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  • wraggster

    by Published on February 12th, 2010 20:09

    Eager to get in on the whole "using your iPhone to pay for stuff" revolution? Too bad your wallet is vehemently disagreeing right now. At any rate, the folks behind the Square iPhone payment system have finally seen fit to open up their solution to the public, but only in the form of a pilot. If you're interested to be one of the few scratching the impulse-buy-itch with a cellphone dongle, hit that source link to sign up.

    http://www.engadget.com/2010/02/11/s...ayment-system/ ...
    by Published on February 12th, 2010 20:08

    Is anyone really surprised that Microsoft Senior Product manager, Mike Tedesco, said, "Yeah, it's something that we're looking at," when asked by T3 about Office for Mac running on the Apple iPad? Like any responsible corporation, Microsoft must keep an eye on developments in computing and align its resources accordingly. And when the majority of its wealth comes from the 1-2 punch of Windows and Office, you can bet Microsoft is looking at every opportunity that comes along. So while we fully expect Microsoft to take a wait-and-see approach to the numbers Apple can generate from the current dead zone between laptops and smartphones

    http://www.engadget.com/2010/02/12/m...fice-for-ipad/ ...
    by Published on February 12th, 2010 20:05



    It's been a long road from conceptual render to final product, but the Riiflex Wii weights (for Wii Fit, or any other game) are available now for $30/pair. Me? I'm too lazy to even waggle a stock Wiimote.

    http://gizmodo.com/5469920/riiflex-w...ailable-for-30 ...
    by Published on February 12th, 2010 20:00



    First, the Eye-Fi added Wi-Fi to any camera with an SD card. Now, the Sagem Orga SIMFi does something similar. It's a SIM card that adds Wi-Fi capabilities to cellphones...Wi-Fi hotspot capabilities, that is.

    http://gizmodo.com/5470591/simfi-tra...-wi+fi-hotspot ...
    by Published on February 12th, 2010 19:57

    PopCap believes the iPad will need around three years and a hardware update before it will really impact the market.

    But when that time does come, PopCap co-founder John Vechey told Eurogamer that Apple's new invention "will change gaming", be "phenomenally successful" and "fulfil a need consumers don't even know they have yet".

    "The iPad's important but I think it's going to be more important in three years. Look how long it took the iPod to get the momentum where everyone has one. It's probably going to take the second generation [iPad] to make it really, like, 'Wow!'" Vechey told us.

    "This is my opinion and I think it's going to be phenomenally successful. I really do. It's very simple; it's not like it has a magical set of features, just a great package. I know what I'm getting when I have to get my mum a computer now: an iPad. Because she can't screw it up, she can't download a bunch of stuff... That's the perfect mum computer, right? And it's the perfect computer for ten year-olds to play with.

    "I think it will change gaming," he added. "Here's this new device that gets to more people with a really great e-commerce model attached to it. It's really easy to buy on the iPhone - that's part of what makes it successful."

    Vechey was cagey about the company's plans for the iPad. "I believe so," he answered, when asked if PopCap was porting iPhone games to iPad. "I don't know," he followed, when asked what.

    "I don't know if this is a PopCap position or my word, but we're certainly going to support it - I want to play Plants vs Zombies on that," he said. "It feels good to touch, right?

    "The iPad would be perfect for real-time strategy. You can't have this really immersive gaming experience but it may actually be more fun than a lot of different game experiences you can get with a PC or console."

    Exactly how PopCap will differentiate between iPhone and iPad games is another grey area.

    "You know, we're still trying to figure that out," said Vechey. "It is a different thing but it's not that different. On iPhone we made the interface smaller and made touch controls. On iPad we've got the touch part down and now we need to make the UI better.

    "I don't think it's going to be it's own thing separately, nor do I think it's just going to be what's on the iPhone. It's going to be, 'Oh, here's some more features for the iPad' - a little bit more cool, a little bit more immersion, but with the same core similarities."

    "We're excited," he added. "The iPad's going to be awesome."

    PopCap - maker of Bejeweled, Plants vs. Zombies, Zuma, Peggle, Bookworm and more - has big plans for the year ahead. Take a peek at Eurogamer on Monday for our full - and bloody long, actually - interview with John Vechey to find out what.

    http://www.eurogamer.net/articles/po...-change-gaming ...
    by Published on February 12th, 2010 19:55

    The eternal Frogger returns on WiiWare today, quite literally, as Frogger Returns.

    This version costs 500 Wii Points (£3.50/€5) and translates old the road-crossing game into 3D. There are new levels, enemies (motorbikes?) and power-ups, plus local multiplayer for two. Snatch a look at Frogger Returns on the Nintendo website.

    For 800 Wii Points (£5.60/€8)you could buy Overturn Mecha Wars, a tournament-based fighting game with big gun-wielding robots in. There's online and split-screen multiplayer for up to four and balance board support.

    Or you could splash out on more content for My Zoo for 100 Wii Points (£0.70/€0.90). I say "my zoo" but it's not really my zoo; my zoo would have talking tigers as guides.

    On Virtual Console today, ripped from the days of Mega Drive, is SEGA's Sonic & Knuckles. 800 Wii Points (£5.60/€8).

    Over on DSiWare there is Let's Golf, a neat and tidy golf game with four customisable characters, pretty vistas and hot seat multiplayer. And you can blow on balls to add spin. Not my words. 800 DSi Points (£7.20/€8).

    Snappily named Sudoku 4Pockets 3600 Puzzles does exactly what it says on the tin for 500 DSi Points (£4.50/€5), and there are two more Electroplankton creatures to play music on: Rec-Rec and Lumiloop. They're 200 DSi Points (£1.80/€2) each, remember.

    http://www.eurogamer.net/articles/fr...-wiiware-today ...
    by Published on February 12th, 2010 19:54

    Sony Computer Entertainment America boss Jack Tretton has said PS3 is doing very nicely thank you, adding that the only way is up.

