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    by Published on November 21st, 2006 01:35

    news via business week

    Our partners over at Next Generation shut themselves away to play with the Wii. Here's their take on the much-talked-about console

    First things first. When you heft the remote controller’s measured weight in your dominant hand and point it at your screen for the first time, it works almost flawlessly out of the box, without calibration. And once you get through the customary name and date set up and click on your first Wii Channels option, it’s amazing how intuitive the whole thing is. What was once an outlandishly wacky concept becomes an obvious one in a second, and you can’t help but wonder why it wasn’t thought of earlier.

    The Mii Channel is the first place you should visit. Creating a Mii personal avatar is a charming activity, and while the options to create your character are sparse it’s humorous to try to rig the system’s limited option into a caricature of your face. When you’re done, you’re given the option of transferring your Mii to your remote, and doing so is creates a real sense of ownership of that controller.

    Bringing the console online is the next step in the process, and it is by far the most painful of all the options. It’s not that it’s difficult – it’s almost identical to bringing a DS online, right down to the layout of the interface – but once you do the system will automatically update. Twice. Each of these updates feels like an eternity, though it doesn’t seem like these waits will be particularly frequent after launch. Once you’re online you’ll be asked if you want to link this system to your account at Nintendo’s website. Do so, and it will automatically configure everything.

    Online Options

    There’s not a great deal to do online yet. The News and Weather Channels are still inactive, though they’re largely redundant features in markets outside of Japan. The Virtual Console Store is likewise fairly barren – there’s a killer app in Super Mario 64, available off the Nintendo 64 for the first time, but most of the other titles worth playing have been packaged and repackaged multiple times since their original release – the original Legend of Zelda, for example. Still, it provides a solid proof of concept.

    You can enter a credit card number or the number off a prepaid card to acquire some Wii points, in a convenient exchange rate of one penny per point. From there, selecting a game is a matter of simple clicks, and a short wait while the game downloads – you can’t do anything during this time except play with the load bar, entertainingly retooled as an interactive running Mario. When he collects all the coins your game is ready to play. Nintendo has thought about this experience in its entirety.

    The Virtual Console works well. Every download comes with a digital game manual, and the emulation seems beyond reproach. The classic controller used for most of these games is a great piece of hardware – it’s a fully featured, comfortable first party control for less than $20 – though its odd placement of the Z button (tiny, and placed in duplicate between the bumpers and the remote connection cable) made some Super Mario 64 moves much more difficult. It’s hardly a big deal, though.

    Backwards compatibility

    The GameCube backwards compatibility is likewise perfect, at least in the time we spent with it. In fact, once you put the game in and select the game from the Disc Channel, all additional Wii functionality is disabled, and the system becomes for all intents and purposes just a GameCube. So it’s a nice second life for a console that didn’t get nearly as good as it deserves, and that its library can piggyback on its much more marketable progeny system is a very sweet boon.

    Of course it’s necessary to mention the pack-in game, Wii Sports, as it’s presence in every Wii box makes it a major part of the experience. The verdict is that it’s definitely fun, though a little bit light on content and mechanic complexity. Which makes it the perfect system introduction, actually – watching your friend’s Mii avatars compete in a series of athletic events in a delight, and as you swing way too dramatically in Baseball or take unnecessary lead-in steps during Bowling your head can’t help but swim with ideas, where the very best minds in our industry could possibly take this setup. It’s also a great party game, with every event in it having at least some charm – though Baseball becomes rather repetitive and Boxing has some issues with control reaction. It’s worth spending time with, so it’s good that we’re all getting it.

    As for the rest of the games, well, they’re launch games (except for the re-appropriated swansong Legend of Zelda: Twilight Princess). But the thing about them is, much like the Nintendo DS’s launch games, ...
    by Published on November 21st, 2006 01:35

    news via business week

    Our partners over at Next Generation shut themselves away to play with the Wii. Here's their take on the much-talked-about console

    First things first. When you heft the remote controller’s measured weight in your dominant hand and point it at your screen for the first time, it works almost flawlessly out of the box, without calibration. And once you get through the customary name and date set up and click on your first Wii Channels option, it’s amazing how intuitive the whole thing is. What was once an outlandishly wacky concept becomes an obvious one in a second, and you can’t help but wonder why it wasn’t thought of earlier.

