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  • wraggster

    by Published on April 9th, 2009 21:52

    Alright, Mr. Encyclopedic Knowledge of Japanese Titles Before Localization. First of all, your name is way too long. Mind shortening it a bit? No? Fine, we'll call you... Tad. Hey, you were the one that wasn't willing to give up your surname, and that's the price you pay. Luckily, we know you've always been admirably representative of your namesake, so quick, tell us what the US name for Irem's Bumpy Trot series is here in the States, and no looking at our strapli-awww, you looked.

    Yes, kids, it's called Steambot Chronicles, and thanks to Atlus USA, it's headed Stateside just like the previous entries. Ah, but this isn't just a pared-down little PSP romp, it's a full-blown mission-oriented do-what-ever-you-want, clomping, stomping bit o' robotic fun. Atlus is promising that the quest to win the Orion City Trotmobile tourney will be filled with all the now-famous customization goodness of the previous games.

    Central to that is the ability to swap out a multitude of different Trotmobile parts; heads, legs, arms, torsos, and so on -- and building a shuffling, lumbering, horribly unbalanced monstrosity is not only allowed, but if it makes strategic sense, it's encouraged. What use is building a hilariously (but intentionally) disfigured mechanical beast if you can't show it to friends? None, that's what, which is why Steambot Chronicles Battle Tournament supports game sharing with up to three other PSPs using just one UMD. Yes, Atlus loves you, you poor multiplayer-deprived Ad Hoc-loving hyper-hyphenated gamer guy/gal.

    SCBT and its tale of invading bandits causing a ruckus in Orion City will be hitting PSPs... soon (Atlus would only reveal they've secured the publishing rights, which isn't terribly surprising considering they've been the go-to folks for previous Steambots). We'll have more for you soon, but in the meantime, fest your eyes on a batch of sexy new screens from the Japanese version.

    http://uk.psp.ign.com/articles/971/971466p1.html ...
    by Published on April 9th, 2009 21:44

    EP has released another beta of Launchelf for the PS2, heres whats new:

    LaunchELF v4.39z beta (2009.04.09)
    -Fixed a bug from previous beta v4.39y preventing access to MC folders having a 'hidden' attribute bit set.

    Download and Give Feedback Via Comments ...
    by Published on April 9th, 2009 21:35

    Bellevue, WA - April 8, 2009 - This spring and summer, thousands of Pokémon Trainers from around the globe will battle it out with their prized Pokémon for a chance to win it all at the 2009 Pokémon Video Game World Championships! Today, Pokémon USA, Inc. announced details for one of the most anticipated video game events of the year, the 2009 Pokémon Video Game Championships (VGC). The only official Pokémon video game competition of its kind - placing the world's best Pokémon players in head-to-head competition - will begin Regional Qualifier Tournaments on Saturday, May 9, kicking off the largest video game tournament season in Pokémon history.

    The format for the Pokémon VGC will include six different U.S. stops in addition to tournaments being organized in Europe and across Japan. Pokémon fans will play in the U.S. Regional Qualifier Tournaments and Pokémon Video Game National Championships and if successful will meet their international rivals from Japan and Europe at the Pokémon VGC World Championships, which take place in San Diego on August 14 and 15.

    The 2009 Pokémon VGC schedule will include competitions in six cities with weekend stops in Seattle, San Francisco, Phoenix, Dallas, Philadelphia, and Nashville. At each regional, up to 128 players for each age division (Juniors and Seniors) will be selected at random from those in attendance but all registrants will walk away with a character distribution of a powerful, and rarely seen, level 50 Shiny Milotic. Details about the tournament and each of the event locations can be found at www.pokemonvgc.com.

    May 9 - Seattle, WA
    May 16 - San Francisco, CA
    May 23 - Phoenix, AZ
    May 30 - Dallas, TX
    June 6 - Philadelphia, PA
    June 13 - Nashville, TN
    June 27 - St. Louis, MO

    Winners from each of the regional tournaments will win trips to play in the Pokémon Video Game National Championships in St. Louis on June 27 and 28 - before landing one of only 60 coveted international invitations to compete on the ultimate stage - the Pokémon Video Game World Championships.

    "Pokémon is proud to present an opportunity for thousands of Pokémon video game trainers across the globe to come together and battle to determine who is a true World Champion," said J.C. Smith, Pokémon USA, Inc.'s director of Marketing. "The Pokémon VGC tournaments are a great way for our biggest fans to meet with each other and test their Pokémon strategies against the best."

