• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on February 15th, 2007 00:08

    via ign

    In 1987, Sega released an action packed science fiction title in the arcades with large scrolling levels, tons of malevolent monsters and two soldiers trying to survive. Alien Syndrome was a fast paced run and gun style game where players had to rescue captured humans from alien ships infested with creatures. Not only did players have to contend with the swarming beasts with flamethrowers, lasers or fireballs, but they had to defeat a boss once all the hostages had been saved. Now, twenty years later, the title is being resurrected for the PSP as an action RPG with shooter elements.

    Taking place in the distant future, players take on the role of Aileen Harding, a lieutenant in the Earth Command forces. Aileen is dispatched to a ship which has ceased responding to any communications. Initially, she thinks that it's just a transport which has been disabled, but once she lands on the ship, Aileen discovers that things are much stranger than they appear: from the looks of the landing bay, a massive firefight broke out with the crew, although no bodies are visible. What's more, there's some kind of organic material covering the walls that appeared to have fused with the hull of the ship. As she travels across the 40 levels of the game, from ships to space stations and even alien planets, she discovers a looming threat to all humanity across the universe.

    Fortunately, Aileen has the skills necessary to repel these creatures. At the start of the single player campaign, players will have the opportunity to define Aileen by choosing from one of five character classes: Demo Expert, Firebug, SEAL, Sharpshooter or Tank. The classes help determine the four primary stats for the character, such as strength and endurance, as well as starting equipment and abilities. Like many RPGs, Aileen's choice of character class will determine just what weapons and equipment she can and can't use in the field of battle. For instance, Demo Experts are good with explosives, so they start out with bomb launchers. However, her knowledge with detonators means that her skills with other firearms are probably a bit substandard.

    Now, just because Aileen doesn't know how to use a weapon doesn't mean that she can't learn. Later on in the game, players can slowly teach Aileen how to use gear that isn't designed for her character class. But in the meantime, you can actually profit from miscellaneous equipment you come across during the infestation. Thanks to Aileen's personal robot who follows behind her every step, you always have a one stop shop to scrap items for ammunition or money to purchase new gear. More than 80 weapons and over 100 pieces of armor and other items are available in the game, so there should be plenty of ways to eliminate the dozens of alien species over the course of the adventure. More than 100 different aliens will slither, crawl and claw their way towards Aileen, not counting the numerous mini-bosses within the game.

    Now while the game pays homage to the original title with gameplay elements like saving hostages and escaping a level before time runs out, the PSP version has definitely got a number of improved features. For one thing, players will have an complete auto-map to help them navigate the large levels without fear of the fog of war hampering their exploration. Another difference is the sheer size of the title. Whereas the original game featured 8 maps, Alien Syndrome for the PSP will feature at least 20 hours of play across three separate difficulty levels: Normal, Hard and Expert. What's more, character progress can be carried over from previous saved games, so you can develop high powered characters, although the aliens will scale up in power to match your skills. Fortunately, if things are getting too difficult, you can call in some friends and engage in 4 player co-op over ad hoc. ...
    by Published on February 15th, 2007 00:06

    Word came in today that Sony plans on updating the PlayStation Store this Thursday, February 15. The update will include a demo of the already-released Full Auto 2: Battlelines for the PS3, as well as the classic PlayStation title, Destruction Derby. Like other classic PS1 games on the PlayStation Store, Destruction Derby is only playable on the PlayStation Portable.

    Developed by Pseudo Interactive, Full Auto 2: Battlelines combines raw horsepower with devastating firepower. Gamers eager to obliterate whole city blocks without the commitment of a full game purchase will undoubtedly cherish the demo's addition to the store. Originally for the PS1, Destruction Derby charges players with a mission to smash, crash, and bash the snot out of their opponents in a madcap race to the finish line. Destruction Derby for the PSP is available for $5.99.

    via ign ...
    by Published on February 15th, 2007 00:06

    Word came in today that Sony plans on updating the PlayStation Store this Thursday, February 15. The update will include a demo of the already-released Full Auto 2: Battlelines for the PS3, as well as the classic PlayStation title, Destruction Derby. Like other classic PS1 games on the PlayStation Store, Destruction Derby is only playable on the PlayStation Portable.

    Developed by Pseudo Interactive, Full Auto 2: Battlelines combines raw horsepower with devastating firepower. Gamers eager to obliterate whole city blocks without the commitment of a full game purchase will undoubtedly cherish the demo's addition to the store. Originally for the PS1, Destruction Derby charges players with a mission to smash, crash, and bash the snot out of their opponents in a madcap race to the finish line. Destruction Derby for the PSP is available for $5.99.

    via ign ...
    by Published on February 15th, 2007 00:05

    Via IGN

    LucasArts officially announced its latest game in the Star Wars saga. Coming November for PS3, Xbox 360, PS2, PSP and Nintendo DS, Star Wars: The Force Unleashed explores one of the more interesting time periods in Star Wars lore. Set between the events of Star Wars: Episode III - Revenge of the Sith and Star Wars: Episode IV - A New Hope, Force Unleashed puts gamers in the role of Darth Vader's secret apprentice.

