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    by Published on November 21st, 2006 05:11

    news via usatoday



    There's a reason "Legend" accompanies the title.

    Nintendo's favorite hero, Link, kicks off the Wii launch with Legend of Zelda: Twilight Princess, another heroic adventure that cements the franchise as one of gaming's best.

    Zelda returns with the same nail-biting action and brain-teasing dungeons. And new gameplay elements and the Wii's innovative controls immerse you deeper than any previous Zelda title.

    The story begins with Link working as a farm hand. After friends from his village are kidnapped., Link is sucked into a dark realm and transformed into a wolf. There, he meets Princess Zelda, who details Hyrule's descent into eternal twilight. Link then sets off to destroy this new evil and pull Hyrule back into the light. The story starts off slow, but turns quite intense as you progress.

    Visually, Zelda is enchanting. Graphics don't offer next-gen horsepower, but landscapes and dungeons still look stunning. The sound package is equally fantastic, especially with the Wii remote. Hearing the clangs of swords from the remote or arrows leaving your hand enliven the action. The game's music is powerful, adding to the epic nature of your adventure.

    The pacing is superb, providing enough time to learn new skills yet not dragging the storyline too slowly. You'll master basic weapons from your sword to a slingshot before upgrading to items like boomerangs and bows and arrows.

    Once you adjust to the Wii controls, Zelda is easy to pick up. The left nunchuk is used for movement and targeting. The remote controls weapons, items and your map. Whipping the remote left to right executes sword slashes, while a quick twirl of the nunchuk unleashes a powerful spin attack. Swordplay is decent, but occasionally borders on repetitive.

    Fortunately, the gameplay elements keep Zelda engaging. Link can only enter areas blanketed in twilight as a wolf, including a new set of actions. Using your senses uncovers hidden areas and items, or dig into the ground to burrow under homes. You'll also receive the help of Midna, a shady character tasked by Princess Zelda to assist you. Mostly, Midna offers clues on conquering the game's puzzles, as well as warping between lands and reaching difficult areas.

    What are especially impressive are the tasks you attempt outside the action. With a fling back and forth, the remote becomes a rod for Link's fishing tasks. In an attempt to access one of Zelda's early dungeons, Link must sumo wrestle a tribe leader to advance. Even as a wolf, you learn how to howl to access secret items. The action is almost too easy, but it's forgotten when you learn so many different things.

    In many ways, Twilight Princess is textbook Zelda. Dungeons are as challenging as ever, heightening the levels of danger and action. Yet the inclusion of a new control scheme and subtle changes to gameplay keep Zelda as fresh a franchise as its debut 20 years ago.

    If you're fortunate enough to secure a Wii, Twilight Princess is a must-own title. ...
    by Published on November 21st, 2006 04:22

    news via palgn

    Display PlayStation 3 content on the PSP.

    The long awaited firmware update for the PlayStation Portable is now here, as Sony has released the online manual for the firmware and it reveals a few interesting tidbits.

    According to the manual you'll be able to play content that is displayed on the PlayStation 3. Whether that actually means you'll be able to play PlayStation 3 titles on the PSP in some reduced form is anybody’s guess, but you're not able to play Blu-Ray discs or DVDs, as the material is copyrighted. Other things you may send from the PlayStation 3 could include music, video or photos. You'll also be able to set your PSP to automatically connect to the internet at a certain time to download new content automatically.

    Finally, Sony has also enabled the ability to choose whether a UMD starts immediately once you insert the UMD, which is a handy feature. All in all it sounds like the 3.0 firmware update will be quite feature-packed.

    heres some features

    Remote Play - Remote play is a new feature in Firmware 3.00 that allows you to remotely control your PlayStation 3 from your PSP. This also includes the display of PS3 content on the PSP. "You can display a PLAYSTATION®3 system screen on a PSP™ system and play content that is on the PS3™ system. To use this feature, you must adjust the necessary settings on the PSP™ system and the PS3™ system." Using this new mode of playback, one can control the Photo, Music, Video, and Internet Browser features of the PlayStation 3 from a remote location via their Playstation Portable.

