Nickname: B12Core
Project name : Ace Attorney DS
From: Canada
Division : DS APP
Original submission : YES
Support for Motion Card : YES
In last NEO Compo this project have won in the top 10 : NO
Download link:
http://www.mediafire.com/?invnoymml4z
Installation: Explained in the thread
Description: Anime Image Game Engine
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Ace Attorney DS
DESCRIPTION
This application is an "Anime Image Game Engine". It is used to create and manipulate scenes to form a script in which the player can delve into. I have added extra support with this application, to support the emulation of the game "Phoenix Wright : Ace Attorney". This genre of game involves a protagonist Defense Attorney whom helps defend his clients through finding out information during interrogation, examining crime scenes, moving from location to location, presenting evidence to suspects and witnesses and proving testimony in court as false.
Ace Attorney DS reads from .ini files which fill in variables needed for the case to run. This engine, or in other words "Casemaker", comes with 113 profile sprites, 280 evidence sprites, 99 maps and 941 animations (pre-scripted for you, from Phoenix Wright : Ace Attorney and Phoenix Wright : Justice For All). Using these resources and the knowledge of the .ini functions, you can basically re-create a Phoenix Wright game, with your own custom plot, characters, evidence/profiles, maps/collision maps, and music. Don't feel limited to only being able to make Phoenix Wright games, this is an Anime Image Game Engine with unlimited possibilities if you have ideas. A fanfiction can be played out, for instance, through this application with the necessary sprites and script. Simply put, Ace Attorney DS is a game-maker.
I also realize that many of you may or may not be familiar of Phoenix Wright games and their genre. That is why I have included several tutorials on how to use this application to its fullest capabilities and learn how to create your own games or visual novels using the engine. It can take a long time to go through every single tutorial, so I'm asking if it's possible that you guys may not judge the book by its cover and flip through the tutorials, learning how the application works. Thank you very much!
INSTALLATION INSTRUCTIONS
1. Simply place Ace Attorney DS.nds and the AADS folder into the root of your flash card.
2. Boot the ROM from whatever firmware you may be using and enjoy!
HOW TO USE
In the separate folder on the root of your flash card, named AADS, there are several folders inside. Navigate to AADS/cases/caseselection.ini and you will be able to see the case selection list used to determine the amount of cases and the folders the ROM should look for to start the cases. If you move further in, at AADS/cases/ini, there are several folders containing .ini files that the ROM reads. These .ini files are the basis of cases, and are used to define variables required by the casemaker to run. If you start the ROM up on hardware, you can begin take the tutorials (there are 30) to learn how to use the functions that are readable by the .ini files. Have fun!
MISC.
The application has DSMotion support. If you're wondering how, you can browse through the court record by tilting the DS in several directions. Also, you can press Start to save the game and suspend play.
I'm also asking if it's possible that my GUI not be ripped since I made most of the entire GUI used in the ROM.
EXAMPLES OF USAGE
+ Fanfictions
+ Ace Attorney-based games
+ Visual thriller novels (such as Hotel Dusk)
+ Plot-based video games
FEATURES
Quote from: Features on Today at 02:27:29 AM
+ .ini reading to determine music playing
+ .ini reading to determine character animation finished
+ .ini reading to determine character text finished
+ .ini reading to determine map background finished
+ .ini reading to determine evidence description finished
+ .ini reading to determine all evidence/profile IDs finished
+ .ini reading to determine whether or not evidence/profile is "check-able" finished
+ .ini reading to determine text type (green, blue or white, as well as inherent sound effects (male blip, female blip and typewriter)
+ FAT loading of music, allowing for custom songs
+ Added 212 Profile and 280 Evidence sprites. Basically every item/person in every single Ace Attorney game to date
+ Added 99 Maps. Basically every map in every single Ace Attorney game to date
+ Added custom fonts for text and evidence descriptions
+ Added Capcom's sounds to the "typewriter" style for their text.
+ Added colour system for the font, being able to change it from the Blue/Green/White/Gold colours tones from all Ace Attorney games.
+ Present GUI complete
+ Move GUI complete
+ Examine GUI complete
+ Talk GUI complete
+ Talk option check (if talk option is the first talk option, say this) complete
+ Present option check (if this item is evidence one, say this) complete
+ Move option check (if this map is map number one, move to this map and do this) complete
+ Examine check (if the cursor is above this object, create examine button) complete
+ Tile Collision for examining maps complete
+ Added basic JumpTo and PrepareFor events
+ Added Dynamic Options
+ Added Presenting
Catherine: Full Body’s English translation for the Vita