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    by Published on February 13th, 2007 19:21

    Mitch Lasky, senior vice president of Electronic Arts Mobile, has revealed that the company is currently in negotiations to produce games for the new Apple iPhone.

    The device was first unveiled at Macworld Expo last month, with Apple boss Steve Jobs predicting that it will "revolutionise" the mobile industry.

    Measuring 11.6mm thick, the iPhone comes with a built-in 2-megapixel camera and can be used to download music and videos.

    So far little has been revealed of any potential gaming capabilities, but at least one publisher is keen to get involved - EA has already produced five games for the iPod and now looks set to offer support for Apple's next product.

    Speaking to Business Week, Lasky said, "We have been talking to Apple about games on [the iPhone].

    "We see a lot of the technology that we've utilised on the iPod side being incorporated into the iPhone."

    Lasky became president of EA Mobile last year when the company acquired Jamdat, where he was previously CEO. EA Mobile sales during 2006 totalled US$ 118 million (EUR 91 million) - accounting for 4 per cent of the publisher's overall revenue.

    Other companies likely to take an interest in the iPhone's gaming capabilities include PopCap Games, which already produces casual titles for the iPod plus the web and Xbox 360.

    via gibiz ...
    by Published on February 13th, 2007 19:18

    Eidos is at number one in the all-formats chart this week with Battlestations: Midway, which beat Little Britain: The Video Game to the top spot by just 1000 units.

    Mastertronic's TV tie-in takes second place, meaning that there are two UK publishers riding high at the top of the charts - a rare occurrence, according to data providers Chart-Track.

    FIFA '07 is a non-mover at No. 3, but Pro Evo 6 drops two places to No. 4. There's another small margin here, with just 50 units of difference between Little Britain and PES.

    At five it's the Sega Mega Drive Collection, while last week's chart topper, Lost Planet, is down at No. 6.

    EA takes seventh and eighth place with Need for Speed: Carbon and The Sims 2: Pets. Rounding out the chart are perennial favourites New Super Mario Bros. at No. 9 and THQ's Cars at No. 10.

    New entries this week include Avatar: The Legend of Aang and Capcom's PS2 offering Okami. Two Nintendogs titles make a return to the top 40, along with Tiger Woods '07 and The Simpsons: Hit and Run.

    There are some big movers in the chart - The Legend of Zelda: Twilight Princess is down 13 places to No. 26, while Wii Play is just behind, falling from No. 7 to No. 27. Ubisoft movie tie-in Rocky Balboa and THQ's Zoo Tycoon DS fall ten places each to hit No. 37 and No. 38.

    via gibiz

    What saddos buy little britain :P ...
    by Published on February 13th, 2007 19:16

    via eurogamer

    A man known only as "Mgoblue" has uploaded the entire script of The Legend of Zelda: The Twilight Princess to the internet, a document so large it engulfed 212 pages of our common word-processor.

    It contains absolutely everything, even the author's own feelings regarding the Zelda series as a whole. Naturally you should be aware of the consequences before you follow our internet trail to the guide, as it does contain spoilers, although the epic piece is split into chapters and sections for easier navigation.

    It really is a beautiful beast. Sit by our fire, let us read you an excerpt:

    FADO
    Hey! Link! You there?
    Hey, you mind helpin' me herd the goats?
    They ain't listenin' to me lately!
    Hey, where's Epona?
    It's the second project by the self proclaimed "arteest", the previous being a highly-rated Star Fox Assault guide. We think it's all a little weird, but we can't fault his effort.

    He also seems to be quite open to emails; ready to talk about anything Zelda.

    "I can probably recite every line of dialogue front and back and while burping and can espouse all the crazy timeline theories that abound and what it all means in the grand scheme of things," he adds at the bottom of his creation.

    What would you ask him? ...
    by Published on February 13th, 2007 19:12

    One of this year's most eagerly anticipated PC games, Enemy Territory: Quake Wars, has been confirmed for Xbox 360 and PS3.