    Video Compatibility - In this updated version of the Playstation Portable firmware, you are also able to play a few new video formats. The Motion JPEG format (M-JPEG), is an "informal name for multimedia formats where each video frame or interlaced field of a digital video sequence is separately compressed as a JPEG image" (Wikipedia). The PlayStation Portable plays both the Linear PCM and the μ-Law versions of the Motion JPEG video format. In addition, you will now be able to access the Camera (functionality) from the photo option menus, for quicker easier access when taking photos or video. Another nifty function is the ability to finally turn off Auto Play for inserted UMD Discs via UMD Auto Boot.

    PlayStation Games - Here's the big tip you've been waiting for. Finally, Sony is going to drop their highly anticipated PlayStation One emulator onto the PSP. From the manual however, there seems to be a unavoidable catch. If you don't have a PS3, your not going to be enjoying PlayStation One games emulating on Sony's PlayStation One emulator for PSP anytime soon. From the manual it states that you must connect to the Playstation Online store with your PSP connected to the PlayStation 3 in order to download and play the games. In addition, they mention that you can in fact share the games, but you must activate the other system in the Friends menu as a PS3 Network Account.

    3.0 firmware for the psp is now out. Check your network updates. ...
    by Published on November 21st, 2006 04:22

    news via palgn

    Display PlayStation 3 content on the PSP.

    The long awaited firmware update for the PlayStation Portable is now here, as Sony has released the online manual for the firmware and it reveals a few interesting tidbits.

    According to the manual you'll be able to play content that is displayed on the PlayStation 3. Whether that actually means you'll be able to play PlayStation 3 titles on the PSP in some reduced form is anybody’s guess, but you're not able to play Blu-Ray discs or DVDs, as the material is copyrighted. Other things you may send from the PlayStation 3 could include music, video or photos. You'll also be able to set your PSP to automatically connect to the internet at a certain time to download new content automatically.

    Finally, Sony has also enabled the ability to choose whether a UMD starts immediately once you insert the UMD, which is a handy feature. All in all it sounds like the 3.0 firmware update will be quite feature-packed.

    heres some features

    Remote Play - Remote play is a new feature in Firmware 3.00 that allows you to remotely control your PlayStation 3 from your PSP. This also includes the display of PS3 content on the PSP. "You can display a PLAYSTATION®3 system screen on a PSP™ system and play content that is on the PS3™ system. To use this feature, you must adjust the necessary settings on the PSP™ system and the PS3™ system." Using this new mode of playback, one can control the Photo, Music, Video, and Internet Browser features of the PlayStation 3 from a remote location via their Playstation Portable.

    Video Compatibility - In this updated version of the Playstation Portable firmware, you are also able to play a few new video formats. The Motion JPEG format (M-JPEG), is an "informal name for multimedia formats where each video frame or interlaced field of a digital video sequence is separately compressed as a JPEG image" (Wikipedia). The PlayStation Portable plays both the Linear PCM and the μ-Law versions of the Motion JPEG video format. In addition, you will now be able to access the Camera (functionality) from the photo option menus, for quicker easier access when taking photos or video. Another nifty function is the ability to finally turn off Auto Play for inserted UMD Discs via UMD Auto Boot.

    PlayStation Games - Here's the big tip you've been waiting for. Finally, Sony is going to drop their highly anticipated PlayStation One emulator onto the PSP. From the manual however, there seems to be a unavoidable catch. If you don't have a PS3, your not going to be enjoying PlayStation One games emulating on Sony's PlayStation One emulator for PSP anytime soon. From the manual it states that you must connect to the Playstation Online store with your PSP connected to the PlayStation 3 in order to download and play the games. In addition, they mention that you can in fact share the games, but you must activate the other system in the Friends menu as a PS3 Network Account.

    3.0 firmware for the psp is now out. Check your network updates. ...
    by Published on November 21st, 2006 03:41

    news via ign

    No price drop just yet.

