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  • DCEmu Featured News Articles

    by Published on December 9th, 2006 19:10

    The console of the year has just been released, Nintendos Wii Console is such a major step for gameplaying, anyway check out my review of the Wii over at Wii-News here --> http://wii-news.dcemu.co.uk/nintendo...ter-45507.html ...
    by Published on December 9th, 2006 19:06



    The Nintendo Wii Review

    Where to buy

    Play Asia
    Amazon UK
    SuccessHK



    Description (thanks play asia)

    The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together. It will come with a silver stand that makes the system a welcome, artistic component of any multimedia setup, whether it's displayed vertically or horizontally.

    Backward compatibility: The new console plays all games from the current Nintendo GameCube™ generation.

    The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo64™, the Super Nintendo Entertainment System™ (SNES™) and even the Nintendo Entertainment System™ (NES™).

    Easy expansion: A bay for an SD memory card will let players expand the internal flash memory.

    Two disc formats, one slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube™ discs.

    The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo™ players can gather to compete in a comfortable, inviting environment. Revolution's technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named "Hollywood," will deliver game experiences not previously possible.

    The stars: Introduction of a number of new franchise properties will add to the world's richest stable of stars, including Mario, Zelda, Super Smash Bros., Donkey Kong and Metroid.

    Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo's newly announced wireless gaming service, Nintendo™ Wi-Fi Connection. A worldwide network of Nintendo™ players can gather to compete in a comfortable, inviting environment.

    Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game "masterpieces" as well as indie games conceived by individual developers equipped with only a big idea.

    An Introduction

    I paid a lot for my Nintendo Wii as it is a USA Version console and with shipping and customs charges, But for me a US version is better for me as games are cheaper and accessories in the long run.

    What do you get

    The Nintendo Wii comes in a fairly small box and when you open it has what can be explained as shelves, in the shelves comes the Nintendo Wii Console which is roughly the size of a DVD Case and 3 times the depth, theres a stand and also an extra plastic bit that fits under the stand to make it steady, theres the sensor bar and small stand that can either be fit above your TV or below it, i stuck the sensorbar to the top of the TV.

    Because it was a US Wii i had to buy a Step down transformer, so if you do import a console then make sure you buy the transformer. You get one Wiimote and one Nunchuka controller.

    The Controllers

    Before i go any further, you have to throw away everything you remember as a gamer because Nintendo have rewritten the book with the Wiimote and Nunchuka Controllers, gameplaying with these controllers will change the way gaming is forever.

    The first time you play Tennis (wii sports), Boxing, Baseball, Bowling and Golf you will have realised what all the fuss was about, using a controller the normal way will never give you the same feeling as using a Wiimote.

    Lets just say that the controllers on the games where they are utilised perfectly and youll believe your in the game and remember theres no crappy wires to get in the way, sure youll have to change the AA batteries in the Wiimote every once in a while but if i was you i would buy some 2500MAH Rechargeable batteries, then your only paying out the once.

    One thing to note is that you must use the strap, maybe for adults they wont need it but for teenagers and children you dont want a Window breaking or the TV getting smashed. A firm grip on the Wiimote should be made clear to everyone who plays with it.

    The Console

    The Wii is a nicely compact console thats similiar in size to a PC DVD Player, to insert Games you just push into the slot and the Wii sucks the game in (for want of a better explanation).

    On the front of the Wii you have the Game Slot, Power, reset and eject buttons and also an hidden compartment with a Sync button which when you add new controllers you must press the sync on both controller and console. Theres also a SD Card Slot in the same compartment.

    On the side of the console theres 2 more hidden slots and behind them are 4 Gamecube Controller ports and 2 Memory Card Ports.

    So the Wii is Perfect for Gamecube Games and will have no problems with the classics you like on that console.