    Development of the console versions has been out-sourced, Nerve Software handling the 360 version while Z-Axis is looking after the game on PS3. Quake Wars on PC is being developed by Splash Damage.

    For anyone new to the Enemy Territory: Quake Wars party, the game combines action with a dose of RTS-style features and finds Earth's Global Defence Force battling the Strogg war machine.

    "We're pleased to be working with Nerve and Z-Axis to bring the highly-anticipated gameplay from Enemy Territory: QUAKE Wars to the Xbox 360 and PlayStation 3," said Todd Hollenshead, CEO, id Software.

    via cvg ...
    by Published on February 13th, 2007 16:28

    Divineo China have let us know that the Cyclowiz Modchip has a new version out that works on all Chipsets of the Wii including the D2B chipset.

    Divineo China are selling the modchip for $39



    Heres more info:



    This is the latest version of Cyclo-Wiz, now compatible with ALL models of Wii consoles available on the market (including D2B).
    Play imports (only JAP/USA), backups, and more, all in an easy to install modchip at a low price for a high production quality

    Specifications & extra information

    - Very easy to install : It takes less than one minute to solder a CycloWiz mod. Thanks to the quicksolder patterns on the PCB, no wires are required during the installation. Simply align the CycloWiz PCB over the drive PCB and solder the PCB at five different points. You're still free to use wires instead of quicksolder if you want to.

    - Stealth even when the mod is enabled: Its advanced stealth mechanism makes the drive act as if it was not patched. When playing backups, the main Wii CPU doesn't receive even one byte of data that would differ from an original disc.

    - Play GC Homebrew and GC Imports

    - GC homebrew code boots directly, like backups. GC imports can be played using a boot disc. (*)

    - Built-in Audiofix (GC games using streaming are working flawlessly, no patch needed): CycloWiz includes code to play correctly games using audio streaming. While all GC mods offer this feature, it was harder to implement on Wii. No patching required.

    - Multi-Disc games support: CycloWiz is totally transparent when it comes to changing discs. GC multi-disc games are working, and if multi-disc Wii games are to be released, they'll work just fine.

    - DVD-R / DVD+R support: Both 8cm and 12cm discs are supported.

    - Optional chip disable wire: Are you paranoid enough so that stealth mode is not good enough for you? Don't worry, using an extra wire you could enable the mod just when you want to, by turning on the Wii while pressing the reset button.

    - Multipurpose LED: CycloWiz LED will help you troubleshoot your installation in case of an installation problem. If it's ON it means that the chip is working, if it flashes it means there is an error, and if it's OFF it means the chip is not powered correctly.

    (*) While adding a swap-free import feature would have been trivial, the chip could be easily detected then. It was decided that beeing stealth was more important, so using a boot disc is required.

    Specs:

    - FULLY UPGRADABLE via dvd.
    - Quicksolder (no wires required)
    - Plays Homebrew (GC format)
    - Play GC Imports (swap needed)
    - Plays Wii CDR/DVD±R
    - Plays GC CDR/DVD±R
    - Built-in Audiofix (no patch needed)
    - Compatible with Multi-Disc
    - Optional chip disable wire
    - Stealth mode.
    - Multi-purpose LED
    - ESD packing. ...
    by Published on February 13th, 2007 16:21

    Sony Computer Entertainment will bring a playable demo of the fifth Gran Turismo instalment to the PS3's online store this autumn, ahead of its release in Europe next year.

    This is all according to French website Jeux-France, who report that Gran Turismo 5 Prologue will be on Japanese shelves before the end of this year.

    Gran Turismo 5 Prologue, as the download version is called, will be apparently offer several cars and circuits as well as online play via the Gran Turismo network. It's not specified at this point whether it will be free or paid-for content.

    Polyphony previously pointed at a 2008 date for the fifth racing instalment, after cancelling Gran Turismo HD as a full disc-game.