    November 20, 2006 - Sony seems to be doing everything (aside from dropping that darn price) to sell the PSP over in Japan. Today, the company announced yet another PSP bundle along with some accessory packs to compliment the year end PSP lineup.

    Coinciding with the 12/21 release of Bandai Namco's Tales of the World: Radiant Mythology, Sony will release the (deep breath) PlayStation Portable Tales of the World Radiant Mythology Special Pack. Priced at 28,000 yen, this bundle includes a metalic blue PSP (PSP-1000MB), a copy of Radiant Mythology, a 32 megabyte Memory Stick Duo, a strap, a special pouch and a cloth. All this comes in a Radiant Mythology themed box.

    While the Special Pack includes everything that's needed to get into PSP gaming, those who picked up a core PSP unit will want to look at the two accessory packs Sony announced today. The Play! Game Pack includes a 32 Meg Memory Stick Duo, pouch, strap and cloth. The Enjoy! AV Pack includes a white remote control headphone set, a USB cable, a stand and a cloth. Both bundles will retail for 3,500 yen and will be released on 11/22.

    These bundles and accessories are due for release exclusively in Japan.

    screens via comment ...
    by Published on November 21st, 2006 03:41

    news via ign

    No price drop just yet.

    November 20, 2006 - Sony seems to be doing everything (aside from dropping that darn price) to sell the PSP over in Japan. Today, the company announced yet another PSP bundle along with some accessory packs to compliment the year end PSP lineup.

    Coinciding with the 12/21 release of Bandai Namco's Tales of the World: Radiant Mythology, Sony will release the (deep breath) PlayStation Portable Tales of the World Radiant Mythology Special Pack. Priced at 28,000 yen, this bundle includes a metalic blue PSP (PSP-1000MB), a copy of Radiant Mythology, a 32 megabyte Memory Stick Duo, a strap, a special pouch and a cloth. All this comes in a Radiant Mythology themed box.

    While the Special Pack includes everything that's needed to get into PSP gaming, those who picked up a core PSP unit will want to look at the two accessory packs Sony announced today. The Play! Game Pack includes a 32 Meg Memory Stick Duo, pouch, strap and cloth. The Enjoy! AV Pack includes a white remote control headphone set, a USB cable, a stand and a cloth. Both bundles will retail for 3,500 yen and will be released on 11/22.

    These bundles and accessories are due for release exclusively in Japan.

    screens via comment ...
    by Published on November 21st, 2006 02:38

    From http://xpmax.cjb.net

    Hello All,

    I am pleased to announce Super Mini Halo Alpha (or SMH 1.5). As you know we worked on this and we got a pritty sold build. There are nine levels and the beta level. That is about all I can tell you =P you will have to play the game for yourself.
    Here is some more stuff from the readme:

    --------------------------------
    | Xp Max Productions Presents: |
    | Super Mini Halo |
    --------------------------------

    This is a Halo mod for the game Super Mini Mario. All the folders are changed so you can have this with other mini mario games (except games that are SMH like super mini homer).

    - Custom graphics and music for loadup
    - Custom in game graphics based on characters from halo, Custom levels, and fully playable on just about every version of the psp! Please visit our fourms ( http://xpmax.cjb.net ) and donate to help us put out the next version of SMH, or something even better!

    Enjoy!


    Version History:
    ==================

    - Super Mini Halo Version 1.50
    - New Levels
    - New Graphic Patch
    - Fixed 'Turning Cheif' graphic glitch
    - Changed ending 'Door' to 'Cortana'
    - Changed 'Bush' graphic
    - Added 2.71 SE and 1.00 Versions of SMH
    - Created SMH Pack containing:
    - SMH Version 1.50 for 1.00
    - SMH Version 1.50 for 1.50
    - SMH Version 1.50 for 2.71
    - Eboot Protocall Folder (Icon0 and SND0.AT3)
    - Graphic Edit Folder to change characters and backgounds in the game
    - New Readme.txt file

