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  • DCEmu Featured News Articles

    by Published on April 18th, 2007 02:31

    via ign

    Remember House of the Dead? Eidos will be unleashing its own take on that classic lightgun shooter with a completely independent, but certainly hugely inspired production called Touch the Dead. We got a chance to romp through the zombie-infested halls on the Nintendo DS today, and pun intended...we had a blast.

    Touch the Dead has been in the works for well over a year at Nintendo DS development house Dream On Studio, originally titled "Dead & Furious." The project's been picked up by Eidos for a May release, and team's done a pretty decent job emulating the fun of an on-rails lightgun shooter using nothing but the touch screen and stylus.

    The game begins with a comic book cutscene showing you, the lead character, thrown in prison. As you mull over your time, you're awoken by a loud sound -- the door of your jail cell swings open. Of course, you want to know why...and so begins the start of Touch the Dead. Without a weapon you don't have much to do but look around, luckily a pistol with infinite ammunition's been conveniently tossed on the floor in one of the rooms.

    Touch the Dead automatically moves you through the corridors of the prison -- all you have to worry about are the seemingly endless number of zombies that are wandering your way to get their taste of fresh prisoner blood. A simple tap-tap-tap on the screen will fire your weapon to that specific location, and headshots seem to be the best way of taking out the undead. Unfortunately, while having a bottomless bag of bullets is certainly handy, you'll still have to reload after emptying your barrel. Dragging a new clip from one side of the screen to the other is a simple task, but it requires a quick swipe to do it, and that's precious time away from keeping the zombies back.

    Later in the game you'll upgrade not just your weapons, but the ability to reload those weapons much more quickly. The D-pad is used to switch from one weapon to another, but you'll need to earn these guns before you can switch over to them.

    Touch the Dead is a simple design that's not entirely original, but we were having a great time popping zombies in the heads with our revolver. The visuals might not be on par with, say, Resident Evil, but the game moves at a pretty rapid clip and allows for more than a half dozen zombies to stumble after you in one cluster. Shoot a zombie in the head and their heads can pop off with a nice blast of red blood -- it's clear that the game will earn an M rating when it hits store shelves.

    We didn't get a chance to experience the game's two player cooperative mode, but Touch the Dead will support the local wireless feature of the Nintendo DS so that players can work together to wipe out the zombie threat. ...
    by Published on April 18th, 2007 02:29

    via ign

    Arthur Suydam isn't a name familiar to most gamers. But comic-book fans know Suydam for his recent work on Marvel Zombies. Suydam's twisted undead versions of classic Marvel covers became a huge hit over the past year. Now the talented painter is taking aim at the world of videogames. Suydam has created the cover to Secret Stash Games' newest DS title, Touch of the Dead.

    "Arthur has inspired zombie lovers around the world -- his stylized work captures the true essence of the zombie and who they were before they became the undead," said Kevin Gill, Senior Marketing Manager for Eidos North America. "We couldn't be more excited to have such a renowned artist contributing to Touch the Dead. For the first time, a game's box art will be as collectable and exciting as the game itself."

    "Art that truly captures the spirit of its subject is my passion and Eidos presented me with a great opportunity to create art for a whole new audience," said Suydam. "It is immensely exciting to find a way to bring art and technology together and to be a part of that. Touch the Dead is the perfect game for me -- zombies are what I do best!"

    Touch the Dead arrives in stores later this spring. ...
    by Published on April 18th, 2007 02:29

    via ign

    Arthur Suydam isn't a name familiar to most gamers. But comic-book fans know Suydam for his recent work on Marvel Zombies. Suydam's twisted undead versions of classic Marvel covers became a huge hit over the past year. Now the talented painter is taking aim at the world of videogames. Suydam has created the cover to Secret Stash Games' newest DS title, Touch of the Dead.

    "Arthur has inspired zombie lovers around the world -- his stylized work captures the true essence of the zombie and who they were before they became the undead," said Kevin Gill, Senior Marketing Manager for Eidos North America. "We couldn't be more excited to have such a renowned artist contributing to Touch the Dead. For the first time, a game's box art will be as collectable and exciting as the game itself."

    "Art that truly captures the spirit of its subject is my passion and Eidos presented me with a great opportunity to create art for a whole new audience," said Suydam. "It is immensely exciting to find a way to bring art and technology together and to be a part of that. Touch the Dead is the perfect game for me -- zombies are what I do best!"

    Touch the Dead arrives in stores later this spring. ...
    by Published on April 18th, 2007 02:29

    via ign

    Arthur Suydam isn't a name familiar to most gamers. But comic-book fans know Suydam for his recent work on Marvel Zombies. Suydam's twisted undead versions of classic Marvel covers became a huge hit over the past year. Now the talented painter is taking aim at the world of videogames. Suydam has created the cover to Secret Stash Games' newest DS title, Touch of the Dead.

