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  • DCEmu Featured News Articles

    by Published on December 7th, 2005 23:27

    Like most Nintendo DS webmasters and fans i check out lots of sites and i do admire some even if they are rivals to our own. So with that in mind im offering to do a Linkshare scheme where i on either my left or right column (dont ask me which) will link to your DS site and obviously we should share by linking back, call it a partnership of sorts

    I wont link to any site who have downloads for Warez for obvious reasons. So if you have a site then let me know and we will check it out and then ill sort the links out.

    Remember a community grows stronger by coming together ...
    by Published on December 7th, 2005 23:25

    Like most PSP webmasters and fans i check out lots of sites and i do admire some even if they are rivals to our own. So with that in mind im offering to do a Linkshare scheme where i on either my left or right column (dont ask me which) will link to your PSP site and obviously we should share by linking back, call it a partnership of sorts

    I wont link to any site who have downloads for UMD loaders & Warez for obvious reasons. So if you have a site then let me know and we will check it out and then ill sort the links out.

    Remember a community grows stronger by coming together ...
    by Published on December 7th, 2005 23:19

    Continuing the theme of some of my newsposts from last week, i would like you the members and visitors to this site to answer what is the Worst game, UMD film and accessory for the PSP, the one thats a real stinker and reasons why of course.

    Itll be interesting to guage reaction as to what is the worst.

    reply via the comments ...
    by Published on December 7th, 2005 21:02

    deniska in our PSP Emulation & Homebrew Forum has released a great new game for the PSP , heres a screen to get you moist:



    Here is a PSP port of Kenta Cho's shooter rRootage:

    Control your ship and avoid the barrage.
    Use the laser to destroy the battleship of the enemy.
    You can cause more damage if you fire the laser close to the enemy.

    When all ships are destroyed, the game is over.
    The ship extends 200,000 and every 500,000 points.

    Downloads and more information here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=14995

    thanks to Deniska for another great release for our PSP Scene and on our great DCEmu Homebrew & Gaming Network Forums. ...
    by Published on December 7th, 2005 20:49

    MikDaSpik & Warlord 7856 have released their first issue of PSPUK magazine.

    PSPUK magazine covers commercial games and homebrew.

    The magazine weighs is a massive 80 pages to keep you busy. This issue has reviews of GTA, Coded Arms, Burnout Legends and an interview with DeNitro and reviews of homebrew games.

    Download via comments ...
    by Published on December 7th, 2005 19:51

    Source - Digital World Tokyo

    The theory behind Sony’s LocationFree TV products is both sound and compelling — take a video source at home, such as a TV or digital recorder of some form, and beam the resulting pictures across the internet to a dedicated mobile screen. Until now, however, the practical results have been somewhat less than perfect, with clunky equipment and poor image quality.

    That may all be about to change as the LF-PK1, the latest attempt to get LocationFree right, will happily send your shows to more devices, including a PSP or a regular laptop. Our own Martyn Williams risked square eyes for life to road test it and you can read the intriguing results after the jump.

    A couple of months ago when Sony announced its latest LocationFree TV base station it seemed like the product line had taken a new course. LocationFree TV is a system that enables you to take your living room on the road. With a broadband connection the base device can stream broadcast TV and content from devices such as DVD players or hard-disk recorders across the internet to wherever you are.

    Read the full hands on at the link above: ...
    by Published on December 7th, 2005 19:35

    Nintendo has announced that 200,000 unique visitors have signed on to their wi-fi connection, thanks to Mario Kart DS and the newly released Animal Crossing: Wild World. In addition, the service has logged nearly 3 million connections in the short period of time from when the system first started on November 14.

    These are the first numbers that substantiate the earlier announced 45% adoption rate. The next first-party game to utilize the wi-fi service is Metroid Prime Hunters that will launch on March 20. ...
    by Published on December 7th, 2005 19:15

    In an interview published in Xbox360ism (a special edition of Dorimaga), Capcom Research & Development division chief Keiji Inafune said he expects Resident Evil 5 to be released simultaneously on the Xbox 360 and PlayStation 3 if possible.

    "We want to grow the Resident Evil series into a multi-platform franchise, so we hope to release it simultaneously [on the two next-generation consoles]," Inafune told Xbox360ism. "But since we don't know the launch period for the PS3 yet, so it's hard to say [if we can]."

    Inafune also revealed that Resident Evil 5 will feature online elements, although he did not elaborate.

    In other zombie-related Capcom news, Inafune said that his first project for the Xbox 360, Dead Rising, is slated for release after summer 2006. Inafune explained that the game could be released earlier, but he's taking the time to polish it as much as possible.

    Inafune also revealed that Microsoft initially asked Capcom to make an original Xbox 360 title catered towards the taste of the Japanese consumers, but the third-party publisher declined. Inafune stated that Capcom's aim is to release games that will be a global hit, regardless of whether it's for the Xbox 360 or PS3. ...
    by Published on December 7th, 2005 19:09

    Nintendo's next-gen system won't match power of rivals, focuses firmly on innovation

    Developers speaking to GamesIndustry.biz this week have commented that the the Revolution console, hardware kits for which began shipping to third parties recently, is shaping up to be around 2.5 times more powerful than GameCube.

