• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on March 6th, 2009 22:04

    Mortal Kombat II features 3 hidden and unplayable characters Smoke, Noob Saibot, and Jade. If you attempt to play as them with Pro Action Replay cheats the game will crash as none are programmed for human control. This hack addresses that issue and fixes all crashing issues making them all playable. It also adds in game codes to pick a hidden character so no cheat device is needed. A few things were not addressed yet and will be added in a later version. Note that Kintaro and Shao Kahn are not human playable.

    http://www.romhacking.net/forum/inde...opic,8201.html ...
    by Published on March 6th, 2009 22:02

    The long wait is over. RGCD isn't dead, as many had feared, but it is more alive than ever with possibly its biggest issue yet. Issue #05 (March 2009) is here and contains reviews, previews, and features on a wide rage of retro and indie games. Just a select overview of the 45 articles include reviews for (deep breath) ThrustBurst (the featured game), Qwak, Rock Boshers, Droid Assault, Self Destruct, Noitu Love 2, War Twat, SY!NSO, Splattr, Sub Hunter, World Reborn, Lead, as well as a host of others.

    If you're new to RGCD, it is an html based disc mag, which you can download a "full" version and burn to a CD or view a "lite" version from your hard drive. It features retro reviews, remakes, demakes, indie game, features, and developer interviews. RGCD's forte is their in-depth coverage of the 8/16-bit computer platforms.

    For more details on the disc mag and the team, visit the RGCD website. You can download the current issue from the Current Issue page, which hosts the full ISO version or the lite version. The ISO download contains the mag as well as the games and emulators, while the lite ZIP file contains just the articles (which can be read without burning to CD).

    http://www.rgcd.co.uk/

    http://www.retroactionmagazine.com/ ...
    by Published on March 6th, 2009 21:57

    News from Runik:

    VDP2 cache debugging wasn't that easy : I had to redesign the way threads were handled in order to get it working, as you can't share a rendering context between OpenGL and Windows. I decided to use Boost for those too, as I don't need something complicated. Now it works the way I wanted, ie you can display backgrounds by priority.

    Bitmaps and cell mode now work using the cache, I used similar functions than for the VDP1 in order to handle cached textures.

    I also used the block transfer mode from OpenGL, in order to speed up transfers to the graphic card memory. The results are interesting, as during the logo assembly of the bios the speed is over 70 fps, and around 45 fps (with bitmaps enabled) ) in the cd player.

    I still have to convert all the display modes from the VDP2 to the cache system, and when it's done I'll move on (there's still plenty of stuff to do )

    http://runik.free.fr/comments/display.php?id=24 ...
    by Published on March 6th, 2009 21:43

    Nick D has released a new Beats of Rage Mod called Final Fantasy I

    Heres some info:

    I made this, why? Because I love the original NES Final Fantasy! It was so unique for its time, and is a very deep game despite its simplicity. Plus, it is also started a worldwide famous video game franchise, that has produced some of the greatest gaming experiences made thus far. So, I made this for two reasons: 1) as a tribute to the origin of the series and 2) because I just plain have an addiction to making these things !

    ~Game Modes~
    -Story Mode (Classic): Play through the story of Final Fantasy! Features the original NES music for all stages (and WonderSwan music for boss battles)!
    -Story Mode (Arranged): The exact same thing as (Classic) mode, only this one features the PSX remixes for all stages!
    -Arcade Mode: For quick play. Fight through the main villains of Final Fantasy, arcade style!

    ~Controls~
    This is a ONE BUTTONED MOD! Meaning that you'll play with only ONE BUTTON! And that button is: the Attack button. Of course you still move around with the directional keys, but, that's a given really.

    There are 6 playable characters, and they are divided into two groups: close-range and long-range. Close-range characters actually have to walk up to an enemy and attack it to defeat it, but there is little to no lag inbetween their attacks. Long-range characters can attack from farther away but have much more lag inbetween their attacks, so are more vulnerable to being hit.

    Push up or down in the Character Select screen to scroll through multiple colors for your character.

    ~Close-range Characters~
    (All close-range characters can attack up to 3 consecutive hits)
    -Fighter: The "default" character. You can't go wrong using this guy.
    -Thief: Has shorter range than a Fighter, but moves a lot quicker.
    -Red Mage: Practically the same as Fighter.
    -Black Belt: Practically the same as Fighter.

    ~Long-range Characters~
    (All long-range characters can attack up to 2 consecutive hits)
    -Black Mage: Launches a fireball that goes a good distance then disappears. Because of this, he can kill multiple enemies in a row as his fireball travels, but he cannot move until it disappears.
    -White Mage: He can attack just as far as Black Mage can, but his magic is a set distance. What I mean is, it doesn't travel like the BM's fireball. Because of this, it may make him the harder character to play as you have to "aim" with him, but what he has over the Black Mage is shorter attack time, meaning he could almost attack twice in the time it takes the BM to attack once.

    ~Items~
    -Orb: Pick this up to automatically kill all enemies on the screen.
    -Crystal: Pick this up to fully heal the player that picked it up.