    Also on the back of the console is Broadband ports but when you have Wifi in the console you really dont need them, get a wireless router

    The Graphics

    In time the Wii will be pushed to the extreme on the Graphical Front, but at the moment you could say these are Gamecube Style Graphics but look more polished. One look at Zelda tells ...
    by Published on December 9th, 2006 15:14

    Ok Christmas is nearly here, whats on your Xmas Wish List, for me i just want a PS3 now but thats not gonna happen so a nice 32inch HD ready TV would but nice

    Whats your Xmas Wish List ? ...
    by Published on December 9th, 2006 14:46

    The Nintendo Wii`s greatest new game now has a guide to help those who need a bit of help along, heres the details:



    features
    Pages: 432
    Written specifically for the Wii version!
    The complete Twilight Princess compendium
    Exclusive maps for every dungeon in the game, plus all hidden dungeons mastered–including the infamous Cave of Ordeals!
    All Golden Bugs, Poes, Pieces of Heart, Fairies, Rare Gold Chu locations, dig spot caverns, overworld and dungeon treasure chests, and every major Rupee location in the entire world revealed!
    Complete walkthrough showing the optimal path to take! Grab all the best items at the earliest possible points!
    Outrageously fast times, cunning techniques, and secret unlockables for all mini-games!
    Giant double-sided map poster inside!
    Multiple methods for fighting against all of Hyrule's dark denizens!
    Learn when and where to search for every item, upgrade, character, and dungeon. Includes how and where to fish for the legendary 27-inch Hylian Loach!
    Dozens of combat, gameplay, and healing tricks, plus easter eggs you won't believe!

    description
    When Twilight Threatens, Prima Guides the Way

    Buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1rcy.html ...
    by Published on December 9th, 2006 14:20

    News/release from sanguinus of an update to his application for the PSP that takes screenshots from your PC and more.

    Ver 1.0 Now with mouse control.

    Current Release ver 1.0:--

    Mouse Control-
    Dpad Up => Mouse Up
    Dpad Down => Mouse Down
    Dpad Left => Mouse Left
    Dpad Right => Mouse Right

    Left Click - Cross
    Right Click - Square
    Double Click - Triangle

    Exit PC app - Circle

    Config file to control view mode and mouse speed.

    Open usb/net hostfs.
    Run the eboot in the luaplayer folder.
    It should run if you get an error mentioning JPG then try again it just means the EXE and the PBP are out of sync.

    This has only been tried on USBhostfs as I could not set up Nethostfs on my computer. The EXE was programmed on VB6 and was tested on Windows Vista RC1 should work on most versions of windows. Please give it a go and tell me what you think.

    You can increase or decreasing the speed by changing the line

    Quote:
    screen.waitVblankStart(10 )

    by decreasing 10 it goes faster but will reduce stability by increasing it, it will become more stable but the screen will refresh less often.

    [email protected]

    Download and Give Feedback Via Comments
    via sanguinus ...
    by Published on December 9th, 2006 14:13

    New from Weltall:

    cwcheat for dh 0.51/3.x
    this is just a quick fix consider it still a beta. it's based on the latest dh 0.50 version. Other than the problem found for the dh 0.50 version with 3.x (2.82 isn't affected also with dh 0.51) it seems that opening with sceioopen a file in disc0: makes the psp immediately crash the same can be said about isofs: but it happens less times and by putting cwcheat in the end of the prx load list it works almost 90% of times. It's a strange problem like some kind of protection but i can't be sure about this as i didn't reverse engineer the 3.x firmwares.

    So if someone which knows 3.x very well like BOOSTER could contact me it could be really usefull
    to make this completely stable

    to install this just copy the prx in the /dh/05/kd/ folder and copy the included pspbtcnf_game_dh.txt in the /dh/302/f0/kd/ or /dh/301/f0/kd/ folder
    if you want to do it manually (but sometimes this can lead to this not working for unknown reason) open the pspbtcnf_game_dh.txt in the /dh/301/f0/kd/ or /dh/302/f0/kd/ folder with an editor supporting UNIX/DOS file editing or wordpad and add /kd/cwcheat.prx #DEVHOOK after
    $/kd/iofilemgr_dnas.prx
    eg:
    $/kd/iofilemgr_dnas.prx
    /kd/scere.prx #DEVHOOK

    $%/kd/usersystemlib.prx

    %%/kd/dummy_anchor_IhariUafaayk 98.prx

    enjoy

    in the next days i plan to to relink what is possible with devhook and if someone could help me finding the problem (or a workaround) to opening files on umd (eg: BOOSTER) it would be really appreciated

    for the other needed files download the latest 2.71SE REV B release

    Download and Give Feedback Via Comments ...
    by Published on December 9th, 2006 14:09

    News/release from Xandu:

    Hey folks!
    Releasing a new game!

