• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on December 7th, 2005 18:49

    Not sure if this is already out in Europe/UK but its such a great game ill give it a heads up, heres the info:



    Burnout Legends sets the bar for on-the-go automotive anarchy, combining the series' trademark speed, destruction and depth with new PSP-only features, gameplay refinements and connectivity. Gamers can look forward to eight gameplay modes, including crash, road rage and pursuit, with white-knuckle multiplayer via WiFi, and a GameShare option allowing players to wirelessly share a demo level of the game with friends.

    More info --> http://www.yesasia.com/?/info.php?pro...6&lsaid=219793 ...
    by Published on December 7th, 2005 18:45

    A new Commercial PSP Game thats been released in Japan is Geki Sengoku Musou, heres the info:



    Geki Sengoku Musou or Samurai Warriors: State of War is Koei's latest PSP action strategy game. In this version, you can pair with another warrior or soldier to fight the battles, each paired warrior gives you different abilities and power-ups. Koei announced over 200 characters that you can pair with. The PSP version also support head to head battle and co-operative battle with up to 4 players over WiFi.

    Sounds awesome, for more info and to get yourself a copy head over to Lik Sang ...
    by Published on December 7th, 2005 15:26

    dr_watson has released a great looking Space Invador Clone for the PSP, heres the info from the Release Thread

    "This is a prototype of StarBugz, a Space Invader clone. The purpose of the project was to get myself familiar with programming PSP games, and hopefully to build up a simple game engine in the process.

    After working on the project in my spare time for nearly a month, the hardware accelerated 2D game engine, called JGE (Jas Game Engine), was basically done. JGE uses Gu libraries for image rendering and StarBugz now becomes a small showcase of the engine, demonstrating various features of it. "

    Screenshots and download via comments ...
    by Published on December 7th, 2005 15:02

    Half the fun of these glory days (and weeks and months) before a brand new console's launch is the rampant speculation, serving to tease, amaze and flabbergast with its wily claims of technical magnificence, painful inferiority, promises of gaming wonderment or just a big old lump to add to the mounting collection of machines under your telly.
    One of the more mysterious entries in the next generation of consoles is of course Nintendo's Revolution, with the company remaining characteristically tight-lipped about everything from the machine's specs to the games themselves. However, IGN has managed to lay its hands on a bunch of leaked specifications, courtesy of seemingly reliable industry insiders regarding those elusive specifications.

    After yesterday's Revolution revelations, the website has spilled a second batch of information. Brace yourselves - here comes the science bit.
    Apparently, the console's Broadway CPU is an extension of the GameCube's existing Gekko CPU and is capable of delivering one and a half to twice the performance of the tiny purple beast, also featuring improved caching. Similarly, the machine's clock speed is said to be twice that of the GameCube. Furthermore, the Hollywood GPU is believed to be an extension of the existing GC GPU.

    As far as RAM goes, the Revolution is said to "build on GameCube's configuration of 24MBs 1T-SRAM and 16MBs D-RAM (40MBs) by adding an additional 64MBs of 1T-SRAM", totalling up to 104MB. This apparently excludes the GPU's on-board memory claimed to be 3MBs. Sources are suggesting that this reduction in RAM compared to other next-gen machines' is indicative of Nintendo's philosophy of not competing directly with Sony and Microsoft from a techological standpoint this time around.

    In terms of storage media, the Revolution's discs are said to hold 4.7GBs of data (a DVD standard) on a single layer and 8.5 GBs when dual-layered.

    Although rampant technophiles might be disappointed with the apparently underpowered specs of the Revolution, there's one very big silver lining as a direct result. Most of the sources IGN questioned agreed that, given the machine's reserved technical configuration, a sub-149 USD price tag would seem likely, with many suggesting they could easily envisage the console hitting shelves for 99 USD.

    Frankly, at that price - and with it's intriguing controller - we can see the thing whizzing out of stores when the Revolution comes sometime next year. ...
    by Published on December 7th, 2005 15:01

    Okay, so with all these specification rumours now floating around the 'net for Nintendo's forthcoming next-gen console Revolution, we can't help but ponder what exactly we'll be playing when the machine burst from the loins of secrecy at E3 next year.
    Obviously, being Nintendo, it's a no-brainer that we'll be seeing its big-name franchises at some point over the console's lifespan - so that's Zelda, Mario, Mario Kart, Metroid and Smash Bros. covered then (with Revolution follow-ups already confirmed for most of those anyway).

    However, as part of its current Revolution splurge, IGN has initial word on a couple of new titles which are frankly news - and exciting news at that - to our ears.

    Firstly, it seems that Animal Crossing DS producer Katsuya Eguchi has confirmed that a Revolution sequel is currently in development. With Nintendo's Wi-Fi connection service set to play a huge role in its next-gen home console offering, it's a fair bet that the village visiting antics of the handheld version will make a return. What's more, Eguchi also suggests that both versions of the game might feature link-up functionality similar to that of GBA's Animal Island, downloadable in the GameCube offering.
    A bit less fluffy, but no less exciting, is that Suda 51 (or Gouichi Suda as he's probably known to his mother), producer on Killer 7 over at Grasshopper, is full of praise for the Revolution controller. Not content with simply splurging love on Nintendo's gaming biscuit though, Suda has confirmed that the developer is currently finalising plans for an "extreme" Revolution title. Apparently the secret title will focus heavily on the unique aspects of the controller for input. Notch that one up on the "ones to watch" list then, in light of the brilliant but misunderstood Killer 7.