    ~OpenBOR Version~
    I personally tested this on OpenBOR 2.2038... however, this mod doesn't use many new commands, so it may even work on previous versions (NOTE: This mod does NOT use the Jump button, so pressing the Jump button on older versions may make the game crash). But really, you should always use the latest version available, can't go wrong with that.

    Now, contrary to what I've recently been releasing, you will not find fancy-shmancy combos here. Nope, this a very simple mod... every character has one attack, and all normal non-boss enemies die in one hit. I recommend playing with 2 or more players!

    Download Here ...
    by Published on March 6th, 2009 21:43

    Nick D has released a new Beats of Rage Mod called Final Fantasy I

    Heres some info:

    I made this, why? Because I love the original NES Final Fantasy! It was so unique for its time, and is a very deep game despite its simplicity. Plus, it is also started a worldwide famous video game franchise, that has produced some of the greatest gaming experiences made thus far. So, I made this for two reasons: 1) as a tribute to the origin of the series and 2) because I just plain have an addiction to making these things !

    ~Game Modes~
    -Story Mode (Classic): Play through the story of Final Fantasy! Features the original NES music for all stages (and WonderSwan music for boss battles)!
    -Story Mode (Arranged): The exact same thing as (Classic) mode, only this one features the PSX remixes for all stages!
    -Arcade Mode: For quick play. Fight through the main villains of Final Fantasy, arcade style!

    ~Controls~
    This is a ONE BUTTONED MOD! Meaning that you'll play with only ONE BUTTON! And that button is: the Attack button. Of course you still move around with the directional keys, but, that's a given really.

    There are 6 playable characters, and they are divided into two groups: close-range and long-range. Close-range characters actually have to walk up to an enemy and attack it to defeat it, but there is little to no lag inbetween their attacks. Long-range characters can attack from farther away but have much more lag inbetween their attacks, so are more vulnerable to being hit.

    Push up or down in the Character Select screen to scroll through multiple colors for your character.

    ~Close-range Characters~
    (All close-range characters can attack up to 3 consecutive hits)
    -Fighter: The "default" character. You can't go wrong using this guy.
    -Thief: Has shorter range than a Fighter, but moves a lot quicker.
    -Red Mage: Practically the same as Fighter.
    -Black Belt: Practically the same as Fighter.

    ~Long-range Characters~
    (All long-range characters can attack up to 2 consecutive hits)
    -Black Mage: Launches a fireball that goes a good distance then disappears. Because of this, he can kill multiple enemies in a row as his fireball travels, but he cannot move until it disappears.
    -White Mage: He can attack just as far as Black Mage can, but his magic is a set distance. What I mean is, it doesn't travel like the BM's fireball. Because of this, it may make him the harder character to play as you have to "aim" with him, but what he has over the Black Mage is shorter attack time, meaning he could almost attack twice in the time it takes the BM to attack once.

    ~Items~
    -Orb: Pick this up to automatically kill all enemies on the screen.
    -Crystal: Pick this up to fully heal the player that picked it up.

    ~OpenBOR Version~
    I personally tested this on OpenBOR 2.2038... however, this mod doesn't use many new commands, so it may even work on previous versions (NOTE: This mod does NOT use the Jump button, so pressing the Jump button on older versions may make the game crash). But really, you should always use the latest version available, can't go wrong with that.

    Now, contrary to what I've recently been releasing, you will not find fancy-shmancy combos here. Nope, this a very simple mod... every character has one attack, and all normal non-boss enemies die in one hit. I recommend playing with 2 or more players!

    Download Here ...
    by Published on March 6th, 2009 21:31

    Newly released today:



    features
    Written by 2008 Writer’s Guild Award winner, Dave Ellis, Eat Lead is a side-splitting ingenious storyline and setting that’s never been explored before in the shooter genre. Both Will Arnett and Neil Patrick Harris deliver perfectly timed punch lines that will make gamers laugh in hilarity with their solid voice performance as Matt Hazard and Wallace Wellesley
    Help classic videogame stars such as Master Chef and Captain Carpenter redeem their dignity against enemy foes like Sting Sniperscope and Sonny Tang and get to the bottom of why all these iconic characters’ worlds converge
    Attack enemies with everything from plasma rifles, to sniper rifles and old-west six shooters, the sniper rifle turret, or use a number of different interactive melee moves to help Matt destroy Wally’s legion of back-catalogue videogame characters
    An expansive level environment design reflects years of videogame history in a next-gen package including levels that are radically transformed via precisely timed “hack effects” to challenge Matt Hazard with new scenarios throughout each battle
    Eat Lead uses a strategic point and cover system that allows gamers to go far beyond simply hiding behind walls when they can move up to, over, between, and around any cover objects with a fluidity never before seen in a game
    Eat Lead makes use of the intelligent physics system that includes destructible items and smart objects, where items can be destroyed or moved to blow through cover or act as temporary safe havens throughout the game environment

    description
    In the world of Eat Lead, however, everything stops being a game and becomes reality when it is clear that Wally is using the new game to bring about Matt’s death once and for all. With only the mysterious “QA” to help him, Matt must fight against zombies, cowboys, space marines and more to keep his game from being over.