    Competitors will be required to play with Pokémon Platinum Version, which became available on March 22 at retailers nationwide. Players will need to bring their own copy of the North American Pokémon Platinum Version to participate and will compete using the "2-on-2 Double Cup" format, with no Pokémon allowed to exceed level 50. European players will use Pokémon Diamond Version or Pokémon Pearl Version at their qualifier tournaments.

    More information, including prizes, tournament locations, times, as well as Pokémon restrictions and rules can be found by visiting www.pokemonvgc.com. A European site will be available soon, so check back for details about Pokémon VGC events in that region.

    About Pokémon USA
    Pokémon USA, Inc., a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia which includes licensing, marketing, the Pokémon Trading Card Game, an animated TV series, the Pokémon Trading Figure Game, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 for play on Nintendo's Game Boy and has since evolved into a global cultural phenomenon. Pokémon was introduced in North America in 1998 and today is one of the most popular toy and entertainment properties in the world. For more information, visit www.pokemon.com. ...
    by Published on April 9th, 2009 21:31

    News via Nintendomax

    Copper offers a new version of "Pack DS, roms emulator arcade Pac Man and not less than 60 other similar games.

    Quote:
    V1.3: 09/04/2009
    * Version 1.3.2 compiled with libnds
    * Improvement of its chip Namco
    * Add the AY-8910 for Dream Shopper
    * 2 new roms Ponpoko borne display adapted to fit on the bottom screen
    * Added a vertical scrolling Pengo
    * Safeguarding of hi-score save for Roma 4 (nmouse, nmouseb, woodpek and cannonbp)

    Download and Give Feedback Via Comments
    ...
    by Published on April 9th, 2009 21:27

    News via Nintendomax

    BouncyMarble is an Icy Tower clone - your goal is to get as high as possible, score most points or get the biggest combo. Best scores/floors/combos (5 each) are saved and will be displayed in the main menu : ) Happy competing against others.

    Download and Give Feedback Via Comments ...
    by Published on April 9th, 2009 21:18

    News via Nintendomax

    jgc146 proposes an update to its puzzle game "Poppin ', where you must pop the balloons of the color designated as soon as possible.

    Quote:
    anyhow here is a update for poppin.
    all the bugs are sorted but if you find some then let me know.
    also have an options screen where you can change difficulty.

    on easy mode I completed it.
    on normal mode I got to level 10.
    on HARD mode I got to level 7
    .......... let me know where you got ok.

    Download and Give Feedback Via Comments ...
    by Published on April 9th, 2009 21:06



    Yep, it's the full version of the commercial game Vektar, now released as Freeware.

    Vektar is a classic vector shooting game.

    It's a bit like Asteroids on steroids... it features:
    - A lot of different levels with different enemies and other surprises
    - Quite a few Boss Monsters
    - A licensed soundtrack
    - Colorful vector graphics

    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,30,2758 ...
    by Published on April 9th, 2009 20:39

    For a moment, let's ignore that the PS3 has more room for upgrades and that its potential has yet to even be near-maxed. Let's ignore that PSN is not only good as Xbox Live, but that it's free. I won't throw dirt at Microsoft over their questionable business practices (homophobia and not covering the return of defunct systems comes to mind). I'll even lay aside the fact that recently the PS3 has been rapidly gaining on the other large consoles in worldwide sales and exceeding them in some countries. I'm only going to cover capability and past performance.

    It's easy to dig up an entire library of graphics comparisons between the 360 and PS3 and almost every time, the Xbox 360 walks away the victor. Why? These 'comparisons' are done by comparing screenshots of multiport games, many of them games that originated with the 360 before being ported over to the PS3. The 'better' 360 images (which are really just darker and uniform-cut) are designed to accommodate the weaker system. A game developed specifically for the PS3, such as Killzone 2, will always trump a 360-specific or multiplatform game when it comes to graphics.

    To prove this, we have to turn to hardware capabilities. The PS3's GPU has nearly triple the processing power of the 360's GPU. I won't go into the specific numbers behind this (an example can be found here), but suffice to say that as programmers adapt to the difficulty of programming for the PS3, the differences between the systems will shine on a larger scale. The 360 is the easy way out for now, but it has its limitations.