    The Mii Channel is the first place you should visit. Creating a Mii personal avatar is a charming activity, and while the options to create your character are sparse it’s humorous to try to rig the system’s limited option into a caricature of your face. When you’re done, you’re given the option of transferring your Mii to your remote, and doing so is creates a real sense of ownership of that controller.

    Bringing the console online is the next step in the process, and it is by far the most painful of all the options. It’s not that it’s difficult – it’s almost identical to bringing a DS online, right down to the layout of the interface – but once you do the system will automatically update. Twice. Each of these updates feels like an eternity, though it doesn’t seem like these waits will be particularly frequent after launch. Once you’re online you’ll be asked if you want to link this system to your account at Nintendo’s website. Do so, and it will automatically configure everything.

    Online Options

    There’s not a great deal to do online yet. The News and Weather Channels are still inactive, though they’re largely redundant features in markets outside of Japan. The Virtual Console Store is likewise fairly barren – there’s a killer app in Super Mario 64, available off the Nintendo 64 for the first time, but most of the other titles worth playing have been packaged and repackaged multiple times since their original release – the original Legend of Zelda, for example. Still, it provides a solid proof of concept.

    You can enter a credit card number or the number off a prepaid card to acquire some Wii points, in a convenient exchange rate of one penny per point. From there, selecting a game is a matter of simple clicks, and a short wait while the game downloads – you can’t do anything during this time except play with the load bar, entertainingly retooled as an interactive running Mario. When he collects all the coins your game is ready to play. Nintendo has thought about this experience in its entirety.

    The Virtual Console works well. Every download comes with a digital game manual, and the emulation seems beyond reproach. The classic controller used for most of these games is a great piece of hardware – it’s a fully featured, comfortable first party control for less than $20 – though its odd placement of the Z button (tiny, and placed in duplicate between the bumpers and the remote connection cable) made some Super Mario 64 moves much more difficult. It’s hardly a big deal, though.

    Backwards compatibility

    The GameCube backwards compatibility is likewise perfect, at least in the time we spent with it. In fact, once you put the game in and select the game from the Disc Channel, all additional Wii functionality is disabled, and the system becomes for all intents and purposes just a GameCube. So it’s a nice second life for a console that didn’t get nearly as good as it deserves, and that its library can piggyback on its much more marketable progeny system is a very sweet boon.

    Of course it’s necessary to mention the pack-in game, Wii Sports, as it’s presence in every Wii box makes it a major part of the experience. The verdict is that it’s definitely fun, though a little bit light on content and mechanic complexity. Which makes it the perfect system introduction, actually – watching your friend’s Mii avatars compete in a series of athletic events in a delight, and as you swing way too dramatically in Baseball or take unnecessary lead-in steps during Bowling your head can’t help but swim with ideas, where the very best minds in our industry could possibly take this setup. It’s also a great party game, with every event in it having at least some charm – though Baseball becomes rather repetitive and Boxing has some issues with control reaction. It’s worth spending time with, so it’s good that we’re all getting it.

    As for the rest of the games, well, they’re launch games (except for the re-appropriated swansong Legend of Zelda: Twilight Princess). But the thing about them is, much like the Nintendo DS’s launch games, ...
    by Published on November 21st, 2006 00:02

    news via shacknews

    t should be noted that as of 24 hours ago, I was not a football fan. I didn't watch it, I didn't play it during high school, I can't make the damn ball spiral when I throw it, and I sure as heck didn't waste my time with any football video games. However, when it was announced way-back-when that EA would be tweaking their newest Madden (the 2007 edition) for Nintendo's then-forthcoming Wii console, I got intrigued. I still maintained an intense disinterest in hiking a ball during a backyard game of pigskin, but using the "Wiimote"? Yeah, okay; I wanted to try that.