    With an original storyline by 2008 Writers Guild of America Videogame Writing Award winner, Dave Ellis, Eat Lead’s unique blend of comedy and action will provide gamers with a shooter experience like no other where hardcore gunfire may kill their enemies, but laughs may bust our bellies.

    http://www.play-asia.com/SOap-23-83-...j-70-3501.html ...
    by Published on March 6th, 2009 21:26

    Welcome to this week's Movie/Music news roundup, containing new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 350 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.

    This one, and next week is about Biohazard 5, the top horror action game on charts. Feel the undead creep up to you through music in this triple CD OST package. The undead are weaving their way through light and shadow, lurking in the corners and crevices, waiting to strike.

    From stealthily eery to open gun fire, the collection captures the essence of the game musically and by turning it on, you will be opening the door to this world of horror, are you ready for it?

    Other interesting game soundtracks that came out are the classic Gradius Rebirth OST and Jubeat from the Bemani series. Gradious Rebirth will call up your feelings of nostalgia while Jubeat has the challenging tracks for the rhythm game, so you can practice at home.

    As for anime songs, we have Pokemon The Movie 1998-2008 which carries all the theme songs from Pokemon movies, from the cute Pokemon Kids to top artists such as Amuro Namie and Crystal Kay, this CD carries some of the best songs singers performed in their careers and a bit of singing done by the pokemon themselves.

    Top Artists Ito Yuna and Arashi have also released their respective singles this week. Arashi celebrates the begining of their 10th anniversary with Believe and Kumori nochi Kaisei, two fast paced, happy songs associated with children shows and Ito Yuna sings about love and trust which the Gundam 00 world lacks in her new single Trust You [Limited and Standard vers.].


    J-Pop Music releases (192)
    ENKA Music releases (13)
    Anime Soundtracks & Drama CDs (26)
    Video Game Soundtracks (9)
    Blu-ray Disc Movies (19)
    Anime & Animation (24)
    Hong Kong Version Movie releases (11)
    Japanese Movies (8)
    Non-Japanese Movies / Japanese Version (2)
    J-Pop DVD releases (21)
    Misc Japanese Movie releases (2)

    http://www.play-asia.com/SOap-23-83-...-1z7-84-n.html ...
    by Published on March 6th, 2009 21:23

    Zoo Games isn’t publishing Raiden Fighters Aces here. Like we suspected earlier Valcon Games is taking care of it. Before snapping up the rights to Raiden Fighters Aces Valcon Games and Japanese publisher Success struck a deal for Shepherd’s Crossing.

    The funny thing is Valcon still hasn’t said anything official about Raiden Fighters Aces. The box art clearly has their logo on it and the ESRB rated the game listing Valcon as the publisher. Signs point to a domestic release. All we need now is a concrete release date for the trio of Raiden Fighters Aces games.

    Seeing Valcon publish Raiden Fighters Aces is great news. Not just because it’s Raiden Fighters Aces, but this could mean Microsoft is getting more lax when it comes to approving 2D shmups. Remember Castle of Shikigami III was a Wii exclusive here while Japan also saw it on the Xbox 360. Hopefully, 5pb will be able to make a Cave arcade compilation and G.Rev’s Mamoru-kun wa Norowarete Shimatta will get released overseas too.

    http://www.siliconera.com/2009/03/06...fighters-aces/ ...
    by Published on March 6th, 2009 21:21

    Taking a cue from the Phoenix Wright series Namco Bandai is developing a courtroom drama game of their own. Yuzai X Muzai (Guilty X Innocent) puts players in a different position. You are a juror and need to analyze the presented evidence to decide if the accused is innocent or guilty. To keep the courtroom feel authentic a former prosecutor was hired to keep to supervise the game.

    There are four scenarios to play and it sounds like each one will have a different path depending on the verdict you pick. If you feel like your language skills are up to par (this is going to be a text heavy game!) you can import Yuzai X Muzai on May 21. Since this was just announced for Japan it’s too early to tell if Namco Bandai will localize this, but I wouldn’t count on it.

    http://www.siliconera.com/2009/03/06...m-drama-games/ ...
    by Published on March 6th, 2009 21:20

    Arc Rise Fantasia, an RPG developed by Imageepoch and published by Marvelous for Wii, is nearing completion. Japan will see the game in stores on June 4 in Japan. Xseed and Marvelous USA will publish Arc Rise Fantasia in North America this year, but a specific date has not been announced.

    When we spoke to Imageepoch President Ryoei Mikage he explained the story revolves around fallen dragons that contaminate the world and a mystical energy known as “Ray” that countries are fighting over. Arc Rise Fantasia uses a turn based combat system with a shared action point meter. You can expend all of your AP on L’Arc (he’s the sword wielding character wearing red) or split up AP between the three member party and set up combo attacks.

    http://www.siliconera.com/2009/03/05...rise-fantasia/ ...
  • Search DCEmu

  • Advert 3