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    by Published on November 29th, 2006 20:51

    Team FWI (kando, LordSturm, birdman, JamesBDX)

    TEAM FWI - birdman PROUDLY PRESENTS..........

    3.0F HYBRID DEVHOOK!

    CURRENTLY WORKS:
    iso's can be run
    hen-d programs work
    umd's work
    camera works
    visualizer works
    in game - wifi

    CURRENTLY DOESNT WORK:
    Web browser
    xmb - wifi
    ps3 remote connection
    (most of these are now known not to work because we are still useing 2.71 kernel, if we can hack msreboot.bin we can get 3.0 kernel)

    Nessassary matirials:
    • a psp with se-c (no other version will work)
    • the 3.0 psardumper/decrypter (attacheed below)
    • the 3.0 psar file
    • the basic needs file (attached below)
    • a hex editor


    - create a 3.0 dump useing psardumper.

    - you will then have a F0 file in the root of your memory stick.
    take the VSH, DIC, KD, FONT, DATA folders out of the F0 folder and put them in the root of your memorystick.

    - useing a hex editor (not notepad) redirect all the lines pointing to flash0:/ to fatms0:/ in the following files:

    - i used xvi32 a free hex editor, in it there is a simple replace function replace: flash with fatms

    Files to fix (all are located in vsh/modules) (all are prx's)
    • camera_plugin
    • common_util
    • dialogmain
    • game_plugin
    • htmlviewer_plugin
    • htmlviewer_utility
    • lftv_main_plugin
    • lftv_plugin
    • libfont_hv
    • msvideo_main_plugin
    • msvideo_plugin
    • music_main_plugin
    • music_plugin
    • netconf_plugin
    • netplay_client_plugin
    • opening_plugin
    • paf
    • pafmini
    • photo_plugin
    • premo_plugin
    • rss_subscriber
    • sysconf_plugin
    • video_main_plugin
    • video_plugin
    • vshmain
      • For vshmain do the replace command, then do ctrl+f and search for index.dat, replace its fatms0:/ with flash0:/ if you dont you will get a RSoD.


    one file in kd - cert_loader.prx must also have flash replaced with fatms.


    once this is done, load up the devhook i included, select 271F

    BE SURE THE DEVHOOK IS BEING LOADED FROM 2.71 KERNEL!


    - dont try loading system settings or power settings, power settings will freeze your psp and system settings will give you an internal error


    to-do:
    flash1 emulation? (if you have a 3.0 flash1 pm me)

    CREDITS GO TO:
    TEAM FWI (firmware investigators)
    ----------------------------------
    Birdman - 3.0 hybrid devhook maker
    Kando - 3.0 hybrid flash maker - initial discoveries
    JamesBDX - 3.0 hybrid flash maker
    Lordsturm - original idealist


    credits also go to:
    booster - for devhook (need i say more?)

    dark_alex - for all the amazeing things he has done, dark_alex is one of the most infulencial people to the psp scene, withount him, i dont even want to think of where we would be.(in this hack, we his used se-c and 271F modules)

    TEAM FWI SUPPORTS DARK_ALEX. WHEREVER HE MAY GO

    Download and Give Feedback Via Comments ...
    by Published on November 29th, 2006 17:02

    Via PSPSource.de

    The German LUA developer Fredddy has released a new version of his homebrew game LUA Icy Tower. This is a clone of the very popular freeware game Icy Tower from Free Lunch Design. You have to jump up a tower, but if you fall down you lose. And be carfully because the game gets faster. The game is really addictively.

    Version 0.4 includes this new features:
    - The steps have always the same distance
    - A new score counter, now everytime you've reached a platform you get 10 points
    - A pause function was added. You can activate it with "Start" and continue the game with X.
    - Now there are new graphics, I (eidechse34) made them with the original Icy Tower font. I know, this font isn't very good to perceive.
    - Some Bug fixes, e.g. your highscore won't be overwritten anymore if it is lower then the previously one and if you go left/right at the beginning you don't fall down.

    This was a free translation of the German news article at PSPSource

    Download and Give Feedback Via Comments ...
    by Published on November 29th, 2006 17:02

    Via PSPSource.de

    The German LUA developer Fredddy has released a new version of his homebrew game LUA Icy Tower. This is a clone of the very popular freeware game Icy Tower from Free Lunch Design. You have to jump up a tower, but if you fall down you lose. And be carfully because the game gets faster. The game is really addictively.

