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    by Published on April 1st, 2009 21:00

    Sega of Japan has been teasing about a mysterious "Project Ringo" for over a month now. At long last, the project saw a full reveal in this week's Famitsu. As many had speculated, it's an all new Puyo Puyo game.

    Titled Puyo Puyo 7 (the "247" from the teaser campaign is a play on the name's sound), this latest entry in Sega's classic falling blocks series is coming to the Japanese DS, PSP and Wii. DS will lead the way with a Japanese release for July 30. The PSP and Wii versions are due out this Winter.

    Based off the DS version, which is featured in this week's Famitsu, Puyo Puyo 7 looks a lot like past Puyo Puyo games, with the basic rules in tact. Sega is adding new rules to the game, however, most notably the "Daihenshin" (big transformation) rule where your character can transform to mini or super sized forms. The former brings out tiny Puyo Puyo blocks which allow for greater ease with creating chains. The latter releases giant Puyo Puyo pieces onto the stage. These can be made to disappear by connecting just three together, rather than the standard requirement of four blocks.

    Also set for the DS version is wireless play. The game will support play for between two and eight players, both locally and over Wi-Fi Connection. Sega is also including download play support.

    So was this worth a month of teaser site updates? Puyo Pop tends to be an addictive experience no matter how many times you play it, so we'll respond with a "possibly" for now. ...
    by Published on April 1st, 2009 21:00

    Sega of Japan has been teasing about a mysterious "Project Ringo" for over a month now. At long last, the project saw a full reveal in this week's Famitsu. As many had speculated, it's an all new Puyo Puyo game.

    Titled Puyo Puyo 7 (the "247" from the teaser campaign is a play on the name's sound), this latest entry in Sega's classic falling blocks series is coming to the Japanese DS, PSP and Wii. DS will lead the way with a Japanese release for July 30. The PSP and Wii versions are due out this Winter.

    Based off the DS version, which is featured in this week's Famitsu, Puyo Puyo 7 looks a lot like past Puyo Puyo games, with the basic rules in tact. Sega is adding new rules to the game, however, most notably the "Daihenshin" (big transformation) rule where your character can transform to mini or super sized forms. The former brings out tiny Puyo Puyo blocks which allow for greater ease with creating chains. The latter releases giant Puyo Puyo pieces onto the stage. These can be made to disappear by connecting just three together, rather than the standard requirement of four blocks.

    Also set for the DS version is wireless play. The game will support play for between two and eight players, both locally and over Wi-Fi Connection. Sega is also including download play support.

    So was this worth a month of teaser site updates? Puyo Pop tends to be an addictive experience no matter how many times you play it, so we'll respond with a "possibly" for now. ...
    by Published on April 1st, 2009 21:00

    Sega of Japan has been teasing about a mysterious "Project Ringo" for over a month now. At long last, the project saw a full reveal in this week's Famitsu. As many had speculated, it's an all new Puyo Puyo game.

    Titled Puyo Puyo 7 (the "247" from the teaser campaign is a play on the name's sound), this latest entry in Sega's classic falling blocks series is coming to the Japanese DS, PSP and Wii. DS will lead the way with a Japanese release for July 30. The PSP and Wii versions are due out this Winter.

    Based off the DS version, which is featured in this week's Famitsu, Puyo Puyo 7 looks a lot like past Puyo Puyo games, with the basic rules in tact. Sega is adding new rules to the game, however, most notably the "Daihenshin" (big transformation) rule where your character can transform to mini or super sized forms. The former brings out tiny Puyo Puyo blocks which allow for greater ease with creating chains. The latter releases giant Puyo Puyo pieces onto the stage. These can be made to disappear by connecting just three together, rather than the standard requirement of four blocks.

    Also set for the DS version is wireless play. The game will support play for between two and eight players, both locally and over Wi-Fi Connection. Sega is also including download play support.

