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    by Published on April 4th, 2007 15:15

    Heres a screenshot;



    Spread the Word



    Heres a translation from clipset

    In the 2005 Sony bet for the first time by the portable videojuegos with its PSP (the play left to him thus thus). Now it returns to the hall with controversy PS3, and according to diverse rumors, the next step will be in the moving bodies, and that more and more seems logical, because this increasing sector is improving of very fast form, being attractive for all. Perhaps the first attempt in this line already made Nokia with its N-Gage (a great idea that was possibly born too much soon and did not know to solve with success) but now is a little while more propitious, and in fact, they return to sound rumors of a new device of game from Finland. According to our Insider' s Report, he is almost safe that the next moving bodies of average and high range of Sony-Ericsson will change their system of menus by one tracing to the one of the PSP (so and as has made already the PS3), with a horizontal line… with the basic options and emergent icons in vertical for the submenus, in a clear wink towards the world of the videojuegos. The titles will come something later. Therefore, the moving bodies that are Walkman (by music) and CyberShot (by the camera) will be shortly a little more PlayStation Is Sony finding the way again or it is more still being lost?

    Would you like to see a PSP Phone like the photo above? ...
    by Published on April 4th, 2007 15:07

    New release from Mk2k:

    Hi, I'm MK2k and just want to let you all know that i finally release my first PSP Homebrew - Sleep'n'Wake PSP 1.0.

    This is a little app for the PSP which gives you the possibility to doze off with your favourite chill-out music playing silently and wake up with some loud and hard music (or even with the beep.wake.mp3 in the package) with volume maxed at a predefined time.

    Features so far:
    - Full cbr/vbr/abr 8kbps-320kbps 44.1kHz MP3 support
    - MP3 can be of arbitrary length
    - Manage different playlists for Sleep and Wake modes
    -> add / remove mp3s
    -> save / load playlists
    - In Sleep mode you can set a special, more silent volume
    - Wake mode is entered at a preset time with volume maxed (you can always adjust the maximum volume with the VOL + and - keys)
    - Write yourself a message which will be displayed in Wake mode
    - USB Mass Storage can be enabled/disabled within the app

    View the snw.readthis.txt in the .zip file for further instructions.

    The app is entirely developed in C and has been tested for 3 weeks for reliability.

    Download and Give Feedback Via Comments
    via mk2k ...
    by Published on April 4th, 2007 15:01

    New from Sleepy

    This program was originally created by tommydanger, as a n00b friendly way to install new scary firmwares into Devhook easily. I simply modified it to make it neater, have wider compatibility, and also support the newest firmwares. I also made it so I could win some rocks in flatmush's little contest. I have now updated it to support more firmwares (for decrypting) and for running on more firmwares too.
    To Use:

    Extract everything to the root of your memory stick, put your firmware of choice in the root of your memory stick, and then run and enjoy!

    Changelog:

    Version 0.6h
    *Bug fixes corresponding to previous version's additions
    *Added newest Devhook and folders for all the firmwares you could decrypt (though unsupported)

    Version 0.6g
    *Added full support for 3.30 (didn't forget anything this time)

    Version 0.6f
    *Added full support for 3.11 (Didn't realize it was missing)
    *Minor bug fixes

    Known Issues:

    None yet, and I have tested it. Seems to work fine running on all firmwares.

    Download and Give feedback Via Comments ...
    by Published on April 4th, 2007 14:56

    New from reanimate is a new version of his PSP Game Maker.

    Heres the release notes:

    PSP Game Maker has come along way since.... well since i thought of it lol

    sorry about the huge gap in productivity but i had a full hardware crash and now i started from scratch

    I plan on adding C suport

    Download and Give Feedback Via Comments
    via reanimate ...
    by Published on April 4th, 2007 14:52

    Mhorpheox posted this new release:

    Hello boyz we have update the pspmodkit for psp.

    It's a new flashing application that runs not on your PSP but from the comfort of your pc First of all, the application asks whether you would like to make a backup of your Flash0 folder before any flashing as a safety precaution, and then allows you to flash gameboots, fonts, icons, backgrounds, sounds, waves, icons, volume control styles, and this release included a pmfplayer for preview of your gameboots!

    Changelog:

    °Now the program have an automatic installer with desktop shortcut.

    °Fixed bug that causing "Error path" in the flash menù.

    °Added auto-open directory of processed file.

    °Included pmf player in the tool menù (after patch MPS into PMF) and in the flash menù.

    °Included rapid installation of pmf player codecs.

    °Graphic restyled.

    °Code revisioned.

    For running this flash tool activated the flash0 usb on yours recovery menu and you hold assets the recovery menu.

    Download and Give Feedback Via Comments ...
    by Published on April 4th, 2007 14:47

    via pspfanboy

    Anyone getting the PSP Core for $169 is saving themselves a nice $30 off the previous regular retail price. With savings like that, some new PSP owners may be wondering what to do with the money saved. Being the helpful folks we are, we're going to give you a few suggestions.