    - Super Mini Halo Version 1.00
    - Added sound effects (wav files).
    - Data organised in folders (GFX, LEVELS, MUSIC and SFX)
    - Added proper clipping to scrolling offset.
    - Short 'Invulnerality' time after master cheif dies (mario flashes).
    - ? boxes can be destroyed (still no items implemented, sorry, too busy with other stuff).
    - Each 100 coins collected master cheif gets extra life.
    - Better "gravity" effect under water (swimming master cheif).
    - Other minor enhancements.
    - Custom load music and graphics
    - Custom monster and player graphics
    - Custom background

    Notes:
    ========

    - Levels and graphics by Xp Max Productions Devlopment Team
    - JpX (aka Bob151jr aka JpDeathBlade)
    - X God 0
    - Q & 1/2
    - Mwr247
    - OarsmanofStyx (aka Styx)
    - AntiFlagis 2
    - XVampireHeart91X
    - Red_Name
    - i3lueEagle
    - FierBoy789
    - Double A Ron
    - SprintMaster
    - RunePownage
    - Special Thanks to:
    - Bungie for Halo
    - Sony for their PSP
    - Nintendo for Mario
    - PSPSMM.tk for SMM version 3
    - Banditmax.com for paying the bills (visit them today, support SMH)
    - DcEmu for hosting the game
    - Invisionfree for out fourms ( http://xpmax.cjb.net )
    - Any SMH fans out there for playing the game.

    Controls:
    ===========

    D Pad - Move Master Cheif
    X - Jump
    UP - Enter Doors
    Start - Pause
    Select - FREEZES PSP!! To recover hold power up for 5-10 seconds


    Installation:
    ===============

    - PSP 1.00
    - Extract 'SMH' folder to your 'MS0:/PSP/GAME' directory

    - PSP 1.50
    - Extract 'SMH' and 'SMH%' folders to your 'MS0:/PSP/GAME' directory, DO NOT change or edit folder or item names or the game will not work.

    - PSP 2.71
    - Extract 'SMH' folder with graphics/music (without Eboot) to 'Ms0:/PSP/Game' directory. Extract 'SMH' (Eboot only) and 'SMH%' to 'MS0:/PSP/GAME150' directory, DO NOT change or edit folder or item names or the game will not work.

    Now for the download links:
    ====================
    Mirror 1 Rar - http://www.megaupload.com/?d=8B4PCFL6
    Mirror 2 Rar - http://www.megaupload.com/?d=TBJDGYVR

    Mirror 1 Zip - http://www.megaupload.com/?d=XO135WRM
    Mirror 2 Zip - http://www.megaupload.com/?d=ORANV0X7

    Via [Xp Max Productions Fourms] ...
    by Published on November 21st, 2006 02:38

    From http://xpmax.cjb.net

    Hello All,

    I am pleased to announce Super Mini Halo Alpha (or SMH 1.5). As you know we worked on this and we got a pritty sold build. There are nine levels and the beta level. That is about all I can tell you =P you will have to play the game for yourself.
    Here is some more stuff from the readme:

    --------------------------------
    | Xp Max Productions Presents: |
    | Super Mini Halo |
    --------------------------------

    This is a Halo mod for the game Super Mini Mario. All the folders are changed so you can have this with other mini mario games (except games that are SMH like super mini homer).

    - Custom graphics and music for loadup
    - Custom in game graphics based on characters from halo, Custom levels, and fully playable on just about every version of the psp! Please visit our fourms ( http://xpmax.cjb.net ) and donate to help us put out the next version of SMH, or something even better!

    Enjoy!