    As Palpatine rises to power and the Empire begins its conquest of the galaxy, Vader sends his apprentice to help exterminate the remaining Jedi. Your character has four primary Force powers to develop during missions to eradicate the Jedi: Force push, grip, repulse and lightning. Powers can be used together to create unique combos and cause massive destruction to enemies and the environment.

    The next-gen versions of Force Unleashed utilize some new technologies that promise realistic environmental reactions. Beyond having wood splinter and plants bend in the wind, non-player characters also act and react more realistically. Characters are said to adjust their behavior on the fly, based on the player's actions. It's unknown how the PS2, PSP and DS versions will differ.

    Created under the direction of George Lucas, Star Wars: The Force Unleashed offers new insights into the Star Wars universe. And it let's you kick some Jedi ass. Look for eyes-on impressions of The Force Unleashed in a few weeks. ...
    by Published on February 14th, 2007 23:56

    via dsfanboy

    Now, a couple of things should be noted before you head on past the post break and check the video out. For one, the individual in question does not use the original NES controller, opting out for the arcade joystick controller instead. Also, he does use a warp to zip past a few worlds. Still though, it's an impressive display of skill.

    Video Here ...
    by Published on February 14th, 2007 23:54

    via dsfanboy



    We have no idea how we missed this, but better late than never. See, the above was loving cross-stitched by flickr user CrystalPowell and presents just what we look for here at DS Fanboy: a rabid love of Nintendo. Proudly displaying such games as Tetris, Duck Hunt, Donkey Kong, and the Mario Bros. from Super Mario Bros. 3, with the icing on the cake being a bold red Nintendo logo dead center at the top, we find ourselves wishing that we could envelope our body in warm Nintendo love every night when we go to bed. ...
    by Published on February 14th, 2007 23:43

    News from Blah

    I have figured out this SVN stuff (actually, I downloaded a gui client ), and the initial code is up. If you have no idea what I'm talking about, a toolchain is the set of tools required to build programs, in this case it is GCC and friends.

    So what have we got?

    The good:
    * GCC is the latest version (4.1.1)
    * Software Floating Point support
    * Glibc 2.3.3 (this was hard to get working, if you think you can do better please help)
    * I made autotools files for Zlib (its my first experience with autotools)

    The bad:
    * You must compile this yourself (well duh). You need gcc-4.1.1 and the other stuff required for building GCC (GNU.org has a page about this, I won't be redundant).
    * Of course you need linux, or some similar POSIX OS. A Windows + Cygwin or MingW binary release may appear in the future.
    * You have to checkout the code from the Subversion yourself.
    * There is no script to download and build libs/software yet, for now just download Crosstool-0.43 and put the updated files in and run gp2x.sh, if you wish you can do the same with zlib and try for other libraries.
    * Must compile all apps with -msoft-float or they will fail to link (the crosstool hello world fails for that reason), this is not a bug, it is the way GCC works (so that you could have software FP and hardware FP targets work with one compiler).
    * This is not designed for the libs that come with GPH linux, you must link statically or include the libs with your program or elsewhere on the program media (sd card).
    * This hasn't been tested much (zlib compiles, libpng compiles, hello world runs).

    Where do I get it?

    The GP2X Toolchain Project @ Gna.org

    What else can I do?

    You can join the mailing lists. Or you can email me if you want to join the project team. There are many things that need to be done, documentation, script files, libs/programs testing, etc, not just the really hard stuff.

    Will I see any updates to this?

    Yeah, I will have a couple days off soon, you might just see some cool stuff.

    Anyway, Have a nice day ...
    by Published on February 14th, 2007 23:41

    Via ED

    ParkyDR ported a very fast PDF-Reader to the gp2x-X11-Server.
    A nice example that the gp2x X11-Server port is NOT slow

    Of course, to use the reader, you need to have the X11 server installed on your gp2x.

    Downloads and setup instructions can be found on Orkies X11 site: http://x11.gp2x.de ...
    by Published on February 14th, 2007 23:40

    via ED

    Fehmi Can SAGLAM updated sTerm, the gp2x shell on-the-go

    New in 0.6.0 "Aysegul"

    * sTerm supports background images now on.
    * Better cursor handling. User can also adjust the height of the cursor.

    Homepage: http://www.fehmicans.net/sterm ...
    by Published on February 14th, 2007 22:36

    via siliconera

    Taito’s upcoming Wii game Furu Furu Park is a mini game collection cross dating sim. In the game’s main mode you play as a junior high school student who looks up to Sonic Blastman and is learning how to impress a girl. Each time you play a mini game you earn phrases to woo one of the five girls. For the thirty plus mini games Taito is drawing on some of their classics. The box art has Bub & Bob from Bubble Bobble, Arkanoid, and Kiki Kaikai.

    Escape! Submarine – In this game you shake the remote to move your sub and race against another player.

    Birdman – Players hold the remote control like a bicycle or steering wheel and use tilt control to guide your human powered flying machine.

    Kiki Kaikai – A revival from the Famicom/MSX game where players hold the remote control like a gamepad to play.

    Super Karate – In this fighting mini game you copy remote control movements with the remote to win.

    Sonic Blastman 20XX – Taito is bringing back their arcade beat ‘em up hero, Sonic Blastman for a mini game where players hold the remote in their fist and punch meteors flying towards them. ...
  • Search DCEmu

  • Advert 3