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  • wraggster

    by Published on April 25th, 2009 21:41

    Revealing FUEL's unique GPS system, which calculates routes through the game's diverse 5,000 square mile world on the fly, Codemasters has released the new 'GPS' gameplay video, now available to view and download from the game's all-new online destination at www.fuel-game.com.

    With a succession of flowing arrows, that guide gamers from checkpoint to chequered flag, FUEL's elegant solution calculates routes dynamically and constantly updates according to vehicle position, in conjunction with a mini-map which pinpoints each racer's location.

    However, in FUEL the suggested route is not always the quickest. As players master their vehicles they can take on riskier – and potentially more rewarding – shortcuts, veering off the suggested line. The GPS system can also be turned off for the ultimate man and machine versus Mother Nature challenge.

    Gamers can view the video and find out more about FUEL by navigating their way to the newly launched, www.fuel-game.com. On the site, each of the game's 19 regions can be explored across an interactive map that enables players to zoom in and out of the largest racing environment ever. Information on the multi-class vehicle roster, extensive online options and different events can all be accessed. Visitors can also download the latest screens and videos and register to have the latest FUEL news and updates sent directly to their in-boxes.

    Coming this May, FUEL is the ultimate racing sandbox where players can race and explore a stunning world, mapped from satellite data of the United States, in a range of on and off-road, two and four wheeled vehicles. Set in an alternate present where the accelerated effects of global warming have driven people from their homes, the huge, abandoned areas become a playground for a new breed of extreme racers.

    A full day/night cycle and dynamic weather effects including snowstorms, thunderstorms, blizzards, rainstorms and tornados brings this world alive. Players take on hundreds of race events in a wide range of customised vehicles, including quads, bikes, roadsters, trucks, dragsters and more, that all share rewarding and exhilarating arcade handling.

    With extensive multiplayer options including 16 player multi-class racing, online free-ride and a powerful yet intuitive race editor to share races with friends, FUEL is set to revolutionize open world multi-terrain racing when it launches on Tuesday, May 26th for the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft and Games For Windows. ...
    by Published on April 25th, 2009 21:41

    Revealing FUEL's unique GPS system, which calculates routes through the game's diverse 5,000 square mile world on the fly, Codemasters has released the new 'GPS' gameplay video, now available to view and download from the game's all-new online destination at www.fuel-game.com.

    With a succession of flowing arrows, that guide gamers from checkpoint to chequered flag, FUEL's elegant solution calculates routes dynamically and constantly updates according to vehicle position, in conjunction with a mini-map which pinpoints each racer's location.

    However, in FUEL the suggested route is not always the quickest. As players master their vehicles they can take on riskier – and potentially more rewarding – shortcuts, veering off the suggested line. The GPS system can also be turned off for the ultimate man and machine versus Mother Nature challenge.

    Gamers can view the video and find out more about FUEL by navigating their way to the newly launched, www.fuel-game.com. On the site, each of the game's 19 regions can be explored across an interactive map that enables players to zoom in and out of the largest racing environment ever. Information on the multi-class vehicle roster, extensive online options and different events can all be accessed. Visitors can also download the latest screens and videos and register to have the latest FUEL news and updates sent directly to their in-boxes.

    Coming this May, FUEL is the ultimate racing sandbox where players can race and explore a stunning world, mapped from satellite data of the United States, in a range of on and off-road, two and four wheeled vehicles. Set in an alternate present where the accelerated effects of global warming have driven people from their homes, the huge, abandoned areas become a playground for a new breed of extreme racers.

    A full day/night cycle and dynamic weather effects including snowstorms, thunderstorms, blizzards, rainstorms and tornados brings this world alive. Players take on hundreds of race events in a wide range of customised vehicles, including quads, bikes, roadsters, trucks, dragsters and more, that all share rewarding and exhilarating arcade handling.

