• DCEmu Homebrew Emulation & Theme Park News

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  • DCEmu Featured News Articles

    by Published on December 8th, 2005 21:15

    Tony Savon is working on porting the classic Dragons Lair to the Nintendo DS, heres what he says:

    DSlair version 0.1.4 preview : includes first 4 levels. Succesfully tested with Neoflash

    Download Here --> http://nintendo-ds.dcemu.co.uk/dslair.shtml ...
    by Published on December 8th, 2005 20:47

    Loopy is back at the Helm of SnesDS the great Snes Emulator for the Nintendo DS but no word on whats new but make sure you try it and post what you think

    Download Here --> http://nintendo-ds.dcemu.co.uk/snesds.shtml ...
    by Published on December 8th, 2005 20:31

    Source - PDRoms

    RAIN (not to be confused with Raine) is an application for the Nintendo DS that helps you manage SRAM and EEPROM. It can launch NDS files too. Updated to r08.

    Download Here ---> http://nintendo-ds.dcemu.co.uk/rain.shtml ...
    by Published on December 8th, 2005 20:08

    Source - PDroms

    rlyeh has updated his "Minimal Library SDK" for the GP2x.

    Changes:
    initial FIFO message system for dual cpu cores.
    initial 48 Mb support.
    initial quadruple buffering in 8bbp mode.

    More info --> http://www.retrodev.info/ ...
    by Published on December 8th, 2005 19:34

    Source - Spong

    A report hitting IGN in the past few days has seen a backlash against Nintendo’s upcoming home console, codenamed Revolution, with claims touting the device as little more than GameCube 2.

    The piece claims that development studios have warned that the Revolution will deliver 128MB RAM, perhaps even less. Bear in mind the Xbox 360 packs 512MB. This essentially rules out hopes of Nintendo reversing its stance on offering high-definition TV support, something of a bone of contention all of a sudden. Well, since Microsoft made it an integral element of its 360 console and subsequent marketing anyway…

    “There is more RAM that you can use, but Nintendo is using that for general memory, like game saves and all sorts of other things. You could use it, but you can't rely on it,” said a developer in the IGN piece. We have no idea what that could mean…

    A follow-up report claims that the Revolution will take the GameCube’s 24MB 1T-SRAM and 16MB D-RAM (40MB) and add 64MBs of 1T-SRAM, totalling 105MB core RAM. This does not include any additional grunt to be added by the Hollywood GPU, though again, rumour claims this will only add 3MB.

    The report also claims the IBM-developed Broadway CPU is based on the GameCube’s Gekko processor - another reason fans of Sony and Microsoft’s consoles have seized on this opportunity to dub Revolution little more than GameCube 2 with some relish. It is rumoured that the Hollywood GPU is again a revision of existing GameCube hardware, namely the Flipper by ATi. “Basically, take a GameCube, double the clock rate of the CPU and GPU and you're done, says one source,” another claiming that, “The CPU is the same as Gekko with one and a half to two times the performance and improved caching. Our guys experimented with it and think they'll be able to get about twice the performance as GameCube”.

    And now for some good news. Speculation puts the Revolution disc's storage at 4.7GB of data on a single layer or 8.5GB when double-layered on a single-side, a massive leap from the GameCube’s 1.5GB max. The suggested price is also something of a gem. We are told to expect between $99 and $149 at launch, astonishingly cheap and surely a must-buy price-point for any gamer.

    The reports emerging at this stage have been dubbed ‘misguided’ by some sources we spoke to with bits and pieces of information cobbled together, and failed to produce a cohesive whole. Preliminary development units in circulation right now are PC-based and are backed by only the slightest briefing from Nintendo, much of which centered around the concepts underpinning the controller, with very little talk of the oft-mooted horsepower. Of course, it’s for this reason developers are left guessing at what to expect, though further updates from both IBM and ATi are expected to be released via Nintendo in the coming weeks. Following these updates, revised development kit guidelines will hit, followed in early February (we hear) by final SDKs ...
    by Published on December 8th, 2005 19:05

    Reggie Fils-Aime, Nintendo of America CMO, spoke to an audience of investors at a recent UBS conference. The Reginator discussed Nintendo’s strategy of marketing their next-gen console to more casual gamers. Here were some key points covered in his presentation:

    Iwata was quoted in the presentation as saying: “If we cannot expand the market, all we can do is wait for the industry to slowly die.”
    Nintendogs has sold nearly one million copies in the US alone, more than half of the buyers were said to be female.
    The presentation featured the following comment by publisher, EA in regards to the Revolution: ”It’s a brilliant controller, and as usual we can credit Nintendo with being innovative and neat and fresh and fun. They continue to pioneer in our industry…they make some of the best games in the industry…and we look forward to partnering with them.”

    It appears that Nintendo’s Blue Ocean strategy is working in the portable market. Do you think the low-tech, game innovating DS is the precedent for Nintendo’s upcoming console strategy? ...
    by Published on December 8th, 2005 19:00

    Success have the Wifi Adapter from Nintendo for use on Amimal Crossing and More importantly Mario Kart DS.