    Turns out a good thing I did. Madden 07 for the Wii has officially sparked my interest in football--if only in the realm of video games, and certainly only in the context of playing on the Wii. The reason: EA really put some time into this one; a good thing, considered many gamers probably thought they'd simply tack some features on and toss the game out the door. Oddly enough, it almost feels as if EA actually did do this, but instead of a rushed feel, the Wii-specific features feel like they've been a part of the popular NFL franchise for years.

    The main aspect of Madden on the Wii I anticipated the most was feeling like an all-star quarterback, so it seems overly obvious that I was first and foremost interested in how I'd have to throw the ball. To a degree, it works exactly how one might predict: you find an open receiver on the screen, and you swing the Wii remote after you've been hiked the ball. However, the game requires a bit more precision than that; before you swing the controller, you press a corresponding button on the remote (e.g., A, d-pad Up, d-pad left, et cetera) and then swing the remote to perform an awe-inspiring pass. You don't have to aim in the direction of the receiver, because you've already selected him; just swing the remote.

    At first I was disappointed that I didn't simply have to swing the controller in the direction of a receiver; if a guy was open in the upper-left corner of the screen, I should just be able to swing the remote in that direction, right? Yeah, that would've been perhaps a bit more intuitive, but I think EA foresaw the potential for a large margin of error, and with passing making or breaking a football game, they wanted to make sure a bit more precise control was needed. This doesn't detract from the game play, however. You still feel more involved than if you were just tapping a button to throw, and that's what the Wii controller is all about, of course.

    Everything else requiring remote and/or nunchuk motion functionality feels just as intuitive. You kick the ball by first aiming the target arrow with the analog stick, then press A, then after dipping the controller down, you pull it back up. Not too hard, however, or your kick will be too wild and high. It'll take a few tries to get used to kicking, as you tend to whip the controller up harder than you really need to at first, thus making your kick go absolutely insane. It's a nice idea, though, and definitely ups the immersion factor.

    You tackle simply by running into the guy via the stick, but if you push forward with both controller peripherals, you can slam into the sap ever harder. Juke by flicking your nunchuk wrist left or right; stiff arm by pushing the Wii remote wrist left or right. Smart mapping by EA, as the sprint button is set to Z, so you don't have to hold a button on one controller piece while flailing about with another, which would have felt more than a little awkward. There are other nice additions too, such as the ability to rally the hometown crowd as the quarter back by raising the two controller pieces in the air.

    Overall, I'm having a lot of fun with Madden. I still have no desire to run around tossing a ball, but on the Wii, I had a lot of fun with a football game for the first time. This one warrants a look if you're a football fan, or even a regular gamer looking for a fun party game.

    check out screens and all of duty 3 impressions here ...
    by Published on November 21st, 2006 00:02

    news via shacknews

    t should be noted that as of 24 hours ago, I was not a football fan. I didn't watch it, I didn't play it during high school, I can't make the damn ball spiral when I throw it, and I sure as heck didn't waste my time with any football video games. However, when it was announced way-back-when that EA would be tweaking their newest Madden (the 2007 edition) for Nintendo's then-forthcoming Wii console, I got intrigued. I still maintained an intense disinterest in hiking a ball during a backyard game of pigskin, but using the "Wiimote"? Yeah, okay; I wanted to try that.

    Turns out a good thing I did. Madden 07 for the Wii has officially sparked my interest in football--if only in the realm of video games, and certainly only in the context of playing on the Wii. The reason: EA really put some time into this one; a good thing, considered many gamers probably thought they'd simply tack some features on and toss the game out the door. Oddly enough, it almost feels as if EA actually did do this, but instead of a rushed feel, the Wii-specific features feel like they've been a part of the popular NFL franchise for years.

