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  • DCEmu Featured News Articles

    by Published on November 21st, 2006 06:47

    New Wii Game released and probably the biggest Wii game of the year from SuccessHK:



    Link, a young man raised as a wrangler in a small, rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure named Midna helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and uncover the mystery behind its plunge into darkness.
    For Nintendo's long-awaited Legend of Zelda: Twilight Princess, the designers have split the game into two versions -- one for GameCube, and one specially designed to make use of the Wii utilizing the powers of the Wii controller for all-new ways of exploring Hyrule. ...
    by Published on November 21st, 2006 06:47

    New Wii Game released and probably the biggest Wii game of the year from SuccessHK:



    Link, a young man raised as a wrangler in a small, rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure named Midna helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and uncover the mystery behind its plunge into darkness.
    For Nintendo's long-awaited Legend of Zelda: Twilight Princess, the designers have split the game into two versions -- one for GameCube, and one specially designed to make use of the Wii utilizing the powers of the Wii controller for all-new ways of exploring Hyrule. ...
    by Published on November 21st, 2006 06:47

    New Wii Game released and probably the biggest Wii game of the year from SuccessHK:



    Link, a young man raised as a wrangler in a small, rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure named Midna helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and uncover the mystery behind its plunge into darkness.
    For Nintendo's long-awaited Legend of Zelda: Twilight Princess, the designers have split the game into two versions -- one for GameCube, and one specially designed to make use of the Wii utilizing the powers of the Wii controller for all-new ways of exploring Hyrule. ...
    by Published on November 21st, 2006 06:41

    New release of the Media Manager from Xeno

    Heres whats new:

    + Complete rewrite of DB code. Can now handle larger amounts of items quickly

    + Added support for Homebrew (1.0 and 1.5 formats) and Demos

    + Added Save Game Manager

    + Added support for .RAR files

    + When adding a video to the DB, Glyph now reads the movie title from the file itself, insead of just reading the name.

    + Added dialog showing erronous files ( path does not exist / already in transfer list / coud not tranfer etc.) when manipulating files

    + Music tags (Artist, Album, etc.) are now editable from the main window.

    + Added a "predicted" space bar on the PSP data window, to show how much memory the items on the sync list will take up.

    + Added a logging function, for debugging purposes

    @ Size of groups is now stored in the DB, and not calculated when viewing the groups

    * Fixed crash if an assigned video thumbnail file does not exist (through moving or deletion)

    * Fixed crash if trying to create the DB in the opening wizard if there are no watch folders defined

    * Fixed repeated code excecution in the main view

    * Fixed possible memory leak in thumbnail conversion process

    * Fixed files not being added to the DB if more than 5 were selected at once

    * Fixed crash when adding files to the DB with names containing strange characters

    * Fixed Glyph maximizing properly

    Download and Give Feedback Via Comments ...
    by Published on November 21st, 2006 06:41

    New release of the Media Manager from Xeno

    Heres whats new:

    + Complete rewrite of DB code. Can now handle larger amounts of items quickly

    + Added support for Homebrew (1.0 and 1.5 formats) and Demos

    + Added Save Game Manager

    + Added support for .RAR files

    + When adding a video to the DB, Glyph now reads the movie title from the file itself, insead of just reading the name.

    + Added dialog showing erronous files ( path does not exist / already in transfer list / coud not tranfer etc.) when manipulating files

    + Music tags (Artist, Album, etc.) are now editable from the main window.

    + Added a "predicted" space bar on the PSP data window, to show how much memory the items on the sync list will take up.

    + Added a logging function, for debugging purposes

    @ Size of groups is now stored in the DB, and not calculated when viewing the groups

    * Fixed crash if an assigned video thumbnail file does not exist (through moving or deletion)

    * Fixed crash if trying to create the DB in the opening wizard if there are no watch folders defined

    * Fixed repeated code excecution in the main view

    * Fixed possible memory leak in thumbnail conversion process

    * Fixed files not being added to the DB if more than 5 were selected at once

    * Fixed crash when adding files to the DB with names containing strange characters

    * Fixed Glyph maximizing properly

    Download and Give Feedback Via Comments ...
    by Published on November 21st, 2006 05:13

    news via cbgames

    Nintendo’s Wii console launch kicked off with a midnight store opening at New York’s Toys “R” Us in Times Square on Boardwalk and Universal Citywalk’s Gamespot. No reports of gun violence, robberies, drive-by shootings, or hi-tech hijackings of deliveries have been attached to Nintendo’s new console. Definitely good news for the Big ‘N’.