    Buy a PSP game (after all, you need something to play in your new handheld)
    Buy a memory stick (because a PSP without a memory stick is a sad PSP)
    Get a travel case (so you can take it all on the go
    Buy a Japanese Adult UMD (you know why already) ...
    by Published on April 4th, 2007 14:43

    The reaction to Activision and Treyarch's Spider-Man 3 game trailer has been less than stellar. "It's Spider-Man 2 with better graphics," fanboys have screamed across the Internet, but after a day in the Activision offices and some hands-on time with the wall crawler, I can tell you, folks are selling this game short.

    "You can see that we've really redone the city from the ground up," said Will Townsend, associate producer on Spider-Man 3 as he maneuvered Spider-Man around New York -- a New York that's 2.5 times bigger than it was Spider-Man 2. "It's been his office before, but now, it's his playground."

    Grab your tights, everything you loved about Spider-Man 2 is back; sandbox gameplay, Bruce Campbell's biting wit, secret tokens, villains, the Daily Bugle... and the stuff you hated about Spider-Man 2 is gone.

    Full article at IGN ...
    by Published on April 4th, 2007 14:42

    via IGN

    The most popular bar game around is making its way to the PlayStation Portable in the form of Pocket Pool. After undergoing a number of name changes before landing on the simplistic (and suggestive) title, Pocket Pool gives gamers the chance to rack up a set of balls and attempt to unlock a number of prizes. These prizes are the game's catch and are what will likely draw most of its crowd. No, this is not a game for the kids, nor for anyone who shies away from the sleazier side of gaming.

    Pocket Pool offers a number of game modes. From classic 8, 9, 10 and 15 ball games to straight pool to Snooker to Killer (a.k.a. Cutthroat), you'll find almost anything you want to play here. WiFi options are available as well, allowing you the option to play with more than one player, as unfortunately there isn't a hot seat option available for allowing two players to play on one system.

    The game's controls are set up in an odd manner, though it doesn't take long to get used to them. The L and R buttons switch between different camera positions, including a down-the-stick shot and an overhead view of the action. A highlighted path shows where the struck cue will go, though there aren't any "result" paths that show what will happen once you come in contact with another ball.

    The face buttons bring up a number of different shot options, like placement on the ball, power and so forth. The power meter is set by hand rather than pulsing like what you might find in a golf game, making it easier to dial in exactly how hard you want to hit. To actually strike the ball, you need to have Circle held down to bring up the power meter, and then press right on the D-Pad. Yes, it's a little odd, though it does prevent you from accidentally hitting the ball when you didn't mean to. We guess that's good.

    The game's physics are a little questionable, especially when set to the default settings. You're given three options for "speed", which properly translates to inertia and follow-through. At the slowest level, coming into contact with another ball will pretty much stop the cue ball dead in its tracks. We once sliced another ball at full strength just on its edge to cut it at a 90 degree angle, and the cue came to a dead stop. At the fastest speed level, things behave quite a bit more realistically, though we're not too fond of the table physics at this point as it can sometimes feel trickier to sink a ball than it should.

    Easy shot.While many of the game types pit you against a computer player, a few are based on points, time or something of that nature. Bonus 9 Balls has you racking up points for each ball sunk over a maximum of 20 shots, while Time Attack has you clear a table as quickly as possible. You can come back again and again to better your score and try and unlock more stuff, which brings us to the unlockables...

    While the actual pool element of the game is what you'll be spending most of your time playing, we have a feeling that many people who purchase this game will also spend plenty of time in the game's "other" main option, the Gallery. In addition to earning different sets of balls, differently-colored sticks and those sorts of things, you'll also unlock a number of photos and videos of nameless, half-naked models. No, there's no nudity here, so those of you looking for that sort of thing are probably best left to your own on the Intarweb rather than looking for skin in a PSP title. ...
    by Published on April 4th, 2007 14:38

    via ign

    You've probably read by now that the price of the PSP core pack in the US has gone down by a cool 30 greens to $169.99. This, of course, doesn't mean much to the more sensible gamers out there who prefer to import from Japan where all things, except for the super ultra nationalist politicians, are superior. So the question is, will the Japanese version of the PSP go down in price as well?

    The folks over at Impress Watch decided to unlock the hard-hitting journalist hats today and ask that very question to Sony Computer Entertainment. "This is something that is decided for each market," responded a PR rep with the company. "We do not have plans to drop the price in Japan."

    If anything, we were expecting a price drop to have come first in Japan, where the DS has shipped 15 million units to the PSP's five. With the PSP on somewhat of an upswing due to Monster Hunter's strong sales, don't be too surprised if you see a cheaper unit at Japanese retail shortly ...
    by Published on April 4th, 2007 14:37

    Our US brethren posted news earlier today confirming a price drop for the PSP in the United States. The PSP Core Pack will slide from US $199.99 to US $169.99, or at today's exchange rate, from AU $246.29 to AU $209.32, which, no matter which way you look at it, leaves Australia's AU $349.95 for the PSP Base Pack and AU $399.95 for the Value Pack looking in desperate need of some price trimming.

    Unfortunately, there's no indication of a local price drop. A Sony Australia representative told us that "We have no announcements to make about PSP in the Australian market at this time." You'll be the first to know if anything changes.

    via ign ...
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