jack. So there was a fair bit of brainstorming between cyber an myself to get this going. But it was well worth it.

    Full list of mods.

    1. Clear case (installed by lifey )
    2. 4 LED's music pulsing
    3. Wifi/mem/power to blue
    4. Usb Charging
    5. Dual nub (with lower profile)
    6. Hold switch for lighting on/off

    ...
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