    A marketing director for Nintendo, Dawn Paine, commented that “The success of the Wii launch in the US this weekend was phenomenal and is very encouraging. Hundreds of people queued up to purchase a Wii and fans weren't disappointed by the atmosphere at New York’s Times Square Toys “R” Us and Universal Citywalk’s Gamestop.

    With just over 3 weeks until launch, we are very excited about Wii arriving in the UK and look forward to a really successful launch. Whether you're a non gamer or an avid gamer, Wii looks set to be top of all the Christmas lists this year, following in the footsteps of Nintendo DS as a groundbreaking market leader.”

    I bet there’s a lot of people shaking in their boots over there at Sony. Everything bad that could have happened for a console leading up to its launch, happened to the PS3: Hardware shortages, numerous reports of malfunctions, over-heating, and software glitches. Not to mention the criminal acts of robbery surrounding the release of the PS3 in both Japan and the United States. Nintendo was the nice one out of the big three, and here’s hoping they continue to have a successful launch. ...
    by Published on November 21st, 2006 05:13

    news via cbgames

    Nintendo’s Wii console launch kicked off with a midnight store opening at New York’s Toys “R” Us in Times Square on Boardwalk and Universal Citywalk’s Gamespot. No reports of gun violence, robberies, drive-by shootings, or hi-tech hijackings of deliveries have been attached to Nintendo’s new console. Definitely good news for the Big ‘N’.

    A marketing director for Nintendo, Dawn Paine, commented that “The success of the Wii launch in the US this weekend was phenomenal and is very encouraging. Hundreds of people queued up to purchase a Wii and fans weren't disappointed by the atmosphere at New York’s Times Square Toys “R” Us and Universal Citywalk’s Gamestop.

    With just over 3 weeks until launch, we are very excited about Wii arriving in the UK and look forward to a really successful launch. Whether you're a non gamer or an avid gamer, Wii looks set to be top of all the Christmas lists this year, following in the footsteps of Nintendo DS as a groundbreaking market leader.”

    I bet there’s a lot of people shaking in their boots over there at Sony. Everything bad that could have happened for a console leading up to its launch, happened to the PS3: Hardware shortages, numerous reports of malfunctions, over-heating, and software glitches. Not to mention the criminal acts of robbery surrounding the release of the PS3 in both Japan and the United States. Nintendo was the nice one out of the big three, and here’s hoping they continue to have a successful launch. ...
    by Published on November 21st, 2006 05:13

    news via cbgames

    Nintendo’s Wii console launch kicked off with a midnight store opening at New York’s Toys “R” Us in Times Square on Boardwalk and Universal Citywalk’s Gamespot. No reports of gun violence, robberies, drive-by shootings, or hi-tech hijackings of deliveries have been attached to Nintendo’s new console. Definitely good news for the Big ‘N’.

    A marketing director for Nintendo, Dawn Paine, commented that “The success of the Wii launch in the US this weekend was phenomenal and is very encouraging. Hundreds of people queued up to purchase a Wii and fans weren't disappointed by the atmosphere at New York’s Times Square Toys “R” Us and Universal Citywalk’s Gamestop.

    With just over 3 weeks until launch, we are very excited about Wii arriving in the UK and look forward to a really successful launch. Whether you're a non gamer or an avid gamer, Wii looks set to be top of all the Christmas lists this year, following in the footsteps of Nintendo DS as a groundbreaking market leader.”

    I bet there’s a lot of people shaking in their boots over there at Sony. Everything bad that could have happened for a console leading up to its launch, happened to the PS3: Hardware shortages, numerous reports of malfunctions, over-heating, and software glitches. Not to mention the criminal acts of robbery surrounding the release of the PS3 in both Japan and the United States. Nintendo was the nice one out of the big three, and here’s hoping they continue to have a successful launch. ...
    by Published on November 21st, 2006 05:11

    news via usatoday



    There's a reason "Legend" accompanies the title.

    Nintendo's favorite hero, Link, kicks off the Wii launch with Legend of Zelda: Twilight Princess, another heroic adventure that cements the franchise as one of gaming's best.

    Zelda returns with the same nail-biting action and brain-teasing dungeons. And new gameplay elements and the Wii's innovative controls immerse you deeper than any previous Zelda title.

    The story begins with Link working as a farm hand. After friends from his village are kidnapped., Link is sucked into a dark realm and transformed into a wolf. There, he meets Princess Zelda, who details Hyrule's descent into eternal twilight. Link then sets off to destroy this new evil and pull Hyrule back into the light. The story starts off slow, but turns quite intense as you progress.