    "2009 was a great success for the PlayStation brand in a market that continues to be impacted by a down economy," he wrote on the US PlayStation blog. "I wanted to thank you for making this past year the best yet for the PS3."

    Tretton went on to cite NPD figures which state consumers spent 15 per cent more on PS3 software last year - even though software sales across all platforms were down 9 per cent. The PS3 was the only console to enjoy double-digit growth in the US last quarter.

    December was a good month for Sony, with a million consoles and 7.3 million games sold. January hardware sales were up 36 per cent year-on-year.

    According to Tretton, sales of Uncharted 2 have surpassed Sony's "lofty expectations" and the game outsold the first instalment in the series, with 3 million copies sold worldwide. MAG is also doing alright, with more than have a million copies shifted and 270,000 matches played.

    "We've also successfully established that we're not just a disc-based powerhouse, but we're also a digital powerhouse," said Tretton. PlayStation Network revenue was up 155 per cent year-on-year in December. Apparently, "More than 40 million of you all over the world are coming to PlayStation Network to access multimedia content and to enhance your social gaming experiences."

    The Sony boss cited Heavy Rain, God of War III and Final Fantasy XIII as reasons to be cheerful, adding, "Not to mention the many other games we're keeping up our sleeves." Then there's the motion controller, of course.

    "Thank you again for making PS3 your entertainment device of choice. We look forward to your continued excitement for the brand," Tretton concluded.

    http://www.eurogamer.net/articles/la...t-for-ps3-sony ...
    by Published on February 12th, 2010 16:38

    News via pspita

    The Japanese coder TMK, resuming work Takka, issue a new update for PSPMame, porting to the PSP of MAME, Application can emulate multiple platforms arcade. Among the novelties of this release, adding a filter for the display order of roms. Enclosed you will find the source of the program.

    Download and Give Feedback Via Comments ...
    by Published on February 12th, 2010 16:34

    New update available for the Game Boy Advance emulator gpSP-J, as amended dell'Unofficial Takka gpSP developed by coder. Unfortunately the changelog in Japanese does not allow us to understand the new features introduced with this release.

    via pspita

    Download and Give Feedback Via Comments ...
    by Published on February 12th, 2010 16:23

    Looks like the release is now within touching distance, heres the latest post from ED:

    Well, it has been a wild rollercoaster ride. It was fun. It was annoying. It was amazing. It was frightening. It was unique.

    I think most of you experienced the same during the loooong waiting period we had up until now.

    There were times when I asked myself 'What the heck have I gotten myself into?'.
    There were tons of rocks blocking our road - and each time I feared "Okay. This is it. Now everyone is gonna cancel and I have to pay debts for the next 20 years!"

    I think I'm not the only one in the project who experienced the same.

    On the other side, there were many things that kept us going. The progress the project made. How much you anticipated the videos. The reactions on the board when you saw the first prototype. And when you saw the first prototype case.

    It was a long and bumpy ride. But now we we're there. Many many boards are finished already and are just waiting for the cases. The cases that took so long. But finally, we were content with them. We gave the green light. All that's left now is the production.
    During the last days, activity on the boards has raised. And what I did read there made me happy.

    Some devs I know and respect since the good old GP32 days received their Pandora - and they all do call it a beauty.

    The whole community seems so happy that we finally finished it. The ranting has stopped.

    Now I'm really sure what we did was the right thing. And that's why I want to say THANK YOU! Thank you all!

    Thanks to...

    ... Michael, who really did a fantastic job designing the system and organizing so many things around the production.
    ... Craig, who was the guy that started all of it and kept us going. He was the one taking most the risk. And he was the one who convinced us to do it!
    ... Fatih, who did source a lot of the parts and companies we're working with.
    ... DaveC who decsigned the complete case all alone! A great achievement!
    ... notaz, who did work on a lot of lowlevel stuff and is now fixing various bugs that are still left. A very nice and talented chap!
    ... DJWillis for working on the OS image and getting WiFi to work!
    ... skeezix for developing the PND system and contributing various other stuff to the OS
    ... cpasjuste for working on various ports and pmenu.
    ....vimacs, for supplying quite a few scripts and helping skeezix with the libraries and PND system.
    ... Pickle for porting many many games.
    ... Squidge for testing the SoCs.
    ... all other devs that did help us in some way
    ... and of course all of you! The community! The ones that kept us going! The ones that laid their money into our hands to produce this great little machine! Thanks!

    So, what will happen next?

    We don't even know yet how many cases the chinese factory is able to produce until the new year or IF they are even able to produce them, however, the most important thing is that nothing needs to be changed anymore. So in worst case, they start the mass production after their new years break which is February 22nd. Not a big deal after waiting for such a long time.

    Of course, once this starts, we'll try to finish your Pandoras as fast as possible. Will be a few weeks, I guess, as we shouldn't forget about shipping. The cases need to be shipped from China to America (takes a few days). After the Mass production, they need to be shipped to us (takes a few days as well) and from there they need to be shipped to you.

    We'll keep you informed about what happens as usual.
    As most work is going on with the OS right now, I'll set up a status page with what has to be done and what has been done for the OS soon.

    Want to shake hands or talk with me?

    You all do know me from the boards, I guess. However, if you want to meet me in real life: I'll be at the CeBIT in Hannover, Germany on March 6th. From 12pm - 1pm I'll be doing a presentation about OpenSource gaming handhelds. Of course, I'll have the Pandora with me. So if you happen to be there, why not join us there? I'll be posting more information about this soon.

    http://www.open-pandora.org/index.ph...emid=2&lang=en ...
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