    Performance aside, consider capability. You can use the PS3 to browse the internet independently, whereas the 360 is dependent upon being heavily modded or having to run it through a PC. Also consider what you're getting for the price. The PS3 comes with a hefty price tag compared to the 360, but it's worth it considering it includes a Blu-ray player, with unlimited storage to boot (via the new external drive capability). It plays normal DVDs and, if you want a larger game library, the older PS3 can run PS2 titles. You can't beat a Blu-ray player, gaming console, web browser and free multiplayer in one.

    Now, the Wii? We won't even go there. The system relies on additions to the console or repetition. Each game seems to need a special controller or pad and those that don't are the same plots with new characters (Pokemon, anyone?) or the same characters with no-effort new plots.

    http://www.examiner.com/x-4708-Charl...-PS3-is-better ...
    by Published on April 9th, 2009 20:37

    Today Telltale announced sales of Strong Bad's Cool Game for Attractive People have doubled since Nintendo unveiled its long-awaited Wii storage solution two weeks ago. Telltale did not provide exact sales figures, however.

    Strong Bad's game is an episodic point-and-click series downloadable via Nintendo's WiiWare service. The new storage solution allows gamers to play games off of an SD card, rather than from the Wii's limited internal memory. Apparently, gamers are taking advantage of all this new memory space and downloading more games – Strong Bad's Cool Game, particularly.

    "Nintendo's new solution really opens the door for players to add to their collection of downloadable games, which is critical for a series with multiple installments," says Telltale CEO Dan Connors. "This is a major step forward for episodic gaming. We're looking forward to even greater success on WiiWare with Strong Bad, as well as other projects."

    The five episodes in Strong Bad's Cool Game for Attractive People received an average review score of 8.4 from IGN.

    http://uk.wii.ign.com/articles/971/971464p1.html ...
    by Published on April 9th, 2009 20:36

    Yesterday at the MI6 Conference held in downtown San Francisco, an annual panel was formed to discuss the future and direction of the videogame industry.

    It's called the Gaming 20/20 Panel and this year included Michael Pachter, Managing Director of Research at Wedbush Morgan Securities as moderator; John Pleasants, COO of Electronic Arts; Christoph Hartmann, President of 2K; Kai Huang, Co-Founder of Red Octane; Darrell Rodriguez, President of LucasArts; and JJ Richards, GM Massive.

    While nothing truly newsworthy came out of the discussion, I jotted down some of the more interesting exchanges and quips that I heard during the hour and a half talk.

    -The software attach rate on Wii was the highest last year of the three major consoles.

    -2K's success with Carnival Games: Almost 3 million copies sold. The PC budget market consumer is very similar to Wii consumer according to Christoph Hartmann.

    -Guitar Hero sells better on Wii than any other platform.

    -No panel member knows how to perfectly market and build a game to attract the Wii user.

    -John Pleasants said he wasn't sure there was going to be another console cycle. Michael Pachter responded by saying, "When I told my friends at Microsoft that I didn't think there was going to be another console cycle they asked me, 'What are you smoking?'"

    -JJ Richards says that the PS3 has been slightly de-emphasized when speaking about Massive's overall strategy.

    -Christoph Hartmann thinks that PS3 sales will start to pick up in Europe, similarly to the trend that was set with the PS2. Says 2K is very committed to PS3.

    -Kai Huang echoed the notion that the PS3 is still a viable and strong console with a bright future.

    -Christoph Hartmann asked John Pleasants of EA, "Who has the best basketball game? Who has the best basketball game?" Alluding to the fact that NBA 2K9 was far superior to NBA Live 09.

    -Michael Pacter thinks that the music genre is not a fad saying, "People think gamers are going to get tired of playing music games, but that's like saying they're going to get tired of putting songs on their iPod."

    -John Pleasants says people are working on "next-generation music experiences." Also saying that the music game space will be around for at least the next ten years.

    -Darrell Rodriguez says, "We need to be careful about over-accessorization" when talking about music game peripherals.

    -The conversation was completely derailed at one point when Michael Pachter went off on a tangent that included him talking about the penises that were created in Spore's Creature Creator.

    -When asked about onLive JJ Richards said, "Can't wait to actually see it work in my house." Darrell Rodriguez says that it is the future of gaming but just about every panelist agreed that it is a distant future.

    http://uk.wii.ign.com/articles/971/971461p1.html ...
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