    Visually, Zelda is enchanting. Graphics don't offer next-gen horsepower, but landscapes and dungeons still look stunning. The sound package is equally fantastic, especially with the Wii remote. Hearing the clangs of swords from the remote or arrows leaving your hand enliven the action. The game's music is powerful, adding to the epic nature of your adventure.

    The pacing is superb, providing enough time to learn new skills yet not dragging the storyline too slowly. You'll master basic weapons from your sword to a slingshot before upgrading to items like boomerangs and bows and arrows.

    Once you adjust to the Wii controls, Zelda is easy to pick up. The left nunchuk is used for movement and targeting. The remote controls weapons, items and your map. Whipping the remote left to right executes sword slashes, while a quick twirl of the nunchuk unleashes a powerful spin attack. Swordplay is decent, but occasionally borders on repetitive.

    Fortunately, the gameplay elements keep Zelda engaging. Link can only enter areas blanketed in twilight as a wolf, including a new set of actions. Using your senses uncovers hidden areas and items, or dig into the ground to burrow under homes. You'll also receive the help of Midna, a shady character tasked by Princess Zelda to assist you. Mostly, Midna offers clues on conquering the game's puzzles, as well as warping between lands and reaching difficult areas.

    What are especially impressive are the tasks you attempt outside the action. With a fling back and forth, the remote becomes a rod for Link's fishing tasks. In an attempt to access one of Zelda's early dungeons, Link must sumo wrestle a tribe leader to advance. Even as a wolf, you learn how to howl to access secret items. The action is almost too easy, but it's forgotten when you learn so many different things.

    In many ways, Twilight Princess is textbook Zelda. Dungeons are as challenging as ever, heightening the levels of danger and action. Yet the inclusion of a new control scheme and subtle changes to gameplay keep Zelda as fresh a franchise as its debut 20 years ago.

    If you're fortunate enough to secure a Wii, Twilight Princess is a must-own title. ...
    by Published on November 21st, 2006 05:11

    news via usatoday



    There's a reason "Legend" accompanies the title.

    Nintendo's favorite hero, Link, kicks off the Wii launch with Legend of Zelda: Twilight Princess, another heroic adventure that cements the franchise as one of gaming's best.

    Zelda returns with the same nail-biting action and brain-teasing dungeons. And new gameplay elements and the Wii's innovative controls immerse you deeper than any previous Zelda title.

    The story begins with Link working as a farm hand. After friends from his village are kidnapped., Link is sucked into a dark realm and transformed into a wolf. There, he meets Princess Zelda, who details Hyrule's descent into eternal twilight. Link then sets off to destroy this new evil and pull Hyrule back into the light. The story starts off slow, but turns quite intense as you progress.

    Visually, Zelda is enchanting. Graphics don't offer next-gen horsepower, but landscapes and dungeons still look stunning. The sound package is equally fantastic, especially with the Wii remote. Hearing the clangs of swords from the remote or arrows leaving your hand enliven the action. The game's music is powerful, adding to the epic nature of your adventure.

    The pacing is superb, providing enough time to learn new skills yet not dragging the storyline too slowly. You'll master basic weapons from your sword to a slingshot before upgrading to items like boomerangs and bows and arrows.

    Once you adjust to the Wii controls, Zelda is easy to pick up. The left nunchuk is used for movement and targeting. The remote controls weapons, items and your map. Whipping the remote left to right executes sword slashes, while a quick twirl of the nunchuk unleashes a powerful spin attack. Swordplay is decent, but occasionally borders on repetitive.

    Fortunately, the gameplay elements keep Zelda engaging. Link can only enter areas blanketed in twilight as a wolf, including a new set of actions. Using your senses uncovers hidden areas and items, or dig into the ground to burrow under homes. You'll also receive the help of Midna, a shady character tasked by Princess Zelda to assist you. Mostly, Midna offers clues on conquering the game's puzzles, as well as warping between lands and reaching difficult areas.

    What are especially impressive are the tasks you attempt outside the action. With a fling back and forth, the remote becomes a rod for Link's fishing tasks. In an attempt to access one of Zelda's early dungeons, Link must sumo wrestle a tribe leader to advance. Even as a wolf, you learn how to howl to access secret items. The action is almost too easy, but it's forgotten when you learn so many different things.

    In many ways, Twilight Princess is textbook Zelda. Dungeons are as challenging as ever, heightening the levels of danger and action. Yet the inclusion of a new control scheme and subtle changes to gameplay keep Zelda as fresh a franchise as its debut 20 years ago.

    If you're fortunate enough to secure a Wii, Twilight Princess is a must-own title. ...
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