    If you love Mario Kart DS and you rate yourself then the adapter will let you play from anyone around the world, its an essential DS Purchase. Heres the info:



    This USB connector is for those who don't have a wireless Internet connection, the adapter can plug in to a computer's USB port to create a Wi-Fi connection with the DS. Users can then use this to play compatible Nintendo DS games online. ...
    by Published on December 8th, 2005 18:57

    Success have the game Robots in stock:



    Save robot-kind from being turned into scrap metal! Play as Rodney Copperbottom and join his outrageous mechanical pals, the Rusties, as they try to fail Ratchet's evil plan! All the humorous characters and non-stop action of Robots The Movie come to life in this immersive game. ...
    by Published on December 8th, 2005 18:55

    A new article from SuccessHK

    Animal Crossing on the GameCube went from quirky anomaly to unstoppable epidemic in record time. It's a game about mundane activities and cutesy characters, but all in its blast radius were powerless to resist it. For the DS, not enough was done to consider Wild World a true sequel, but what has been included makes living out your virtual life even more addictive.

    For those poor souls out of the loop, the events of Animal Crossing play out as such: You're a human moving into a new town, populated by animals. Day turns to night, seasons change, and residents move in and out. Meanwhile, you pay off your house, fill the museum, and choose from countless other ways to kill time.

    Fortunately, there are too many ways to amuse yourself in Animal Crossing, per se. Fishing, digging holes, gossiping with neighbors, participating in special occasions, and decorating your domicile still dominate daily life. A few new tasks are added here and there -- making constellations for the observatory, watering plants, designing the town flag -- but only enough to make a little splash in the teeming pool of activity. Still, they're enough to add a few more minutes to your ritualistic daily playing.

    When we say you'll be playing daily, we mean it. After all, you wouldn't want to miss out on a must-have furniture item for sale, the chance to find buried treasures, or being able to get a few Bells closer to paying off your mortgage. Unlike Nintendogs or other simulations, playing Animal Crossing never feels like a chore; it's always fun, and it's by your rules rather than those of the artificial intelligence.

    Where things do get a bit different in Animal Crossing: Wild World is in the control. Literally everything you can do in Animal Crossing is accomplishable with the touch screen and stylus. There's a slight learning curve, but odds are you'll be sold on it and abandon the d-pad and buttons for the vast majority of your playtime; and it's a blessing for things like writing letters.

    Little things do make a difference in a game you're bound to pour dozens if not hundreds of hours into. Traversing your town no longer uses the old-school Zelda-like separate screen design; instead, it's all one big screen where the landscape curves like a log. When selling items, you can easily pawn multiple items at a time. Without controller rumblings, finding bugs and detecting when to reel in your line are more audio-centric.



    One cannot ignore the multiplayer aspects of Animal Crossing. Here, Multiplayer over Nintendo Wi-Fi is very appealing. Visit someone else's town to sample the local fruit, chat with humans, do a little sightseeing, and meet interesting animals -- some of which may even decide to move to your neck of the woods.

    Nintendo wisely put a few locks on Wi-Fi multiplayer, so any old griefer can't just invade and chop down all your trees. You must get a player's character name, town name, and friend code in order to visit them. On top of that, they must have their gate open to visitors, and you can't come in if they're somewhere else. This necessitates more real-world communication, but it's really better that Nintendo err on the side of caution. You'll notice some lag when more than two humans are occupying the same town, but it's forgivable.

    Animal Crossing on DS is as addictive as ever. NES games, boating to the island -- it makes up for with wireless multiplayer, touch screen control, and the little additions. Portability is also a great asset too, of course, and your power bill will thank you for it. Anyone who loved Animal Crossing on GameCube need not hesitate before picking this up. For those who missed it before, let's just say, "Welcome home." This is still a totally unique, expertly balanced gaming experience that will consume you with its clever cuteness and quirky customs. ...
    by Published on December 8th, 2005 18:49

    SEGA® Europe Ltd. and SEGA® of America, Inc. can exclusively announce OutRun 2006: Coast 2 Coast, the latest instalment in the iconic OutRun series, will appear on the PlayStation®2 computer entertainment system and PSPTM portable entertainment system for the very first time! OutRun 2006: Coast to Coast is set for release in March 2006 giving a new legion of gamers the opportunity to experience the thrills of this hugely popular franchise.

    The enchanting draw of the open road has never been so appealing with the choice of one of 12 fully licensed Ferrari models, featuring the all-new F430 and the dazzling Superamerica. Gamers will feel the throaty whine and that distinctive Ferrari exhaust tone as they power their way across 30 glorious stages from the best of the OutRun2 original, and the new OutRun2 SP arcade experience. Race from coast to glorious coast with a fresh new mission structure, a license mode and online play with up to 6 players for a thrilling head-to-head journey.

    "Amazing Ferraris, incredible courses, beautiful girls - and all available on Sony's PSP and PlayStation 2," commented Matt Woodley, Creative Director of SEGA. "The only thing you'll be asking for is another go!"

    With platform specific missions, the player will also be able to unlock PSP exclusive content by connecting with the PS2 version, and vice versa. Stack up the OutRun miles from the sun-drenched sands of Palm Beach to the charms of Cape Way to unlock new tracks, cars and much more! With a girlfriend by your side and open country before you, which route will you take?

    OutRun 2006: Coast 2 Coast is being developed by UK developers, Sumo Digital Ltd, the team responsible for the critically acclaimed OutRun 2. OutRun 2006: Coast-2-Coast is scheduled for release in March 2006 for PS2/PSP/PC. For more information on these and other SEGA titles, please visit www.sega-europe.com ...
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