    With extensive multiplayer options including 16 player multi-class racing, online free-ride and a powerful yet intuitive race editor to share races with friends, FUEL is set to revolutionize open world multi-terrain racing when it launches on Tuesday, May 26th for the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft and Games For Windows. ...
    by Published on April 25th, 2009 21:38



    Some recently unearthed European legal filings show us the timeline of development for Wii's MotionPlus. Well -- it shows us what could have been, anyway. The image, starting to the left, shows the oldest version, with an insanely hideous curve that was dispensed with in favor of an outwardly leaning shape in the next iteration, while the far right shows what we essentially ended up with: a tiny little lip that some theorize may be a design element intended to help keep the jacket in place. We'll say this much: we sure are glad they didn't use that initial design. Yuck!

    http://www.engadget.com/2009/04/23/t...ion-of-wii-mo/ ...
    by Published on April 25th, 2009 21:37

    In a not totally surprising -- yet still kind of striking -- turn of events, Microsoft is reporting that its sales have fallen for the first time in 23 years. You read that right, 23 years. According to numbers that the company has just released, sales fell 6 percent year-over-year, while overall net income dropped a staggering 32 percent. Those numbers are significant, but what's more telling is where those losses are coming from. Namely? Netbooks. Apparently, in the midst of a global downturn consumers really are buying cheaper, especially when it comes to tech, which puts a fairly significant crunch on Redmond's bottom line. A CNN reports suggests that the presence of Linux on those devices has contributed to the hurt here, but it's more likely that the combo of a market still unwelcoming to Vista and the wide popularity of XP on the low-power systems has more to do with these dipping profit margins. Oh, and that general, awful market depression. Still, it should serve as some kind of wake up call to Microsoft that just being the biggest doesn't guarantee that the money will keep rolling in the way it has in years past -- clearly the big picture isn't as sharp as it's always been. Hey Windows 7 -- no pressure, right?

    http://www.engadget.com/2009/04/23/m...e-in-23-years/ ...
    by Published on April 25th, 2009 21:36

    China's alternative to Blu-ray finally has some hardware to show off, with players from TCL and Shinco making their debut this week. Priced at less than 2,000 yuan ($292) they're reportedly 40% cheaper than the competition, and while the promised support from Warner Bros. has yet to materialize it plans to release 100 movies on the CBHD format by the end of the year. That's about all the machine translation could help us make out beyond the usual promise of lower licensing fees for Chinese manufacturers, but a better look at the latest (and by far most legit, although that's not saying much) Blu-ray fighter is beyond the read link.

    http://www.engadget.com/2009/04/24/c...-format-war-i/ ...
    by Published on April 25th, 2009 21:35



    Most fighting games are pretty badass, but fighting games that feature giant robots? Overwhelmingly badass. Such was Virtual On, one of Sega's most beloved (and seemingly most quickly forgotten) franchises, where two anime-themed (and frequently Saturn-wearing) virtualroids duked it out in full 3-D and blew our minds with great graphics and a humbling dual-stick control scheme (push both forward to run ahead, apart to jump, together to crouch, etc.). With the game making its triumphant return to action on the Xbox 360, a Japanese gamer has created the above monstrosity by wedging a couple of candy packages onto the controller's analog sticks, then wiring up weapons buttons. With a little paint they'd almost pass for the arcade's controller, but we're not entirely sure that thin plastic would hold up to repeated deploys of Grys-vok's ICBM attack.

    http://www.engadget.com/2009/04/24/m...360-on-the-ch/ ...
    by Published on April 25th, 2009 21:31



    We're generally downright Ludditic when it comes to our music (we like it loud and bratty -- and no backing tapes, please) but one can't help but get a little giddy when confronted with a guitar that does, you know, other stuff. Matt Bellamy's Manson MB-1 signature is not only a respectable ax in its own right, but it also features an X-Y controller (think Korg Kaoss Pad) for two dimensional control of damn near any FX plug-in you can get your hands on. Available in "Matt Black" and "Red Sparkle," this bad boy starts at £2,999 (that's almost $4,400, folks). But what do you expect for what Music Radar has termed "easily the most technologically advanced signature guitar on the planet?" Or you could just buy a Kaoss Pad and shove it in your Les Paul. But we wouldn't recommend that. Make sure you check out the stunning video demonstration after the break.

    http://www.engadget.com/2009/04/24/v...oller-tons-of/ ...
    by Published on April 25th, 2009 21:30