    Pokemon : Ditto's Quest!

    In this game, you play as Ditto, move through the levels, transform into Pokemon, use their powers, in a quest to reach your Pokeball!

    Controls:
    D-pad: Movement
    X : Jump
    O : Transform into Pokemon
    /\: Transform back to Ditto

    This is a DEMO version, contains only one mini level.

    Hope you like it .

    Special thanks to:
    Homer and c5cha7.

    Feedback and thoughts for the next version here please.

    Download and Give Feedback Via Comments
    via xandu ...
    by Published on December 9th, 2006 14:03

    via ign

    With Bandai Namco's Ennichi no Tatsujin, I've at last played all 16 of the Wii's Japanese launch titles. I'd like to say that I saved the best for last, but that's definitely not the case. In fact, looking just at all the mini game collections in the launch, I started off with Wario: Smooth Moves, then went on to Wii Play, Crayon Shin Chan, and Tamagotchi, in that order, before finishing off today with what appears to be the worst of the bunch.

    Crayon Shin Chan and Tamagotchi aren't all that great, but at least they attempt to put some fluff around the mini games. Ennichi no Tatsujin makes no such attempt. The entire game involves selecting a mini game and playing through a series of challenges.

    As detailed in our early preview, the mini games include 10 events you might find at a carnival. On the plus side, you'll find some events that you won't find in any other mini game collection. I was excited about the idea of making crepe and takoyaki and folding balloons.

    Some of the games offer some interesting ideas. The balloon game, for instance, plays somewhat like a slow Taiko Drum Master, only you twist and bend the controller and nunchuck when prompted, creating balloon shapes.

    Most of the mini games are poorly implemented, either with bad controls or boring ideas. The takoyaki game requires that you move and twist the Wiimote in order to pour out batter and flip the little takoyakis, but problems with the motion recognition make this frustrating. The crepe game has you spread batter over a hot plate, wait for the wrapping to heat up, then add toppings, taking care to not include anything on your customers' bad list. The batter controls might work okay, if you weren't twisting the Wiimote around in the air.

    Ennichi no Tatsujin shows some of the growing pains Japan seems to be having with the Wii. Button placement is confusing -- instead of the standard B button to cancel and go out to menus, or even the + or - button that's used in some games, you're required to hold down the 2 button for a couple of seconds. You'll find no load times once you get into one of the ten gaming areas, but actually moving between events requires a few seconds of loading both on the way in and on the way out.

    With its barebones presentation of ten mini games, Ennichi no Tatsujin reminds me of Nintendo's Wii Play. Only minus the fun, and the bundled Wiimote. ...
    by Published on December 9th, 2006 14:01

    via ign

    I previously thought Bandai Namco's Tamagotchi was the worst of Japan's sizable Wii launch lineup. Then, I played Spike's Necro-Nesia. If you want a Wii horror adventure game where you kill screenfulls of insects... well, if you can do without the insect part, you can still play Resident Evil 4, you know.

    Necro-Nesia somehow manages to do everything you don't want to do when using the Wiimote. It's like a guide to making a Wiimote compatible game using reverse psychology. All Wii developers should play this and think sarcastic thoughts.

    The control scheme gets the part about moving your character with the nunchuck analogue stick right, but the part about using the system's fantastic new pointing device as a means of surveying your surroundings was somehow translated into players slashing the device in order to make the main character evade enemy attack. This move doesn't use any of the Wiimote's positional information -- you always get the same evasive dash to the right no matter how you swing the device (a left dash can be done by shaking the nunchuck). They made a control device for this type of input years ago. It's called a button, and there are a bunch of them that could have been used for this maneuver to free up the Wiimote for something more useful.

    That's just an example of what's wrong with Necro-Nesia's control scheme. Why is a button as prominent as C used for switching your flashlight on and off? Why are the controls for slashing with your weapon and throwing rocks so complicated? Why do you still have to go into a menu in order to select weapons and items when there's a toggle button that's limited to just two items? Why do the controls switch to Resident Evil tank controls when you're inside a cabin?