    Hopefully these announcements signify a steady opening of the floodgates where Revolution information is involved. Roll on E3 2006 is what we say. ...
    by Published on December 7th, 2005 14:59

    From Spong

    You know that joke you made when the DS was revealed? The one about how touching is good? Nudge, nudge, wink, wink etc… Well, it turns out that one of those games is in the works, courtesy of one Ubisoft designer who’s been knocking together a DS frig-em-up in her spare time.

    In a presentation that has surely captured water cooler conversation for ever, Heather Kelley, Game Designer at Ubisoft Montreal Studios, is designing what is quite literally a clitoris stimulator for Nintendo’s twin screen portable as her entry for the Montreal Game Summit 2005 Game Design Challenge.

    Heather’s published personal goal is to “teach techniques of female gratification to a target audience of females.” Luckily boys, we’re off the hook again! “I decided my game had to have a specific goal and a specific market and that would drive the gameplay. A goal and a market that were extremely underserved by sex games that already exist. I wanted to design a game that would improve actual sex in the world, and for an underserved population. In other words, I want my game to teach techniques of female sexual gratification to a target audience of females.”

    Heather continues, “The DS is already a popular platform with females. The touch screen and audio input features are crucial for tactile, intimate gameplay. The portability means you can take the game anywhere – including OUT of the living room, into the bedroom. Reasonable price point means players probably have their own DS and aren’t sharing with another family member,” which is a good point. You wouldn’t want your mum...oh Jesus, no...

    You can download a demo of the vagina-shaped bunny-rubber game here. ...
    by Published on December 7th, 2005 14:51

    It was only yesterday that the launch of IGN’s Revolution channel quenched our insatiable thirst for solid Revolution data with some admittedly underwhelming yet nonetheless progressive technical specifications. The day after, they’re following up on their Revolution revelations with even more info gleaned from developers working with near-final dev kits. So while this is all still subject to change, unless the Hollywood GPU ends up utilizing some form of quantum computing, don’t expect any radical deviations.

    First up, optical media. We’ve garnered some excellent commentary in our recent thread regarding Xbox 360 disc capacity, with several people citing the Revolution and its supposed 12GB discs. As it turns out, this isn’t the case… by a long shot. Single-layered Revolution discs will hold 4.7GBs of data, tops, while the dual-layered variety tops out at 8.5 gigs. What will this mean for the content of Revolution games? That’ll depend on the remainder of the Revolution’s hardware, as well as the tools that are made available to the developers. For further elaboration, check out that 360 post if you’ve got an hour or so to spare, or just skip right to the meat.

    Next up, memory. Initial appraisals set the Revolution’s memory capacity at or around 128MBs; according to IGN, that number’s been lowered to 104MBs—88 megs of 1T-SRAM and 16 megs of D-RAM. Developers have also noted that they have access to the Rev’s built-in 512MBs of onboard flash memory, though flash is no replacement for dedicated RAM. The amount of memory aboard the Revolution’s mysterious Hollywood GPU has yet to be determined, though many developers have placed the number at 3 megs. Of course, the apparent lack of this key hardware component may very well be responsible for the best news I’ve heard all day: the price.

    Out of all the developers that IGN talked to, none expected the Rev to debut at a higher price than $150, with a few venturing as low as a $99 price point. Regardless, even at $200 the Revolution would undercut the cost of the Xbox 360 by 50%, since we all know that Core bundles do not count. And since nobody expects the PS3 to be cheap by any stretch of the imagination, I think I’m truly beginning to believe that Nintendo could pull off this whole “supplement rather than subsititute” thing they’ve got going on. Will Nintendo’s decision to forego bleeding-edge hardware in favor of extreme affordability and ease of use succeed in swaying the untapped nongamer demographic? Perhaps more importantly, will the Revolution set a precedent wherein all future console generations are judged upon interface overhauls rather than polygons per second? ...
    by Published on December 7th, 2005 14:42

    Just a short off topic but still interesting newspost:

    The Xbox360 is now available around the world and although it may be hard to get a hold of ive seen and played on one and my jaw dropped at the graphics (must have been a damn good TV too). Our Xbox360 Site on the DCEmu Network has the latest news from around the world about the Xbox 360 inc if you cant find an Xbox360 and if your desperate then Success HK might be the best place to snag an import Xbox360.

    For the best in Xbox 360 News check out our Xbox 360 News Site.

    Back to Normal Transmission ...
    by Published on December 7th, 2005 14:40

    Just a short off topic but still interesting newspost:

    The Xbox360 is now available around the world and although it may be hard to get a hold of ive seen and played on one and my jaw dropped at the graphics (must have been a damn good TV too). Our Xbox360 Site on the DCEmu Network has the latest news from around the world about the Xbox 360 inc if you cant find an Xbox360 and if your desperate then Success HK might be the best place to snag an import Xbox360.

    For the best in Xbox 360 News check out our Xbox 360 News Site.

    Back to Normal Transmission ...
    by Published on December 7th, 2005 14:18

    The Xbox 360 prequel to Rare's Nintendo 64 hit, Perfect Dark. Players once again slip into the role of Joanna Dark and fight their way through a twisting sci-fi storyline. The franchise's staple multiplayer mode returns, this time with full online support. Set in the year 2020, three years before the original hit game Perfect Dark, Perfect Dark Zero features a gripping story, multiple game scenarios for endless replayability, a massive arsenal of weapons and combat-enabled vehicles. The sci-fi, first-person shooter features a fully interactive world, support for up to 50 players online via Xbox Live, breathtaking high-resolution graphics and spectacular special effects.

    More info --> http://www.yesasia.com/?/info.php?pro...8&lsaid=219793 ...
  • Search DCEmu

  • Advert 3