    Two years after we thought it was all over, it sounds like the saga of Sony, Immersion, and the rumblin' DualShock has yet another chapter: a New Jersey electrical engineer named Craig Thorner is now suing Sony and its attorneys, claiming that he was more or less duped out of one of his patents in a shady deal designed to help Sony and PDP/Electrosource beat Immersion's cases against them. Oh yeah, it's a tangled mess -- Thorner first signed over his patent to Immersion, hoping to score a little slice of royalty pie when the lawsuit settled, but then took it back when he decided Immersion wasn't pursuing it hard enough and signed it over to PDP/Electrosource, who promised him $150,000. So where does Sony come in? Thorner says PDP and Sony were teamed up to beat Immersion, and that Sony was secretly the one licensing the patent but trying to remain out of the picture to keep the price down -- and he's got proof, in the form of a $150,000 wire transfer between the two companies. Not only that, but Sony's attorneys apparently promised Thorner that they could "wear two hats" during negotiations and represent both him and Sony, which is ten kinds of shady. You can guess what happened next: Sony lost, PDP settled, and Immersion sued Thorner for breaking his agreement -- and Sony's attorneys didn't help him defend the lawsuit. Did we say ten kinds of shady? Eleven kinds. Of course, it's doubtful that Thorner is totally innocent here, so it'll be interesting to see how Sony responds, but at this point we're treating the DualShock 3 as a miracle of nature and leaving it at that.

    http://www.engadget.com/2009/04/24/s...umble-patents/ ...
    by Published on April 25th, 2009 21:29



    Look: there are purses, and then there are purses. Well, this one is none of those things. It's a decent looking bag to begin with, but then... well, things get really fantastic. Jeri Ellsworth took it upon herself to cram a Nintendo-on-a-chip and a Commodore 64-on-a-chip (her own creation) into the bag, along with an LCD. Then she connected up some NES controllers, which are velcroed onto the outside of the bag. The result looks awesome, and is also actually useable. We haven't heard anything about these guys being offered for sale, but we're fairly certain that the august House of Dior will probably be ringing her up any day now. Seriously: this thing is a work of art. There's a video of Jeri talking about her creation after the break.

    http://www.engadget.com/2009/04/24/n...ion-accessory/ ...
    by Published on April 25th, 2009 21:28

    Paramount Digital Entertainment, Bad Robot Interactive, CBS and Naked Sky Entertainment today announced the launch of Star Trek: D-A-C, coming to Xbox LIVE? Arcade for the Xbox 360 video game and entertainment system from Microsoft this May, and to PlayStation Network and Windows PC shortly thereafter. Inspired by the upcoming "Star Trek" movie from Paramount Pictures, Star Trek: D-A-C is a fast-paced, top-down space shooter where players take the captain's chair and engage in intense online multi-player or co-op battles. Pick up and play, then lead your team to victory.

    "The upcoming 'Star Trek' film has ignited interest among a new generation of fans as well as longtime fans of the original," said Tom Lesinski, President Paramount Pictures Digital Entertainment. "With that same goal in mind, Star Trek: D-A-C was designed to appeal to 'Star Trek' fans and gamers alike. The pick up and play arcade-style game play lets fans take the command and boldly go!"

    Star Trek: D-A-C allows fans to directly control a variety of ships and pitch battles between Starfleet and the Romulan Empire. Up to 12 players can compete in thrilling team combat. There are three game play modes - single player, online multiplayer and online co-op. For each mode, there are three different game types - Team DeathMatch, Assault and Conquest. Players can choose from three ship types for each faction, including the newfeatured in the "Star Trek" film. Each ship - the powerful Flagship, the nimble Fighter and the devastating Bomber - offers its own unique capabilities for players to master and manipulate as they fight for victory. In addition to featuring the new U.S.S. Enterprise, Star Trek: D-A-C incorporates music and signature sounds taken directly from the new "Star Trek" film.

    Star Trek: D-A-C is scheduled to launch May 2009 for the Xbox LIVE Arcade for the Xbox 360, and for the PlayStation Network and Windows PC shortly thereafter. It is rated "E" by the ESRB. ...
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