    "Arthur has inspired zombie lovers around the world -- his stylized work captures the true essence of the zombie and who they were before they became the undead," said Kevin Gill, Senior Marketing Manager for Eidos North America. "We couldn't be more excited to have such a renowned artist contributing to Touch the Dead. For the first time, a game's box art will be as collectable and exciting as the game itself."

    "Art that truly captures the spirit of its subject is my passion and Eidos presented me with a great opportunity to create art for a whole new audience," said Suydam. "It is immensely exciting to find a way to bring art and technology together and to be a part of that. Touch the Dead is the perfect game for me -- zombies are what I do best!"

    Touch the Dead arrives in stores later this spring. ...
    by Published on April 18th, 2007 02:26

    via ign

    If SEGA Rally is anything to go by, it seems the battle lines in the next-gen war - as far as arcade racers are concerned - are being drawn in the mud. Following in MotorStorm's messy wake on PS3, this latest entry in SEGA's long-running series - and the first title from the company's brand new SEGA Racing Studio - seems determined to steal Sony's mud mantle.

    Sitting down with SEGA for a first early at this latest iteration of the SEGA Rally franchise, it's clear the team behind it - consisting of race development veterans from Criterion, Codemasters, Rockstar North and Rare - are passionate about the series. For a start, unlike SEGA Rally 2006, which never saw light of day in the west, this next-gen version dumps any simulation pretensions in favour of returning to the franchise's shamelessly arcade roots.

    Of course, with the might of PS3, Xbox 360 and PC behind this new game, it's the slickest entry in the series yet, promising impressive visuals, state-of-the-art physics and handling, as well as the core close competitive racing elements SEGA Rally's known for. Even at this stage, it looks like the development team is set to hit its lofty goals. Certainly, there's plenty of graphical bluster on display, with a wide variety of locations - ranging from frozen artic wastelands to blistering safari tracks - and the usual next-gen touches like self-shadowing and a rather nifty, appropriately-reactive two-tone paint job on the cars in evidence.

    Sadly, it's too early to state with any certainty how the final product will look. The frame-rate was erratic, although it's set for a significant amount of tweaking, while water and particle effects are currently undergoing a complete overhaul. What's more, the build we saw lacked any form of damage modelling, although SEGA did mention it wouldn't affect car performance when implemented, to maintain the game's arcade sensibility. Of course, there's still plenty of development time to go and, even now, the game looks promising.

    Showing off one of the game's jungle-based tracks, roadsides were packed with lush, detailed foliage, SEGA's trademark set-piece elements - like the towering waterfall looming against a rich backdrop of distant mountains - and plenty of persistent, interactive environmental objects. For example, clip one of the track-side huts and the porch will crumble, sending wood and debris scattering across the road - a nasty surprise for anyone following your tail.

    Of course though, it's the mud effects that SEGA's keen to trumpet at this stage. Unlike some other racers, SEGA Rally's mud is more than a flash visual effect. As your tyres carve up the track your actions have an actual effect on the road surface. Bumps and grooves remain in place for the entire race, making for significantly variable conditions as your car's suspension and wheels react accordingly. As loose top soil is dislodged on the first lap you benefit from increased grip. However, as water slowly seeps from the ground to fill gouges in the dirt, you'll need to constantly analyse the road ahead and adjust your approach accordingly.

    While it's difficult to assess just how much of an impact all this will have on the final game without going hands-on, it certainly promises to add a considerable amount of depth to your usual arcade racer fare. What's more, with around three tracks per environment, plus a variety of modes including practice, championship and - of course - online multiplayer, SEGA Rally is certainly heading in the right direction. ...
    by Published on April 18th, 2007 02:20

    New version of DS Game Maker released:

    Okay the BETA has been and gone, now it is version 1.0.

    Changes:

    * Image transparency (Magenta is replaced with transparent).
    * Makes sure you don't use image sizes that don't compile in properly.
    * Sprites can snap to grid.

    Download and Give Feedback Via Comments ...
    by Published on April 18th, 2007 02:20

    New version of DS Game Maker released:

    Okay the BETA has been and gone, now it is version 1.0.

    Changes:

    * Image transparency (Magenta is replaced with transparent).
    * Makes sure you don't use image sizes that don't compile in properly.
    * Sprites can snap to grid.

    Download and Give Feedback Via Comments ...
    by Published on April 18th, 2007 02:20

    New version of DS Game Maker released:

    Okay the BETA has been and gone, now it is version 1.0.

    Changes:

    * Image transparency (Magenta is replaced with transparent).
    * Makes sure you don't use image sizes that don't compile in properly.
    * Sprites can snap to grid.

    Download and Give Feedback Via Comments ...
    by Published on April 18th, 2007 02:17

    schlegel11 has updated his fart simulator for the DS using a much newer version of paslib which fixes multiple problems.

    Download and Give Feedback Via Comments ...
    by Published on April 18th, 2007 02:17

    schlegel11 has updated his fart simulator for the DS using a much newer version of paslib which fixes multiple problems.

    Download and Give Feedback Via Comments ...
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