    So was this worth a month of teaser site updates? Puyo Pop tends to be an addictive experience no matter how many times you play it, so we'll respond with a "possibly" for now. ...
    by Published on April 1st, 2009 20:59

    Following a couple of portable appearances, SD Gundam G Generation will be coming home shortly through a new installment that's set for Wii and PS2. Famitsu has the first details on SD Gundam G Generation Wars, which will hit the two consoles this Summer.

    This latest Gundam title promises the usual vast array of Gundam series licenses. We count over 60 in all, ranging from television shows to comics. The biggest would apparently be Gundam OO, which is making its first appearance in the G Generation series and will offer Mobile Suits mostly from its first season.

    Other areas of the franchise are also being beefed up for this latest installment. You'll be able to select from multiple main characters. Of course, customization and growth for your Mobile Suit are important parts of the game just like in pass titles. However, here you now have an "Exchange" option which appears to allow you to trade your machine with a different machine of similar rank.

    There's one new system that even Famitsu couldn't get clarification on: the Wars Break system. A "Wars Break" is triggered by meeting certain conditions during play. Aside from that, we'll have to wait for a future update.

    G Generation is currently 70% complete. It will presumably be a Japan-only game, so interested PS2 and Wii owners should check with their favorite import shop about obtaining a copy this summer.

    http://uk.wii.ign.com/articles/968/968608p1.html ...
    by Published on April 1st, 2009 19:54

    On Wednesday afternoon in Kyoto, Japan, Nintendo Co. Ltd. allegedly held a private conference at the Rihga Royal Hotel, where company leaders spoke to third-party publishing partners about a new service in the works for Wii owners. Called 'Wii Expand,' the addition, which utilizes the recently-released Wii System Menu 4.0's new SD card compatibility, enables players to download game expansions, modifications and updates. Insiders who attended the exclusive event said that Wii Expand would launch globally later this year, but could not provide an exact date.

    Given that Nintendo's console has lagged behind competitors with regard to downloadable content, we figured it was just a matter of time before a solution came along

    Much more surprising is the demo the publisher showcased presumably as a proof of concept for the service: an ultra-violent update to its hit Wii fighter, now appropriately dubbed Super Smash Bros. Brawl X: Extreme. The moniker seems to be a play on the game's original Japanese name of Dairantou Smash Bros. X -- now, though, the 'X' is stained with blood. Insiders explained that via a content download through the Expand service, Wii owners would be able to save the expansion to SD card and could then choose to play the so-called 'Extreme' version of the game upon next booting Brawl.

    Sources described several scenes from Nintendo's presentation, all of them depicting gory additions to the fighter. In one such bout, Link of Zelda fame supposedly decapitated Nintendo's plumber. Skeptical, we asked our contacts to provide us with documented proof, either of the event or of the revelations made within, and they did us one better. As a result, IGN can today present the first look at the new Super Smash Bros. Brawl X: Extreme via bootlegged shaky-cam footage from the event. It's not of the best quality, but it's better than you'll find anywhere else.

    Video Here

    In the footage provided to us, viewers will hear what we can only presume is a Nintendo spokesperson speaking about the Wii Expand service and of the Smash Bros. Brawl X: Extreme downloadable content. She refers to the add-on as an 'Extreme Mode' (our own sources assert the actual title is Smash Bros. Brawl X: Extreme) and adds, "The add-on will be aimed at adult gamers and we think this mode will be very surprising for them."

    The Wii Expand service will allegedly be an addendum to the Wii Shop Channel. Our sources allege that developers who create significant updates for their games will be encouraged to adhere to a pricing plan that ranges between 500 and 2,000 Wii Points depending on the scope of the content offered. Exactly how the different prices per expansion will break down beyond that is not yet known and Nintendo officials did not reveal how much they would charge for the 'Extreme' addition when it becomes available. According to one insider we spoke with, Nintendo has set a maximum file size restriction of 170MBs for Expand service content.