    And on the note of whys, why do the insects leave behind money exactly?

    Crappy controls make me throw my Wiimote. Stupid videogame logic makes me do something much worse: swear while throwing my Wiimote. So, you're trying to escape this bug-infested island. But you're not the first! Some previous adventurer was kind enough to leave notes at strategic locations, providing details on the background story. These notes also serve as the starting point for puzzles of varying stupidity. "By the way, I dropped my lighter somewhere in the area." Maybe by finding the lighter -- say, by defeating this enemy spore point -- and lighting the lantern in the cabin, something will happen.

    How you progress through the game, by finding the required lighter or whatever other absurd quest you're given, is the best part. All you do is walk around until you see a yellow dot glowing on the map. This indicates where you should go next for things to happen. So, you go there, and things happen. Necro-Nesia is a game about finding yellow dots.

    The only redeeming factors with Necro-Nesia are its story and characters, but only because you'll laugh at them. The opening sequence sees Ray, the main character, arrive on a bug-infested island with his friend Mike and his love interest Michelle. This island has lots of rare bugs, as Michelle points out (do make sure and download the intro video from our video page). Uh-oh! It seems that Mike has the hots for Michelle too, and he decides to confess to her right there on the spot.

    The only thing missing is the crappy English voice acting. Someone should pick this title up, give it the worst translation ever, and release it in America under a new "B-Game" label.

    Unless you're planning on making fun of it, Necro-Nesia has nothing going for it. Visually, it has progressive output, but the bland colors and poor insect models would look bad on the Cube.

    Necro-Nesia might suddenly get better once I've advanced beyond the 3 hour mark, but I'm not planning on finding out (I just couldn't take it anymore!). Years from now, if someone should ask you to name the worst title from the Wii launch, you can't go wrong with Necro-Nesia. ...
    by Published on December 9th, 2006 13:58

    via ign

    Easily one of our most anticipated post-launch PlayStation 3 games, MotorStorm looks to infuse offroad racing with a tall order of chaos and a plentiful helping of carnage. While many people have gotten a taste of the game either at in-store kiosks or via the downloadable PlayStation Store demo, no one has yet gotten to see more than one or two of the title's tracks and environments - until yesterday, that is.

    If you've seen both the in-store and downloadable demos, you'll know that the PlayStation Store version is newer and showcases a much tighter framerate. The build we played yesterday is even tighter, only shying away from its rock-steady pacing once during our rather extended look at the game, and we're confident that was simply a pre-release fluke. Indeed, the game is running great at this point and it's looking a tad bit cleaner as well. Some particle effects are a little smoother and many of its post-processing effects, like the motion blur, are a little more refined. The game also appears to move a little quicker - not enough to mistake it for the next Burnout, but worries of a slow racing experience are certainly a thing of the past.


    The game is centered around the MotorStorm festival, which sounded to us to be something similar to Burning Man, only with a heavy emphasis on offroad racing. The game's running background video shows thousands of party-goers camped out in the middle of nowhere dancing to music and watching racers perform donuts around bonfires.

    The progression of the game is directly related to this festival setup. Events are tied to tickets, with each ticket allowing you to enter anywhere from one to four races. Completing one ticket will open the next. It's fairly linear, though as you'll normally have multiple races to choose from, you're able to take them on in any order you want.

    The game's events are based around both a specific location and class of vehicles. Some events are essentially set up as challenges, where you might need to hop on a bike while everyone else is in big rigs, forcing you to race defensively. Others will be open to any class of vehicle and it's your choice as to what sort of wheels you'll bring to the race.

    While the Raingod Mesa track featured in the demo only very slightly hints at this, the tracks are designed around multiple pathways designed for use with certain vehicle classes. For example, racing down in the trenches is great for bigger vehicles as you won't need to navigate through tight turns and over treacherous jumps as often, though you'll be tire-deep in mud. Bikes and ATVs are better suited for racing up high, though you'll need better control over your steering column. The different event types will ensure that you mix things up over the course of the game though, so you'll want to change your routes according to your current vehicle class.

    Full article at link above ...
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