    Further more, Jeux-France also reports that Gran Turismo HD will be available for download from the PS3's online store at European launch on March 23.

    When we picked up the phone to ask Sony about the GT5 report it was unfortunately unavailable for comment, but we'll let you know as soon as it gets back to us.

    via cvg ...
    by Published on February 13th, 2007 16:20

    There are plenty of similarities between the FlatOut and Motorstorm games, FlatOut producer Danny Rawles has dismissed his game's ties with the PS3 launch title (in a typically diplomatic fashion) saying Motorstorm was "perhaps" influenced by FlatOut.

    "In all honesty no, we've not been influenced by Motorstorm," Rawles tolds CVG in an interview to be published soon. "Looking at some of their features, perhaps they've been influenced by FlatOut."

    But while Evolution Studios' PS3 racer apparently didn't influence the development of the new FlatOut, Rawles says that he "obviously kept an eye on it", while noting that it's "not a direct competitor" since "they are PS3 exclusive and we are Xbox 360 exclusive."

    FlatOut Ultimate Carnage is set to bring a plethora of new single and multiplayer modes to Xbox 360, as well as online bouts over Xbox Live and downloadable content.

    "Competition in general is always a good thing," Rawles continues. "You have to stand out in this competitive genre and we're making sure FlatOut Ultimate Carnage does exactly that. If you think destruction, damage and carnage, we want FOUC to be the first game that comes to mind."

    via cvg ...
    by Published on February 13th, 2007 16:18

    Sony Pictures Television International has acquired all international television, Internet, digital, gaming and mobile rights to Afterworld, the 2.5D animated episodic property from Emmy Award nominated producer Stan Rogow writer Brent Friedman (Command & Conquer: Tiberium Wars, Mortal Kombat 2 movie).

    Afterworld tells the tale of life on earth after a global event renders technology useless and 99 percent of the population goes missing.

    Rogow said, "We're thrilled to have Sony as our partner and have great confidence in the studio's ability to distribute the show across every potential platform.

    The deal means that you could potentially be able to download your episodes through the PlayStation Store and there's every chance of a game on the cards.

    via cvg ...
    by Published on February 13th, 2007 16:17

    via cvg

    Check out the rollercoaster-like courses and high-flying leaps of faith in store for the Wii-exclusive SSX Blur, due out here in UK on March 16.

    SSX Blur uses the Wii Remote and Nunchuk in interesting ways to get your boarder racing down the mountainous slopes and performing insane tricks almost entirely by using subtle movements.

    CVG came away from our early hands-on preview pleasantly surprised by how intuitive - despite being initially confusing - the controls turned out to be.

    As you take a gander at these new screens, bear in mind that they don't do the game justice. We played it on a 32" LCD screen and the stretching geometry and fluffy snow looked great - and that was through a crappy AV composite cable.

    Screenshots at link above ...
    by Published on February 13th, 2007 16:12

    After having revived the N64 classic, Diddy Kong Racing, on the DS, Rare looks set to continue its support for the handheld with future projects that could include miniaturised versions off Viva Pinata and Kameo.

    Shane Kim, Corporate Vice President for Microsoft Game Studios, told 1UP.com: "A Kameo or a Viva Pinata on a DS makes a lot of sense in a lot of ways from a franchise perspective."

    Despite a luke-warm reception at retail, Kim says: "I think it's fair to say that we're going to continue to invest in that property [Viva Pinata].

    "Whether that is in the form of a sequel, a product line extension or through merchandising, whatever the case may be, that's something that we're going to stick with."

    He later comments: "Whether you're talking about [publishing games on] mobile or the DS -- you probably won't see it on the PSP, though."

    Work on 360 continues as ever at Rare, as Kim explains: "Right now the number of things that Rare is looking at on 360 includes a number of 360 prototype projects," Spencer said. "Some of them involve games that we've shipped before; some of them involve new ideas."

    via cvg ...
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