    Version History:
    ==================

    - Super Mini Halo Version 1.50
    - New Levels
    - New Graphic Patch
    - Fixed 'Turning Cheif' graphic glitch
    - Changed ending 'Door' to 'Cortana'
    - Changed 'Bush' graphic
    - Added 2.71 SE and 1.00 Versions of SMH
    - Created SMH Pack containing:
    - SMH Version 1.50 for 1.00
    - SMH Version 1.50 for 1.50
    - SMH Version 1.50 for 2.71
    - Eboot Protocall Folder (Icon0 and SND0.AT3)
    - Graphic Edit Folder to change characters and backgounds in the game
    - New Readme.txt file

    - Super Mini Halo Version 1.00
    - Added sound effects (wav files).
    - Data organised in folders (GFX, LEVELS, MUSIC and SFX)
    - Added proper clipping to scrolling offset.
    - Short 'Invulnerality' time after master cheif dies (mario flashes).
    - ? boxes can be destroyed (still no items implemented, sorry, too busy with other stuff).
    - Each 100 coins collected master cheif gets extra life.
    - Better "gravity" effect under water (swimming master cheif).
    - Other minor enhancements.
    - Custom load music and graphics
    - Custom monster and player graphics
    - Custom background

    Notes:
    ========

    - Levels and graphics by Xp Max Productions Devlopment Team
    - JpX (aka Bob151jr aka JpDeathBlade)
    - X God 0
    - Q & 1/2
    - Mwr247
    - OarsmanofStyx (aka Styx)
    - AntiFlagis 2
    - XVampireHeart91X
    - Red_Name
    - i3lueEagle
    - FierBoy789
    - Double A Ron
    - SprintMaster
    - RunePownage
    - Special Thanks to:
    - Bungie for Halo
    - Sony for their PSP
    - Nintendo for Mario
    - PSPSMM.tk for SMM version 3
    - Banditmax.com for paying the bills (visit them today, support SMH)
    - DcEmu for hosting the game
    - Invisionfree for out fourms ( http://xpmax.cjb.net )
    - Any SMH fans out there for playing the game.

    Controls:
    ===========

    D Pad - Move Master Cheif
    X - Jump
    UP - Enter Doors
    Start - Pause
    Select - FREEZES PSP!! To recover hold power up for 5-10 seconds


    Installation:
    ===============

    - PSP 1.00
    - Extract 'SMH' folder to your 'MS0:/PSP/GAME' directory

    - PSP 1.50
    - Extract 'SMH' and 'SMH%' folders to your 'MS0:/PSP/GAME' directory, DO NOT change or edit folder or item names or the game will not work.

    - PSP 2.71
    - Extract 'SMH' folder with graphics/music (without Eboot) to 'Ms0:/PSP/Game' directory. Extract 'SMH' (Eboot only) and 'SMH%' to 'MS0:/PSP/GAME150' directory, DO NOT change or edit folder or item names or the game will not work.

    Now for the download links:
    ====================
    Mirror 1 Rar - http://www.megaupload.com/?d=8B4PCFL6
    Mirror 2 Rar - http://www.megaupload.com/?d=TBJDGYVR

    Mirror 1 Zip - http://www.megaupload.com/?d=XO135WRM
    Mirror 2 Zip - http://www.megaupload.com/?d=ORANV0X7

    Via [Xp Max Productions Fourms] ...
    by Published on November 21st, 2006 01:38

    From Yashamaru:
    "I have been working on a simple Pac-Man clone for a little over a month now. It all started with some old code I made for a game that couldn’t use it. I added this code to a Pac-Man ghost and next thing I know the Game enters Beta stage (that means it’s playable, but it’s not done). Since it’s in Beta Stage now, I have built a public release. As with all my releases they are gifts to everyone using or making homebrew as a thanks for all the great apps/games I have got."

    I think this is a wonderful addition to the PSP Homebrew scene!



    Download and Give Feedback Via Comments ...
    by Published on November 21st, 2006 01:38

    From Yashamaru:
    "I have been working on a simple Pac-Man clone for a little over a month now. It all started with some old code I made for a game that couldn’t use it. I added this code to a Pac-Man ghost and next thing I know the Game enters Beta stage (that means it’s playable, but it’s not done). Since it’s in Beta Stage now, I have built a public release. As with all my releases they are gifts to everyone using or making homebrew as a thanks for all the great apps/games I have got."