    Version 0.4 includes this new features:
    - The steps have always the same distance
    - A new score counter, now everytime you've reached a platform you get 10 points
    - A pause function was added. You can activate it with "Start" and continue the game with X.
    - Now there are new graphics, I (eidechse34) made them with the original Icy Tower font. I know, this font isn't very good to perceive.
    - Some Bug fixes, e.g. your highscore won't be overwritten anymore if it is lower then the previously one and if you go left/right at the beginning you don't fall down.

    This was a free translation of the German news article at PSPSource

    Download and Give Feedback Via Comments ...
    by Published on November 29th, 2006 16:45

    I was doing my normal rounds checking for new news on the PSP when I stumble across this PRX pack. This pack will make it alot easier on those of you who dont know how to get them to work, all of the prx's were tested and working by whom ever compiled this pack (tho some didn't work for me mainly the cheat devices and irsmp3 in game). This pack contains the following prxs:

    lcscheatdevice.prx - Liberty City Stories Cheatdevice
    vcscheatdevice.prx Vice City Stories Cheatdevice
    irsmp3v.prx - Listen to mp3's in XMB
    irsmp3.prx - Listen to mp3's in games
    capture.prx - Take photos and videos of your XMB
    Brightnessmod.prx - Use the 4th brightness level without the AC adapter

    Note that some of these may not work for you. A few haven't worked for me but this will make things alot easier on those who don't know how to use prxs on 2.71 SE-C

    Edit: Sorry for all of you who read this and wanted the prx pack i totally forgot to attach the prx pack to my post sorry for the inconvenience (seems im having trouble uploading to Dcemu so i upped it to sendspace)
    Link: http://www.sendspace.com/file/3umg7s ...
    by Published on November 29th, 2006 14:20



    Released today by mat17, PspIrda is a homebrew app which uses the PSPs IrDa port to transfer between the PSP, PDAs and cell phones.

    The compatibility list isn't that big for now (doesn't work with my SE K300i), but hopefully mat17 will update this genius app. This first release was more a proof concept.
    The speed is quite slow, and the GUI isn't to die for either, but this has great potentiality in my point of view.

    Here's what the author said:

    PspIrda is a Irda Obex file transfer program ie you can transfer files between your psp, your cell phone, your palm, your pc and all the devices compatible with this protocol.

    The irda stack used in this program is not from me. Its author ask to not promote work derivate from his work with his name so you will only find it in the copyright file of the program. Thank you for your great work Mr ... !


    This version 0.0.1 is a proof of concept.
    I know the GUI is ugly but it wasn't the objective of this release.
    The objective was to release something functional to test it with your devices and to have feedback on the compatibility.

    The main problem of this release is the transfer speed. It's slow, really slow; the speed is 9600pbs. It's not a limitation of the technology which can go up to 115200bps but of the pspsdk which doesn't include any function to configure the speed of irda port of the PSP. The developers at ps2dev.org are doing an amazing job with the pspsdk and I'm sure they will find us a way to change this.


    Working configurations:
    PSP -> Nokia 6131
    Nokia 6131 -> PSP

    Configurations to test:
    PSP -> PSP
    PSP -> PC (windows, linux, ...)
    PC -> PSP
    Cell phones -> PSP
    PSP -> Cell phones
    PSP -> Palm
    Palm -> PSP
    everything you imagine!!!

    I need your feedback! Give me the results of your tests and don't forget to indicate the exact configuration of the test.

    If the test doesn't work, I've included a debug version which outputs a debug.log in the pspirda directory which contains the data exchanged between the 2 devices. You just have to try a transfer with this version and send me your file and the corresponding debug.log. Use a small file for the test (less than 1ko) or the log will be huge.

    This program is released under a BSD license.
    Compiled for firmware 1.5. Require OSLib (OSLib is only required if you want to compile it from the sources.
    Otherwise just use it as any normal homebrew).

    Download via comments
    Via qj ...
    by Published on November 29th, 2006 10:42

    Here's the full list of changes:

    * Game-play has been sped up.
    * Post the blind and play right away! - Players can now, if they wish, start playing immediately when joining a table by posting the big blind, rather than having to wait for the blind to come to them.
    * New 'Away' mode - Players can now set their status to 'Away'. Hands will be auto-folded and blinds auto-posted until the player returns.
    * New 'Auto-boot' mode - Players who continuously let the timer expire (more than three times in a game) will be booted from the table.
    * Faster overall pacing - Timers and messaging durations have been adjusted to speed up game-play among experienced players, but still allow novice players plenty of time to play.
    * Improved blind structure - Initial blinds, as well as blind increases, are now more proportional to table stakes, ensuring more meaningful increases during game-play.
    * Matchmaking improvements - Players are no longer matched into games they cannot afford.
    * Improved interface controls - Improvements to controls, such as increasing/decreasing stake amounts.
    * Leaderboard display - A player's full winnings and rank are now properly displayed.
    * Art and text improvements - Game art and spelling issues have been addressed.
    * Online exploits addressed - Certain known exploits that enabled cheating have been addressed. As a result, the online multi-player leaderboards will be reset to eliminate inflated scores as a result of these exploits. ...
    by Published on November 29th, 2006 10:38