    The main aspect of Madden on the Wii I anticipated the most was feeling like an all-star quarterback, so it seems overly obvious that I was first and foremost interested in how I'd have to throw the ball. To a degree, it works exactly how one might predict: you find an open receiver on the screen, and you swing the Wii remote after you've been hiked the ball. However, the game requires a bit more precision than that; before you swing the controller, you press a corresponding button on the remote (e.g., A, d-pad Up, d-pad left, et cetera) and then swing the remote to perform an awe-inspiring pass. You don't have to aim in the direction of the receiver, because you've already selected him; just swing the remote.

    At first I was disappointed that I didn't simply have to swing the controller in the direction of a receiver; if a guy was open in the upper-left corner of the screen, I should just be able to swing the remote in that direction, right? Yeah, that would've been perhaps a bit more intuitive, but I think EA foresaw the potential for a large margin of error, and with passing making or breaking a football game, they wanted to make sure a bit more precise control was needed. This doesn't detract from the game play, however. You still feel more involved than if you were just tapping a button to throw, and that's what the Wii controller is all about, of course.

    Everything else requiring remote and/or nunchuk motion functionality feels just as intuitive. You kick the ball by first aiming the target arrow with the analog stick, then press A, then after dipping the controller down, you pull it back up. Not too hard, however, or your kick will be too wild and high. It'll take a few tries to get used to kicking, as you tend to whip the controller up harder than you really need to at first, thus making your kick go absolutely insane. It's a nice idea, though, and definitely ups the immersion factor.

    You tackle simply by running into the guy via the stick, but if you push forward with both controller peripherals, you can slam into the sap ever harder. Juke by flicking your nunchuk wrist left or right; stiff arm by pushing the Wii remote wrist left or right. Smart mapping by EA, as the sprint button is set to Z, so you don't have to hold a button on one controller piece while flailing about with another, which would have felt more than a little awkward. There are other nice additions too, such as the ability to rally the hometown crowd as the quarter back by raising the two controller pieces in the air.

    Overall, I'm having a lot of fun with Madden. I still have no desire to run around tossing a ball, but on the Wii, I had a lot of fun with a football game for the first time. This one warrants a look if you're a football fan, or even a regular gamer looking for a fun party game.

    check out screens and all of duty 3 impressions here ...
    by Published on November 21st, 2006 00:02

    news via shacknews

    t should be noted that as of 24 hours ago, I was not a football fan. I didn't watch it, I didn't play it during high school, I can't make the damn ball spiral when I throw it, and I sure as heck didn't waste my time with any football video games. However, when it was announced way-back-when that EA would be tweaking their newest Madden (the 2007 edition) for Nintendo's then-forthcoming Wii console, I got intrigued. I still maintained an intense disinterest in hiking a ball during a backyard game of pigskin, but using the "Wiimote"? Yeah, okay; I wanted to try that.

    Turns out a good thing I did. Madden 07 for the Wii has officially sparked my interest in football--if only in the realm of video games, and certainly only in the context of playing on the Wii. The reason: EA really put some time into this one; a good thing, considered many gamers probably thought they'd simply tack some features on and toss the game out the door. Oddly enough, it almost feels as if EA actually did do this, but instead of a rushed feel, the Wii-specific features feel like they've been a part of the popular NFL franchise for years.

    The main aspect of Madden on the Wii I anticipated the most was feeling like an all-star quarterback, so it seems overly obvious that I was first and foremost interested in how I'd have to throw the ball. To a degree, it works exactly how one might predict: you find an open receiver on the screen, and you swing the Wii remote after you've been hiked the ball. However, the game requires a bit more precision than that; before you swing the controller, you press a corresponding button on the remote (e.g., A, d-pad Up, d-pad left, et cetera) and then swing the remote to perform an awe-inspiring pass. You don't have to aim in the direction of the receiver, because you've already selected him; just swing the remote.