    I think this is a wonderful addition to the PSP Homebrew scene!



    Download and Give Feedback Via Comments ...
    by Published on November 21st, 2006 01:35

    news via business week

    Our partners over at Next Generation shut themselves away to play with the Wii. Here's their take on the much-talked-about console

    First things first. When you heft the remote controller’s measured weight in your dominant hand and point it at your screen for the first time, it works almost flawlessly out of the box, without calibration. And once you get through the customary name and date set up and click on your first Wii Channels option, it’s amazing how intuitive the whole thing is. What was once an outlandishly wacky concept becomes an obvious one in a second, and you can’t help but wonder why it wasn’t thought of earlier.

    The Mii Channel is the first place you should visit. Creating a Mii personal avatar is a charming activity, and while the options to create your character are sparse it’s humorous to try to rig the system’s limited option into a caricature of your face. When you’re done, you’re given the option of transferring your Mii to your remote, and doing so is creates a real sense of ownership of that controller.

    Bringing the console online is the next step in the process, and it is by far the most painful of all the options. It’s not that it’s difficult – it’s almost identical to bringing a DS online, right down to the layout of the interface – but once you do the system will automatically update. Twice. Each of these updates feels like an eternity, though it doesn’t seem like these waits will be particularly frequent after launch. Once you’re online you’ll be asked if you want to link this system to your account at Nintendo’s website. Do so, and it will automatically configure everything.

    Online Options

    There’s not a great deal to do online yet. The News and Weather Channels are still inactive, though they’re largely redundant features in markets outside of Japan. The Virtual Console Store is likewise fairly barren – there’s a killer app in Super Mario 64, available off the Nintendo 64 for the first time, but most of the other titles worth playing have been packaged and repackaged multiple times since their original release – the original Legend of Zelda, for example. Still, it provides a solid proof of concept.

    You can enter a credit card number or the number off a prepaid card to acquire some Wii points, in a convenient exchange rate of one penny per point. From there, selecting a game is a matter of simple clicks, and a short wait while the game downloads – you can’t do anything during this time except play with the load bar, entertainingly retooled as an interactive running Mario. When he collects all the coins your game is ready to play. Nintendo has thought about this experience in its entirety.

    The Virtual Console works well. Every download comes with a digital game manual, and the emulation seems beyond reproach. The classic controller used for most of these games is a great piece of hardware – it’s a fully featured, comfortable first party control for less than $20 – though its odd placement of the Z button (tiny, and placed in duplicate between the bumpers and the remote connection cable) made some Super Mario 64 moves much more difficult. It’s hardly a big deal, though.

    Backwards compatibility

    The GameCube backwards compatibility is likewise perfect, at least in the time we spent with it. In fact, once you put the game in and select the game from the Disc Channel, all additional Wii functionality is disabled, and the system becomes for all intents and purposes just a GameCube. So it’s a nice second life for a console that didn’t get nearly as good as it deserves, and that its library can piggyback on its much more marketable progeny system is a very sweet boon.

    Of course it’s necessary to mention the pack-in game, Wii Sports, as it’s presence in every Wii box makes it a major part of the experience. The verdict is that it’s definitely fun, though a little bit light on content and mechanic complexity. Which makes it the perfect system introduction, actually – watching your friend’s Mii avatars compete in a series of athletic events in a delight, and as you swing way too dramatically in Baseball or take unnecessary lead-in steps during Bowling your head can’t help but swim with ideas, where the very best minds in our industry could possibly take this setup. It’s also a great party game, with every event in it having at least some charm – though Baseball becomes rather repetitive and Boxing has some issues with control reaction. It’s worth spending time with, so it’s good that we’re all getting it.

    As for the rest of the games, well, they’re launch games (except for the re-appropriated swansong Legend of Zelda: Twilight Princess). But the thing about them is, much like the Nintendo DS’s launch games, ...
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