    Looks like Capcom's learned its lesson about text size in Xbox 360 games.
    Advertisement

    Earlier this year, there were howls - howls! - of disappointment as Dead Rising owners with standard TVs tried and failed to make sense of the tiny on-screen text.

    But, following feedback on the recent Lost Planet multiplayer demo, the publisher's come out and said that it will amp up the text size if the final game detects that you're using a standard definition television set.

    In the meantime, you can still enjoy the single and multiplayer demos available on Xbox Live if you, er, squint.

    Eurogamer.net

    It's due out on 12th January. ...
    by Published on November 29th, 2006 09:01

    Kando has set up a new forum thread for some v3.00 PSP hybrid firmware investigation. He claims that 'Birdman' (Not to be confused with the bird from Sesame Street) and 'James' have managed to get v3.00 loading in Devhook. However there is a little bit of bad news as you can read here. IT does look promising .



    thought this could use a new thread:

    after coming home, looks like birdman and james got their heads together, and birdman figured out how to get 3.00 to load in devhook

    the only problem is the individual resources are still pulling off of the flash0.

    so the bad news is that it will NOT be released tomorrow, but know we are hard at work.
    ...
    by Published on November 29th, 2006 09:01

    Kando has set up a new forum thread for some v3.00 PSP hybrid firmware investigation. He claims that 'Birdman' (Not to be confused with the bird from Sesame Street) and 'James' have managed to get v3.00 loading in Devhook. However there is a little bit of bad news as you can read here. IT does look promising .



    thought this could use a new thread:

    after coming home, looks like birdman and james got their heads together, and birdman figured out how to get 3.00 to load in devhook

    the only problem is the individual resources are still pulling off of the flash0.

    so the bad news is that it will NOT be released tomorrow, but know we are hard at work.
    ...
    by Published on November 29th, 2006 07:48

    The PSP scene has been pretty boring lately, I have sold half of my PSP games as they suck which the money goes towards my Wii preorder, Zelda: Twilight Princess and a WiiPlay Wiimote Pack (Not available in the U.S ) I am looking forward to this console's release on the 7th of December 2006.

    Anyway Daedalus Spiff Up v1.3, intended for release on the side of R9 but it has been 3 months since an update Don't give up on R9 guys, it will come soon.

    As usual here are what fixes are included in this release.

    OOT being the game that we all love (Though you should get a N64 to play it) is a bit complicated for me at the moment, i am awaiting a reply from strmnNrmn via email which will help me solve those issues. Oh I dont plan to start from the start of OOT, Will do the temples which may help with everything. Marketplace and intro are now fixed

    Road Rash : Still trying to figure out why some of the guys only have wheels for a bike but its fun!

    Mortal Kombat 4: Menu text,Characters, background i think is related to mirroring.. Powers etc are fixed.

    Tom Clancy's Rainbow Six: Added ingame stuff however doesnt work properly yet.

    Super Smash Bros:
    Still working out how to fix this game up good, getting somewhere though

    S.C.A.R.S Added Most ingame stuff still not 100%

    Sin and Punishment: Works quite well on level 1, never tried level 2, guessing more stuff to implement

    Quest 64: Various Fixes (Hasnt been checked yet)

    San Fransisco Rush - Isnt quite normal but getting there

    As Usual some games might have been fixed up which arent listed here..

    Hello to Jarret Cale (Jeremy), Geoff Lapaire (Kyle), Joel Gardiner(FPSdoug), Miranda Plant(Anastasia) , all the Pure Pwnage IRC / Forum members (www.purepwnage.com) (<3 ya all u are da best!), Cake lovers, Dosgames.com forum, lots of PSP sites, Mactalk Australia (www.mactalk.com.au), Dcemu Staff, Infernomax, sRoon, StrmnNrmn, Skaterdude, PSP_Demon, all those who hang out in FishBowlLounge (Hokie, Hitcher!, Boki, Tierra whoever else, I miss ya guys ).

    Oh on final note: Special thanks to 71M for contacting strmnNrmn on my behalf to ensure he is ok, i really appreciate this, however I have yet to receive any response from StrmnNrmn himself.

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