    Nintendo of America spokespersons could not be reached before we published today's news. As always, the information contained within today's article should be considered rumor until officially confirmed by the publisher. Stay tuned to IGN for more information on the Wii Expand service and the Super Smash Bros. Brawl X: Extreme expansion because you can bet we'll have more to come in the near future.

    http://uk.wii.ign.com/articles/968/968477p1.html ...
    by Published on April 1st, 2009 19:49

    The N64 Project for the Wii today give us a taste of whats to come, check out the video below



    Looking good guys ...
    by Published on April 1st, 2009 19:41

    News via emurussia

    New beta version of Sony Playstation 2 emulator for Windows has been released.
    Changes:
    - Various fixes to MMI and more changes to opcodes to mimic ps2 behavior, thanks to Nneeve.
    - Brought back a gamefix for Persona games. They still have missing geometry without it (VU clip flag problem).
    - Included Nneeve's recent fixes to DIV / DIVU instructions, regarding MIPS
    specific behavior in div by 0and div by -1 scenarios.
    - Nneeve fixed the Tri-Ace gamefix so Gradius5 doesn't crash with it enabled
    anymore.
    - Set Flush to Zero for FPU and VU back to on. Let's see how long it lasts this time.
    - Removed the FFX hack from pcsx2! It's still toggled in the GS plugins, the
    correct behaviour is having it always on.
    - usual code cleanups and optimizations.

    Also new versions of plugins.
    Particularly, lilypad introduces a new, experimental multitap support and improve the savestates handling, while gsdx solves a few very old and annoying bugs (like the ones in persona...).

    Download and Give Feedback Via Comments ...
    by Published on April 1st, 2009 14:45

    This news was sent to our email, heres the details:

    Hello,
    I just released this new homebrew video player for the NDS,

    All the keys even start/sel do various things. Will work in most emulator such as no$gba, or flash cards. May need to be in root dir if files cannot be opened proper.

    DeSmuME the following settings are required: Emulation→GBA
    Slot→Compact Flash→folder

    Thank you,
    Isa

    Download Here and Give Feedback Via Comments ...
    by Published on April 1st, 2009 10:43

    High-profile publishers tend to kick off massive marketing campaigns for their titles years before said titles hit store shelves (did you guys see that trailer for Halo 6 yet?), but preemptive advertising is rarely the strong suit of independent publishers. Speaking at GDC, Sony development relations manager Chris Eden warned self-publishers of downloadable titles about the perils of poor marketing, saying promotion-shy developers often send their brainchildren "out to die lonely and unloved."

    Eden suggested that PSN developers take advantage of the official PlayStation Blog and Playstation.com to spread the word about their projects. Of course, success in this venture would require having a title worth talking about, and not a Q*Bert clone with updated visuals and a new protagonist who possesses overwhelming levels of 'tude.

    http://www.joystiq.com/2009/03/31/so...blished-games/ ...
    by Published on April 1st, 2009 10:40

    A new report suggests that Starbreeze Studios is working on a new Syndicate game, with Electronic Arts set to publish. Word of the Riddick and The Darkness dev's involvement with the title first made the rounds last October. Possibly related is a new casting call posted on superannuation for actors in an upcoming "futuristic" Starbreeze/EA title called "DART," which according to the post will be set in a "high tech city."

    Though nothing has been formally announced, sources tell GI.biz that the Syndicate series is behind EA and Starbreeze's mysterious Project RedLime, which was originally referred to as a "classic franchise" for the Xbox 360, PS3, and PC.

    While that project was said to be "already deep in development" in February 2008, don't expect to revisit the classic cyberpunk series anytime soon. According to the report, the new Syndicate title won't be released until Starbreeze finishes up its current project based on Robert Ludlum's Jason Bourne. Until then, the four gentlemen in the corner giving us the crazy eyes will just have to wait.

    http://www.joystiq.com/2009/03/31/ru...yndicate-game/ ...
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