    At first I was disappointed that I didn't simply have to swing the controller in the direction of a receiver; if a guy was open in the upper-left corner of the screen, I should just be able to swing the remote in that direction, right? Yeah, that would've been perhaps a bit more intuitive, but I think EA foresaw the potential for a large margin of error, and with passing making or breaking a football game, they wanted to make sure a bit more precise control was needed. This doesn't detract from the game play, however. You still feel more involved than if you were just tapping a button to throw, and that's what the Wii controller is all about, of course.

    Everything else requiring remote and/or nunchuk motion functionality feels just as intuitive. You kick the ball by first aiming the target arrow with the analog stick, then press A, then after dipping the controller down, you pull it back up. Not too hard, however, or your kick will be too wild and high. It'll take a few tries to get used to kicking, as you tend to whip the controller up harder than you really need to at first, thus making your kick go absolutely insane. It's a nice idea, though, and definitely ups the immersion factor.

    You tackle simply by running into the guy via the stick, but if you push forward with both controller peripherals, you can slam into the sap ever harder. Juke by flicking your nunchuk wrist left or right; stiff arm by pushing the Wii remote wrist left or right. Smart mapping by EA, as the sprint button is set to Z, so you don't have to hold a button on one controller piece while flailing about with another, which would have felt more than a little awkward. There are other nice additions too, such as the ability to rally the hometown crowd as the quarter back by raising the two controller pieces in the air.

    Overall, I'm having a lot of fun with Madden. I still have no desire to run around tossing a ball, but on the Wii, I had a lot of fun with a football game for the first time. This one warrants a look if you're a football fan, or even a regular gamer looking for a fun party game.

    check out screens and all of duty 3 impressions here ...



    by Published on November 20th, 2006 23:02


    With the new ability to flash files onto a 2.80 PSP, kid101skater ( a.k.a Kevin ) of DeviantPSP has succesfully made his Deviant Flash application compatible with 2.80. Now this Flash Editing application works on 1.50/2.71SE/2.80. Of course with the new flashing abilty on 2.80 you should be very careful as its not stable yet.

    It will flash the files if they are on the root of your memory stick, the program will do a check for those files, if the file you want flashed is not there it will show an error message then exit back to the XMB.

    No New features were added yet, just support for the xLoader on 2.80.

    Current Features:
    • Flash a Gameboot
    • Flash Font
    • Flash 01.bmp
    Features to Come:
    • Ability to flash all Wallpapers
    • Flash Dumper


    Warning: This can BRICK your PSP if used incorrectly, please be careful when editing the Flash.

    Note: If anything happens to your PSP because of this app, Kevin, DeviantPSP, nor DCEmu is to blame, you used it at your own risk. Also, for 2.80 support it only works via xLoader, no eLoader.

    [Via DeviantPSP]

    Download and Give Feedback Via Comments ...
    by Published on November 20th, 2006 22:47

    If you're overwhelmed by all the coverage of the Nintendo Wii and need to figure out just what the hell the fuss is all about, let us lay down the important info for you. This week, as it marks the official kickoff of the holiday spending orgy, er, shopping season, I'll be highlighting a hot holiday gadget every afternoon and spelling out just what you need to know about it when you see it on your kid's Christmas list. First up, the Wii.

    What it is: The new gaming console from Nintendo.
    Why it's cool: The controller, affectionately dubbed the Wiimote, is motion sensing. That means you can control the action on the screen by waving your arms around like a crazy person. Because the console is made by Nintendo, look for familiar names such as Mario and Zelda to be headed its way. Furthermore, you can buy older games from past systems via the Virtual Console.
    How much it costs: The list price is $250, but you'll probably want to get an extra Wiimote for it, which will cost you an extra $60 if you get it with the Nunchuck attachment (a joystick you hold in your other hand), and the games are $50 each as well, so a complete setup will set you back $400-$500, depending on how many games you get. If you can't find a Wii in your area, which is very possible due to the high demand, you'll probably pay $350-$400 on eBay for one. But be persistent! New shipments of the Wii are headed to stores all the time, so you should be able to get one if you put some effort in.

    I realize that many of us still havent purchased a Wii. How many of us wii be purchasing or getting a wii for the holidays? ...
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