    Up until the past week or so, developers close enough to Nintendo's inner circle to have seen any Revolution hardware were working with development kits that were simply GameCube kits with mock-ups of the "wand" controller attached - a clear signal, if any were required, that the system is more about innovative control than about the hardware specs.

    Now, however, Nintendo has spoken to developers in more depth about its hardware plans for the new system - and has begun shipping more advanced development kits to selected third-parties, featuring early versions of some of the chips which will appear in the final console.

    An article published by US website IGN this morning revealed some details of the console, and several developers today have spoken to GamesIndustry.biz to help fill in the gaps.

    The picture we're building up of the final console is as follows; the Cube will be powered by the IBM CPU codenamed Broadway, which is very similar to the Gekko CPU used in the GameCube, but runs at around twice the clock speed and offers potentially two to three times the overall performance, and the ATI graphics chip codenamed Hollywood.

    While Broadway is well-understood by developers, the ATI part remains "a bit of a black box", according to one senior developer we spoke to. "We have theoretical throughput figures and stats from Nintendo, but nobody's seen the hardware yet - we're just treating it like it's a faster version of the GameCube GPU, at the moment."

    How much faster exactly it will be remains to be seen, but the chip - which "seems to be an evolution of the Radeon range" according to our source - will probably mirror the CPU by running at around twice to three times the speed of the existing part.

    In terms of RAM, the system is well-known to boast 512MB of Flash RAM which can be used to store save games and downloaded content, but this will not be accessible to developers, we were told. What they'll have available is 96MB of main memory, built on the same 1T-SRAM architecture as the Cube, and "a few megs here and there for other stuff" - such as 3MB of on-board memory on the graphics chip, which will be used for a frame buffer. "That's plenty, since the Revolution isn't supporting HDTV," one developer added.

    As for the storage media the Revolution will use, "they're pretty much standard DVDs," we were told, with capacity similar to current PS2 and Xbox discs. "The only clever thing about the drive, really, is that you can put the little Cube discs into it despite being a slot-loading drive - I think that's the first time you've been able to do that with a slot loader."

    In other words, what Nintendo is planning to ship is a system which is no more than around twice to three times as powerful as the current generation GameCube - indeed, more than one developer who has access to the hardware specs suggested "about 2.5 times the power" as the benchmark for the new system.

    Although this makes the Revolution significantly less powerful than the PS3 or Xbox 360, developers we spoke to were upbeat about the machine.

    "You can basically treat it like a current generation machine," one told us. "The time it'll take to ramp up to developing on this is basically nil - we can just work on a PC or maybe an Xbox, and then improve the quality of our assets when we move to the Revolution. Or even work on a Cube, in fact. The libraries are very similar."

    "We could do a game for this in a few months," commented another developer. "Developing games is going to be easy, the challenge is going to be using the controller properly."

    The approach mirrors Nintendo's strategy with the DS, which is far less powerful than its rival the PlayStation Portable but offers an innovative interface which has been a hit with gamers and has had major success in the mass market.

    Crucially, the low specification will also allow Nintendo to score a victory in terms of pricing; speculation is already rife that the Revolution could enter the marketplace at $149 or even lower, suggesting a sub-GBP 100 price point at a time when the Xbox 360 and PlayStation 3 still retail for three times that price. ...
    by Published on December 7th, 2005 19:00

    I posted the news yesterday of Metal Gear Acid 2 on PSP but Lik Sang did such a good article it deserves more exposure:



    Last December Metal Gear Acid, the spin off strategy card game launched with the PSP. Now the sequel has arrived and all pre-ordered copies are already winging their way over to you right now, complete with the free "Solid Eye Tobidacid" device. As you can see this goes onto the front of your PSP, blocks outside light, and through two eye holes at the top, produces true 3D graphics. While it isn't suitable for use everywhere (you can turn 3D mode off), it's perfect for anywhere you have some privacy, and the effect is excellent.

    The games theatre mode allows you to view video clips from special cards collected during gameplay in true 3D, which according to the official website "includes a sexy scene with Eva". In that spirit, Konami also buddied up with a Japanese men's magazine called Sabra, and their female idol models are featured exclusively in this Japanese release and you can check 'em out with the Solid Eye.

    Moving onto the actual game, there's an all new story this time around, starting when Snake is suddenly taken captive by a man who calls himself an FBI agent. Coaxed into infiltrating a research facility, Snake soon finds a cleverly devised trap involving the U.S. military and Venus, a female secret agent who holds the key to top secret research and the third generation Metal Gear. All the while Snake’s mind is flooded with troubling thoughts as he tries to put together the pieces of his fateful past.

    During gameplay you'll be able to switch between the two lead characters, Solid Snake and Teliko Venus. This is the first of many major changes the sequel brings with it, and to quote Konami's official website the new gameplay is "redefining Card Tactics for a new generation", and an "increased level of Intellectual Stimulation will accelerate production of Serotonin." In other words, MG Acid 2 will really get the brain juices flowing. Then at the same time the "dynamic gameplay will spark a dopamine rush of pleasure", and the 3D Solid Eye device "will cause noradrenalin wonder to rush through your body." Which I believe roughly translates to it'll be lots of fun and it looks damn cool too. Check out three full trailers and screenshots etc at Lik Sang . ...
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